#version 140
out vec4 RenderTarget0;
out vec4 RenderTarget1;
out vec4 RenderTarget2;
void main()
{
RenderTarget0 = vec4(0.0, 0.0, 0.0, 0.0);
RenderTarget1 = vec4(0.0, 0.0, 0.0, 0.0);
RenderTarget2 = vec4(1.0, 0.0, 0.0, 0.0);
gl_FragDepth = 1.0;
}