Limitation - Dependent projects need to set NAZARA_PLATFORM_SDL2 if nazara has been build with SDL2 since OpenGL.hpp (and maybe some other headers) exposes platform details - SDL2 window doesn't supports async window since the API isn't fitting for now - Contexts parameters can't be changed until we close all the SDL windows (SDL limitation)
27 lines
455 B
Lua
27 lines
455 B
Lua
EXAMPLE.Name = "Tut00_EmptyProject"
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EXAMPLE.EnableConsole = true
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EXAMPLE.Files = {
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"main.cpp"
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}
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EXAMPLE.Libraries = {
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"NazaraAudio",
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"NazaraCore",
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"NazaraGraphics",
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"NazaraLua",
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"NazaraNetwork",
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"NazaraNoise",
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"NazaraPhysics2D",
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"NazaraPhysics3D",
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"NazaraPlatform",
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"NazaraRenderer",
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"NazaraUtility",
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"NazaraSDK"
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}
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if Config.PlatformSDL2 then
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table.insert(EXAMPLE.Defines, "NAZARA_PLATFORM_SDL2")
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end
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