NazaraEngine/include/Nazara
Remi Beges 8f04f3e6a0 Added FBM 3D & 4D and HybridMultiFractal 2D + cleaned code
this commit will change the scale of values produced by fbm2d. This will
probably not happen again. As a consequence, fbm values will always be
constrained between -1 and 1, but do not perfectly stick to that scale.
There is no easy solution, if the user wants the best dynamic between -1
and 1, he should adjust manually the value by multiplying by a gain slightly superior to 1.


Former-commit-id: ebdba9e9f4bbb972abe355c07ec9f8bce42329b9
2012-11-09 18:38:50 +01:00
..
Audio Added Audio module 2012-08-21 15:04:00 +02:00
Core Fixed Tuple.inl including Utility debug headers 2012-10-04 09:23:39 +02:00
Math Merge remote-tracking branch 'upstream/master' 2012-11-04 18:51:23 +01:00
Noise Added FBM 3D & 4D and HybridMultiFractal 2D + cleaned code 2012-11-09 18:38:50 +01:00
Renderer Added Shader::IsValid() 2012-11-02 23:47:09 +01:00
Utility Added implicit conversion from AABB to String 2012-11-02 21:50:33 +01:00
Audio.hpp Added missing external libraries binaries 2012-08-21 15:18:21 +02:00
Core.hpp Normalized line ending 2012-09-21 14:24:48 +02:00
Debug.hpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
DebugOff.hpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
Math.hpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
Noise.hpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
Prerequesites.hpp Added compiler tests and fixed MinGW warnings 2012-10-30 18:52:38 +01:00
Renderer.hpp Normalized line ending 2012-09-21 14:24:48 +02:00
Utility.hpp Regenerated (And fixed) global headers 2012-08-18 01:50:48 +02:00