NazaraEngine/include/Nazara/Graphics
Jérôme Leclercq 298beaedc0 Graphics/BasicMaterial: Add IsAlphaTestEnabled() 2021-06-16 16:50:00 +02:00
..
Components WIP 2021-06-16 16:50:00 +02:00
BakedFrameGraph.hpp Graphics/FrameGraph: Add support for pass name (as debug sections) 2021-05-14 01:45:45 +02:00
BakedFrameGraph.inl Add FrameGraph (WIP) 2021-05-02 13:58:35 +02:00
BasicMaterial.hpp Graphics/BasicMaterial: Add IsAlphaTestEnabled() 2021-06-16 16:50:00 +02:00
BasicMaterial.inl Graphics/BasicMaterial: Add IsAlphaTestEnabled() 2021-06-16 16:50:00 +02:00
Config.hpp Add graphics module base 2020-09-20 14:52:44 +02:00
ConfigCheck.hpp Add graphics module base 2020-09-20 14:52:44 +02:00
CullingList.hpp WIP 2020-09-26 20:04:05 +02:00
CullingList.inl WIP 2020-09-26 20:04:05 +02:00
Debug.hpp Add graphics module base 2020-09-20 14:52:44 +02:00
DebugOff.hpp Add graphics module base 2020-09-20 14:52:44 +02:00
Enums.hpp Graphics: Make use of shader binding sets 2021-06-16 16:50:00 +02:00
FrameGraph.hpp Graphics/FrameGraph: Add support for pass name (as debug sections) 2021-05-14 01:45:45 +02:00
FrameGraph.inl Add FrameGraph (WIP) 2021-05-02 13:58:35 +02:00
FramePass.hpp Lot of small fixes/improvements 2021-05-14 01:48:47 +02:00
FramePass.inl Lot of small fixes/improvements 2021-05-14 01:48:47 +02:00
FramePassAttachment.hpp DeferredShading: Add bloom 2021-06-01 20:28:19 +02:00
FramePassAttachment.inl Add FrameGraph (WIP) 2021-05-02 13:58:35 +02:00
GraphicalMesh.hpp Upgrade Utility 2021-05-25 10:40:07 +02:00
GraphicalMesh.inl Upgrade Utility 2021-05-25 10:40:07 +02:00
Graphics.hpp Graphics: Make use of shader binding sets 2021-06-16 16:50:00 +02:00
Graphics.inl Graphics: Make use of shader binding sets 2021-06-16 16:50:00 +02:00
InstancedRenderable.hpp Graphics: Make use of shader binding sets 2021-06-16 16:50:00 +02:00
InstancedRenderable.inl WIP 2021-06-16 16:50:00 +02:00
Material.hpp Graphics: Make use of shader binding sets 2021-06-16 16:50:00 +02:00
Material.inl Graphics: Make use of shader binding sets 2021-06-16 16:50:00 +02:00
MaterialPipeline.hpp Remove Material::EnableAlphaTest (superseded by conditions) 2021-01-03 10:48:47 +01:00
MaterialPipeline.inl Remove Material::EnableAlphaTest (superseded by conditions) 2021-01-03 10:48:47 +01:00
MaterialSettings.hpp Graphics: Make use of shader binding sets 2021-06-16 16:50:00 +02:00
MaterialSettings.inl Graphics: Make use of shader binding sets 2021-06-16 16:50:00 +02:00
Model.hpp Graphics: Make use of shader binding sets 2021-06-16 16:50:00 +02:00
Model.inl Graphics: Add GraphicalMesh and Model classes 2021-01-27 16:45:00 +01:00
PhongLightingMaterial.hpp Graphics: WIP (almost working) 2020-10-30 23:08:48 +01:00
PhongLightingMaterial.inl Graphics: WIP (almost working) 2020-10-30 23:08:48 +01:00
PredefinedShaderStructs.hpp Graphics: Make use of shader binding sets 2021-06-16 16:50:00 +02:00
PredefinedShaderStructs.inl WIP 2020-09-26 20:04:05 +02:00
RenderQueue.hpp WIP 2020-09-26 20:04:05 +02:00
RenderQueue.inl WIP 2020-09-26 20:04:05 +02:00
TextureSamplerCache.hpp Graphics: Improve TextureSampler handling 2021-01-27 18:50:49 +01:00
TextureSamplerCache.inl Graphics: Improve TextureSampler handling 2021-01-27 18:50:49 +01:00
UberShader.hpp Shader: StatementPtr& => const StatementPtr& 2021-04-20 18:18:27 +02:00
UberShader.inl Commit current work 2021-01-02 21:15:59 +01:00
ViewerInstance.hpp Graphics: Make use of shader binding sets 2021-06-16 16:50:00 +02:00
ViewerInstance.inl Graphics: Make use of shader binding sets 2021-06-16 16:50:00 +02:00
WorldInstance.hpp Graphics: Make use of shader binding sets 2021-06-16 16:50:00 +02:00
WorldInstance.inl Graphics: Make use of shader binding sets 2021-06-16 16:50:00 +02:00