Jérôme Leclercq
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837a6585a1
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Split shader generation to a new module
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2020-08-11 00:00:36 +02:00 |
Jérôme Leclercq
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5a350ee76b
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ShaderNode: Add Mat4x4 type and nodes
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2020-07-22 14:46:44 +02:00 |
Jérôme Leclercq
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5258f0b61a
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ShaderNodes: Add BufferField node
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2020-07-19 21:08:21 +02:00 |
Jérôme Leclercq
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1d2fb88198
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Renderer: Rename enums
ExpressionType => BasicType
ShaderAst::Type => ShaderExpressionType
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2020-07-16 18:34:58 +02:00 |
Jérôme Leclercq
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33d94c05f3
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ShaderNodes: Use PreviewValues instead of QImage
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2020-07-03 22:53:00 +02:00 |
Lynix
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f38bfdde8a
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ShaderAst: Big refactor + add binding/location support
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2020-06-17 16:00:03 +02:00 |
Lynix
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effd1b4552
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ShaderNode: Handle vector component count at runtime
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2020-05-31 18:39:28 +02:00 |
Lynix
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eabb8a630d
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ShaderNode: Extract texture from SampleTexture
Add TextureData and TextureValue node
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2020-05-28 10:50:38 +02:00 |
Lynix
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6ff670f13f
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ShaderNode: Move VecData to DataTypes folder
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2020-05-28 10:47:49 +02:00 |