* Started Checkbox Widget (buggy) * Added features * Added enabling feature * Almost finished Checkbox * Bugfix * Bugfixes * Use a better name * Optimizations * Added explicit colors * ... * changed lots of things * Almost finished CheckboxWidget * Almost almost finished * Use better UTF8 box * Edited encode resources script to encode SDK resources * Finished checkbox widget * Forgot to delete old function * Forgot to delete todo comment * Fix Travis compilation * Fix Travis compilation a second time * Fix Travis Compilation a third time * Fix indentation * Fix Files encoding * Moved CheckboxState enum in (new) Enum.hpp * Probably looks like more generated now * Reorder CheckboxWidget members * Reorder checkbox state members * Reorder members 2... * Oops * Reorder members functions * Fix encoding * Fix files encoding * Forgot to fix one file encoding * Fix SDK Server * Fix encoding again -_- * Oops * Added ProgressBarWidget * Finished (?) Progress Bar Widget * Optimize Checkbox Widget * Fix .gitignore * Removed .vs in gitignore * Moved Enums into Widgets folder * Bugfix * Fix Encode Resources script * Remove double line feeds * Rename SetNextState to SwitchToNextState * Added ProgressBarWidget * Finished (?) Progress Bar Widget |
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| NazaraModuleTemplate | ||
| SDK | ||
| build | ||
| examples | ||
| include/Nazara | ||
| plugins/Assimp | ||
| src/Nazara | ||
| tests | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| Doxyfile | ||
| LICENSE | ||
| License-Cabin.txt | ||
| appveyor.yml | ||
| readme.md | ||
| readme_fr.md | ||
| writing style.md | ||
readme.md
| Platform | Build Status | Nightlies |
|---|---|---|
| Windows | MSVC14: x86 x86_64 | |
| Linux | No |
Nazara Engine
Nazara Engine is a fast, complete, cross-platform, object-oriented API which can help you in your daily developper life.
Its goal is to provide a set of useful classes : Its core provides unicode strings, filesystem access, hashs, threads, ...
It also provide a set of libraries, such as audio, network, physics, renderer, 2D and 3D graphics engines, ...
You can use it in any kind of commercial/non-commercial applications without any restriction (MIT license).
Authors
Jérôme "Lynix" Leclercq - main developper (lynix680@gmail.com)
Rémi "overdrivr" Bèges - developper & helper - Noise Module - (remi.beges@laposte.net)
Install
Use the premake build system in the build directory then compile the engine for your platform.
How to use
You can find tutorials on installation, compilation and use on the official wiki
Contribute
Don't hesitate to contribute to Nazara Engine by:
- Extending the wiki
- Submitting a patch to GitHub
- Post suggestions/bugs on the forum or the GitHub tracker
- Fork the project on GitHub and push your changes
- Talking about Nazara Engine to other people
- Doing anything else that might help us
Links
Website
Documentation
Mattermost
Wiki
Forum
Thanks to:
- RafBill and Raakz: Finding bugs and/or testing
- Fissal "DrFisher" Hannoun: Helping a lot in architecture design
- Alexandre "Danman" Janniaux: Helping making the POSIX implementation
- Youri "Gawaboumga" Hubaut: Improving the whole project by making the documentation, improving the code, and more.