Commit Graph

29 Commits

Author SHA1 Message Date
Lynix
c23b6dfa01 Copyright year update
I can't wait to see the conflicts this will cause
2020-03-05 17:27:26 +01:00
Jérôme Leclercq
ed46c87781 Refactor the way resources are loaded (#191)
* WIP

* WIP

* Font works

* WIP: Only Music remains

* Looks like it's working

* Fix oopsie

* Core/ObjectRef: Add cast functions

* Update ChangeLog.md

* Audio/SoundStream: Make sound stream thread-safe
2018-10-28 01:53:11 +02:00
Lynix
bc2f6f67cc Graphics/InstancedRenderable: Add Clone method 2018-06-06 19:36:46 +02:00
Jérôme Leclercq
2da086b7df New Render queues (#161)
* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Graphics/RenderQueues: Add full support for billboards

* Graphics/RenderQueue: Cleanup and improve billboard rendering

* Graphics/RenderQueue: Fix model drawing

* Examples/Particles: Fix lighting on space station

* Graphics: Cleanup forward render queue/technique

* Fix compilation under Linux

* Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element

* Add support for Deferred Shading

* SDK/Widgets: Fix widget rendering

* Graphics: Remove legacy code from render queues

* Graphics: Fix some objects sometimes not showing up due to broken scissor box

* Fix compilation error

* Sdk/GraphicsGraphics: Fix bounding volume

* SDK/World: Fix self-assignation

* Update changelog for render queues
2018-04-11 19:36:52 +02:00
Lynix
c763dea4e1 Merge branch 'master' into reflection-mapping 2017-10-02 21:11:15 +02:00
Gawaboumga
bbac0838dd Include-What-You-Use (#137)
* IWYU Core

* IWYU Noise

* IWYU Utility

* IWYU Audio

* IWYU Platform

* IWYU Lua

* IWYU Network

* IWYU Physics2D

* IWYU Physics3D

* IWYU Renderer

* IWYU Graphics

* IWYU NDKServer

* IWYU Fix

* Try to fix compilation

* Other fixes
2017-10-01 11:17:09 +02:00
Lynix
7d5d21f025 Merge remote-tracking branch 'refs/remotes/origin/master' into reflection-mapping 2017-01-21 15:56:37 +01:00
DrLynix
f383eca19a Update copyright year 2017-01-20 12:58:35 +01:00
Lynix
6b949afb9b Graphics: Add support of skins to InstancedRenderable + big clean up 2017-01-09 01:52:00 +01:00
Lynix
f2aa4e0e19 Sdk/GraphicsComponent: Allows to setup an offset to renderables
Former-commit-id: fd1f70010f950dd4a4194e049ddff317c0d8b4b9 [formerly 8fee96f11b7bef08351110bef74643fa0be8b17d] [formerly ec5d6ad819cf325dac0ae61d983003cf99c78aac [formerly 2610a17ba67d61080254ce4bc3e9176e315dfbe5]]
Former-commit-id: 7683be7fa9a565dc3fb59be401ecff5580a6de15 [formerly 80ac7628f5119f58cf4518b5b1a44aff5b6d6b20]
Former-commit-id: d1604af612715688e7b1fc451d8561f79e100541
2016-09-04 20:02:23 +02:00
Lynix
04e52caa88 Sdk/GraphicsComponent: Add Detach method
Former-commit-id: 16bcd7d8a3b50235cdd50443d8a1ed55e4b939f2 [formerly 93e838eebb955d5bbe17113ced86a247122bf522]
Former-commit-id: be3d0d2e8fb9a887eb903c6b17f16a56e5eee1c7
2016-06-20 13:11:31 +02:00
Gawaboumga
2c941827ed Documentation for module: Graphics
Former-commit-id: 1757c33318443aade1dc38e16d053240d7dc885c
2016-05-30 14:21:36 +02:00
Lynix
0a0e6d00f7 Graphics: Add render order
Former-commit-id: 881ae69c214e024846dc0165f3476f76f5bcc0b5
2015-11-27 23:38:54 +01:00
Lynix
ed961f5ba8 Core: Merge InputStream and OutputStream to Stream
Remove serialization support from Stream


Former-commit-id: 7a761e4fcd07cab561f13e4709c4492ed18da88a
2015-11-20 13:52:49 +01:00
Lynix
df8da275c4 Switch from Nz prefix to namespace Nz
What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
2015-09-25 19:20:05 +02:00
Lynix
a4bd84a6e3 Graphics: Remove deprecated scene interface
Former-commit-id: 6b5d3c22827912d664c4f8c9c4051c824180bb51
2015-06-24 13:55:35 +02:00
Lynix
48a54dfa5c Graphics/Renderable: Add InstanceData
Former-commit-id: f30f011ae91a445d5b22f33150a88bbda218950c
2015-06-11 14:14:11 +02:00
Lynix
436f5002b2 Graphics/SkeletalModel: Fix crash
Former-commit-id: 75114644bb37796860854102fbd547aa1c50f51a
2015-05-31 22:19:30 +02:00
Lynix
0f7948ea4c Merge branch 'NDK' of https://github.com/DigitalPulseSoftware/NazaraEngine into NDK
Conflicts:
	include/Nazara/Graphics/SkeletalModel.hpp
	src/Nazara/Graphics/SkeletalModel.cpp

Former-commit-id: 7dba08bc594d501adbc5a81c4ec1a70021eaa5b6
2015-05-31 22:18:09 +02:00
Lynix
8f8eca1d70 Graphics/SkeletalModel: Update to new code
Former-commit-id: 74b17bf06b3c7c22477ee3a098301e70b093f890
2015-05-31 22:12:46 +02:00
Lynix
962c1f2362 Graphics/SkeletalModel: Begin update to Renderable
Former-commit-id: c05e8a85bf3f0227fe2e75480df12045c8384124
2015-05-28 14:37:40 +02:00
Lynix
d3caf8bb1b Fixed potential crash (1500th commit, yay)
Also cleaned up one line of code.


Former-commit-id: 841dde3eb2ce8b1e3b4607931aa31d94fefedec2
2015-02-07 19:15:22 +01:00
Lynix
a185f03abc Merge remote-tracking branch 'origin/Scene-Update'
Former-commit-id: 4185e7a826476d3d5b4275b3900fe695bd791f3a
2015-01-25 16:35:18 +01:00
Lynix
722622ded1 Fixed SkeletalModel registering itself for update multiple times
Former-commit-id: 9c7ff03a70b65c2ace3b7929b78f486621797dd4
2015-01-24 17:50:48 +01:00
Lynix
9ebd023848 (SkeletalModel) Added virtual constructor implementation
Former-commit-id: 4a7f356e14f629a728a77f94db7e26c6c4af3b72
2015-01-24 16:42:49 +01:00
Lynix
1f043b61df (Scene) Removed useless Pimpl idiom
Former-commit-id: ffbca2a6b6e16792f58e77195a08911368f64f57
2015-01-23 14:35:26 +01:00
Lynix
ea8d683624 Updated copyright year
(532 files, wow)


Former-commit-id: cbb31f1124a86720bd3a54fe589a0f849a87b434
2015-01-21 20:53:01 +01:00
Lynix
8a3c410d60 Made bounding volume handing part of SceneNodes
Former-commit-id: d09d06ac4515ce09aa16fd92dd045c2a06730a99
2015-01-20 20:35:16 +01:00
Lynix
e55c521e96 Added support for skeletal models (WIP)
Former-commit-id: 6a6c2d9f2c68267df79dc48fa56450d2a563e323
2014-12-17 13:56:33 +01:00