Lynix 9d54bb8700 Graphics/ParticleGroup: Fix include name
Former-commit-id: ef6e348d212392631ac904f1a7ae43934674bba6 [formerly 2677f45b4c6004bb9088c6af1e92e701e0f53b48] [formerly 6f2483cfa8b8448f52683b965946f7efa231a5c8 [formerly aa6d158e4094f223c8c38496ba27347f2b790c86]]
Former-commit-id: 2dfc3a0763d2030b7f7310aebea9cd6e0db9c606 [formerly 5ea68861a0b9bae0fa69f0ab601ac222f7290dab]
Former-commit-id: 8c8531dce27be25186f31a50c9a33c1a35f867dd
2016-08-10 23:18:49 +02:00
2016-08-10 22:17:55 +02:00
2016-08-10 22:17:55 +02:00
2016-07-29 13:38:00 +02:00
2016-07-29 23:56:38 +02:00
2016-03-01 14:00:10 +01:00
2016-07-26 12:11:36 +02:00
2015-01-19 00:17:03 +01:00

Nazara Engine

Nazara Engine is a fast, complete, cross-platform, object-oriented API which can help you in your daily developper life.
Its goal is to provide a set of useful classes : Its core provides unicode strings, filesystem access, hashs, threads, ...

It also provide a set of libraries, such as audio, network, physics, renderer, 2D and 3D graphics engines, ...

You can use it in any kind of commercial/non-commercial applications without any restriction (MIT license).

Authors

Jérôme "Lynix" Leclercq - main developper (lynix680@gmail.com)
Rémi "overdrivr" Bèges - developper & helper - Noise Module - (remi.beges@laposte.net)

Install

Use the premake build system in the build directory then compile the engine for your platform.

How to use

You can find tutorials on installation, compilation and use on the official wiki

Contribute

#####Don't hesitate to contribute to Nazara Engine by:#####

Website
Wiki
Forum

###Thanks to:###

  • RafBill and Raakz: Finding bugs and/or testing
  • Fissal "DrFisher" Hannoun: Helping a lot in architecture design
  • Alexandre "Danman" Janniaux: Helping making the POSIX implementation
  • Youri "Gawaboumga" Hubaut: Improving the engine code by merging on GitHub
Description
No description provided
Readme 28 MiB
Languages
C++ 99.1%
Lua 0.9%