Lynix
0e99205046
Fixed rendering
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Resource encoder now store unsigned char instead of signed char
Former-commit-id: 648dd1d55facd40bc37075291782a54cbbc4811f
2013-11-26 15:25:43 +01:00
Lynix
a410e8856a
Improved Error system
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Former-commit-id: ddd08841d30575713f4a28ac02566f92791e5539
2013-10-09 10:14:09 +02:00
Lynix
14a939d785
char -> const char
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Former-commit-id: 2ffdcff37f29286517fb33c1b56151405f84bc53
2013-09-23 09:54:13 +02:00
Lynix
3167531b39
Fixed some VS warnings
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Thanks to Fraggy again !
Former-commit-id: bd0eea66714701b065892d8b69d576e7b3615dd2
2013-09-21 00:10:10 +02:00
Lynix
197bddb6ba
Transformed "Encoded shaders" into "Encoded Resources"
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Former-commit-id: ead4cc9bb162d2f9e5c08756575e84f3a9056679
2013-09-20 16:20:51 +02:00
Lynix
a7e0ec5984
Shared ShaderProgramManager flags to both fragment and vertex shaders
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Former-commit-id: 10a5b3493df9c1e756702f572c90fbbd6e697039
2013-09-06 18:32:28 +02:00
Lynix
f1dc7b98e5
Separated Shaders from Manager
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Former-commit-id: 7faddbd38bd729b2778f09be3f98105ef5219740
2013-08-25 19:55:03 +02:00
Lynix
6aa401b0fb
Fixed GLSL error with OpenGL 2
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Former-commit-id: 4d7b1d56b793742c58129dd900b23202ffa4e41a
2013-08-24 22:24:25 +02:00
Lynix
c8414a39d8
Big Graphics update
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Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull
Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
2013-08-21 20:05:33 +02:00
Lynix
4b783f6f6f
Renamed Shader to ShaderProgram
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Former-commit-id: 492b12d8bb48cff46ea46c83141b6d5a1540ff8f
2013-08-02 18:39:20 +02:00