Jérôme Leclercq
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dfa46ebaa5
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Fix shader generation unit tests
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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d72984380d
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Replace Catch header by a xmake package
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2021-06-04 20:09:35 +02:00 |
Jérôme Leclercq
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8fe11711a3
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UnitTests: Rename .cpp (it was confusing the debugger)
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2021-06-04 14:12:26 +02:00 |
Jérôme Leclercq
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d0d65be35f
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Tests: Fix Shader/AccessMember
It turns out the Sanitizer AccessMember refactor also optimized the SPIRV output by merging the resulting AccessIndex
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2021-06-01 17:00:55 +02:00 |
Jérôme Leclercq
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ac57b3fbf4
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Shader/GlslWriter: Accepts mono-functions shader without specifying entry points
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2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
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044195b209
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Minor fixes
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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54c34869a4
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Fix Shader unit tests
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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8fb7bb78a5
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Add a shader generation unit test
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2020-08-27 19:26:59 +02:00 |