42 lines
1005 B
C++
42 lines
1005 B
C++
// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERTARGET_HPP
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#define NAZARA_RENDERTARGET_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/RenderTargetParameters.hpp>
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class NzRenderer;
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class NAZARA_API NzRenderTarget
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{
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friend class NzRenderer;
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public:
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NzRenderTarget() = default;
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virtual ~NzRenderTarget();
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virtual unsigned int GetHeight() const = 0;
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virtual NzRenderTargetParameters GetParameters() const = 0;
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virtual unsigned int GetWidth() const = 0;
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bool IsActive() const;
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virtual bool IsRenderable() const = 0;
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bool SetActive(bool active);
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// Fonctions OpenGL
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virtual bool HasContext() const = 0;
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protected:
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virtual bool Activate() = 0;
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virtual void Desactivate();
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};
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#endif // NAZARA_RENDERTARGET_HPP
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