NazaraEngine/include/Nazara/Renderer
Lynix a7ce82c2c9 Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
This allows much more efficient batching, along with pipeline reusage and preparation for the Vulkan API


Former-commit-id: 0b7e82d78d15e8b5e128f1856df3b28e6d7aaa44 [formerly 828c211f472b1fd2c839a0436ce43b4189a9f50a] [formerly 2e56582c87a8e2b0949ee946319655792e925f4a [formerly e6626b101b2c29f10e0025325a29463807504b3c]]
Former-commit-id: 0cabdfb1e5e38c21e11407d19b8543578f0aa260 [formerly 91fbd0ab2fb10de6802962ec9e6e5819f0391b94]
Former-commit-id: dc3fff253a97c2e78ce9c3500c81f66788e3480f
2016-08-05 22:11:13 +02:00
..
Config.hpp Separate NAZARA_API into multiple defines (one per module) 2015-06-13 22:31:29 +02:00
ConfigCheck.hpp Disable memory manager for every module 2015-09-28 00:41:24 +02:00
Context.hpp Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
ContextParameters.hpp Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
Debug.hpp Updated copyright year 2015-01-21 20:53:01 +01:00
DebugDrawer.hpp Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
DebugOff.hpp Updated copyright year 2015-01-21 20:53:01 +01:00
Enums.hpp Make mesh able to carry material informations 2016-04-30 18:44:33 +02:00
GpuQuery.hpp Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
OpenGL.hpp Merge branch 'NDK-ShadowMapping' 2016-05-13 13:06:23 +02:00
RenderBuffer.hpp Merge branch 'NDK-Refactor' into NDK 2015-09-25 23:16:58 +02:00
RenderBuffer.inl Revert "Core/RefCounted: Remove persistent boolean" 2016-08-02 13:20:34 +02:00
RenderPipeline.hpp Graphics: Separate pipeline state from Material into a new class, MaterialPipeline 2016-08-05 22:11:13 +02:00
RenderPipeline.inl Graphics: Separate pipeline state from Material into a new class, MaterialPipeline 2016-08-05 22:11:13 +02:00
RenderStates.hpp Graphics: Separate pipeline state from Material into a new class, MaterialPipeline 2016-08-05 22:11:13 +02:00
RenderStates.inl Graphics: Separate pipeline state from Material into a new class, MaterialPipeline 2016-08-05 22:11:13 +02:00
RenderTarget.hpp Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
RenderTargetParameters.hpp Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
RenderTexture.hpp Add override where missing 2015-12-30 15:15:20 +01:00
RenderTexture.inl Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
RenderWindow.hpp Renderer/RenderWindow: Fix visibility of OnWindow*() events 2016-06-20 13:12:09 +02:00
Renderer.hpp Merge branch 'NDK-Refactor' into NDK 2015-09-25 23:16:58 +02:00
Shader.hpp Merge branch 'master' into NDK-ShadowMapping 2015-12-09 00:59:07 +01:00
Shader.inl Revert "Core/RefCounted: Remove persistent boolean" 2016-08-02 13:20:34 +02:00
ShaderStage.hpp Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
Texture.hpp Fix a shitload of warnings in 64 bits mode 2016-06-13 21:09:55 +02:00
Texture.inl Revert "Core/RefCounted: Remove persistent boolean" 2016-08-02 13:20:34 +02:00
TextureSampler.hpp Make mesh able to carry material informations 2016-04-30 18:44:33 +02:00
UberShader.hpp Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
UberShaderInstance.hpp Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
UberShaderInstancePreprocessor.hpp Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
UberShaderPreprocessor.hpp Switch from Nz prefix to namespace Nz 2015-09-25 19:20:05 +02:00
UberShaderPreprocessor.inl Revert "Core/RefCounted: Remove persistent boolean" 2016-08-02 13:20:34 +02:00