Update premake5-linux64 executable to the last premake5-git version, to
include the following fix: https://github.com/premake/premake-core/pull/993
It removed the -L/usr/lib64 from the beginning of the link command,
allowing to compile the libraries and executables from the project and link to
the project's libraries instead of the system-wide installed libraries.
Fixes#149
* Update FirstScene to use EventHandler and remove useless lines
* Update strange indentations made by VS
* Oops
* fix a little error
* fixed stranges comments
* fix littles errors
* fix indent
* Re fix Indent
* fix last errors
* fix errors fund by alexandre jannaiux
* fix lisibility of comments
This will prevent regeneration of the project for no reason.
There's a remaining bug with the units tests (which sometimes are processed before SDK, thus ending with less dependencies libraries)
* Rename all Constraint by [name]Constraint3D
* Create Refs and Libraries for Constraint2D
* Remove ref to PhysWorld in Constraints ctors
* Update Constraint2d ctor to have RigiBodies first
* Add New static function for all constraints and fix an oopsie
* Add Contraint Library and remove all library useless aliases
* Add ConstraintComponent2D
* remove useless definition of Constraint2D library
* Fix : getting the world of the constraint before having created it
* Make the GetStaticBody function return a ref
* Remove : Useless AddJoint Fonction and Update CreateJoint function
* Update PhysicsSystem3D because GetStaticBody return now a ref
* Oops
* Having done something with the 3D and i was needing 2D
* Add ConstraintComponent as friend of Collision and PhysicsComponent
* Update all the Get[Static/Rigid]Body function so they return a pointer
* fix the bugs caused by the commit before
* update : CreateConstraint lambda for the nullptr case
* remove the useless use of const pointer
* Update : CreateConstraint function
* Update ChangeLog.md