NazaraEngine/include/Nazara/Graphics/WorldInstance.hpp

55 lines
1.6 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MODELINSTANCE_HPP
#define NAZARA_MODELINSTANCE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <memory>
namespace Nz
{
class AbstractBuffer;
class CommandBufferBuilder;
class MaterialSettings;
class UploadPool;
class NAZARA_GRAPHICS_API WorldInstance
{
public:
WorldInstance();
WorldInstance(const WorldInstance&) = delete;
WorldInstance(WorldInstance&&) noexcept = default;
~WorldInstance() = default;
inline std::shared_ptr<AbstractBuffer>& GetInstanceBuffer();
inline const std::shared_ptr<AbstractBuffer>& GetInstanceBuffer() const;
inline ShaderBinding& GetShaderBinding();
inline const ShaderBinding& GetShaderBinding() const;
void UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder);
inline void UpdateWorldMatrix(const Matrix4f& worldMatrix);
inline void UpdateWorldMatrix(const Matrix4f& worldMatrix, const Matrix4f& invWorldMatrix);
WorldInstance& operator=(const WorldInstance&) = delete;
WorldInstance& operator=(WorldInstance&&) noexcept = default;
private:
std::shared_ptr<AbstractBuffer> m_instanceDataBuffer;
Matrix4f m_invWorldMatrix;
Matrix4f m_worldMatrix;
ShaderBindingPtr m_shaderBinding;
bool m_dataInvalided;
};
}
#include <Nazara/Graphics/WorldInstance.inl>
#endif // NAZARA_MODELINSTANCE_HPP