Lynix
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e3514db87f
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Sdk/GraphicsComponent: Add methods to update local matrix and render order
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2017-04-22 17:11:42 +02:00 |
Lynix
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f6fe589b03
|
Fix #120
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2017-04-22 15:33:59 +02:00 |
Lynix
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883d7b02a7
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Math/Algorithm: Optimize NumberEquals unsigned and float cases
|
2017-04-22 15:08:43 +02:00 |
Lynix
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d8a2d08e27
|
UnitTest: Add some checks
|
2017-04-22 15:08:21 +02:00 |
Lynix
|
06038a4d81
|
Cleanup pass
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2017-04-22 15:08:05 +02:00 |
Lynix
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ec310b9577
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Sdk/Entity: Fix removed components sometimes not being removed
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2017-04-22 12:59:06 +02:00 |
Lynix
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140e52203d
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Graphics/ForwardRenderQueue: Cleanup a bit
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2017-04-21 21:48:05 +02:00 |
Lynix
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33b10989e2
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Physics2D/PhysWorld2D: Initialize callbacks to nullptr to prevent misuse
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2017-04-21 21:39:37 +02:00 |
Gawaboumga
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eb70453574
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State machine as a stack (#123)
* State machine as a stack
* Fix comments linked to code review
* I will think to compile, next time
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2017-04-20 12:30:43 +02:00 |
Santiago Castro
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0a75bce99d
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Fix broken Markdown headings (#124)
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2017-04-18 05:36:28 +02:00 |
Jérôme Leclercq
|
7b4f438065
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Math/Algorithm: Fix NumberEquals for signed integers
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2017-04-14 16:53:03 +02:00 |
Jérôme Leclercq
|
ca4a93c4af
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Fix compilation error on Linux
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2017-04-05 15:57:54 +02:00 |
Jérôme Leclercq
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eac2919551
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Build/Package: Copy .pdb in the bin directory
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2017-04-05 10:10:42 +02:00 |
Lynix
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bb272c57f5
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Lua/LuaInstance: Fix movement
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2017-03-30 18:43:05 +02:00 |
Lynix
|
5ec913311f
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Physics2D/PhysWorld2D: Add RegionQuery method
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2017-03-30 16:32:29 +02:00 |
Lynix
|
6d0314741a
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Core/ObjectHandle: Fix self-movement case
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2017-03-25 10:12:01 +01:00 |
Lynix
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02508fb99d
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Sdk/BaseComponent: Add GetEntity method
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2017-03-20 07:49:01 +01:00 |
Lynix
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9341f7e62a
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Add Tutorial 02 source code
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2017-03-13 07:55:54 +01:00 |
Lynix
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82edb5c7cb
|
Core/Signal: Fix compilation
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2017-03-10 17:10:11 +01:00 |
Lynix
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9531edfffc
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Core/Signal: Fix move behaviour with GCC 4.9 ....
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2017-03-10 17:07:40 +01:00 |
Lynix
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4d932e9317
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PhysWorld2D: Ensure PostStepContainer is move-constructible noexcept
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2017-03-10 11:36:58 +01:00 |
Lynix
|
353ade3efd
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Core/Signal: Make movement noexcept
|
2017-03-10 11:36:48 +01:00 |
Lynix
|
ef474fc3a4
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Physics2D/PhysWorld2D: Fix compilation
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2017-03-09 18:21:07 +01:00 |
Lynix
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cdf7c11ef8
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Fix crash when RigidBody2D is moved while having poststeps
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2017-03-09 18:20:18 +01:00 |
Jérôme Leclercq
|
4ea43e0b0b
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Sdk/Entity: Fix problem when moving entities
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2017-03-08 17:36:13 +01:00 |
Jérôme Leclercq
|
0818a2187b
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Sdk/Entity: Fix OnDetached being called after OnEntityRemove when destructing
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2017-03-08 16:32:08 +01:00 |
Jérôme Leclercq
|
9c7b2ed4b8
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Sdk/World: Fix entity ids being reused before destruction
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2017-03-08 15:52:59 +01:00 |
Jérôme Leclercq
|
b0d61802b6
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Network/SocketPoller: Fix documentation
|
2017-03-08 13:17:04 +01:00 |
Jérôme Leclercq
|
43f8f21df6
|
Physics2D/RigidBody2D: Fix SetMass occasionnal crash
|
2017-03-08 13:16:53 +01:00 |
Jérôme Leclercq
|
78d6a69bcb
|
Physics2D/PhysWorld2D: Fix SetMass calls during callbacks
|
2017-03-07 09:36:29 +01:00 |
Jérôme Leclercq
|
ede6dd90b8
|
Physics2D/PhysWorld: Add Raycast queries
|
2017-03-06 14:02:35 +01:00 |
Jérôme Leclercq
|
f88174c8ca
|
Woops again (works this time)
|
2017-03-06 13:20:02 +01:00 |
Jérôme Leclercq
|
8147b0807e
|
Woops
|
2017-03-06 13:16:55 +01:00 |
Jérôme Leclercq
|
d14574151a
|
Build: Add AdditionalCompilationFlags build option
|
2017-03-06 13:11:17 +01:00 |
Lynix
|
3fe54ff777
|
Sdk/Entity: Add OnEntityDestruction callback
|
2017-03-03 17:52:19 +01:00 |
Lynix
|
605e5c2fd0
|
Sdk/BaseComponent: Add OnEntityDestruction callback
Also fixes physics component callbacks (OnContactEnd by example) being
fired while entity is destroyed
|
2017-03-03 17:52:07 +01:00 |
Lynix
|
04f7b40150
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Physics2D/RigidBody2D: Fix querying
|
2017-03-02 13:07:02 +01:00 |
Lynix
|
a50a822fad
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Physics2D/PhysWorld2D: Fix NearestBodyQuery
|
2017-03-02 11:22:59 +01:00 |
Lynix
|
834f65c0ae
|
Physics2D/PhysWorld2D: Add optimized NearestBodyQuery
|
2017-03-02 10:34:02 +01:00 |
Jérôme Leclercq
|
5ebf125474
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Physics2D: Add NearestBodyQuery
|
2017-03-01 17:40:12 +01:00 |
Jérôme Leclercq
|
f22dd81d35
|
Physics2D/RigidBody2D: Add AddImpulse method
|
2017-02-27 16:30:18 +01:00 |
Jérôme Leclercq
|
b4ecf563c1
|
Add pdb to package
|
2017-02-27 16:29:24 +01:00 |
Lynix
|
55d9a22665
|
NDK/BaseWidget: Children widgets are now automatically parented to their parent
|
2017-02-23 00:09:39 +01:00 |
EloD10
|
8d402f0491
|
Update ContextParameters.cpp (#119)
* Update ContextParameters.cpp
Changing an incorrect comment
* Update ContextParameters.cpp
|
2017-02-23 00:07:51 +01:00 |
EloD10
|
ce6eb1d6d9
|
Update Console.cpp (#117)
* Update Console.cpp
Deleting a semicolon
* Update ButtonWidget.cpp
Removing empty fuction
* Update ButtonWidget.hpp
Removing unnecessary variable
|
2017-02-22 17:54:00 +01:00 |
Jérôme Leclercq
|
b1e4aea496
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Physics2D/RigidBody2D: Add signal for movement/release
|
2017-02-22 16:52:34 +01:00 |
Jérôme Leclercq
|
45262145aa
|
Physics2D/RigidBody2D: Add Userdata field
|
2017-02-22 15:31:51 +01:00 |
Jérôme Leclercq
|
096ea72fb6
|
Physics2D/PhysWorld2D: Fix crash with physics callbacks
|
2017-02-22 13:00:05 +01:00 |
Jérôme Leclercq
|
d68cb35056
|
Physics2D/Collider2D: Fix collision id and trigger default values
|
2017-02-21 17:02:52 +01:00 |
Jérôme Leclercq
|
7b47a6ad2e
|
Physics2D: Add support for trigger and callbacks
|
2017-02-21 15:58:31 +01:00 |