Lynix
d5dc07f3ef
Fixed possible bug with MD5 bind-pose translation
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Former-commit-id: 3ef6eba4944db249a8cbb3d6fb5dad2abe87fd6a
2012-12-09 20:23:24 +01:00
Lynix
ec50ab9fd4
Fixed Mesh Infos demo
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Former-commit-id: 8fb5a452ea0dee650aaa37ed7ed4278ef6ba54b8
2012-12-09 18:39:44 +01:00
Lynix
70b1047f72
Used smart pointers to handle new-allocated array
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Former-commit-id: b346e191c56655dd1f3d7fd46208d879bccfcf9d
2012-12-09 18:39:29 +01:00
Lynix
8c37c92c16
Fixed MD5 loader with animated parameter to false
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Former-commit-id: f8d80e0f3f70f92be2898c29f00dd4abcaeb18a1
2012-12-09 18:37:57 +01:00
Lynix
18d3b67364
Fixed error message missing right parenthese
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Former-commit-id: a054d8e328dbe3a43c2f8615a52eeb79a1fe2031
2012-12-09 18:36:37 +01:00
Lynix
273c0b1a36
Made skinning vertex access clearer
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Former-commit-id: 682cb547b3492f0cb9e446721c69b7c5acb748b5
2012-12-09 18:35:54 +01:00
Lynix
5bce3e26a2
Fixed StaticMesh not correctly referencing buffer
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Former-commit-id: a63de7e4ec46d8237761a58ffcc7e6cafc30d6b5
2012-12-09 18:35:18 +01:00
Lynix
37d6b71036
Fixed mesh animating modifying template skeleton
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Former-commit-id: d70bd2ed7c8a38f879641a4b22be4876f6825edb
2012-12-09 01:45:34 +01:00
Lynix
b652bada13
Fixed copying a skeleton not copying hierarchy
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Former-commit-id: 54a556f1c6c336ba2397b60dfaa2b316df11d59b
2012-12-09 01:44:40 +01:00
Lynix
883c5fa0da
Fixed node derived formula
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Former-commit-id: da4c46e3086640147b3503928ef05e03f3c8e4cb
2012-12-09 01:44:18 +01:00
Lynix
a15a54494f
Fixed the second last commit
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Former-commit-id: 46d94a0b3c9e85d9b4dacaa6c360102e8a4448a4
2012-12-08 22:59:40 +01:00
Lynix
ad86c4d6fb
Fixed SetTranslation not invalidating node
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Former-commit-id: f4f8f39e5c3d919d016b15b276b38c20b5e84205
2012-12-08 22:57:25 +01:00
Lynix
7e533209dc
Added initial states to node
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Former-commit-id: 2127584e3432c16841817632522ea3bb82c7a786
2012-12-08 22:56:22 +01:00
Lynix
8376fb38cf
Module can now initialize optionnal classes
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Former-commit-id: 899007b7879451d15d0808a03b8dfea0cd3413a4
2012-12-08 22:21:20 +01:00
Lynix
e8842f1ba8
Revert "Optimized NzNormalizeAngle"
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This reverts commit 1ed4af0b903b3fae59c633567b49ebda61797cc2 [formerly 683c7e913ee2f293d299c1d0a4abaf6c65116598].
Former-commit-id: 1c687a7d018e277408b0e390d37bec13c454d4a1
2012-12-08 22:20:16 +01:00
Lynix
4dc1d88f7b
Fixed TaskScheduler not resetting impl pointer
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Former-commit-id: fdd46cdbce5b876fbb286439ccfc96f1f98ac4fe
2012-12-08 21:52:50 +01:00
Lynix
dc9f202155
Fixed calling Uninitialize when not Initialized
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Former-commit-id: 1d0bb01f881be76e163a5ac27c91d7fb6a873bb7
2012-12-08 21:51:43 +01:00
Lynix
cc132e271b
Fixed typo
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Former-commit-id: 1d4624f89201cb8ece46a699aabe1746ae42ec6a
2012-12-08 21:42:54 +01:00
Lynix
eb585116b1
Shader::SendTexture can now return texture unit
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Former-commit-id: 38d5e5dedf94113933bb2090040feec602a4716c
2012-12-08 11:49:07 +01:00
Lynix
119a1420d1
Fixed OpenGL 4 not loading sampler objets
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Also fixed file encoding
Former-commit-id: 51683c2d9dff8a56c96ad972c8b6d6006004f1f2
2012-12-08 11:48:30 +01:00
Lynix
dc3af6ae69
Fixed typo
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Former-commit-id: 3cd820fe6778c6731b051ff707ef576c3344451e
2012-12-06 12:05:56 +01:00
Lynix
783c1d5584
Optimized NzNormalizeAngle
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Former-commit-id: cbdc09b7dc89c03c178a7b0a22571e810598c6fb
2012-12-06 01:05:40 +01:00
Lynix
f72210e728
Removed useless code
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Former-commit-id: bcd32832d5a3a9fc91a28dd4a76643f391c5ad2d
2012-12-06 01:02:04 +01:00
Lynix
6f495c654a
Added TaskScheduler::GetWorkerCount()
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Former-commit-id: db4bf747441a13f2d824410aa5be264b300e95d4
2012-12-06 01:01:26 +01:00
Lynix
e699969b64
Added OpenGL support for sampler objects
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Also prevented an exception launch by the SeparateShaderObjects code to
escape.
Former-commit-id: ae594e16a85c02f0c649ef573189b4b722f713c3
2012-12-04 13:50:08 +01:00
Lynix
9839e36171
Removed blanks
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Former-commit-id: e3bcf84a1fcb36e52f953c5f18ca51aa9499ed61
2012-12-04 10:35:34 +01:00
Lynix
700a09b9c9
Fixed typo
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Former-commit-id: a2a050220608320d0b13c7bb69b0752a36a253ae
2012-12-03 23:50:18 +01:00
Lynix
86c4899100
Fixed debug drawer not setting line width
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Former-commit-id: 2fd8f6e6c4b3e42183955e047aaaf4c95e12841a
2012-12-03 23:50:11 +01:00
Lynix
865c8d97a3
Updated experimental demo to use node parents
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Former-commit-id: f99d90c6242886cce8973b666adb28a242d1e17d
2012-12-03 23:41:14 +01:00
Lynix
9e24a6b7b2
Added warning to an unusable option
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Former-commit-id: a4d45b29970085996f417313d4c7df84f0ca100b
2012-12-03 23:39:49 +01:00
Lynix
635616459a
Updated experimental demo to draw hellknight AABB
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Former-commit-id: b28dd7bdde909088ff2671def77cef9809894b08
2012-12-03 16:25:23 +01:00
Lynix
551ca4fc92
Updated global includes
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Former-commit-id: 0407aab09007e10ec394bf9b15ec0f21421305ad
2012-12-03 16:25:02 +01:00
Lynix
2e40ad832e
SubMeshs are now valid even when not animated
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Former-commit-id: 5bd6289d30f4f6ffa1fcaf8d946aa9aba9cf7131
2012-12-03 16:24:47 +01:00
Lynix
817119933c
Fixed SkeletalMesh AABB
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Former-commit-id: 2b23660f80f3069581246af99c73fda45ee4d3d4
2012-12-03 15:06:10 +01:00
Lynix
cc45746799
Improved keyframe mesh interface
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Also improved animation performance by using a discard-and-write lock
when interpoling.
Former-commit-id: 277b5ad8f148ab73b99edf83cf8c6e5d0e6dfc82
2012-12-03 14:49:56 +01:00
Lynix
82d6438ec3
Removed unused file
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Former-commit-id: c52361f0ae454048e62507996beff70cf857210e
2012-12-03 01:34:16 +01:00
Lynix
ef567bd223
Added Task Scheduler
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Former-commit-id: ac37f749ae78f364db3d3edfabc8221802579989
2012-12-03 01:30:04 +01:00
Lynix
023e497777
Revert "Simplified Thread interface"
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This reverts commit 49927a03e4a9bfd4681691bb859b08374cd309c6 [formerly f3cfc12d8c18eef8a8aa21c164ad994fff4a33b7].
Former-commit-id: 8315c5f18d29aff59749c2efe98208ee3f5e1a42
2012-12-03 00:25:39 +01:00
Lynix
b4282e6a6e
Fixed Vector4 >(=) comparison
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Former-commit-id: d3c5d233bb565dbfa0535487fe21bd00ad0281b4
2012-12-02 23:50:32 +01:00
Lynix
b775542e4d
Simplified Thread interface
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Former-commit-id: 5cc7c51be1bf8fe8f13e3b4d25b051ff024f4ebf
2012-12-02 23:43:08 +01:00
Lynix
3d8549740e
Moved constructor prototype
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Former-commit-id: a399ce2633c20bf41c7ba56cb346ced607043fc1
2012-12-02 23:05:28 +01:00
Lynix
780da2cfa5
Resolved conflicts
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Former-commit-id: 4bd4e4f8435d701d16d3864dd030a6c1cff48c47
2012-12-02 21:49:14 +01:00
Lynix
7754ca36a4
Added Music loader
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Former-commit-id: b0f1415a9fbc84152fa716c58794228d38c0bc63
2012-12-02 21:09:59 +01:00
Lynix
6a3087cc26
Optimized Vector <= comparison
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Former-commit-id: 8668b8ff78387262f0e21f038b6ca0240c513476
2012-12-02 20:39:49 +01:00
Lynix
0a88b6531c
Added Texture::HasMipmaps()
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Former-commit-id: 4d21c32579e26e95a9376a4352fd50edd4ba0ed3
2012-12-02 17:01:57 +01:00
Lynix
325ac4e642
Added SceneNode::GetAABB()
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Former-commit-id: 3ed0a0140e6afabeb915e763e6ead33c7f12fba5
2012-12-02 17:01:39 +01:00
Lynix
b06acfcffd
Index buffer no longer permit 8 bits index size
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Modern graphics cards don't like 8 bits index size, so I introduced
"Large indices" option, it means 32 bits indices when used otherwise the
index size is 16 bits
Former-commit-id: 213902de6704ceef16c6ea311ba0c6c5d2f6e665
2012-12-02 17:01:02 +01:00
Lynix
437c7047c9
Reintroduce Vector comparison operator
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Since it can be used for integer vector, also fixed comparison
technique.
Former-commit-id: 3a193ed21beb4d9b7d311eb29bc2852b0776a41c
2012-12-02 16:48:56 +01:00
Lynix
5c7a9e1011
Removed Quaternion/Vector comparison operator
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Made no sense
Former-commit-id: 3c2a822cd3142e2bc931021ef8874602630be8cf
2012-12-02 00:37:21 +01:00
Remi Beges
d0545eb760
Minor fixes
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*Seed is uint instead of int
*Permutation table is uint instead of int, could lead before to program
crash with negative seeds
Former-commit-id: 49ad04987a09a5f5b4bcab6ee3916db9818172b6
2012-12-01 10:07:41 +01:00