Go to file
Lynix 05e7e11356 Made default material wireframe
Former-commit-id: c65d5b74dd430ecd5dd71a1b3167dc4afdf6dbf9
2014-03-04 19:34:07 +01:00
NazaraModuleTemplate Updated the way module are initialized 2014-02-21 11:13:14 +01:00
build Fixed audio build script not defining NAZARA_AUDIO_OPENAL 2014-02-18 00:18:11 +01:00
examples Removed debug code 2014-02-21 19:50:29 +01:00
include/Nazara Removed constructor and destructor from static classes Keyboard and Mouse 2014-03-04 19:11:03 +01:00
src/Nazara Made default material wireframe 2014-03-04 19:34:07 +01:00
.gitattributes Normalized line ending 2012-09-21 14:24:48 +02:00
.gitignore Improved FirstScene demo 2013-04-09 14:31:02 +02:00
readme.md . 2014-01-12 09:32:33 +01:00
readme_fr.md . 2014-01-12 09:32:33 +01:00

readme.md

Nazara Engine

Nazara Engine is a fast, complete, cross-platform, object-oriented API which can help you in your daily developper life.
Its goal is to provide a set of useful classes : Its core provides unicode strings, filesystem access, hashs, threads, ...

It also provide a set of libraries, such as audio, network, physics, renderer, 2D and 3D graphics engines, ...

You can use it in any kind of commercial/non-commercial applications without any restriction (MIT license).

Authors

Jérôme "Lynix" Leclercq - main developper (lynix680@gmail.com)
Rémi "overdrivr" Bèges - developper & helper - Noise Module - (remi.beges@laposte.net)

Install

Use the premake build system in the build directory then compile the engine for your platform.

How to use

You can find tutorials on installation, compilation and use on the official wiki (*Broken link*)

Contribute

#####Don't hesitate to contribute to Nazara Engine by:#####

Website
Wiki (*Broken link*)
Forum

###Thanks to:###

  • RafBill and Raakz: Finding bugs and/or testing
  • Fissal "DrFisher" Hannoun: Helped a lot in architecture design
  • Alexandre "Danman" Janniaux: Made the Core POSIX implementation