Go to file
Gawaboumga 9efce81eac Documentation for Quaternion
Former-commit-id: b19bd792823e1f49ff088fc95be26f0db185a8a6
2015-12-30 15:33:26 +01:00
NazaraModuleTemplate Update/fix module template 2015-09-28 00:41:36 +02:00
SDK Add override where missing 2015-12-30 15:15:20 +01:00
build Sdk: Add server-side module 2015-12-13 16:36:38 +01:00
examples Example: Update FirstScene for NDK 2015-09-28 13:56:33 +02:00
include/Nazara Documentation for Quaternion 2015-12-30 15:33:26 +01:00
src/Nazara First implementation of Posix Network 2015-12-30 15:20:07 +01:00
tests Core/File: Fix compilation 2015-11-19 12:18:27 +01:00
.gitattributes Normalized line ending 2012-09-21 14:24:48 +02:00
.gitignore Add Doxygen file 2015-12-01 13:40:40 +01:00
Doxyfile Add Doxygen file 2015-12-01 13:40:40 +01:00
License-Cabin.txt Added Cabin license (Oops) 2015-01-19 00:17:03 +01:00
readme.md Fix Markdown I just broken 2015-12-30 12:03:24 +01:00
readme_fr.md Fix Markdown I just broken 2015-12-30 12:03:24 +01:00
writing style.md Regenerated global headers (and updated copyright year, again) 2015-01-30 22:33:41 +01:00

readme.md

Nazara Engine

Nazara Engine is a fast, complete, cross-platform, object-oriented API which can help you in your daily developper life.
Its goal is to provide a set of useful classes : Its core provides unicode strings, filesystem access, hashs, threads, ...

It also provide a set of libraries, such as audio, network, physics, renderer, 2D and 3D graphics engines, ...

You can use it in any kind of commercial/non-commercial applications without any restriction (MIT license).

Authors

Jérôme "Lynix" Leclercq - main developper (lynix680@gmail.com)
Rémi "overdrivr" Bèges - developper & helper - Noise Module - (remi.beges@laposte.net)

Install

Use the premake build system in the build directory then compile the engine for your platform.

How to use

You can find tutorials on installation, compilation and use on the official wiki

Contribute

#####Don't hesitate to contribute to Nazara Engine by:#####

Website
Wiki
Forum

###Thanks to:###

  • RafBill and Raakz: Finding bugs and/or testing
  • Fissal "DrFisher" Hannoun: Helping a lot in architecture design
  • Alexandre "Danman" Janniaux: Helping making the POSIX implementation
  • Gawaboumga: Improving the engine code by merging on GitHub