NazaraEngine/include/Nazara/Utility
Jérôme Leclercq cd5a1b7a5e Added RenderTextures (And many others things)
-Added Forward, left and up vector (Vector3)
-Added Matrix4::ConcatenateAffine shortcut
-Added Quaternion::GetInverse() and Quaternion::Inverse()
-Added Resource listeners
-Added Depth and stencil pixel formats
-All enums now have an ending "max" entry
-Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean
-Contexts are now resources
-Enhanced AnimatedMesh demo
-Fixed MD2 facing
-Fixed Vector3::CrossProduct
-Made Resource thread-safe
-Made OpenGL translation table global
-Many bugfixes
-MLT will now write malloc failure to the log
-Most of the strcpy were replaced with faster memcpy
-Occlusion queries availability is now always tested
-OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be
defined to have any effect
-Pixel formats now have a type
-Renamed RenderTarget::IsValid to IsRenderable
-Renamed Quaternion::GetNormalized() to GetNormal()
-Renamed Texture::Bind() to Prepare()
-Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize
-Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major)
-Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render
windows are active upon their creation)


Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
2012-09-20 22:07:30 +02:00
..
Animation.hpp Added RenderTextures (And many others things) 2012-09-20 22:07:30 +02:00
AxisAlignedBox.hpp Rewritted ResourceLoader and moved it to core 2012-08-18 01:46:01 +02:00
Buffer.hpp Rewritted ResourceLoader and moved it to core 2012-08-18 01:46:01 +02:00
BufferImpl.hpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
Config.hpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
Cursor.hpp Rewritted ResourceLoader and moved it to core 2012-08-18 01:46:01 +02:00
Debug.hpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
DebugOff.hpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
Enums.hpp Added RenderTextures (And many others things) 2012-09-20 22:07:30 +02:00
Event.hpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
Icon.hpp Rewritted ResourceLoader and moved it to core 2012-08-18 01:46:01 +02:00
Image.hpp Rewritted ResourceLoader and moved it to core 2012-08-18 01:46:01 +02:00
IndexBuffer.hpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
Keyboard.hpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
KeyframeMesh.hpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
Mesh.hpp Added RenderTextures (And many others things) 2012-09-20 22:07:30 +02:00
Mouse.hpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
PixelFormat.hpp Added RenderTextures (And many others things) 2012-09-20 22:07:30 +02:00
PixelFormat.inl Added RenderTextures (And many others things) 2012-09-20 22:07:30 +02:00
StaticMesh.hpp Added RenderTextures (And many others things) 2012-09-20 22:07:30 +02:00
SubMesh.hpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
Utility.hpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
VertexBuffer.hpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
VertexDeclaration.hpp Added RenderTextures (And many others things) 2012-09-20 22:07:30 +02:00
VideoMode.hpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
Window.hpp Added RenderTextures (And many others things) 2012-09-20 22:07:30 +02:00
WindowHandle.hpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00