Lynix
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ea3fdaba26
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Merge remote-tracking branch 'origin/NDK' into NDK-ShadowMapping
Conflicts:
SDK/include/NDK/Systems/RenderSystem.hpp
SDK/src/NDK/Systems/RenderSystem.cpp
Former-commit-id: 0a72e838de272bff91f0b8c8a3637db94fdd7820
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2015-06-22 13:31:23 +02:00 |
Lynix
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90363406a6
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Sdk: Add automatic system update
Former-commit-id: ce129cc945e7373ac5b9f48960894712d66b097a
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2015-06-22 00:58:46 +02:00 |
Lynix
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ebbaaf7ff2
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Graphics: Add depth render technique/queue
Former-commit-id: 711306ee5f84a9579068ce23240dc105cec15cde
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2015-06-17 14:32:05 +02:00 |
Lynix
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974df4288f
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First shadow mapping commit
Former-commit-id: 7465a7c3297626f8db8c1ff48a20c0e0d9feb765
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2015-06-16 14:21:20 +02:00 |
Lynix
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6d953d9e93
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Graphics: Separate Renderable and make Light a Renderable (LightComponent)
Former-commit-id: 6177d473f27ef493ba77417fc14461cb08b6f9e1
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2015-06-16 00:31:04 +02:00 |
Lynix
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d9c31636b9
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Graphics/RenderTechnique: Move viewer to SceneData
Former-commit-id: 6c8b5a00b65649c7a3877a186b51f7240361e801
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2015-06-13 16:27:12 +02:00 |
Lynix
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48a54dfa5c
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Graphics/Renderable: Add InstanceData
Former-commit-id: f30f011ae91a445d5b22f33150a88bbda218950c
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2015-06-11 14:14:11 +02:00 |
Lynix
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6f2f8d6390
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Graphics: Make Background/RenderTechnique independent from Scene
Former-commit-id: d588a3bb74b08d79990a278ad2e399e9797755b4
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2015-06-09 00:26:13 +02:00 |
Lynix
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b9ced78772
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Graphics/RenderTechnique: Remove Clear method
Let's face it, this method was useless from the beginning.
Former-commit-id: c38f57785c900acf66560ad07aa29498312c6063
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2015-06-05 13:38:22 +02:00 |
Lynix
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fc65b30f84
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Improved code based on CppCheck results
None of this should change the engine's behavior, but the code is better
this way.
Former-commit-id: 0127769848fc1f7fc8006ee607985cfc0ead2965
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2015-06-05 13:25:17 +02:00 |
Lynix
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80ed8c48bd
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Ndk/RenderSystem: Finish first implementation
Huge WIP, but I have a first render with it
Former-commit-id: 82ecea8b6ce5c452818f1585c61af7623c28e958
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2015-06-04 00:20:51 +02:00 |
Lynix
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2d0cf1794e
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NDK/RenderSystem: Begin to implement Update
Former-commit-id: 404b7998afffa79568c722677f9760c467e78166
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2015-06-02 17:20:57 +02:00 |
Lynix
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d369f6d583
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Ndk/RenderSystem: Add Entity Removed event
Former-commit-id: 88b08f81e38f7dc4166f19b431288a212ccd8e75
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2015-05-22 17:59:20 +02:00 |
Lynix
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9aacbe158c
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Ndk: Add RenderSystem (experimental)
Former-commit-id: 23b11c6e9a21a4f26df6bde3d161578101cb2b29
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2015-05-19 01:03:11 +02:00 |
Lynix
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58416694d4
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Ndk: Added EntityList
Former-commit-id: f68c3830e59f460b06e23dbacc150c17937491df
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2015-05-04 00:25:54 +02:00 |
Lynix
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da36f95b7c
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Ndk/Physics: Merged StaticCollisionSystem with PhysicsSystem
Former-commit-id: de2127eb967fb29f285e9ebae7c743c07ea39f8a
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2015-05-03 19:55:16 +02:00 |
Lynix
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d558b04aa7
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Ndk/Physics: Added first physics components/systems
Former-commit-id: 654b7a2a4645487d139474dcbd02c0882d7c8f02
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2015-05-02 10:00:07 +02:00 |
Lynix
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9e3dbb7d09
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Ndk/ListenerSystem: Handling VelocityComponent
Former-commit-id: 5b9107e77350c9289bf91b4bc6268403650245d3
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2015-04-23 15:10:19 +02:00 |
Lynix
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ead468525e
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(NDK) Added Velocity component/system
Former-commit-id: 427b7175fbf9723fcd1d54fc279b8b70167745d4
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2015-04-12 23:19:53 +02:00 |
Lynix
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f137a75267
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(NDK) Added Listener component and system
Former-commit-id: 0553c4ad9a7e33608e9ab91bd4ca8812272a6293
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2015-04-12 19:38:38 +02:00 |