Jérôme Leclercq
db0c1e6e8c
Shader: Add module resolver + use modules for engine shaders
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
99e07e6e1e
Shader: Add module statement
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
a1b6f51398
Minor fixes
2022-02-21 20:46:37 +01:00
Jérôme Leclercq
402e16bd2b
Shader: Handle type as expressions
2022-02-17 13:23:56 +01:00
Jérôme Leclercq
8a3a8547dc
Add light support (WIP)
2022-02-02 12:55:39 +01:00
Jérôme Leclercq
e6951d54a5
Shader: Switch type<subtype> to type[subtype]
2022-01-26 19:24:46 +01:00
Jérôme Leclercq
7976ea27b9
Add initial support for normal mapping and other light types
2022-01-18 06:01:15 +01:00
Jérôme Leclercq
b0a3941f4e
Add Phong lighting (WIP)
2022-01-11 19:47:29 +01:00
Lynix
9bd411e53c
Shader/SPIRV: Add support for swizzling with one component
2021-12-18 15:51:20 +01:00
Jérôme Leclercq
e84ec8e4ac
Proof of concept
2021-10-26 20:26:13 +02:00
Jérôme Leclercq
0442db1c53
Shader: Add support for compound operators
2021-09-24 15:39:03 +02:00
Jérôme Leclercq
abdcd63058
Graphics: Add support for draw call data (texture overlay)
2021-09-05 18:26:12 +02:00
Jérôme Leclercq
732bb89a86
Graphics/UberShader: Add config callback
2021-09-05 15:46:59 +02:00
Jérôme Leclercq
02a12d9328
Handle shader options of any type
2021-09-03 19:33:41 +02:00
Jérôme Leclercq
a2a0e6bd54
Graphics: Add DepthMaterial
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
7aafcfaae9
Minor stuff
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
f5dac32020
Minor stuff
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
1b4ab7e625
Graphics/BasicMaterial: Improve shader
2021-07-08 11:37:33 +02:00
Jérôme Leclercq
81b64e4fe2
Fix some shaders
2021-07-08 11:06:54 +02:00
Jérôme Leclercq
d3e0d8a39f
Shader: Replace select_opt by const_select
2021-07-08 10:53:11 +02:00
Jérôme Leclercq
bfab451633
Remove resources headers (as they will be generated on compilation)
2021-07-07 22:44:38 +02:00
Jérôme Leclercq
1f6937ab1b
Shader: Implement const if and const values
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
4ac5fe7cba
Graphics: Add RenderSystem and frame pipeline
2021-07-06 11:04:22 +02:00
Jérôme Leclercq
428a706fbe
Replace basicmaterial nodes by NZSL source
2021-07-06 11:02:53 +02:00
Jérôme Leclercq
517ca2d9c2
Graphics/Shaders: Remove pseudo-lighting from BasicMaterial shader
2021-06-20 14:12:30 +02:00
Jérôme Leclercq
3cd9172f7a
Graphics: Make use of shader binding sets
2021-06-16 16:50:00 +02:00
Jérôme Leclercq
eb6ca428a3
Update shader binaries
2021-06-01 16:23:21 +02:00
Jérôme Leclercq
eab6b4a279
Update shaders
2021-05-22 13:38:29 +02:00
Lynix
525f24af2e
Shader/ShaderLang: Add support for Unary operators
2021-05-16 23:07:25 +02:00
Jérôme Leclercq
a18d8859d5
Update basicmaterial binary
2021-05-14 02:11:08 +02:00
Jérôme Leclercq
080fd9c7eb
Minor fixes
2021-02-15 18:17:30 +01:00
Jérôme Leclercq
bb18ca13ca
Fix shader generation
2021-01-15 19:19:05 +01:00
Jérôme Leclercq
f327932738
Commit current work
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Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
2021-01-02 21:15:59 +01:00
Jérôme Leclercq
89609570f4
Graphics: WIP (almost working)
2020-10-30 23:08:48 +01:00
Jérôme Leclercq
2a875c8bdc
Remove Graphics module and fix compilation
2020-08-27 19:43:31 +02:00
Lynix
96f3104347
Fix Basic uber-shader compilation on some drivers
2018-03-10 13:02:30 +01:00
Lynix
e7eaea37d7
Reencode resources
2017-10-26 23:38:33 +02:00
Lynix
fce0db09e8
Add support for reflection in PhongLighting shader
2017-10-11 00:07:57 +02:00
Lynix
486d4fc015
Revert "Core/HardwareInfo: Fix indentation (Windows)"
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This reverts commit a4019076ff9afd3cb7e2d98a54c9788fd2df1457 [formerly 3a39cd2e8a3aa8bb46f9f1465923f2abb8fc19a1] [formerly a23f6beee25e408579609874672806b124bf5fc0 [formerly be4cec088d5683bc18e54fd5daa2805134a88bb9]] [formerly dd94bfecaf16a96cdc39de9abd3c0749f17bf824 [formerly 539605da0eb694cbad2fb52fdb49b9a79c3a0d04] [formerly 00917e0bb4766a6f19f303040241c81a92778185 [formerly 48c4b5219e3d1f74f04099f164712c2baddf1d4b]]].
Former-commit-id: 8c12c9823e95088e92a5fbcb77b7b4feb175d3d9 [formerly 137a3a93c7be0cbcc8b82939c0ba5f3844fa1e24] [formerly a76f30044d61a5e815ed2b1d0ebbcd05feaad994 [formerly 71b63053a8db0e880844044f849f1029c70a6b25]]
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Former-commit-id: bca999978415a972625367d087320cc016f4774b
2016-08-31 19:16:03 +02:00
Lynix
4637547834
Core/HardwareInfo: Fix indentation (Windows)
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Former-commit-id: 8e81ffeabb15ea32897b9326c64f3eb0509f3a4d [formerly 5f825a1f5e572a323ccde72c02092eef3fe63288] [formerly ee52f05420bcce124f38df04a993981f55319da3 [formerly d158e494b1e518dc1f472439cd96a9005e959697]]
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Former-commit-id: 7782b8a6e2ef27e2ca97201d490c5782a9a83899
2016-08-31 18:20:23 +02:00
Lynix
f3c57a5417
Graphics/DeferredRenderTechnique: Optimize Deferred Shading
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No longer copies depth twice
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Former-commit-id: 168792d853247ada5add8f97057c213af7c801b3
2016-08-15 01:27:33 +02:00
Lynix
3f899d24aa
Graphics: Allow OpenGL 3.3 to use the engine (with shadow disabled)
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I still have a figure a better solution
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Former-commit-id: ac4958f4df3df5f9c3847b14524cc275027c1ace
2016-08-11 00:04:10 +02:00
Lynix
ac25df0126
Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
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This allows much more efficient batching, along with pipeline reusage and preparation for the Vulkan API
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2016-08-05 22:11:13 +02:00
Lynix
ce90bd43d6
Graphics: Prevent shadow-mapping code to compile without shadow-mapping
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Temporary fix for OpenGL 3.3
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2016-06-02 13:49:30 +02:00
Lynix
9cf5e4b68c
Merge branch 'master' into NDK-ShadowMapping
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Former-commit-id: 83435ab51753299b30a102871fbcd5558d2ac4f1
2015-12-09 00:59:07 +01:00
Lynix
70ea6912e1
Merge branch 'OpenGL3-upgrade' into NDK
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Conflicts:
src/Nazara/Graphics/SkyboxBackground.cpp
src/Nazara/Renderer/RenderTexture.cpp
src/Nazara/Renderer/Renderer.cpp
Former-commit-id: e8914d4e32a689b7df365dca15a438f10722530c
2015-09-24 21:35:43 +02:00
Lynix
cd3b19ca79
Graphics/Shader: Fix shadowing
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Former-commit-id: 54fc9a019217eef85281c33a8a7becb6fec4f851
2015-08-19 13:46:11 +02:00
Lynix
2b48917176
Merge branch 'NDK' into NDK-ShadowMapping
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Former-commit-id: b07de3853987ffc91946b307208c0ec26eda280a
2015-08-17 14:26:42 +02:00
Lynix
ff9d233e7c
Graphics/Billboard: Fix billboard texcoords
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Former-commit-id: 4c3182736ded66d0d03ed5d0abc54a51d6f6eca6
2015-08-16 01:43:59 +02:00
Lynix
5cad63c21b
Graphics/Shadow: Implement PCF for spot lights
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Former-commit-id: 0045af26b612a5c41268fcf3e3d03893e01c0448
2015-08-14 14:13:53 +02:00