Commit Graph

10 Commits

Author SHA1 Message Date
SirLynix d2e2c075b4 Update copyright year 2024-01-02 12:02:14 +01:00
SirLynix 6cbfb01243 JoltPhysics3D: Allow raycast to return hit characters (and retrieve their entities) 2023-12-07 16:45:14 +01:00
SirLynix e5318e49fe JoltPhysics3D/JoltRigidBody3D: Add constructors for settings 2023-08-09 18:01:23 +02:00
SirLynix c081811760 JoltPhysics3D: Allow to construct components without using the system 2023-07-23 13:05:33 +02:00
SirLynix 6f15400d01 JoltPhysics3D: Rework Character class 2023-05-15 19:03:28 +02:00
SirLynix 670389d268 xmake check-files -f 2023-04-10 17:12:23 +02:00
SirLynix d610baf920 JoltPhysics3D: Rework RigidBody wrapper
- Add a clear way to setup dynamic/kinematic or static bodies
- Body registration to the world is batched (all bodies created before a physics step are added together, which is what Jolt is optimized for)
- Added support for empty shapes (= rigid bodies without collision) using a very small shape and tagging the body as sensor
2023-04-10 17:12:23 +02:00
SirLynix 6447686ad9 JoltPhysics3D: Add JoltPivotConstraint3D 2023-04-10 17:12:23 +02:00
SirLynix 021801f02e Continue Jolt integration 2023-04-10 17:12:23 +02:00
SirLynix c5ac142888 Add JoltPhysics3D for a performance test 2023-04-10 17:12:23 +02:00