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Debug
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Changed all the files encoding to UTF-8
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2012-08-10 03:21:37 +02:00 |
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Loaders
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Added Texture-to-Material loader
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2012-11-25 19:33:58 +01:00 |
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Win32
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Normalized line ending
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2012-09-21 14:24:48 +02:00 |
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Context.cpp
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Cleaned code
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2012-10-04 09:32:55 +02:00 |
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ContextParameters.cpp
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Changed all the files encoding to UTF-8
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2012-08-10 03:21:37 +02:00 |
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DebugDrawer.cpp
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Changed default debug line width to 1.5f
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2012-12-13 11:38:19 +01:00 |
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GLSLShader.cpp
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Shader::SendTexture can now return texture unit
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2012-12-08 11:49:07 +01:00 |
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GLSLShader.hpp
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Shader::SendTexture can now return texture unit
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2012-12-08 11:49:07 +01:00 |
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HardwareBuffer.cpp
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Fixed typo
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2012-12-06 12:05:56 +01:00 |
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HardwareBuffer.hpp
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Changed all the files encoding to UTF-8
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2012-08-10 03:21:37 +02:00 |
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Material.cpp
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Resolved conflicts
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2012-12-02 21:49:14 +01:00 |
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OcclusionQuery.cpp
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Normalized line ending
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2012-09-21 14:24:48 +02:00 |
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OpenGL.cpp
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Replaced OpenGL namespace with static class
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2012-12-13 15:47:29 +01:00 |
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RenderTarget.cpp
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Changed all the files encoding to UTF-8
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2012-08-10 03:21:37 +02:00 |
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RenderTexture.cpp
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Big skeletal animation update
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2012-11-21 19:20:32 +01:00 |
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RenderWindow.cpp
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Big skeletal animation update
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2012-11-21 19:20:32 +01:00 |
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Renderer.cpp
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Module can now initialize optionnal classes
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2012-12-08 22:21:20 +01:00 |
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Shader.cpp
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Shader::SendTexture can now return texture unit
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2012-12-08 11:49:07 +01:00 |
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ShaderImpl.cpp
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Changed all the files encoding to UTF-8
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2012-08-10 03:21:37 +02:00 |
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ShaderImpl.hpp
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Shader::SendTexture can now return texture unit
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2012-12-08 11:49:07 +01:00 |
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Texture.cpp
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Added Texture::HasMipmaps()
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2012-12-02 17:01:57 +01:00 |