NazaraEngine/src/Nazara/Graphics/DirectionalLight.cpp

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1.0 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/DirectionalLight.hpp>
#include <Nazara/Graphics/DirectionalLightShadowData.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
float DirectionalLight::ComputeContributionScore(const Frustumf& /*viewerFrustum*/) const
{
return -std::numeric_limits<float>::infinity();
}
bool DirectionalLight::FrustumCull(const Frustumf& /*viewerFrustum*/) const
{
return true; //< always visible
}
std::unique_ptr<LightShadowData> DirectionalLight::InstanciateShadowData(FramePipeline& pipeline, ElementRendererRegistry& elementRegistry) const
{
return std::make_unique<DirectionalLightShadowData>(pipeline, elementRegistry, *this, 4);
}
void DirectionalLight::UpdateTransform(const Vector3f& /*position*/, const Quaternionf& rotation, const Vector3f& /*scale*/)
{
UpdateRotation(rotation);
}
}