Go to file
Lynix 9533f16e46 Fixed forward shading point lights for real
Thanks to Raakz


Former-commit-id: a6c2b282a18d2dfa94732afb401811c8dd5d4b93
2014-01-18 09:08:42 +01:00
NazaraModuleTemplate Happy thousandth commit Nazara 2014-01-12 20:16:21 +01:00
build Removed OpenAL static linkage from Audio module 2014-01-15 14:38:54 +01:00
examples Fixed MeshInfos not compiling 2013-09-06 23:27:10 +02:00
include/Nazara Added String::Set method 2014-01-15 14:40:15 +01:00
src/Nazara Fixed forward shading point lights for real 2014-01-18 09:08:42 +01:00
.gitattributes Normalized line ending 2012-09-21 14:24:48 +02:00
.gitignore Improved FirstScene demo 2013-04-09 14:31:02 +02:00
readme.md . 2014-01-12 09:32:33 +01:00
readme_fr.md . 2014-01-12 09:32:33 +01:00

readme.md

Nazara Engine

Nazara Engine is a fast, complete, cross-platform, object-oriented API which can help you in your daily developper life.
Its goal is to provide a set of useful classes : Its core provides unicode strings, filesystem access, hashs, threads, ...

It also provide a set of libraries, such as audio, network, physics, renderer, 2D and 3D graphics engines, ...

You can use it in any kind of commercial/non-commercial applications without any restriction (MIT license).

Authors

Jérôme "Lynix" Leclercq - main developper (lynix680@gmail.com)
Rémi "overdrivr" Bèges - developper & helper - Noise Module - (remi.beges@laposte.net)

Install

Use the premake build system in the build directory then compile the engine for your platform.

How to use

You can find tutorials on installation, compilation and use on the official wiki (*Broken link*)

Contribute

#####Don't hesitate to contribute to Nazara Engine by:#####

Website
Wiki (*Broken link*)
Forum

###Thanks to:###

  • RafBill and Raakz: Finding bugs and/or testing
  • Fissal "DrFisher" Hannoun: Helped a lot in architecture design
  • Alexandre "Danman" Janniaux: Made the Core POSIX implementation