Jérôme Leclercq
|
b657cde5b5
|
Build: fix nodeeditor package
|
2021-05-30 16:45:38 +02:00 |
Jérôme Leclercq
|
453a75a37d
|
DeferredShading: Improve lights
|
2021-05-30 16:45:16 +02:00 |
Jérôme Leclercq
|
a24c8b559a
|
Remove leftovers
|
2021-05-30 16:04:07 +02:00 |
Jérôme Leclercq
|
318cc6d3ff
|
Fix Linux compilation
|
2021-05-29 13:20:54 +02:00 |
Jérôme Leclercq
|
2f8a82ed05
|
Shader/ShaderBuild: Fix ambiguity for AccessMember
|
2021-05-29 00:56:04 +02:00 |
Jérôme Leclercq
|
a90844f0dd
|
Remove X11 dependency properly (as it's handled by SDL and EGL)
|
2021-05-29 00:52:10 +02:00 |
Jérôme Leclercq
|
41baacd9ab
|
Fix linux compilation
|
2021-05-29 00:34:09 +02:00 |
Jérôme Leclercq
|
109b2a156e
|
OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
|
2021-05-29 00:32:00 +02:00 |
Jérôme Leclercq
|
336e70f72e
|
DeferredShading: Implement stencil optimization
|
2021-05-28 23:00:16 +02:00 |
Jérôme Leclercq
|
c2b61b6732
|
A lot of fixes
|
2021-05-28 22:58:40 +02:00 |
Jérôme Leclercq
|
ff505e9019
|
Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
|
2021-05-28 22:58:14 +02:00 |
Jérôme Leclercq
|
299585a7de
|
Renderer: Implement renderpass attachments clear for OpenGL
|
2021-05-28 22:55:56 +02:00 |
Jérôme Leclercq
|
392a23eeb1
|
Add Std140Debug "example" (using OpenGL directly to debug stuff)
|
2021-05-26 22:23:30 +02:00 |
Jérôme Leclercq
|
d2734d4f4b
|
Examples/DeferredShading: Optimize rendering with light meshes
|
2021-05-26 22:23:00 +02:00 |
Jérôme Leclercq
|
58fe411750
|
Shader/GlslWriter: Move function forward declaration before functions using them
Because of some weird ass shit bug in nvidia driver if functions were forward declared before declaration of UBO they were using
|
2021-05-26 22:21:57 +02:00 |
Jérôme Leclercq
|
948f0517ea
|
OpenGLRenderer/Program: Add query methods
|
2021-05-26 22:20:50 +02:00 |
Jérôme Leclercq
|
7fe60026be
|
OpenGLRenderer: Minor fixes
|
2021-05-26 22:20:10 +02:00 |
Jérôme Leclercq
|
e7a2573221
|
Shader: Add support for FragCoord builtin
|
2021-05-26 22:17:07 +02:00 |
Jérôme Leclercq
|
68447ef0da
|
Update main.cpp
|
2021-05-25 15:37:59 +02:00 |
Jérôme Leclercq
|
335bb82be1
|
Renderer/Texture: Add static helpers
|
2021-05-25 15:37:55 +02:00 |
Jérôme Leclercq
|
59cfc74ab4
|
Renderer: Improve code
|
2021-05-25 15:37:27 +02:00 |
Jérôme Leclercq
|
001c9a6a61
|
Audio/Music: Rework Play() (ensure music has started before return and handle exceptions in thread)
|
2021-05-25 12:12:15 +02:00 |
Jérôme Leclercq
|
c880a431a2
|
XMake: add headers from src to projects
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
44c8e7a627
|
Upgrade example code
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
874fb3542e
|
Convert all remaining enums to enum classes (!)
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
8cdd0b51cb
|
Upgrade Audio (part 2)
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
ac57b3fbf4
|
Shader/GlslWriter: Accepts mono-functions shader without specifying entry points
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
7140e322c1
|
Commit missing files
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
ba7c56ddfa
|
Upgrade Platform
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
8b0b5295f7
|
Upgrade Physics2D and Physics3D
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
4bcb63d776
|
Audio: Commit missing files
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
f0192c3b98
|
Core/ResourceLoader: Fix stream reset in case of error
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
cce32a64d4
|
Upgrade Utility
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
b936946154
|
Upgrade NazaraAudio
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
a52103a641
|
Rework ResourceLoader, ResourceManager and ObjectLibrary
They're no longer static
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
3437f43af6
|
Update lighting.nzsl
|
2021-05-22 16:51:50 +02:00 |
Jérôme Leclercq
|
709604c070
|
Shader/Spirv: Fix OpFunctionParameter type
|
2021-05-22 16:45:57 +02:00 |
Jérôme Leclercq
|
f4bc104810
|
Improve DeferredShading demo
|
2021-05-22 13:38:41 +02:00 |
Jérôme Leclercq
|
eab6b4a279
|
Update shaders
|
2021-05-22 13:38:29 +02:00 |
Jérôme Leclercq
|
f6fd996bf1
|
Shader: Add support for custom functions calls (and better handle intrinsics)
|
2021-05-22 13:37:54 +02:00 |
Jérôme Leclercq
|
8a6f0db034
|
Example: replace pointlights by spotlights
|
2021-05-19 21:16:55 +02:00 |
Jérôme Leclercq
|
031e52b63f
|
Network: Fix compilation under Linux (fix merge)
|
2021-05-19 20:54:10 +02:00 |
Jérôme Leclercq
|
35060ab24e
|
Fix minor stuff
|
2021-05-19 20:32:16 +02:00 |
Jérôme Leclercq
|
49a2cda0a1
|
VulkanRenderer: Fix descriptor pool release
|
2021-05-19 20:32:02 +02:00 |
Jérôme Leclercq
|
a7235ab02d
|
Shader: Add support for max/min intrinsic
|
2021-05-19 20:31:26 +02:00 |
Jérôme Leclercq
|
0339ea346f
|
Shader: Fix unary plus/minus on vector
|
2021-05-19 20:30:29 +02:00 |
Jérôme Leclercq
|
2d3652bba1
|
Add fullscreen shaderflow
|
2021-05-18 17:51:33 +02:00 |
Jérôme Leclercq
|
82d80a68ff
|
Shader: Cleanup optimizer
|
2021-05-18 17:25:48 +02:00 |
Jérôme Leclercq
|
a002d5c210
|
Shader: Add constant cast optimization
|
2021-05-18 17:25:37 +02:00 |
Jérôme Leclercq
|
e716b44aa3
|
Add tests and SDK
|
2021-05-17 23:08:37 +02:00 |