Commit Graph

10 Commits

Author SHA1 Message Date
SirLynix
b3ad0e3a06 JoltPhysics3D: Fix raycast body for static bodies 2023-08-04 12:28:15 +02:00
SirLynix
c081811760 JoltPhysics3D: Allow to construct components without using the system 2023-07-23 13:05:33 +02:00
SirLynix
2a9ec4f3bb Minor fixes 2023-06-16 13:06:11 +02:00
SirLynix
6f15400d01 JoltPhysics3D: Rework Character class 2023-05-15 19:03:28 +02:00
SirLynix
670389d268 xmake check-files -f 2023-04-10 17:12:23 +02:00
SirLynix
d610baf920 JoltPhysics3D: Rework RigidBody wrapper
- Add a clear way to setup dynamic/kinematic or static bodies
- Body registration to the world is batched (all bodies created before a physics step are added together, which is what Jolt is optimized for)
- Added support for empty shapes (= rigid bodies without collision) using a very small shape and tagging the body as sensor
2023-04-10 17:12:23 +02:00
SirLynix
b3595178a1 JoltPhysics3D: Add RaycastQuery and RaycastQueryFirst 2023-04-10 17:12:23 +02:00
SirLynix
021801f02e Continue Jolt integration 2023-04-10 17:12:23 +02:00
SirLynix
648273573d Make Jolt work on web + update demo 2023-04-10 17:12:23 +02:00
SirLynix
c5ac142888 Add JoltPhysics3D for a performance test 2023-04-10 17:12:23 +02:00