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Config.hpp
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It is now possible to initialize VertexBuffer without VertexDeclaration
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2013-08-16 00:26:35 +02:00 |
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Context.hpp
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Fixed crash when resources in use by the Renderer are released
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2013-08-26 00:40:45 +02:00 |
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ContextParameters.hpp
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Updated copyright texts
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2013-03-13 23:23:41 +01:00 |
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Debug.hpp
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Updated copyright texts
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2013-03-13 23:23:41 +01:00 |
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DebugDrawer.hpp
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Readded DebugDrawer::Draw[Binormals|Normals|Tangent]
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2013-06-25 00:31:31 +02:00 |
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DebugOff.hpp
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Updated copyright texts
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2013-03-13 23:23:41 +01:00 |
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Enums.hpp
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Forced Backgrounds fragments depth to maximum (1)
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2013-09-06 18:31:04 +02:00 |
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GpuQuery.hpp
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Fixed GpuQuery bug
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2013-09-06 17:17:47 +02:00 |
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Material.hpp
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Renamed FaceCulling enum to FaceSide
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2013-09-06 17:59:48 +02:00 |
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OpenGL.hpp
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Added a lot of methods to send uniforms
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2013-09-16 01:01:59 +02:00 |
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RenderStates.hpp
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Made stencil per face side
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2013-09-06 18:17:58 +02:00 |
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RenderStates.inl
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Made stencil per face side
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2013-09-06 18:17:58 +02:00 |
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RenderTarget.hpp
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Fixed missing file
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2013-10-09 10:14:16 +02:00 |
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RenderTargetParameters.hpp
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Updated copyright texts
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2013-03-13 23:23:41 +01:00 |
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RenderTexture.hpp
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Improved RenderTexture class
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2013-10-09 10:14:09 +02:00 |
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RenderWindow.hpp
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Improved RenderTexture class
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2013-10-09 10:14:09 +02:00 |
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Renderer.hpp
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Improved RenderTexture class
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2013-10-09 10:14:09 +02:00 |
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ShaderProgram.hpp
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Added a lot of methods to send uniforms
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2013-09-16 01:01:59 +02:00 |
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ShaderProgramManager.hpp
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Renamed Shader to ShaderProgram
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2013-08-02 18:39:20 +02:00 |
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ShaderProgramManagerParams.hpp
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Big Graphics update
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2013-08-21 20:05:33 +02:00 |
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Texture.hpp
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Improved Texture mipmap support
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2013-10-09 10:14:10 +02:00 |
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TextureSampler.hpp
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Reworked texture samplers internal
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2013-03-16 01:07:00 +01:00 |