Files
NazaraEngine/include/Nazara
SirLynix cff918f6a3 Graphics/ForwardFramePipeline: Fix unregister + register the same renderable pointer not invalidating rendering
This can happen with ECS components which are mostly stable in memory, when destroying a graphics entity and recreating it (even with a different mesh) its pointer may not change due to memory recycling, especially on simple scenes.

A UInt8 generation counter helps prevents this
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