Commit Graph

2281 Commits

Author SHA1 Message Date
Lynix
0e6215a47e (Material) Added non-constant sampler access
Former-commit-id: d2799fc353628afda09fdc45b04134aa541ee480
2012-12-19 00:38:06 +01:00
Lynix
10730de74e Refactored materials
(Renderer) Removed Apply function
(Renderer) Renamed SetTextureSampling to SetTextureSampler
Updated demo


Former-commit-id: d40a9ce05df35b078e645927451093da44eec314
2012-12-18 16:17:31 +01:00
Lynix
8b67d17e38 Added texture samplers
I hate Git branchs


Former-commit-id: 6978f1489cdc841d36fbcd6f1a8e01a4adbfcb8a
2012-12-17 14:56:29 +01:00
Lynix
dc30b918a1 Fixed HashDigest::ToHex() result being of size 1
Former-commit-id: 698d263f6af00bdc1c622bd0575ac263b621f7a7
2012-12-15 22:17:09 +01:00
Lynix
abb2db1c7d Fixed Nazara compilation on 64bits compiler
Former-commit-id: 5b9d8208691c34e30f4184c6a35f82a690c221f5
2012-12-14 23:23:56 +01:00
Lynix
025ed1cfd0 Renderer update
-Added Renderer::GetRendererName()
-Added Renderer::GetVendorName()
-Renamed VertexArrayObject to VertexArrayObjects


Former-commit-id: 93489d5f93f8258dec0c4d8bcf72185abd7f75a8
2012-12-13 20:16:09 +01:00
Lynix
73cb237925 Added HardwareInfo::IsInitialized()
Former-commit-id: ef668ac6d2e92a05730b56c892a693a21c7d651e
2012-12-13 19:57:05 +01:00
Lynix
4827711c89 (HardwareInfo) Fixed GetProcessorVendorName
Former-commit-id: b18ee100b3949f9ba982b81db9b5de2a234f191f
2012-12-13 17:44:03 +01:00
Lynix
1d6e6bc8cf Fixed core failed to initialize if cpuid failed
Former-commit-id: c95487666c09206720db795c41ae12ca0e22f7dc
2012-12-13 17:35:18 +01:00
Lynix
7820a3096b Refactored HardwareInfo
-Can now return processor brand string
-Can now return processor vendor name
-64 bits is now a processor capability


Former-commit-id: 02d0ded16911a88643f4c6799b234a7b18eebefc
2012-12-13 17:32:04 +01:00
Lynix
5c3be23a21 Fixed type inconsistency
Former-commit-id: a809c19cc4ad496c4f191ef3f9238ea2576ecbb4
2012-12-13 17:07:30 +01:00
Lynix
68c6aa664a Replaced OpenGL namespace with static class
Fixed OpenGL functions not being exported
It is also more consistent


Former-commit-id: 3eddcb6f72412443eb56580180d0b9544ae4a9df
2012-12-13 15:47:29 +01:00
Lynix
73fdb9baaf Added TextureWrap enum<->OpenGL association
Also made array syntax consistent


Former-commit-id: 65794e3eec2ea326da0ee71bcd7b8c31632ab71c
2012-12-13 11:39:15 +01:00
Lynix
feda7eec4d Changed default debug line width to 1.5f
Former-commit-id: 15b1858aa40eb5d7b562f5ea8562b69f7aecf3cf
2012-12-13 11:38:19 +01:00
Lynix
d5dc07f3ef Fixed possible bug with MD5 bind-pose translation
Former-commit-id: 3ef6eba4944db249a8cbb3d6fb5dad2abe87fd6a
2012-12-09 20:23:24 +01:00
Lynix
70b1047f72 Used smart pointers to handle new-allocated array
Former-commit-id: b346e191c56655dd1f3d7fd46208d879bccfcf9d
2012-12-09 18:39:29 +01:00
Lynix
8c37c92c16 Fixed MD5 loader with animated parameter to false
Former-commit-id: f8d80e0f3f70f92be2898c29f00dd4abcaeb18a1
2012-12-09 18:37:57 +01:00
Lynix
18d3b67364 Fixed error message missing right parenthese
Former-commit-id: a054d8e328dbe3a43c2f8615a52eeb79a1fe2031
2012-12-09 18:36:37 +01:00
Lynix
273c0b1a36 Made skinning vertex access clearer
Former-commit-id: 682cb547b3492f0cb9e446721c69b7c5acb748b5
2012-12-09 18:35:54 +01:00
Lynix
5bce3e26a2 Fixed StaticMesh not correctly referencing buffer
Former-commit-id: a63de7e4ec46d8237761a58ffcc7e6cafc30d6b5
2012-12-09 18:35:18 +01:00
Lynix
37d6b71036 Fixed mesh animating modifying template skeleton
Former-commit-id: d70bd2ed7c8a38f879641a4b22be4876f6825edb
2012-12-09 01:45:34 +01:00
Lynix
b652bada13 Fixed copying a skeleton not copying hierarchy
Former-commit-id: 54a556f1c6c336ba2397b60dfaa2b316df11d59b
2012-12-09 01:44:40 +01:00
Lynix
883c5fa0da Fixed node derived formula
Former-commit-id: da4c46e3086640147b3503928ef05e03f3c8e4cb
2012-12-09 01:44:18 +01:00
Lynix
a15a54494f Fixed the second last commit
Former-commit-id: 46d94a0b3c9e85d9b4dacaa6c360102e8a4448a4
2012-12-08 22:59:40 +01:00
Lynix
ad86c4d6fb Fixed SetTranslation not invalidating node
Former-commit-id: f4f8f39e5c3d919d016b15b276b38c20b5e84205
2012-12-08 22:57:25 +01:00
Lynix
7e533209dc Added initial states to node
Former-commit-id: 2127584e3432c16841817632522ea3bb82c7a786
2012-12-08 22:56:22 +01:00
Lynix
8376fb38cf Module can now initialize optionnal classes
Former-commit-id: 899007b7879451d15d0808a03b8dfea0cd3413a4
2012-12-08 22:21:20 +01:00
Lynix
4dc1d88f7b Fixed TaskScheduler not resetting impl pointer
Former-commit-id: fdd46cdbce5b876fbb286439ccfc96f1f98ac4fe
2012-12-08 21:52:50 +01:00
Lynix
dc9f202155 Fixed calling Uninitialize when not Initialized
Former-commit-id: 1d0bb01f881be76e163a5ac27c91d7fb6a873bb7
2012-12-08 21:51:43 +01:00
Lynix
eb585116b1 Shader::SendTexture can now return texture unit
Former-commit-id: 38d5e5dedf94113933bb2090040feec602a4716c
2012-12-08 11:49:07 +01:00
Lynix
119a1420d1 Fixed OpenGL 4 not loading sampler objets
Also fixed file encoding


Former-commit-id: 51683c2d9dff8a56c96ad972c8b6d6006004f1f2
2012-12-08 11:48:30 +01:00
Lynix
dc3af6ae69 Fixed typo
Former-commit-id: 3cd820fe6778c6731b051ff707ef576c3344451e
2012-12-06 12:05:56 +01:00
Lynix
f72210e728 Removed useless code
Former-commit-id: bcd32832d5a3a9fc91a28dd4a76643f391c5ad2d
2012-12-06 01:02:04 +01:00
Lynix
6f495c654a Added TaskScheduler::GetWorkerCount()
Former-commit-id: db4bf747441a13f2d824410aa5be264b300e95d4
2012-12-06 01:01:26 +01:00
Lynix
e699969b64 Added OpenGL support for sampler objects
Also prevented an exception launch by the SeparateShaderObjects code to
escape.


Former-commit-id: ae594e16a85c02f0c649ef573189b4b722f713c3
2012-12-04 13:50:08 +01:00
Lynix
9839e36171 Removed blanks
Former-commit-id: e3bcf84a1fcb36e52f953c5f18ca51aa9499ed61
2012-12-04 10:35:34 +01:00
Lynix
700a09b9c9 Fixed typo
Former-commit-id: a2a050220608320d0b13c7bb69b0752a36a253ae
2012-12-03 23:50:18 +01:00
Lynix
86c4899100 Fixed debug drawer not setting line width
Former-commit-id: 2fd8f6e6c4b3e42183955e047aaaf4c95e12841a
2012-12-03 23:50:11 +01:00
Lynix
2e40ad832e SubMeshs are now valid even when not animated
Former-commit-id: 5bd6289d30f4f6ffa1fcaf8d946aa9aba9cf7131
2012-12-03 16:24:47 +01:00
Lynix
817119933c Fixed SkeletalMesh AABB
Former-commit-id: 2b23660f80f3069581246af99c73fda45ee4d3d4
2012-12-03 15:06:10 +01:00
Lynix
cc45746799 Improved keyframe mesh interface
Also improved animation performance by using a discard-and-write lock
when interpoling.


Former-commit-id: 277b5ad8f148ab73b99edf83cf8c6e5d0e6dfc82
2012-12-03 14:49:56 +01:00
Lynix
ef567bd223 Added Task Scheduler
Former-commit-id: ac37f749ae78f364db3d3edfabc8221802579989
2012-12-03 01:30:04 +01:00
Lynix
780da2cfa5 Resolved conflicts
Former-commit-id: 4bd4e4f8435d701d16d3864dd030a6c1cff48c47
2012-12-02 21:49:14 +01:00
Lynix
7754ca36a4 Added Music loader
Former-commit-id: b0f1415a9fbc84152fa716c58794228d38c0bc63
2012-12-02 21:09:59 +01:00
Lynix
0a88b6531c Added Texture::HasMipmaps()
Former-commit-id: 4d21c32579e26e95a9376a4352fd50edd4ba0ed3
2012-12-02 17:01:57 +01:00
Lynix
325ac4e642 Added SceneNode::GetAABB()
Former-commit-id: 3ed0a0140e6afabeb915e763e6ead33c7f12fba5
2012-12-02 17:01:39 +01:00
Lynix
b06acfcffd Index buffer no longer permit 8 bits index size
Modern graphics cards don't like 8 bits index size, so I introduced
"Large indices" option, it means 32 bits indices when used otherwise the
index size is 16 bits


Former-commit-id: 213902de6704ceef16c6ea311ba0c6c5d2f6e665
2012-12-02 17:01:02 +01:00
Remi Beges
d0545eb760 Minor fixes
*Seed is uint instead of int
*Permutation table is uint instead of int, could lead before to program
crash with negative seeds


Former-commit-id: 49ad04987a09a5f5b4bcab6ee3916db9818172b6
2012-12-01 10:07:41 +01:00
Lynix
b62ae632a0 Fixed interpolation while looping a sequence
Former-commit-id: dddcb6ba6116ebc0302355bb8cf93eaf6a0b612a
2012-11-30 15:22:01 +01:00
Lynix
73466a5c07 Fixed File::SetOpenMode when used with File::Text
Former-commit-id: c4cf25bba883d636366399346589768115bc6520
2012-11-29 17:46:40 +01:00