Jérôme Leclercq
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b0a3941f4e
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Add Phong lighting (WIP)
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2022-01-11 19:47:29 +01:00 |
SirLynix
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89c7bbf197
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
Jérôme Leclercq
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93ec196dc4
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Apply header guard check
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2021-10-26 15:52:46 +02:00 |
Jérôme Leclercq
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ed7ab31933
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Apply copyright fix to all files
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2021-10-26 14:31:35 +02:00 |
Jérôme Leclercq
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a2a0e6bd54
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Graphics: Add DepthMaterial
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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7aafcfaae9
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Minor stuff
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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5669b5bc60
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Graphics: Rename Material to MaterialPass
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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a895e553d4
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Graphics: rework ubershaders to prevent duplicate shaders modules
Also rename all remaining conditions to options
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2021-07-08 14:52:39 +02:00 |
Jérôme Leclercq
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298beaedc0
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Graphics/BasicMaterial: Add IsAlphaTestEnabled()
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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b9151d8a7a
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Graphics: Improve TextureSampler handling
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2021-01-27 18:50:49 +01:00 |
Jérôme Leclercq
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f327932738
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Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
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2021-01-02 21:15:59 +01:00 |
Jérôme Leclercq
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89609570f4
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Graphics: WIP (almost working)
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2020-10-30 23:08:48 +01:00 |
Jérôme Leclercq
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3b2e375382
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WIP
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2020-09-26 20:04:05 +02:00 |