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Formats
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Graphics/PipelinePassList: Add support for attachment proxy
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2023-11-06 21:30:49 +01:00 |
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PropertyHandler
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Split error macro into two versions (format vs non-formating) to allow format checking at compile-time
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2023-11-02 15:18:03 +01:00 |
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Resources/Shaders
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Graphics/ShadowMapping: Replace bias by a position scale
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2023-10-21 19:31:07 +02:00 |
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Systems
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Graphics: Add data-driven pipeline passes
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2023-11-06 21:30:49 +01:00 |
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AbstractViewer.cpp
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Graphics/AbstractViewer: Make Project/Unproject const
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2023-10-30 18:36:41 +01:00 |
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AlgorithmGraphics.cpp
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Copyright year update
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2023-01-22 17:41:18 +01:00 |
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BakedFrameGraph.cpp
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Graphics/FrameGraph: Add support for texture arrays
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2023-08-31 18:00:58 +02:00 |
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Camera.cpp
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Graphics: Add FramePipelinePassFlag to fix shadows
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2023-11-06 21:30:49 +01:00 |
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DebugDrawPipelinePass.cpp
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Graphics: RegisterDebugDrawPipelinePass
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2023-11-06 21:30:49 +01:00 |
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DepthPipelinePass.cpp
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Graphics: Add PipelinePassList loader (able to load from a file)
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2023-11-06 21:30:49 +01:00 |
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DirectionalLight.cpp
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Graphics: Rework shadowing (add cascaded shadow mapping)
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2023-10-14 14:46:49 +02:00 |
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DirectionalLightShadowData.cpp
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Graphics: Add data-driven pipeline passes
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2023-11-06 21:30:49 +01:00 |
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ElementRenderer.cpp
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Graphics: Rework shadowing (add cascaded shadow mapping)
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2023-10-14 14:46:49 +02:00 |
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ElementRendererRegistry.cpp
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Copyright year update
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2023-01-22 17:41:18 +01:00 |
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ForwardFramePipeline.cpp
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Graphics: Add FramePipelinePassFlag to fix shadows
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2023-11-06 21:30:49 +01:00 |
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ForwardPipelinePass.cpp
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Graphics: Add data-driven pipeline passes
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2023-11-06 21:30:49 +01:00 |
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FrameGraph.cpp
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Graphics/FrameGraph: Fix texture 2D array reuse
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2023-10-14 14:46:49 +02:00 |
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FramePass.cpp
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Copyright year update
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2023-01-22 17:41:18 +01:00 |
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FramePassAttachment.cpp
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Copyright year update
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2023-01-22 17:41:18 +01:00 |
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FramePipeline.cpp
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Copyright year update
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2023-01-22 17:41:18 +01:00 |
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FramePipelinePass.cpp
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Graphics: Add data-driven pipeline passes
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2023-11-06 21:30:49 +01:00 |
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GraphicalMesh.cpp
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Graphics/GraphicalMesh: Add AABB
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2023-03-09 17:50:38 +01:00 |
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Graphics.cpp
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Graphics: RegisterDebugDrawPipelinePass
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2023-11-06 21:30:49 +01:00 |
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GuillotineTextureAtlas.cpp
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Split error macro into two versions (format vs non-formating) to allow format checking at compile-time
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2023-11-02 15:18:03 +01:00 |
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InstancedRenderable.cpp
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Copyright year update
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2023-01-22 17:41:18 +01:00 |
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Light.cpp
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Refactor xmake.lua and make some warnings as errors
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2023-04-30 21:11:30 +02:00 |
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LightShadowData.cpp
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Graphics: Rework shadowing (add cascaded shadow mapping)
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2023-10-14 14:46:49 +02:00 |
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LinearSlicedSprite.cpp
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Fix warning
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2023-06-21 19:50:09 +02:00 |
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Material.cpp
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Graphics/Material: Fix error message when module is not init
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2023-11-04 17:52:47 +01:00 |
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MaterialInstance.cpp
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Graphics: Add new functions to get default material types/presets
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2023-08-08 18:17:58 +02:00 |
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MaterialPipeline.cpp
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Math: Remove Algorithm file and move string functions to StringExt
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2023-06-06 08:59:58 +02:00 |
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MaterialSettings.cpp
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Copyright year update
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2023-01-22 17:41:18 +01:00 |
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Model.cpp
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Graphics: Add new functions to get default material types/presets
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2023-08-08 18:17:58 +02:00 |
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PipelinePassList.cpp
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Graphics/PipelinePassList: Add support for attachment proxy
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2023-11-06 21:30:49 +01:00 |
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PointLight.cpp
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Graphics: Rework shadowing (add cascaded shadow mapping)
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2023-10-14 14:46:49 +02:00 |
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PointLightShadowData.cpp
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Graphics: Add data-driven pipeline passes
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2023-11-06 21:30:49 +01:00 |
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PostProcessPipelinePass.cpp
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Graphics: Add data-driven pipeline passes
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2023-11-06 21:30:49 +01:00 |
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PredefinedMaterials.cpp
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Graphics/ShadowMapping: Replace bias by a position scale
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2023-10-21 19:31:07 +02:00 |
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RenderBufferPool.cpp
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Renderer/RenderDeviceInfo: Ensure storage/uniform buffer alignment is a power of two
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2023-08-31 17:55:15 +02:00 |
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RenderElement.cpp
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Copyright year update
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2023-01-22 17:41:18 +01:00 |
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RenderElementOwner.cpp
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Copyright year update
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2023-01-22 17:41:18 +01:00 |
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RenderElementPool.cpp
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Copyright year update
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2023-01-22 17:41:18 +01:00 |
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ShaderReflection.cpp
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Allow error message to be formatted
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2023-08-15 01:10:01 +02:00 |
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ShadowViewer.cpp
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Copyright year update
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2023-01-22 17:41:18 +01:00 |
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SkeletonInstance.cpp
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Graphics: Replace runtime structs offsets by compile-time struct offsets
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2023-10-14 14:46:49 +02:00 |
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SlicedSprite.cpp
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Graphics/SlicedSprite: Fix UV inversion when texture coordinates don't take the whole texture
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2023-10-21 19:26:26 +02:00 |
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SpotLight.cpp
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Graphics: Rework shadowing (add cascaded shadow mapping)
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2023-10-14 14:46:49 +02:00 |
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SpotLightShadowData.cpp
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Graphics: Add data-driven pipeline passes
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2023-11-06 21:30:49 +01:00 |
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Sprite.cpp
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Make use of the new EnumMap class
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2023-05-30 12:32:37 +02:00 |
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SpriteChainRenderer.cpp
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Graphics: Rework shadowing (add cascaded shadow mapping)
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2023-10-14 14:46:49 +02:00 |
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SubmeshRenderer.cpp
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Graphics: Rework shadowing (add cascaded shadow mapping)
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2023-10-14 14:46:49 +02:00 |
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TextSprite.cpp
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Graphics: Add new functions to get default material types/presets
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2023-08-08 18:17:58 +02:00 |
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TextureSamplerCache.cpp
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Copyright year update
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2023-01-22 17:41:18 +01:00 |
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Tilemap.cpp
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Update for latest nazarautils
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2023-09-08 09:10:22 +02:00 |
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TransferInterface.cpp
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Copyright year update
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2023-01-22 17:41:18 +01:00 |
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UberShader.cpp
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Graphics/UberShader: Don't set debug level to regular by default
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2023-11-04 17:55:26 +01:00 |
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ViewerInstance.cpp
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Graphics/ViewerInstance: Initialize far and near planes
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2023-10-14 14:46:49 +02:00 |
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WorldInstance.cpp
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Graphics: Replace runtime structs offsets by compile-time struct offsets
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2023-10-14 14:46:49 +02:00 |