NazaraEngine/src/Nazara/Graphics
Lynix 79b0bd644c Add text outlines! 2019-04-16 01:46:26 +02:00
..
Debug Update copyright year 2017-01-20 12:58:35 +01:00
Formats Refactor the way resources are loaded (#191) 2018-10-28 01:53:11 +02:00
Resources Fix Basic uber-shader compilation on some drivers 2018-03-10 13:02:30 +01:00
AbstractBackground.cpp Update copyright year 2017-01-20 12:58:35 +01:00
AbstractRenderQueue.cpp Update copyright year 2017-01-20 12:58:35 +01:00
AbstractRenderTechnique.cpp Include-What-You-Use (#137) 2017-10-01 11:17:09 +02:00
AbstractViewer.cpp Graphics/AbstractViewer: Add ProjectDepth method 2018-05-29 23:55:51 +02:00
BasicRenderQueue.cpp Graphics/BasicRenderQueue: Extends maximum layer count to 65535 2018-10-29 22:06:09 +01:00
Billboard.cpp Graphics/InstancedRenderable: Add Clone method 2018-06-06 19:36:46 +02:00
ColorBackground.cpp Fix Basic uber-shader compilation on some drivers 2018-03-10 13:02:30 +01:00
DeferredBloomPass.cpp Include-What-You-Use (#137) 2017-10-01 11:17:09 +02:00
DeferredDOFPass.cpp Include-What-You-Use (#137) 2017-10-01 11:17:09 +02:00
DeferredFXAAPass.cpp Include-What-You-Use (#137) 2017-10-01 11:17:09 +02:00
DeferredFinalPass.cpp Include-What-You-Use (#137) 2017-10-01 11:17:09 +02:00
DeferredFogPass.cpp Include-What-You-Use (#137) 2017-10-01 11:17:09 +02:00
DeferredForwardPass.cpp Include-What-You-Use (#137) 2017-10-01 11:17:09 +02:00
DeferredGeometryPass.cpp Graphics: Remove sprite limit 2019-03-31 16:31:02 +02:00
DeferredPhongLightingPass.cpp New Render queues (#161) 2018-04-11 19:36:52 +02:00
DeferredProxyRenderQueue.cpp New Render queues (#161) 2018-04-11 19:36:52 +02:00
DeferredRenderPass.cpp New Render queues (#161) 2018-04-11 19:36:52 +02:00
DeferredRenderTechnique.cpp New Render queues (#161) 2018-04-11 19:36:52 +02:00
DepthRenderQueue.cpp New Render queues (#161) 2018-04-11 19:36:52 +02:00
DepthRenderTechnique.cpp Graphics: Remove sprite limit 2019-03-31 16:31:02 +02:00
Drawable.cpp Update copyright year 2017-01-20 12:58:35 +01:00
ForwardRenderTechnique.cpp Graphics: Remove sprite limit 2019-03-31 16:31:02 +02:00
Graphics.cpp Graphics: Add 2D & cubemap white textures 2018-04-13 00:00:36 +02:00
GuillotineTextureAtlas.cpp Refactor the way resources are loaded (#191) 2018-10-28 01:53:11 +02:00
InstancedRenderable.cpp Update copyright year 2017-01-20 12:58:35 +01:00
Light.cpp Include-What-You-Use (#137) 2017-10-01 11:17:09 +02:00
Material.cpp Graphics/Material: Fix reflection mode not being copied 2018-08-25 22:41:05 +02:00
MaterialPipeline.cpp Graphics/Material: Add EnableVertexColor temporary 2018-06-15 14:13:18 +02:00
Model.cpp Refactor the way resources are loaded (#191) 2018-10-28 01:53:11 +02:00
ParticleController.cpp Update copyright year 2017-01-20 12:58:35 +01:00
ParticleDeclaration.cpp Vertex declaration changes (#135) 2017-10-02 15:21:03 +02:00
ParticleEmitter.cpp Include-What-You-Use (#137) 2017-10-01 11:17:09 +02:00
ParticleFunctionController.cpp Update copyright year 2017-01-20 12:58:35 +01:00
ParticleFunctionGenerator.cpp Update copyright year 2017-01-20 12:58:35 +01:00
ParticleFunctionRenderer.cpp Update copyright year 2017-01-20 12:58:35 +01:00
ParticleGenerator.cpp Update copyright year 2017-01-20 12:58:35 +01:00
ParticleGroup.cpp Include-What-You-Use (#137) 2017-10-01 11:17:09 +02:00
ParticleMapper.cpp Include-What-You-Use (#137) 2017-10-01 11:17:09 +02:00
ParticleRenderer.cpp Update copyright year 2017-01-20 12:58:35 +01:00
RenderQueue.cpp New Render queues (#161) 2018-04-11 19:36:52 +02:00
RenderTechniques.cpp Update copyright year 2017-01-20 12:58:35 +01:00
Renderable.cpp Update copyright year 2017-01-20 12:58:35 +01:00
SkeletalModel.cpp Refactor the way resources are loaded (#191) 2018-10-28 01:53:11 +02:00
SkinningManager.cpp Vertex declaration changes (#135) 2017-10-02 15:21:03 +02:00
SkyboxBackground.cpp Graphics/SkyboxBackground: Fix distorsion on skybox 2017-12-01 10:20:00 +01:00
Sprite.cpp Graphics/InstancedRenderable: Add Clone method 2018-06-06 19:36:46 +02:00
TextSprite.cpp Add text outlines! 2019-04-16 01:46:26 +02:00
TextureBackground.cpp Include-What-You-Use (#137) 2017-10-01 11:17:09 +02:00
TileMap.cpp Graphics/TileMap: Fix material index rendering 2019-03-10 18:13:03 +01:00