140 lines
3.6 KiB
C++
140 lines
3.6 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/HardwareBuffer.hpp>
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#include <Nazara/Core/Clock.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Renderer/Context.hpp>
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#include <Nazara/Renderer/OpenGL.hpp>
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#include <Nazara/Utility/Buffer.hpp>
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#include <cstring>
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#include <stdexcept>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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HardwareBuffer::HardwareBuffer(Buffer* parent, BufferType type) :
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m_buffer(0),
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m_type(type),
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m_parent(parent)
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{
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}
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HardwareBuffer::~HardwareBuffer()
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{
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if (m_buffer)
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{
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Context::EnsureContext();
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OpenGL::DeleteBuffer(m_type, m_buffer);
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}
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}
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bool HardwareBuffer::Initialize(UInt32 size, BufferUsageFlags usage)
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{
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Context::EnsureContext();
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m_buffer = 0;
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glGenBuffers(1, &m_buffer);
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OpenGL::BindBuffer(m_type, m_buffer);
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glBufferData(OpenGL::BufferTarget[m_type], size, nullptr, (usage & BufferUsage_Dynamic) ? GL_STREAM_DRAW : GL_STATIC_DRAW);
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return true;
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}
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bool HardwareBuffer::Fill(const void* data, UInt32 offset, UInt32 size)
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{
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Context::EnsureContext();
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UInt32 totalSize = m_parent->GetSize();
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//bool forceDiscard = (size == totalSize);
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bool forceDiscard = true;
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OpenGL::BindBuffer(m_type, m_buffer);
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// It seems glBuffer(Sub)Data performs faster than glMapBuffer under a specific range
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// http://www.stevestreeting.com/2007/03/17/glmapbuffer-vs-glbuffersubdata-the-return/
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if (size < 32*1024)
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{
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// http://www.opengl.org/wiki/Buffer_Object_Streaming
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if (forceDiscard)
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glBufferData(OpenGL::BufferTarget[m_type], totalSize, nullptr, (m_parent->GetUsage() & BufferUsage_Dynamic) ? GL_STREAM_DRAW : GL_STATIC_DRAW); // Discard
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glBufferSubData(OpenGL::BufferTarget[m_type], offset, size, data);
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}
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else
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{
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void* ptr = Map((forceDiscard) ? BufferAccess_DiscardAndWrite : BufferAccess_WriteOnly, offset, size);
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if (!ptr)
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{
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NazaraError("Failed to map buffer");
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return false;
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}
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std::memcpy(ptr, data, size);
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Unmap();
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}
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return true;
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}
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DataStorage HardwareBuffer::GetStorage() const
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{
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return DataStorage_Hardware;
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}
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void* HardwareBuffer::Map(BufferAccess access, UInt32 offset, UInt32 size)
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{
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Context::EnsureContext();
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OpenGL::BindBuffer(m_type, m_buffer);
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if (glMapBufferRange)
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return glMapBufferRange(OpenGL::BufferTarget[m_type], offset, size, OpenGL::BufferLockRange[access]);
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else
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{
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// http://www.opengl.org/wiki/Buffer_Object_Streaming
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if (access == BufferAccess_DiscardAndWrite)
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glBufferData(OpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, (m_parent->GetUsage() & BufferUsage_Dynamic) ? GL_STREAM_DRAW : GL_STATIC_DRAW); // Discard
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UInt8* ptr = static_cast<UInt8*>(glMapBuffer(OpenGL::BufferTarget[m_type], OpenGL::BufferLock[access]));
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if (ptr)
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ptr += offset;
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return ptr;
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}
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}
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bool HardwareBuffer::Unmap()
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{
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Context::EnsureContext();
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OpenGL::BindBuffer(m_type, m_buffer);
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if (glUnmapBuffer(OpenGL::BufferTarget[m_type]) != GL_TRUE)
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{
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// An error occured, we have to reset the buffer
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glBufferData(OpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, (m_parent->GetUsage() & BufferUsage_Dynamic) ? GL_STREAM_DRAW : GL_STATIC_DRAW);
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NazaraError("Failed to unmap buffer, reinitialising content... (OpenGL error: 0x" + String::Number(glGetError(), 16) + ')');
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return false;
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}
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return true;
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}
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void HardwareBuffer::Bind() const
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{
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OpenGL::BindBuffer(m_type, m_buffer);
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}
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GLuint HardwareBuffer::GetOpenGLID() const
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{
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return m_buffer;
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}
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}
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