Jérôme Leclercq
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d335d44d6a
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Shader: Cleanup and rename AST files
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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ea99c6a19e
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Shader: First working version on both Vulkan & OpenGL (ES)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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f93a5bbdc1
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Shader: Rework scope handling
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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c1d1838336
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ShaderLang: Proof of concept (add support for a lot of things)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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48b93a9dea
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Shader: Fix SPIRV generation
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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fed7370e77
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Rework shader AST (WIP)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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66a14721cb
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Shader/Spirv: Put types and constants in the same section
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2020-08-21 22:51:11 +02:00 |
Jérôme Leclercq
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9df219e402
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Add SpirvConstantCache
And unsigned int types for shaders
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2020-08-20 01:05:16 +02:00 |