Merge remote-tracking branch 'origin/NDK' into NDK-ShadowMapping
Conflicts: SDK/include/NDK/Systems/RenderSystem.hpp SDK/src/NDK/Systems/RenderSystem.cpp Former-commit-id: f62e9a27427d96893acd2381bb06ae928a1d3741
This commit is contained in:
commit
0cb4726bf5
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@ -3,6 +3,7 @@
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Math/Algorithm.hpp>
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namespace Ndk
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{
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@ -130,7 +131,7 @@ namespace Ndk
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inline void CameraComponent::SetFOV(float fov)
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{
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NazaraAssert(fov != 0.f, "FOV must be different from zero");
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NazaraAssert(!NzNumberEquals(fov, 0.f), "FOV must be different from zero");
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m_fov = fov;
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InvalidateProjectionMatrix();
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@ -7,6 +7,7 @@
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#ifndef NDK_SYSTEMS_RENDERSYSTEM_HPP
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#define NDK_SYSTEMS_RENDERSYSTEM_HPP
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#include <Nazara/Graphics/AbstractBackground.hpp>
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#include <Nazara/Graphics/DepthRenderTechnique.hpp>
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#include <Nazara/Graphics/ForwardRenderTechnique.hpp>
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#include <Nazara/Renderer/RenderTexture.hpp>
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@ -26,6 +27,10 @@ namespace Ndk
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inline RenderSystem(const RenderSystem& renderSystem);
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~RenderSystem() = default;
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inline const NzBackgroundRef& GetDefaultBackground() const;
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inline void SetDefaultBackground(NzBackgroundRef background);
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static SystemIndex systemIndex;
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private:
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@ -37,6 +42,7 @@ namespace Ndk
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EntityList m_cameras;
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EntityList m_drawables;
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EntityList m_lights;
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NzBackgroundRef m_background;
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NzDepthRenderTechnique m_shadowTechnique;
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NzForwardRenderTechnique m_renderTechnique;
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NzRenderTexture m_shadowRT;
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@ -8,4 +8,14 @@ namespace Ndk
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System(renderSystem)
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{
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}
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inline const NzBackgroundRef& RenderSystem::GetDefaultBackground() const
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{
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return m_background;
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}
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inline void RenderSystem::SetDefaultBackground(NzBackgroundRef background)
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{
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m_background = std::move(background);
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}
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}
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@ -15,6 +15,7 @@ namespace Ndk
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{
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RenderSystem::RenderSystem()
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{
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SetDefaultBackground(NzColorBackground::New());
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SetUpdateRate(0.f);
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}
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@ -27,6 +28,8 @@ namespace Ndk
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void RenderSystem::OnEntityValidation(Entity* entity, bool justAdded)
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{
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NazaraUnused(justAdded);
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if (entity->HasComponent<CameraComponent>() && entity->HasComponent<NodeComponent>())
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{
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m_cameras.Insert(entity);
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@ -51,6 +54,8 @@ namespace Ndk
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void RenderSystem::OnUpdate(float elapsedTime)
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{
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NazaraUnused(elapsedTime);
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UpdateShadowMaps();
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for (const Ndk::EntityHandle& camera : m_cameras)
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@ -77,11 +82,9 @@ namespace Ndk
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lightComponent.AddToRenderQueue(renderQueue, lightNode.GetTransformMatrix());
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}
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NzColorBackground background;
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NzSceneData sceneData;
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sceneData.ambientColor = NzColor(25, 25, 25);
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sceneData.background = &background;
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sceneData.background = m_background;
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sceneData.viewer = &camComponent;
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m_renderTechnique.Draw(sceneData);
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@ -1,4 +1,4 @@
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// This file was automatically generated on 19 Mar 2015 at 13:11:33
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// This file was automatically generated on 24 Jun 2015 at 13:55:50
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/*
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Nazara Engine - Audio module
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|
|
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|
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@ -1,4 +1,4 @@
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// This file was automatically generated on 19 Mar 2015 at 13:11:33
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// This file was automatically generated on 24 Jun 2015 at 13:55:50
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/*
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Nazara Engine - Core module
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@ -75,6 +75,7 @@
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#include <Nazara/Core/ResourceLoader.hpp>
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#include <Nazara/Core/ResourceManager.hpp>
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#include <Nazara/Core/Semaphore.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Core/SparsePtr.hpp>
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#include <Nazara/Core/Stream.hpp>
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#include <Nazara/Core/String.hpp>
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|
|
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|
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@ -16,6 +16,7 @@ class NAZARA_CORE_API NzMemoryManager
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public:
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static void* Allocate(std::size_t size, bool multi = false, const char* file = nullptr, unsigned int line = 0);
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||||
|
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static void EnableAllocationFilling(bool allocationFilling);
|
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static void EnableAllocationLogging(bool logAllocations);
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|
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static void Free(void* pointer, bool multi = false);
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|
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@ -24,6 +25,7 @@ class NAZARA_CORE_API NzMemoryManager
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static std::size_t GetAllocatedSize();
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static unsigned int GetAllocationCount();
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|
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static bool IsAllocationFillingEnabled();
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static bool IsAllocationLoggingEnabled();
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||||
|
||||
static void NextFree(const char* file, unsigned int line);
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||||
|
|
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|
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@ -1,4 +1,4 @@
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// This file was automatically generated on 19 Mar 2015 at 13:11:33
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// This file was automatically generated on 24 Jun 2015 at 13:55:50
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||||
|
||||
/*
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||||
Nazara Engine - Graphics module
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@ -33,7 +33,6 @@
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#include <Nazara/Graphics/AbstractRenderQueue.hpp>
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#include <Nazara/Graphics/AbstractRenderTechnique.hpp>
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Graphics/Camera.hpp>
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#include <Nazara/Graphics/ColorBackground.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/DeferredBloomPass.hpp>
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@ -53,6 +52,7 @@
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#include <Nazara/Graphics/ForwardRenderTechnique.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Graphics/GuillotineTextureAtlas.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Graphics/Light.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/Model.hpp>
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@ -64,16 +64,14 @@
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#include <Nazara/Graphics/ParticleRenderer.hpp>
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#include <Nazara/Graphics/ParticleStruct.hpp>
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#include <Nazara/Graphics/ParticleSystem.hpp>
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#include <Nazara/Graphics/Renderable.hpp>
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#include <Nazara/Graphics/RenderTechniques.hpp>
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#include <Nazara/Graphics/Scene.hpp>
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#include <Nazara/Graphics/SceneNode.hpp>
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#include <Nazara/Graphics/SceneRoot.hpp>
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#include <Nazara/Graphics/SceneData.hpp>
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#include <Nazara/Graphics/SkeletalModel.hpp>
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#include <Nazara/Graphics/SkinningManager.hpp>
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#include <Nazara/Graphics/SkyboxBackground.hpp>
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#include <Nazara/Graphics/Sprite.hpp>
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||||
#include <Nazara/Graphics/TextSprite.hpp>
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#include <Nazara/Graphics/TextureBackground.hpp>
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#include <Nazara/Graphics/View.hpp>
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#endif // NAZARA_GLOBAL_GRAPHICS_HPP
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|
|
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|
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@ -8,12 +8,19 @@
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#define NAZARA_ABSTRACTBACKGROUND_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/ObjectLibrary.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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class NzAbstractBackground;
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class NzAbstractViewer;
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class NAZARA_GRAPHICS_API NzAbstractBackground
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using NzBackgroundConstRef = NzObjectRef<const NzAbstractBackground>;
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using NzBackgroundLibrary = NzObjectLibrary<NzAbstractBackground>;
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using NzBackgroundRef = NzObjectRef<NzAbstractBackground>;
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class NAZARA_GRAPHICS_API NzAbstractBackground : public NzRefCounted
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{
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public:
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NzAbstractBackground() = default;
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@ -22,6 +29,9 @@ class NAZARA_GRAPHICS_API NzAbstractBackground
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virtual void Draw(const NzAbstractViewer* viewer) const = 0;
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virtual nzBackgroundType GetBackgroundType() const = 0;
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private:
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static NzBackgroundLibrary::LibraryMap s_library;
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};
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#endif // NAZARA_ABSTRACTBACKGROUND_HPP
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|
|
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|||
|
|
@ -1,85 +0,0 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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||||
// For conditions of distribution and use, see copyright notice in Config.hpp
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||||
|
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#pragma once
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#ifndef NAZARA_CAMERA_HPP
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#define NAZARA_CAMERA_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Math/Frustum.hpp>
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||||
#include <Nazara/Math/Matrix4.hpp>
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||||
#include <Nazara/Math/Rect.hpp>
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||||
#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <Nazara/Utility/Node.hpp>
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class NAZARA_GRAPHICS_API NzCamera : public NzAbstractViewer, public NzNode
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{
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||||
public:
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||||
NzCamera();
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||||
~NzCamera() = default;
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||||
|
||||
void EnsureFrustumUpdate() const;
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||||
void EnsureProjectionMatrixUpdate() const;
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||||
void EnsureViewMatrixUpdate() const;
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||||
void EnsureViewportUpdate() const;
|
||||
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||||
float GetAspectRatio() const;
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||||
NzVector3f GetEyePosition() const;
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NzVector3f GetForward() const;
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float GetFOV() const;
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const NzFrustumf& GetFrustum() const;
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||||
NzVector3f GetGlobalForward() const;
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NzVector3f GetGlobalRight() const;
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||||
NzVector3f GetGlobalUp() const;
|
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const NzMatrix4f& GetProjectionMatrix() const;
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||||
const NzRenderTarget* GetTarget() const;
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||||
const NzRectf& GetTargetRegion() const;
|
||||
const NzMatrix4f& GetViewMatrix() const;
|
||||
const NzRecti& GetViewport() const;
|
||||
float GetZFar() const;
|
||||
float GetZNear() const;
|
||||
|
||||
void SetFOV(float fov);
|
||||
void SetTarget(const NzRenderTarget* renderTarget);
|
||||
void SetTarget(const NzRenderTarget& renderTarget);
|
||||
void SetTargetRegion(const NzRectf& region);
|
||||
void SetViewport(const NzRecti& viewport);
|
||||
void SetZFar(float zFar);
|
||||
void SetZNear(float zNear);
|
||||
|
||||
private:
|
||||
void ApplyView() const override;
|
||||
void InvalidateNode() override;
|
||||
|
||||
void OnRenderTargetRelease(const NzRenderTarget* renderTarget);
|
||||
void OnRenderTargetSizeChange(const NzRenderTarget* renderTarget);
|
||||
|
||||
void UpdateFrustum() const;
|
||||
void UpdateProjectionMatrix() const;
|
||||
void UpdateViewMatrix() const;
|
||||
void UpdateViewport() const;
|
||||
|
||||
NazaraSlot(NzRenderTarget, OnRenderTargetRelease, m_targetReleaseSlot);
|
||||
NazaraSlot(NzRenderTarget, OnRenderTargetSizeChange, m_targetResizeSlot);
|
||||
|
||||
mutable NzFrustumf m_frustum;
|
||||
mutable NzMatrix4f m_projectionMatrix;
|
||||
mutable NzMatrix4f m_viewMatrix;
|
||||
NzRectf m_targetRegion;
|
||||
mutable NzRecti m_viewport;
|
||||
const NzRenderTarget* m_target;
|
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mutable bool m_frustumUpdated;
|
||||
mutable bool m_projectionMatrixUpdated;
|
||||
mutable bool m_viewMatrixUpdated;
|
||||
mutable bool m_viewportUpdated;
|
||||
mutable float m_aspectRatio;
|
||||
float m_fov;
|
||||
float m_zFar;
|
||||
float m_zNear;
|
||||
};
|
||||
|
||||
#endif // NAZARA_CAMERA_HPP
|
||||
|
|
@ -12,6 +12,11 @@
|
|||
#include <Nazara/Graphics/AbstractBackground.hpp>
|
||||
#include <Nazara/Renderer/UberShader.hpp>
|
||||
|
||||
class NzColorBackground;
|
||||
|
||||
using NzColorBackgroundConstRef = NzObjectRef<const NzColorBackground>;
|
||||
using NzColorBackgroundRef = NzObjectRef<NzColorBackground>;
|
||||
|
||||
class NAZARA_GRAPHICS_API NzColorBackground : public NzAbstractBackground
|
||||
{
|
||||
public:
|
||||
|
|
@ -24,6 +29,8 @@ class NAZARA_GRAPHICS_API NzColorBackground : public NzAbstractBackground
|
|||
|
||||
void SetColor(const NzColor& color);
|
||||
|
||||
template<typename... Args> static NzColorBackgroundRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NzColor m_color;
|
||||
NzUberShaderConstRef m_uberShader;
|
||||
|
|
@ -32,4 +39,6 @@ class NAZARA_GRAPHICS_API NzColorBackground : public NzAbstractBackground
|
|||
int m_vertexDepthUniform;
|
||||
};
|
||||
|
||||
#include <Nazara/Graphics/ColorBackground.inl>
|
||||
|
||||
#endif // NAZARA_COLORBACKGROUND_HPP
|
||||
|
|
|
|||
|
|
@ -0,0 +1,17 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <memory>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
template<typename... Args>
|
||||
NzColorBackgroundRef NzColorBackground::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<NzColorBackground> object(new NzColorBackground(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
|
|
@ -52,6 +52,9 @@ inline void NzForwardRenderTechnique::SendLightUniforms(const NzShader* shader,
|
|||
|
||||
inline float NzForwardRenderTechnique::ComputeDirectionalLightScore(const NzSpheref& object, const NzAbstractRenderQueue::DirectionalLight& light)
|
||||
{
|
||||
NazaraUnused(object);
|
||||
NazaraUnused(light);
|
||||
|
||||
///TODO: Compute a score depending on the light luminosity
|
||||
return 0.f;
|
||||
}
|
||||
|
|
@ -70,6 +73,9 @@ inline float NzForwardRenderTechnique::ComputeSpotLightScore(const NzSpheref& ob
|
|||
|
||||
inline bool NzForwardRenderTechnique::IsDirectionalLightSuitable(const NzSpheref& object, const NzAbstractRenderQueue::DirectionalLight& light)
|
||||
{
|
||||
NazaraUnused(object);
|
||||
NazaraUnused(light);
|
||||
|
||||
// Directional light are always suitables
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@
|
|||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
inline NzInstancedRenderable::NzInstancedRenderable(const NzInstancedRenderable& renderable) :
|
||||
NzRefCounted(),
|
||||
m_boundingVolume(renderable.m_boundingVolume),
|
||||
m_boundingVolumeUpdated(renderable.m_boundingVolumeUpdated)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <memory>
|
||||
#include <Nazara/Renderer/Debug.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
template<typename... Args>
|
||||
NzModelRef NzModel::New(Args&&... args)
|
||||
|
|
@ -14,4 +14,4 @@ NzModelRef NzModel::New(Args&&... args)
|
|||
return object.release();
|
||||
}
|
||||
|
||||
#include <Nazara/Renderer/DebugOff.hpp>
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
|
|
|
|||
|
|
@ -8,33 +8,32 @@
|
|||
#define NAZARA_PARTICLESYSTEM_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/Updatable.hpp>
|
||||
#include <Nazara/Graphics/ParticleController.hpp>
|
||||
#include <Nazara/Graphics/ParticleDeclaration.hpp>
|
||||
#include <Nazara/Graphics/ParticleEmitter.hpp>
|
||||
#include <Nazara/Graphics/ParticleGenerator.hpp>
|
||||
#include <Nazara/Graphics/ParticleRenderer.hpp>
|
||||
#include <Nazara/Graphics/SceneNode.hpp>
|
||||
#include <Nazara/Graphics/Renderable.hpp>
|
||||
#include <Nazara/Math/BoundingVolume.hpp>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
|
||||
class NAZARA_GRAPHICS_API NzParticleSystem : public NzSceneNode, NzUpdatable
|
||||
class NAZARA_GRAPHICS_API NzParticleSystem : public NzRenderable
|
||||
{
|
||||
public:
|
||||
NzParticleSystem(unsigned int maxParticleCount, nzParticleLayout layout);
|
||||
NzParticleSystem(unsigned int maxParticleCount, const NzParticleDeclaration* declaration);
|
||||
NzParticleSystem(unsigned int maxParticleCount, NzParticleDeclarationConstRef declaration);
|
||||
NzParticleSystem(const NzParticleSystem& emitter);
|
||||
~NzParticleSystem();
|
||||
|
||||
void AddController(NzParticleController* controller);
|
||||
void AddController(NzParticleControllerRef controller);
|
||||
void AddEmitter(NzParticleEmitter* emitter);
|
||||
void AddGenerator(NzParticleGenerator* generator);
|
||||
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const;
|
||||
void AddGenerator(NzParticleGeneratorRef generator);
|
||||
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const;
|
||||
|
||||
void ApplyControllers(NzParticleMapper& mapper, unsigned int particleCount, float elapsedTime, float& stepAccumulator);
|
||||
void ApplyControllers(NzParticleMapper& mapper, unsigned int particleCount, float elapsedTime);
|
||||
|
||||
void* CreateParticle();
|
||||
void* CreateParticles(unsigned int count);
|
||||
|
|
@ -44,14 +43,12 @@ class NAZARA_GRAPHICS_API NzParticleSystem : public NzSceneNode, NzUpdatable
|
|||
void* GenerateParticle();
|
||||
void* GenerateParticles(unsigned int count);
|
||||
|
||||
const NzParticleDeclaration* GetDeclaration() const;
|
||||
const NzParticleDeclarationConstRef& GetDeclaration() const;
|
||||
float GetFixedStepSize() const;
|
||||
unsigned int GetMaxParticleCount() const;
|
||||
unsigned int GetParticleCount() const;
|
||||
unsigned int GetParticleSize() const;
|
||||
nzSceneNodeType GetSceneNodeType() const override;
|
||||
|
||||
bool IsDrawable() const;
|
||||
bool IsFixedStepEnabled() const;
|
||||
|
||||
void KillParticle(unsigned int index);
|
||||
|
|
@ -64,14 +61,14 @@ class NAZARA_GRAPHICS_API NzParticleSystem : public NzSceneNode, NzUpdatable
|
|||
void SetFixedStepSize(float stepSize);
|
||||
void SetRenderer(NzParticleRenderer* renderer);
|
||||
|
||||
void Update(float elapsedTime);
|
||||
void UpdateBoundingVolume(const NzMatrix4f& transformMatrix) override;
|
||||
|
||||
NzParticleSystem& operator=(const NzParticleSystem& emitter);
|
||||
|
||||
private:
|
||||
void MakeBoundingVolume() const override;
|
||||
void Register() override;
|
||||
void ResizeBuffer();
|
||||
void Unregister() override;
|
||||
void Update() override;
|
||||
|
||||
std::set<unsigned int, std::greater<unsigned int>> m_dyingParticles;
|
||||
mutable std::vector<nzUInt8> m_buffer;
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ class NAZARA_GRAPHICS_API NzRenderable
|
|||
inline void EnsureBoundingVolumeUpdated() const;
|
||||
|
||||
virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const = 0;
|
||||
virtual bool Cull(const NzFrustumf& frustum, const NzMatrix4f& transformMatrix) const = 0;
|
||||
virtual bool Cull(const NzFrustumf& frustum, const NzMatrix4f& transformMatrix) const;
|
||||
virtual const NzBoundingVolumef& GetBoundingVolume() const;
|
||||
virtual void UpdateBoundingVolume(const NzMatrix4f& transformMatrix);
|
||||
|
||||
|
|
|
|||
|
|
@ -1,117 +0,0 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_SCENE_HPP
|
||||
#define NAZARA_SCENE_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/Clock.hpp>
|
||||
#include <Nazara/Core/Color.hpp>
|
||||
#include <Nazara/Core/String.hpp>
|
||||
#include <Nazara/Core/Updatable.hpp>
|
||||
#include <Nazara/Graphics/AbstractBackground.hpp>
|
||||
#include <Nazara/Graphics/AbstractRenderTechnique.hpp>
|
||||
#include <Nazara/Graphics/SceneRoot.hpp>
|
||||
#include <Nazara/Math/Frustum.hpp>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
class NzAbstractRenderQueue;
|
||||
class NzAbstractViewer;
|
||||
class NzNode;
|
||||
class NzSceneNode;
|
||||
|
||||
class NAZARA_GRAPHICS_API NzScene
|
||||
{
|
||||
friend NzSceneNode;
|
||||
|
||||
public:
|
||||
NzScene();
|
||||
~NzScene() = default;
|
||||
|
||||
void AddToVisibilityList(NzUpdatable* object);
|
||||
|
||||
template<typename T, typename... Args> T* CreateNode(Args&&... args);
|
||||
template<typename T, typename... Args> T* CreateNode(const NzString& name, Args&&... args);
|
||||
template<typename T, typename... Args> T* CreateNode(const NzString& name, const NzString& templateNodeName);
|
||||
|
||||
void Clear();
|
||||
|
||||
void Cull();
|
||||
void Draw();
|
||||
|
||||
void EnableBackground(bool enable);
|
||||
|
||||
NzSceneNode* FindNode(const NzString& name);
|
||||
const NzSceneNode* FindNode(const NzString& name) const;
|
||||
template<typename T> T* FindNodeAs(const NzString& name);
|
||||
template<typename T> const T* FindNodeAs(const NzString& name) const;
|
||||
|
||||
NzColor GetAmbientColor() const;
|
||||
NzAbstractBackground* GetBackground() const;
|
||||
NzVector3f GetBackward() const;
|
||||
NzVector3f GetDown() const;
|
||||
NzVector3f GetForward() const;
|
||||
NzVector3f GetLeft() const;
|
||||
NzAbstractRenderTechnique* GetRenderTechnique() const;
|
||||
NzVector3f GetRight() const;
|
||||
NzSceneNode& GetRoot();
|
||||
const NzSceneNode& GetRoot() const;
|
||||
NzAbstractViewer* GetViewer() const;
|
||||
NzVector3f GetUp() const;
|
||||
float GetUpdateTime() const;
|
||||
unsigned int GetUpdatePerSecond() const;
|
||||
|
||||
bool IsBackgroundEnabled() const;
|
||||
|
||||
void RegisterForUpdate(NzUpdatable* object);
|
||||
|
||||
void RemoveNode(NzSceneNode* node);
|
||||
void RemoveNode(const NzString& name);
|
||||
|
||||
void RenderFrame();
|
||||
|
||||
void SetAmbientColor(const NzColor& color);
|
||||
void SetBackground(NzAbstractBackground* background);
|
||||
void SetRenderTechnique(NzAbstractRenderTechnique* renderTechnique);
|
||||
void SetViewer(NzAbstractViewer* viewer);
|
||||
void SetViewer(NzAbstractViewer& viewer);
|
||||
void SetUpdatePerSecond(unsigned int updatePerSecond);
|
||||
|
||||
void UnregisterForUpdate(NzUpdatable* object);
|
||||
|
||||
void Update();
|
||||
void UpdateVisible();
|
||||
|
||||
operator const NzSceneNode&() const;
|
||||
|
||||
private:
|
||||
bool ChangeNodeName(NzSceneNode* node, const NzString& newName);
|
||||
bool RegisterSceneNode(const NzString& name, NzSceneNode* node);
|
||||
void RecursiveFrustumCull(NzAbstractRenderQueue* renderQueue, const NzFrustumf& frustum, NzNode* node);
|
||||
|
||||
mutable std::unique_ptr<NzAbstractBackground> m_background;
|
||||
mutable std::unique_ptr<NzAbstractRenderTechnique> m_renderTechnique;
|
||||
std::unordered_map<NzString, NzSceneNode*> m_nodeMap;
|
||||
std::vector<std::unique_ptr<NzSceneNode>> m_nodes;
|
||||
std::vector<NzUpdatable*> m_updateList;
|
||||
std::vector<NzUpdatable*> m_visibleUpdateList;
|
||||
NzClock m_updateClock;
|
||||
NzColor m_ambientColor;
|
||||
NzSceneRoot m_root;
|
||||
NzAbstractViewer* m_viewer;
|
||||
bool m_backgroundEnabled;
|
||||
bool m_update;
|
||||
float m_frameTime;
|
||||
float m_updateTime;
|
||||
mutable int m_renderTechniqueRanking;
|
||||
unsigned int m_updatePerSecond;
|
||||
};
|
||||
|
||||
#include <Nazara/Graphics/Scene.inl>
|
||||
|
||||
#endif // NAZARA_SCENE_HPP
|
||||
|
|
@ -1,139 +0,0 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/Enums.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
///TODO: Déplacer vers SceneNode et exposer
|
||||
|
||||
// Pour être sûr que ce code soit à jour
|
||||
static_assert(nzSceneNodeType_Max == 6, "Please update the code below");
|
||||
|
||||
class NzLight;
|
||||
class NzModel;
|
||||
class NzParticleEmitter;
|
||||
class NzSceneRoot;
|
||||
class NzSprite;
|
||||
class NzTextSprite;
|
||||
|
||||
template<typename T>
|
||||
constexpr nzSceneNodeType NzImplGetType()
|
||||
{
|
||||
return nzSceneNodeType_User;
|
||||
}
|
||||
|
||||
template<>
|
||||
inline constexpr nzSceneNodeType NzImplGetType<NzLight>()
|
||||
{
|
||||
return nzSceneNodeType_Light;
|
||||
}
|
||||
|
||||
template<>
|
||||
inline constexpr nzSceneNodeType NzImplGetType<NzModel>()
|
||||
{
|
||||
return nzSceneNodeType_Model;
|
||||
}
|
||||
|
||||
template<>
|
||||
inline constexpr nzSceneNodeType NzImplGetType<NzParticleEmitter>()
|
||||
{
|
||||
return nzSceneNodeType_ParticleEmitter;
|
||||
}
|
||||
|
||||
template<>
|
||||
inline constexpr nzSceneNodeType NzImplGetType<NzSceneRoot>()
|
||||
{
|
||||
return nzSceneNodeType_Root;
|
||||
}
|
||||
|
||||
template<>
|
||||
inline constexpr nzSceneNodeType NzImplGetType<NzSprite>()
|
||||
{
|
||||
return nzSceneNodeType_Sprite;
|
||||
}
|
||||
|
||||
template<>
|
||||
inline constexpr nzSceneNodeType NzImplGetType<NzTextSprite>()
|
||||
{
|
||||
return nzSceneNodeType_TextSprite;
|
||||
}
|
||||
|
||||
|
||||
template<typename T, typename... Args>
|
||||
T* NzScene::CreateNode(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<T> node(new T(std::forward<Args>(args)...));
|
||||
if (!RegisterSceneNode(NzString(), node.get()))
|
||||
return nullptr;
|
||||
|
||||
return node.release();
|
||||
}
|
||||
|
||||
template<typename T, typename... Args>
|
||||
T* NzScene::CreateNode(const NzString& name, Args&&... args)
|
||||
{
|
||||
std::unique_ptr<T> node(new T(std::forward<Args>(args)...));
|
||||
if (!RegisterSceneNode(name, node.get()))
|
||||
return nullptr;
|
||||
|
||||
return node.release();
|
||||
}
|
||||
|
||||
template<typename T, typename... Args>
|
||||
T* NzScene::CreateNode(const NzString& name, const NzString& templateNodeName)
|
||||
{
|
||||
auto it = m_nodeMap.find(templateNodeName);
|
||||
if (it == m_nodeMap.end())
|
||||
{
|
||||
NazaraError("Node \"" + templateNodeName + "\" is not registred");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
NzSceneNode* sceneNode = it->second;
|
||||
if (sceneNode->GetSceneNodeType() != NzImplGetType<T>())
|
||||
{
|
||||
NazaraError("Scene node type of T (" + NzString::Number(NzImplGetType<T>()) + ") doesn't match template scene node type (" + NzString::Number(sceneNode->GetSceneNodeType()) + ")");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<T> node(static_cast<T*>(sceneNode)->Copy());
|
||||
if (!RegisterSceneNode(name, node.get()))
|
||||
return nullptr;
|
||||
|
||||
return node.release();
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T* NzScene::FindNodeAs(const NzString& name)
|
||||
{
|
||||
NzSceneNode* sceneNode = FindNode(name);
|
||||
if (!sceneNode)
|
||||
return nullptr;
|
||||
|
||||
if (sceneNode->GetSceneNodeType() != NzImplGetType<T>())
|
||||
{
|
||||
NazaraError("Scene node type of T (" + NzString::Number(NzImplGetType<T>()) + ") doesn't match \"" + name + "\" scene node type (" + NzString::Number(sceneNode->GetSceneNodeType()) + ")");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return static_cast<T*>(sceneNode);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
const T* NzScene::FindNodeAs(const NzString& name) const
|
||||
{
|
||||
const NzSceneNode* sceneNode = FindNode(name);
|
||||
if (!sceneNode)
|
||||
return nullptr;
|
||||
|
||||
if (sceneNode->GetSceneNodeType() != NzImplGetType<T>())
|
||||
{
|
||||
NazaraError("Scene node type of T (" + NzString::Number(NzImplGetType<T>()) + ") doesn't match \"" + name + "\" scene node type (" + NzString::Number(sceneNode->GetSceneNodeType()) + ")");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return static_cast<const T*>(sceneNode);
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
|
|
@ -1,89 +0,0 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_SCENENODE_HPP
|
||||
#define NAZARA_SCENENODE_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Graphics/Config.hpp>
|
||||
#include <Nazara/Graphics/Enums.hpp>
|
||||
#include <Nazara/Math/BoundingVolume.hpp>
|
||||
#include <Nazara/Math/Frustum.hpp>
|
||||
#include <Nazara/Utility/Node.hpp>
|
||||
|
||||
class NzAbstractRenderQueue;
|
||||
class NzScene;
|
||||
|
||||
class NAZARA_GRAPHICS_API NzSceneNode : public NzNode
|
||||
{
|
||||
friend NzScene;
|
||||
|
||||
public:
|
||||
NzSceneNode();
|
||||
NzSceneNode(const NzSceneNode& sceneNode);
|
||||
NzSceneNode(NzSceneNode&& sceneNode) = delete;
|
||||
virtual ~NzSceneNode();
|
||||
|
||||
virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const = 0;
|
||||
|
||||
// Idiôme "virtual constructor"
|
||||
virtual NzSceneNode* Clone() const = 0;
|
||||
virtual NzSceneNode* Create() const = 0;
|
||||
|
||||
void EnableDrawing(bool drawingEnabled);
|
||||
|
||||
NzVector3f GetBackward() const;
|
||||
virtual const NzBoundingVolumef& GetBoundingVolume() const;
|
||||
NzVector3f GetDown() const;
|
||||
NzVector3f GetForward() const;
|
||||
NzVector3f GetLeft() const;
|
||||
const NzString& GetName() const;
|
||||
nzNodeType GetNodeType() const final;
|
||||
NzVector3f GetRight() const;
|
||||
NzScene* GetScene() const;
|
||||
virtual nzSceneNodeType GetSceneNodeType() const = 0;
|
||||
NzVector3f GetUp() const;
|
||||
|
||||
void InvalidateAABB();
|
||||
|
||||
virtual bool IsDrawable() const = 0;
|
||||
bool IsDrawingEnabled() const;
|
||||
bool IsVisible() const;
|
||||
|
||||
void Remove();
|
||||
|
||||
bool SetName(const NzString& name);
|
||||
|
||||
NzSceneNode& operator=(const NzSceneNode& sceneNode);
|
||||
NzSceneNode& operator=(NzSceneNode&& sceneNode) = delete;
|
||||
|
||||
protected:
|
||||
virtual bool FrustumCull(const NzFrustumf& frustum) const;
|
||||
virtual void InvalidateNode() override;
|
||||
virtual void MakeBoundingVolume() const = 0;
|
||||
virtual void OnParenting(const NzNode* parent) override;
|
||||
virtual void OnVisibilityChange(bool visibility);
|
||||
void RecursiveSetScene(NzScene* scene, NzNode* node);
|
||||
virtual void Register();
|
||||
void SetNameInternal(const NzString& name);
|
||||
void SetScene(NzScene* scene);
|
||||
virtual void Unregister();
|
||||
virtual void Update();
|
||||
virtual void UpdateBoundingVolume() const;
|
||||
|
||||
mutable NzBoundingVolumef m_boundingVolume;
|
||||
NzScene* m_scene;
|
||||
mutable bool m_boundingVolumeUpdated;
|
||||
bool m_drawingEnabled;
|
||||
bool m_visible;
|
||||
|
||||
private:
|
||||
void UpdateVisibility(const NzFrustumf& frustum);
|
||||
|
||||
NzString m_name;
|
||||
};
|
||||
|
||||
#endif // NAZARA_SCENENODE_HPP
|
||||
|
|
@ -1,38 +0,0 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_SCENEROOT_HPP
|
||||
#define NAZARA_SCENEROOT_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Graphics/SceneNode.hpp>
|
||||
|
||||
class NzScene;
|
||||
|
||||
class NAZARA_GRAPHICS_API NzSceneRoot : public NzSceneNode
|
||||
{
|
||||
friend NzScene;
|
||||
|
||||
public:
|
||||
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
|
||||
|
||||
nzSceneNodeType GetSceneNodeType() const override;
|
||||
|
||||
bool IsDrawable() const;
|
||||
|
||||
private:
|
||||
NzSceneRoot(NzScene* scene);
|
||||
virtual ~NzSceneRoot();
|
||||
|
||||
NzSceneRoot* Clone() const;
|
||||
NzSceneRoot* Create() const;
|
||||
|
||||
void MakeBoundingVolume() const override;
|
||||
void Register();
|
||||
void Unregister();
|
||||
};
|
||||
|
||||
#endif // NAZARA_SCENEROOT_HPP
|
||||
|
|
@ -15,28 +15,39 @@
|
|||
#include <Nazara/Utility/IndexBuffer.hpp>
|
||||
#include <Nazara/Utility/VertexBuffer.hpp>
|
||||
|
||||
class NzSkyboxBackground;
|
||||
|
||||
using NzSkyboxBackgroundConstRef = NzObjectRef<const NzSkyboxBackground>;
|
||||
using NzSkyboxBackgroundRef = NzObjectRef<NzSkyboxBackground>;
|
||||
|
||||
class NAZARA_GRAPHICS_API NzSkyboxBackground : public NzAbstractBackground
|
||||
{
|
||||
friend class NzGraphics;
|
||||
|
||||
public:
|
||||
NzSkyboxBackground();
|
||||
NzSkyboxBackground(NzTexture* cubemapTexture);
|
||||
~NzSkyboxBackground();
|
||||
NzSkyboxBackground(NzTextureRef cubemapTexture = NzTextureRef());
|
||||
~NzSkyboxBackground() = default;
|
||||
|
||||
void Draw(const NzAbstractViewer* viewer) const;
|
||||
|
||||
nzBackgroundType GetBackgroundType() const;
|
||||
NzTexture* GetTexture() const;
|
||||
const NzTextureSampler& GetTextureSampler();
|
||||
inline const NzTextureRef& GetTexture() const;
|
||||
inline NzTextureSampler& GetTextureSampler();
|
||||
inline const NzTextureSampler& GetTextureSampler() const;
|
||||
|
||||
void SetTexture(NzTexture* cubemapTexture);
|
||||
void SetTextureSampler(const NzTextureSampler& sampler);
|
||||
inline void SetTexture(NzTextureRef cubemapTexture);
|
||||
inline void SetTextureSampler(const NzTextureSampler& sampler);
|
||||
|
||||
template<typename... Args> static NzSkyboxBackgroundRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
static bool Initialize();
|
||||
static void Uninitialize();
|
||||
|
||||
NzTextureRef m_texture;
|
||||
NzTextureSampler m_sampler;
|
||||
NzIndexBufferRef m_indexBuffer;
|
||||
NzShaderRef m_shader;
|
||||
NzVertexBufferRef m_vertexBuffer;
|
||||
};
|
||||
|
||||
#include <Nazara/Graphics/SkyboxBackground.inl>
|
||||
|
||||
#endif // NAZARA_SKYBOXBACKGROUND_HPP
|
||||
|
|
|
|||
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <memory>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
inline const NzTextureRef& NzSkyboxBackground::GetTexture() const
|
||||
{
|
||||
return m_texture;
|
||||
}
|
||||
|
||||
inline NzTextureSampler& NzSkyboxBackground::GetTextureSampler()
|
||||
{
|
||||
return m_sampler;
|
||||
}
|
||||
|
||||
inline const NzTextureSampler& NzSkyboxBackground::GetTextureSampler() const
|
||||
{
|
||||
return m_sampler;
|
||||
}
|
||||
|
||||
inline void NzSkyboxBackground::SetTexture(NzTextureRef cubemapTexture)
|
||||
{
|
||||
NazaraAssert(!cubemapTexture || cubemapTexture->IsValid(), "Invalid texture");
|
||||
NazaraAssert(!cubemapTexture || cubemapTexture->IsCubemap(), "Texture must be a cubemap");
|
||||
|
||||
m_texture = std::move(cubemapTexture);
|
||||
}
|
||||
|
||||
void NzSkyboxBackground::SetTextureSampler(const NzTextureSampler& sampler)
|
||||
{
|
||||
m_sampler = sampler;
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
NzSkyboxBackgroundRef NzSkyboxBackground::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<NzSkyboxBackground> object(new NzSkyboxBackground(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
|
|
@ -10,7 +10,6 @@
|
|||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Graphics/InstancedRenderable.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
#include <Nazara/Graphics/SceneNode.hpp>
|
||||
#include <Nazara/Utility/VertexStruct.hpp>
|
||||
#include <array>
|
||||
|
||||
|
|
|
|||
|
|
@ -12,18 +12,24 @@
|
|||
#include <Nazara/Renderer/UberShader.hpp>
|
||||
#include <Nazara/Renderer/Texture.hpp>
|
||||
|
||||
class NzTextureBackground;
|
||||
|
||||
using NzTextureBackgroundConstRef = NzObjectRef<const NzTextureBackground>;
|
||||
using NzTextureBackgroundRef = NzObjectRef<NzTextureBackground>;
|
||||
|
||||
class NAZARA_GRAPHICS_API NzTextureBackground : public NzAbstractBackground
|
||||
{
|
||||
public:
|
||||
NzTextureBackground();
|
||||
NzTextureBackground(NzTexture* texture);
|
||||
NzTextureBackground(NzTextureRef texture = NzTextureRef());
|
||||
|
||||
void Draw(const NzAbstractViewer* viewer) const;
|
||||
|
||||
nzBackgroundType GetBackgroundType() const;
|
||||
NzTexture* GetTexture() const;
|
||||
inline const NzTextureRef& GetTexture() const;
|
||||
|
||||
void SetTexture(NzTexture* texture);
|
||||
inline void SetTexture(NzTextureRef texture);
|
||||
|
||||
template<typename... Args> static NzTextureBackgroundRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NzTextureRef m_texture;
|
||||
|
|
@ -34,4 +40,6 @@ class NAZARA_GRAPHICS_API NzTextureBackground : public NzAbstractBackground
|
|||
int m_vertexDepthUniform;
|
||||
};
|
||||
|
||||
#include <Nazara/Graphics/TextureBackground.inl>
|
||||
|
||||
#endif // NAZARA_TEXTUREBACKGROUND_HPP
|
||||
|
|
|
|||
|
|
@ -0,0 +1,29 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <memory>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
inline const NzTextureRef& NzTextureBackground::GetTexture() const
|
||||
{
|
||||
return m_texture;
|
||||
}
|
||||
|
||||
inline void NzTextureBackground::SetTexture(NzTextureRef texture)
|
||||
{
|
||||
NazaraAssert(!texture || texture->IsValid(), "Invalid texture");
|
||||
|
||||
m_texture = std::move(texture);
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
NzTextureBackgroundRef NzTextureBackground::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<NzTextureBackground> object(new NzTextureBackground(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
#include <Nazara/Graphics/DebugOff.hpp>
|
||||
|
|
@ -1,97 +0,0 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_VIEW_HPP
|
||||
#define NAZARA_VIEW_HPP
|
||||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Graphics/AbstractViewer.hpp>
|
||||
#include <Nazara/Math/Frustum.hpp>
|
||||
#include <Nazara/Math/Matrix4.hpp>
|
||||
#include <Nazara/Math/Rect.hpp>
|
||||
#include <Nazara/Math/Vector3.hpp>
|
||||
#include <Nazara/Renderer/RenderTarget.hpp>
|
||||
#include <Nazara/Utility/Node.hpp>
|
||||
|
||||
class NAZARA_GRAPHICS_API NzView : public NzAbstractViewer, public NzNode
|
||||
{
|
||||
public:
|
||||
NzView();
|
||||
NzView(const NzVector2f& size);
|
||||
~NzView() = default;
|
||||
|
||||
void EnsureFrustumUpdate() const;
|
||||
void EnsureProjectionMatrixUpdate() const;
|
||||
void EnsureViewMatrixUpdate() const;
|
||||
void EnsureViewportUpdate() const;
|
||||
|
||||
float GetAspectRatio() const;
|
||||
NzVector3f GetEyePosition() const;
|
||||
NzVector3f GetForward() const;
|
||||
const NzFrustumf& GetFrustum() const;
|
||||
NzVector3f GetGlobalForward() const;
|
||||
NzVector3f GetGlobalRight() const;
|
||||
NzVector3f GetGlobalUp() const;
|
||||
const NzMatrix4f& GetInvViewProjMatrix() const;
|
||||
const NzMatrix4f& GetProjectionMatrix() const;
|
||||
const NzVector2f& GetSize() const;
|
||||
const NzRenderTarget* GetTarget() const;
|
||||
const NzRectf& GetTargetRegion() const;
|
||||
const NzMatrix4f& GetViewMatrix() const;
|
||||
const NzMatrix4f& GetViewProjMatrix() const;
|
||||
const NzRecti& GetViewport() const;
|
||||
float GetZFar() const;
|
||||
float GetZNear() const;
|
||||
|
||||
NzVector2f MapPixelToWorld(const NzVector2i& pixel);
|
||||
NzVector2i MapWorldToPixel(const NzVector2f& coords);
|
||||
|
||||
void SetSize(const NzVector2f& size);
|
||||
void SetSize(float width, float height);
|
||||
void SetTarget(const NzRenderTarget* renderTarget);
|
||||
void SetTarget(const NzRenderTarget& renderTarget);
|
||||
void SetTargetRegion(const NzRectf& region);
|
||||
void SetViewport(const NzRecti& viewport);
|
||||
void SetZFar(float zFar);
|
||||
void SetZNear(float zNear);
|
||||
|
||||
private:
|
||||
void ApplyView() const override;
|
||||
void InvalidateNode() override;
|
||||
|
||||
void OnRenderTargetRelease(const NzRenderTarget* renderTarget);
|
||||
void OnRenderTargetSizeChange(const NzRenderTarget* renderTarget);
|
||||
|
||||
void UpdateFrustum() const;
|
||||
void UpdateInvViewProjMatrix() const;
|
||||
void UpdateProjectionMatrix() const;
|
||||
void UpdateViewMatrix() const;
|
||||
void UpdateViewProjMatrix() const;
|
||||
void UpdateViewport() const;
|
||||
|
||||
NazaraSlot(NzRenderTarget, OnRenderTargetRelease, m_targetReleaseSlot);
|
||||
NazaraSlot(NzRenderTarget, OnRenderTargetSizeChange, m_targetResizeSlot);
|
||||
|
||||
mutable NzFrustumf m_frustum;
|
||||
mutable NzMatrix4f m_invViewProjMatrix;
|
||||
mutable NzMatrix4f m_projectionMatrix;
|
||||
mutable NzMatrix4f m_viewMatrix;
|
||||
mutable NzMatrix4f m_viewProjMatrix;
|
||||
NzRectf m_targetRegion;
|
||||
mutable NzRecti m_viewport;
|
||||
NzVector2f m_size;
|
||||
const NzRenderTarget* m_target;
|
||||
mutable bool m_frustumUpdated;
|
||||
mutable bool m_invViewProjMatrixUpdated;
|
||||
mutable bool m_projectionMatrixUpdated;
|
||||
mutable bool m_viewMatrixUpdated;
|
||||
mutable bool m_viewProjMatrixUpdated;
|
||||
mutable bool m_viewportUpdated;
|
||||
float m_zFar;
|
||||
float m_zNear;
|
||||
};
|
||||
|
||||
#endif // NAZARA_VIEW_HPP
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
// This file was automatically generated on 19 Mar 2015 at 13:11:33
|
||||
// This file was automatically generated on 24 Jun 2015 at 13:55:50
|
||||
|
||||
/*
|
||||
Nazara Engine - Lua scripting module
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// This file was automatically generated on 19 Mar 2015 at 13:11:33
|
||||
// This file was automatically generated on 24 Jun 2015 at 13:55:50
|
||||
|
||||
/*
|
||||
Nazara Engine - Mathematics module
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// This file was automatically generated on 19 Mar 2015 at 13:11:33
|
||||
// This file was automatically generated on 24 Jun 2015 at 13:55:50
|
||||
|
||||
/*
|
||||
Nazara Engine - Noise module
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// This file was automatically generated on 19 Mar 2015 at 13:11:33
|
||||
// This file was automatically generated on 24 Jun 2015 at 13:55:50
|
||||
|
||||
/*
|
||||
Nazara Engine - Physics module
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// This file was automatically generated on 19 Mar 2015 at 13:11:33
|
||||
// This file was automatically generated on 24 Jun 2015 at 13:55:50
|
||||
|
||||
/*
|
||||
Nazara Engine - Renderer module
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// This file was automatically generated on 19 Mar 2015 at 13:11:33
|
||||
// This file was automatically generated on 24 Jun 2015 at 13:55:50
|
||||
|
||||
/*
|
||||
Nazara Engine - Utility module
|
||||
|
|
|
|||
|
|
@ -32,6 +32,7 @@ namespace
|
|||
unsigned int magic;
|
||||
};
|
||||
|
||||
bool s_allocationFilling = true;
|
||||
bool s_allocationLogging = false;
|
||||
bool s_initialized = false;
|
||||
const char* s_logFileName = "NazaraMemory.log";
|
||||
|
|
@ -114,6 +115,12 @@ void* NzMemoryManager::Allocate(std::size_t size, bool multi, const char* file,
|
|||
s_allocatedSize += size;
|
||||
s_allocationCount++;
|
||||
|
||||
if (s_allocationFilling)
|
||||
{
|
||||
nzUInt8* data = reinterpret_cast<nzUInt8*>(ptr) + sizeof(Block);
|
||||
std::memset(data, 0xFF, size);
|
||||
}
|
||||
|
||||
if (s_allocationLogging)
|
||||
{
|
||||
char timeStr[23];
|
||||
|
|
@ -138,6 +145,11 @@ void* NzMemoryManager::Allocate(std::size_t size, bool multi, const char* file,
|
|||
return reinterpret_cast<nzUInt8*>(ptr) + sizeof(Block);
|
||||
}
|
||||
|
||||
void NzMemoryManager::EnableAllocationFilling(bool allocationFilling)
|
||||
{
|
||||
s_allocationFilling = allocationFilling;
|
||||
}
|
||||
|
||||
void NzMemoryManager::EnableAllocationLogging(bool logAllocations)
|
||||
{
|
||||
s_allocationLogging = logAllocations;
|
||||
|
|
@ -195,6 +207,12 @@ void NzMemoryManager::Free(void* pointer, bool multi)
|
|||
s_allocatedBlock--;
|
||||
s_allocatedSize -= ptr->size;
|
||||
|
||||
if (s_allocationFilling)
|
||||
{
|
||||
nzUInt8* data = reinterpret_cast<nzUInt8*>(ptr) + sizeof(Block);
|
||||
std::memset(data, 0xFF, ptr->size);
|
||||
}
|
||||
|
||||
std::free(ptr);
|
||||
|
||||
s_nextFreeFile = nullptr;
|
||||
|
|
@ -222,6 +240,11 @@ unsigned int NzMemoryManager::GetAllocationCount()
|
|||
return s_allocationCount;
|
||||
}
|
||||
|
||||
bool NzMemoryManager::IsAllocationFillingEnabled()
|
||||
{
|
||||
return s_allocationFilling;
|
||||
}
|
||||
|
||||
bool NzMemoryManager::IsAllocationLoggingEnabled()
|
||||
{
|
||||
return s_allocationLogging;
|
||||
|
|
|
|||
|
|
@ -6,3 +6,5 @@
|
|||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
NzAbstractBackground::~NzAbstractBackground() = default;
|
||||
|
||||
NzBackgroundLibrary::LibraryMap NzAbstractBackground::s_library;
|
||||
|
|
|
|||
|
|
@ -24,6 +24,8 @@ void NzAbstractRenderQueue::AddSpotLight(const SpotLight& light)
|
|||
|
||||
void NzAbstractRenderQueue::Clear(bool fully)
|
||||
{
|
||||
NazaraUnused(fully);
|
||||
|
||||
directionalLights.clear();
|
||||
pointLights.clear();
|
||||
spotLights.clear();
|
||||
|
|
|
|||
|
|
@ -1,354 +0,0 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/Camera.hpp>
|
||||
#include <Nazara/Graphics/Scene.hpp>
|
||||
#include <Nazara/Renderer/Renderer.hpp>
|
||||
#include <Nazara/Renderer/RenderTarget.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
NzCamera::NzCamera() :
|
||||
m_targetRegion(0.f, 0.f, 1.f, 1.f),
|
||||
m_target(nullptr),
|
||||
m_frustumUpdated(false),
|
||||
m_projectionMatrixUpdated(false),
|
||||
m_viewMatrixUpdated(false),
|
||||
m_viewportUpdated(false),
|
||||
m_aspectRatio(0.f),
|
||||
m_fov(70.f),
|
||||
m_zFar(100.f),
|
||||
m_zNear(1.f)
|
||||
{
|
||||
}
|
||||
|
||||
void NzCamera::EnsureFrustumUpdate() const
|
||||
{
|
||||
if (!m_frustumUpdated)
|
||||
UpdateFrustum();
|
||||
}
|
||||
|
||||
void NzCamera::EnsureProjectionMatrixUpdate() const
|
||||
{
|
||||
if (!m_projectionMatrixUpdated)
|
||||
UpdateProjectionMatrix();
|
||||
}
|
||||
|
||||
void NzCamera::EnsureViewMatrixUpdate() const
|
||||
{
|
||||
if (!m_viewMatrixUpdated)
|
||||
UpdateViewMatrix();
|
||||
}
|
||||
|
||||
void NzCamera::EnsureViewportUpdate() const
|
||||
{
|
||||
if (!m_viewportUpdated)
|
||||
UpdateViewport();
|
||||
}
|
||||
|
||||
float NzCamera::GetAspectRatio() const
|
||||
{
|
||||
return m_aspectRatio;
|
||||
}
|
||||
|
||||
NzVector3f NzCamera::GetEyePosition() const
|
||||
{
|
||||
return GetPosition(nzCoordSys_Global);
|
||||
}
|
||||
|
||||
NzVector3f NzCamera::GetForward() const
|
||||
{
|
||||
return NzNode::GetForward();
|
||||
}
|
||||
|
||||
float NzCamera::GetFOV() const
|
||||
{
|
||||
return m_fov;
|
||||
}
|
||||
|
||||
const NzFrustumf& NzCamera::GetFrustum() const
|
||||
{
|
||||
if (!m_frustumUpdated)
|
||||
UpdateFrustum();
|
||||
|
||||
return m_frustum;
|
||||
}
|
||||
|
||||
NzVector3f NzCamera::GetGlobalForward() const
|
||||
{
|
||||
return NzVector3f::Forward();
|
||||
}
|
||||
|
||||
NzVector3f NzCamera::GetGlobalRight() const
|
||||
{
|
||||
return NzVector3f::Right();
|
||||
}
|
||||
|
||||
NzVector3f NzCamera::GetGlobalUp() const
|
||||
{
|
||||
return NzVector3f::Up();
|
||||
}
|
||||
|
||||
const NzMatrix4f& NzCamera::GetProjectionMatrix() const
|
||||
{
|
||||
if (!m_projectionMatrixUpdated)
|
||||
UpdateProjectionMatrix();
|
||||
|
||||
return m_projectionMatrix;
|
||||
}
|
||||
|
||||
const NzRenderTarget* NzCamera::GetTarget() const
|
||||
{
|
||||
return m_target;
|
||||
}
|
||||
|
||||
const NzRectf& NzCamera::GetTargetRegion() const
|
||||
{
|
||||
return m_targetRegion;
|
||||
}
|
||||
|
||||
const NzMatrix4f& NzCamera::GetViewMatrix() const
|
||||
{
|
||||
if (!m_viewMatrixUpdated)
|
||||
UpdateViewMatrix();
|
||||
|
||||
return m_viewMatrix;
|
||||
}
|
||||
|
||||
const NzRecti& NzCamera::GetViewport() const
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (!m_target)
|
||||
{
|
||||
NazaraError("Camera has no render target");
|
||||
return m_viewport;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!m_viewportUpdated)
|
||||
UpdateViewport();
|
||||
|
||||
return m_viewport;
|
||||
}
|
||||
|
||||
float NzCamera::GetZFar() const
|
||||
{
|
||||
return m_zFar;
|
||||
}
|
||||
|
||||
float NzCamera::GetZNear() const
|
||||
{
|
||||
return m_zNear;
|
||||
}
|
||||
|
||||
void NzCamera::SetFOV(float fov)
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (NzNumberEquals(fov, 0.f))
|
||||
{
|
||||
NazaraError("FOV must be different from zero");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
m_fov = fov;
|
||||
|
||||
m_frustumUpdated = false;
|
||||
m_projectionMatrixUpdated = false;
|
||||
}
|
||||
|
||||
void NzCamera::SetTarget(const NzRenderTarget* renderTarget)
|
||||
{
|
||||
m_target = renderTarget;
|
||||
|
||||
if (m_target)
|
||||
{
|
||||
m_targetReleaseSlot.Connect(m_target->OnRenderTargetRelease, this, &NzCamera::OnRenderTargetRelease);
|
||||
m_targetResizeSlot.Connect(m_target->OnRenderTargetSizeChange, this, &NzCamera::OnRenderTargetSizeChange);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_targetReleaseSlot.Disconnect();
|
||||
m_targetResizeSlot.Disconnect();
|
||||
}
|
||||
|
||||
m_frustumUpdated = false;
|
||||
m_projectionMatrixUpdated = false;
|
||||
m_viewportUpdated = false;
|
||||
}
|
||||
|
||||
void NzCamera::SetTarget(const NzRenderTarget& renderTarget)
|
||||
{
|
||||
SetTarget(&renderTarget);
|
||||
}
|
||||
|
||||
void NzCamera::SetTargetRegion(const NzRectf& region)
|
||||
{
|
||||
m_targetRegion = region;
|
||||
|
||||
m_frustumUpdated = false;
|
||||
m_projectionMatrixUpdated = false;
|
||||
m_viewportUpdated = false;
|
||||
}
|
||||
|
||||
void NzCamera::SetViewport(const NzRecti& viewport)
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (!m_target)
|
||||
{
|
||||
NazaraError("Camera has no render target");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// On calcule la région nécessaire pour produire ce viewport avec la taille actuelle de la cible
|
||||
float invWidth = 1.f/m_target->GetWidth();
|
||||
float invHeight = 1.f/m_target->GetHeight();
|
||||
|
||||
SetTargetRegion(NzRectf(invWidth * viewport.x, invHeight * viewport.y, invWidth * viewport.width, invHeight * viewport.height));
|
||||
}
|
||||
|
||||
void NzCamera::SetZFar(float zFar)
|
||||
{
|
||||
m_zFar = zFar;
|
||||
|
||||
m_frustumUpdated = false;
|
||||
m_projectionMatrixUpdated = false;
|
||||
}
|
||||
|
||||
void NzCamera::SetZNear(float zNear)
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (zNear < 0.f || NzNumberEquals(zNear, 0.f))
|
||||
{
|
||||
NazaraError("ZNear shall be a strictly positive number");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
m_zNear = zNear;
|
||||
|
||||
m_frustumUpdated = false;
|
||||
m_projectionMatrixUpdated = false;
|
||||
}
|
||||
|
||||
void NzCamera::ApplyView() const
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (!m_target)
|
||||
{
|
||||
NazaraError("Camera has no render target");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!m_projectionMatrixUpdated)
|
||||
UpdateProjectionMatrix();
|
||||
|
||||
if (!m_viewMatrixUpdated)
|
||||
UpdateViewMatrix();
|
||||
|
||||
if (!m_viewportUpdated)
|
||||
UpdateViewport();
|
||||
|
||||
NzRenderer::SetMatrix(nzMatrixType_Projection, m_projectionMatrix);
|
||||
NzRenderer::SetMatrix(nzMatrixType_View, m_viewMatrix);
|
||||
NzRenderer::SetTarget(m_target);
|
||||
NzRenderer::SetViewport(m_viewport);
|
||||
}
|
||||
|
||||
void NzCamera::InvalidateNode()
|
||||
{
|
||||
NzNode::InvalidateNode();
|
||||
|
||||
// Le frustum et la view matrix dépendent des paramètres du node, invalidons-les
|
||||
m_frustumUpdated = false;
|
||||
m_viewMatrixUpdated = false;
|
||||
}
|
||||
|
||||
void NzCamera::OnRenderTargetRelease(const NzRenderTarget* renderTarget)
|
||||
{
|
||||
if (renderTarget == m_target)
|
||||
m_target = nullptr;
|
||||
else
|
||||
NazaraInternalError("Not listening to " + NzString::Pointer(renderTarget));
|
||||
}
|
||||
|
||||
void NzCamera::OnRenderTargetSizeChange(const NzRenderTarget* renderTarget)
|
||||
{
|
||||
if (renderTarget == m_target)
|
||||
{
|
||||
m_frustumUpdated = false;
|
||||
m_projectionMatrixUpdated = false;
|
||||
m_viewportUpdated = false;
|
||||
}
|
||||
else
|
||||
NazaraInternalError("Not listening to " + NzString::Pointer(renderTarget));
|
||||
}
|
||||
|
||||
void NzCamera::UpdateFrustum() const
|
||||
{
|
||||
if (!m_projectionMatrixUpdated)
|
||||
UpdateProjectionMatrix();
|
||||
|
||||
if (!m_viewMatrixUpdated)
|
||||
UpdateViewMatrix();
|
||||
|
||||
m_frustum.Extract(m_viewMatrix, m_projectionMatrix);
|
||||
m_frustumUpdated = true;
|
||||
}
|
||||
|
||||
void NzCamera::UpdateProjectionMatrix() const
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
// Il n'y a pas grand chose à faire d'autre qu'un avertissement à ce stade
|
||||
if (m_zNear >= m_zFar)
|
||||
NazaraWarning("ZNear is greater or equal to ZFar (" + NzString::Number(m_zNear) + " >= " + NzString::Number(m_zFar) + ").");
|
||||
#endif
|
||||
|
||||
if (!m_viewportUpdated)
|
||||
UpdateViewport(); // Peut affecter l'aspect ratio
|
||||
|
||||
m_projectionMatrix.MakePerspective(m_fov, m_aspectRatio, m_zNear, m_zFar);
|
||||
m_projectionMatrixUpdated = true;
|
||||
}
|
||||
|
||||
void NzCamera::UpdateViewMatrix() const
|
||||
{
|
||||
if (!m_derivedUpdated)
|
||||
UpdateDerived();
|
||||
|
||||
m_viewMatrix.MakeViewMatrix(m_derivedPosition, m_derivedRotation);
|
||||
m_viewMatrixUpdated = true;
|
||||
}
|
||||
|
||||
void NzCamera::UpdateViewport() const
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (!m_target)
|
||||
{
|
||||
NazaraError("Camera has no render target");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
unsigned int width = m_target->GetWidth();
|
||||
unsigned int height = std::max(m_target->GetHeight(), 1U);
|
||||
|
||||
float vWidth = width * m_targetRegion.width;
|
||||
float vHeight = height * m_targetRegion.height;
|
||||
float aspectRatio = vWidth/vHeight;
|
||||
|
||||
if (!NzNumberEquals(m_aspectRatio, aspectRatio, 0.001f))
|
||||
{
|
||||
m_aspectRatio = aspectRatio;
|
||||
m_frustumUpdated = false;
|
||||
m_projectionMatrixUpdated = false;
|
||||
}
|
||||
|
||||
m_viewport.x = static_cast<int>(width * m_targetRegion.x);
|
||||
m_viewport.y = static_cast<int>(height * m_targetRegion.y);
|
||||
m_viewport.width = static_cast<int>(vWidth);
|
||||
m_viewport.height = static_cast<int>(vHeight);
|
||||
m_viewportUpdated = true;
|
||||
}
|
||||
|
|
@ -4,7 +4,6 @@
|
|||
|
||||
#include <Nazara/Graphics/DeferredDOFPass.hpp>
|
||||
#include <Nazara/Graphics/AbstractViewer.hpp>
|
||||
#include <Nazara/Graphics/Scene.hpp>
|
||||
#include <Nazara/Renderer/Renderer.hpp>
|
||||
#include <Nazara/Renderer/RenderTexture.hpp>
|
||||
#include <memory>
|
||||
|
|
|
|||
|
|
@ -4,7 +4,6 @@
|
|||
|
||||
#include <Nazara/Graphics/DeferredFinalPass.hpp>
|
||||
#include <Nazara/Graphics/AbstractViewer.hpp>
|
||||
#include <Nazara/Graphics/Scene.hpp>
|
||||
#include <Nazara/Renderer/Renderer.hpp>
|
||||
#include <memory>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
|
|
|||
|
|
@ -4,7 +4,6 @@
|
|||
|
||||
#include <Nazara/Graphics/DeferredFogPass.hpp>
|
||||
#include <Nazara/Graphics/AbstractViewer.hpp>
|
||||
#include <Nazara/Graphics/Scene.hpp>
|
||||
#include <Nazara/Renderer/Renderer.hpp>
|
||||
#include <Nazara/Renderer/RenderTexture.hpp>
|
||||
#include <memory>
|
||||
|
|
|
|||
|
|
@ -8,7 +8,6 @@
|
|||
#include <Nazara/Graphics/AbstractViewer.hpp>
|
||||
#include <Nazara/Graphics/DeferredRenderTechnique.hpp>
|
||||
#include <Nazara/Graphics/ForwardRenderTechnique.hpp>
|
||||
#include <Nazara/Graphics/Scene.hpp>
|
||||
#include <Nazara/Renderer/Renderer.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
|
|
|
|||
|
|
@ -8,7 +8,6 @@
|
|||
#include <Nazara/Graphics/AbstractViewer.hpp>
|
||||
#include <Nazara/Graphics/DeferredRenderTechnique.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
#include <Nazara/Graphics/Scene.hpp>
|
||||
#include <Nazara/Renderer/Renderer.hpp>
|
||||
#include <Nazara/Renderer/RenderTexture.hpp>
|
||||
#include <Nazara/Utility/BufferMapper.hpp>
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@
|
|||
#include <Nazara/Graphics/DeferredPhongLightingPass.hpp>
|
||||
#include <Nazara/Graphics/AbstractViewer.hpp>
|
||||
#include <Nazara/Graphics/DeferredRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/Scene.hpp>
|
||||
#include <Nazara/Renderer/Renderer.hpp>
|
||||
#include <Nazara/Renderer/RenderTexture.hpp>
|
||||
#include <Nazara/Utility/StaticMesh.hpp>
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
#include <Nazara/Graphics/DeferredRenderTechnique.hpp>
|
||||
#include <Nazara/Core/ErrorFlags.hpp>
|
||||
#include <Nazara/Graphics/AbstractBackground.hpp>
|
||||
#include <Nazara/Graphics/Camera.hpp>
|
||||
#include <Nazara/Graphics/AbstractViewer.hpp>
|
||||
#include <Nazara/Graphics/DeferredBloomPass.hpp>
|
||||
#include <Nazara/Graphics/DeferredDOFPass.hpp>
|
||||
#include <Nazara/Graphics/DeferredFinalPass.hpp>
|
||||
|
|
@ -21,7 +21,6 @@
|
|||
#include <Nazara/Graphics/Drawable.hpp>
|
||||
#include <Nazara/Graphics/Light.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
#include <Nazara/Graphics/Scene.hpp>
|
||||
#include <Nazara/Graphics/Sprite.hpp>
|
||||
#include <Nazara/Renderer/Config.hpp>
|
||||
#include <Nazara/Renderer/OpenGL.hpp>
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@
|
|||
#include <Nazara/Core/ErrorFlags.hpp>
|
||||
#include <Nazara/Core/OffsetOf.hpp>
|
||||
#include <Nazara/Graphics/AbstractBackground.hpp>
|
||||
#include <Nazara/Graphics/Camera.hpp>
|
||||
#include <Nazara/Graphics/AbstractViewer.hpp>
|
||||
#include <Nazara/Graphics/Drawable.hpp>
|
||||
#include <Nazara/Graphics/Light.hpp>
|
||||
#include <Nazara/Graphics/Material.hpp>
|
||||
|
|
|
|||
|
|
@ -18,6 +18,7 @@
|
|||
#include <Nazara/Graphics/ParticleRenderer.hpp>
|
||||
#include <Nazara/Graphics/RenderTechniques.hpp>
|
||||
#include <Nazara/Graphics/SkinningManager.hpp>
|
||||
#include <Nazara/Graphics/SkyboxBackground.hpp>
|
||||
#include <Nazara/Graphics/Formats/MeshLoader.hpp>
|
||||
#include <Nazara/Graphics/Formats/OBJLoader.hpp>
|
||||
#include <Nazara/Graphics/Formats/TextureLoader.hpp>
|
||||
|
|
@ -81,6 +82,12 @@ bool NzGraphics::Initialize()
|
|||
return false;
|
||||
}
|
||||
|
||||
if (!NzSkyboxBackground::Initialize())
|
||||
{
|
||||
NazaraError("Failed to initialize skybox backgrounds");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Loaders
|
||||
NzLoaders_OBJ_Register();
|
||||
|
||||
|
|
@ -179,6 +186,7 @@ void NzGraphics::Uninitialize()
|
|||
NzParticleDeclaration::Uninitialize();
|
||||
NzParticleController::Uninitialize();
|
||||
NzMaterial::Uninitialize();
|
||||
NzSkyboxBackground::Uninitialize();
|
||||
|
||||
NazaraNotice("Uninitialized: Graphics module");
|
||||
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@
|
|||
#include <Nazara/Graphics/Light.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/Camera.hpp>
|
||||
#include <Nazara/Math/Algorithm.hpp>
|
||||
#include <Nazara/Math/Sphere.hpp>
|
||||
#include <Nazara/Renderer/Renderer.hpp>
|
||||
|
|
|
|||
|
|
@ -4,7 +4,6 @@
|
|||
|
||||
#include <Nazara/Graphics/Model.hpp>
|
||||
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/Camera.hpp>
|
||||
#include <Nazara/Graphics/Config.hpp>
|
||||
#include <Nazara/Utility/MeshData.hpp>
|
||||
#include <Nazara/Utility/StaticMesh.hpp>
|
||||
|
|
|
|||
|
|
@ -52,10 +52,9 @@ void NzParticleEmitter::Emit(NzParticleSystem& system, float elapsedTime) const
|
|||
if (m_lagCompensationEnabled)
|
||||
{
|
||||
// On va maintenant appliquer les contrôleurs
|
||||
float accumulator = 0.f;
|
||||
float invEmissionRate = 1.f/m_emissionRate;
|
||||
for (unsigned int i = 1; i <= emissionCountInt; ++i)
|
||||
system.ApplyControllers(mapper, std::min(m_emissionCount*i, particleCount), 20*invEmissionRate, accumulator);
|
||||
system.ApplyControllers(mapper, std::min(m_emissionCount*i, particleCount), invEmissionRate);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,7 +7,6 @@
|
|||
#include <Nazara/Core/ErrorFlags.hpp>
|
||||
#include <Nazara/Core/StringStream.hpp>
|
||||
#include <Nazara/Graphics/ParticleMapper.hpp>
|
||||
#include <Nazara/Graphics/Scene.hpp>
|
||||
#include <cstdlib>
|
||||
#include <memory>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
|
@ -17,12 +16,9 @@ NzParticleSystem(maxParticleCount, NzParticleDeclaration::Get(layout))
|
|||
{
|
||||
}
|
||||
|
||||
NzParticleSystem::NzParticleSystem(unsigned int maxParticleCount, const NzParticleDeclaration* declaration) :
|
||||
m_declaration(declaration),
|
||||
m_fixedStepEnabled(false),
|
||||
NzParticleSystem::NzParticleSystem(unsigned int maxParticleCount, NzParticleDeclarationConstRef declaration) :
|
||||
m_declaration(std::move(declaration)),
|
||||
m_processing(false),
|
||||
m_stepAccumulator(0.f),
|
||||
m_stepSize(1.f/60.f),
|
||||
m_maxParticleCount(maxParticleCount),
|
||||
m_particleCount(0)
|
||||
{
|
||||
|
|
@ -35,15 +31,12 @@ m_particleCount(0)
|
|||
}
|
||||
|
||||
NzParticleSystem::NzParticleSystem(const NzParticleSystem& system) :
|
||||
NzSceneNode(system),
|
||||
NzRenderable(system),
|
||||
m_controllers(system.m_controllers),
|
||||
m_generators(system.m_generators),
|
||||
m_declaration(system.m_declaration),
|
||||
m_renderer(system.m_renderer),
|
||||
m_fixedStepEnabled(system.m_fixedStepEnabled),
|
||||
m_processing(false),
|
||||
m_stepAccumulator(0.f),
|
||||
m_stepSize(system.m_stepSize),
|
||||
m_maxParticleCount(system.m_maxParticleCount),
|
||||
m_particleCount(system.m_particleCount),
|
||||
m_particleSize(system.m_particleSize)
|
||||
|
|
@ -58,24 +51,33 @@ m_particleSize(system.m_particleSize)
|
|||
|
||||
NzParticleSystem::~NzParticleSystem() = default;
|
||||
|
||||
void NzParticleSystem::AddController(NzParticleController* controller)
|
||||
void NzParticleSystem::AddController(NzParticleControllerRef controller)
|
||||
{
|
||||
m_controllers.emplace_back(controller);
|
||||
NazaraAssert(controller, "Invalid particle controller");
|
||||
|
||||
m_controllers.emplace_back(std::move(controller));
|
||||
}
|
||||
|
||||
void NzParticleSystem::AddEmitter(NzParticleEmitter* emitter)
|
||||
{
|
||||
NazaraAssert(emitter, "Invalid particle emitter");
|
||||
|
||||
m_emitters.emplace_back(emitter);
|
||||
}
|
||||
|
||||
void NzParticleSystem::AddGenerator(NzParticleGenerator* generator)
|
||||
void NzParticleSystem::AddGenerator(NzParticleGeneratorRef generator)
|
||||
{
|
||||
m_generators.emplace_back(generator);
|
||||
NazaraAssert(generator, "Invalid particle generator");
|
||||
|
||||
m_generators.emplace_back(std::move(generator));
|
||||
}
|
||||
|
||||
void NzParticleSystem::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const
|
||||
void NzParticleSystem::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const
|
||||
{
|
||||
///FIXME: Vérifier le renderer
|
||||
NazaraAssert(m_renderer, "Invalid particle renderer");
|
||||
NazaraAssert(renderQueue, "Invalid renderqueue");
|
||||
NazaraUnused(transformMatrix);
|
||||
|
||||
if (m_particleCount > 0)
|
||||
{
|
||||
NzParticleMapper mapper(m_buffer.data(), m_declaration);
|
||||
|
|
@ -83,6 +85,36 @@ void NzParticleSystem::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) cons
|
|||
}
|
||||
}
|
||||
|
||||
void NzParticleSystem::ApplyControllers(NzParticleMapper& mapper, unsigned int particleCount, float elapsedTime)
|
||||
{
|
||||
m_processing = true;
|
||||
|
||||
// Pour éviter un verrouillage en cas d'exception
|
||||
NzCallOnExit onExit([this]()
|
||||
{
|
||||
m_processing = false;
|
||||
});
|
||||
|
||||
for (NzParticleController* controller : m_controllers)
|
||||
controller->Apply(*this, mapper, 0, particleCount-1, elapsedTime);
|
||||
|
||||
onExit.CallAndReset();
|
||||
|
||||
// On tue maintenant les particules mortes durant la mise à jour
|
||||
if (m_dyingParticles.size() < m_particleCount)
|
||||
{
|
||||
// On tue les particules depuis la dernière vers la première (en terme de place), le std::set étant trié via std::greater
|
||||
// La raison est simple, étant donné que la mort d'une particule signifie le déplacement de la dernière particule du buffer,
|
||||
// sans cette solution certaines particules pourraient échapper à la mort
|
||||
for (unsigned int index : m_dyingParticles)
|
||||
KillParticle(index);
|
||||
}
|
||||
else
|
||||
KillParticles(); // Toutes les particules sont mortes, ceci est beaucoup plus rapide
|
||||
|
||||
m_dyingParticles.clear();
|
||||
}
|
||||
|
||||
void* NzParticleSystem::CreateParticle()
|
||||
{
|
||||
return CreateParticles(1);
|
||||
|
|
@ -102,16 +134,6 @@ void* NzParticleSystem::CreateParticles(unsigned int count)
|
|||
return &m_buffer[particlesIndex*m_particleSize];
|
||||
}
|
||||
|
||||
void NzParticleSystem::EnableFixedStep(bool fixedStep)
|
||||
{
|
||||
// On teste pour empêcher que cette méthode ne remette systématiquement le step accumulator à zéro
|
||||
if (m_fixedStepEnabled != fixedStep)
|
||||
{
|
||||
m_fixedStepEnabled = fixedStep;
|
||||
m_stepAccumulator = 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
void* NzParticleSystem::GenerateParticle()
|
||||
{
|
||||
return GenerateParticles(1);
|
||||
|
|
@ -130,7 +152,7 @@ void* NzParticleSystem::GenerateParticles(unsigned int count)
|
|||
return ptr;
|
||||
}
|
||||
|
||||
const NzParticleDeclaration* NzParticleSystem::GetDeclaration() const
|
||||
const NzParticleDeclarationConstRef& NzParticleSystem::GetDeclaration() const
|
||||
{
|
||||
return m_declaration;
|
||||
}
|
||||
|
|
@ -155,21 +177,6 @@ unsigned int NzParticleSystem::GetParticleSize() const
|
|||
return m_particleSize;
|
||||
}
|
||||
|
||||
nzSceneNodeType NzParticleSystem::GetSceneNodeType() const
|
||||
{
|
||||
return nzSceneNodeType_ParticleEmitter;
|
||||
}
|
||||
|
||||
bool NzParticleSystem::IsDrawable() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NzParticleSystem::IsFixedStepEnabled() const
|
||||
{
|
||||
return m_fixedStepEnabled;
|
||||
}
|
||||
|
||||
void NzParticleSystem::KillParticle(unsigned int index)
|
||||
{
|
||||
///FIXME: Vérifier index
|
||||
|
|
@ -222,15 +229,36 @@ void NzParticleSystem::SetRenderer(NzParticleRenderer* renderer)
|
|||
m_renderer = renderer;
|
||||
}
|
||||
|
||||
void NzParticleSystem::Update(float elapsedTime)
|
||||
{
|
||||
// Émission
|
||||
for (NzParticleEmitter* emitter : m_emitters)
|
||||
emitter->Emit(*this, elapsedTime);
|
||||
|
||||
// Mise à jour
|
||||
if (m_particleCount > 0)
|
||||
{
|
||||
///TODO: Mettre à jour en utilisant des threads
|
||||
NzParticleMapper mapper(m_buffer.data(), m_declaration);
|
||||
ApplyControllers(mapper, m_particleCount, elapsedTime);
|
||||
}
|
||||
}
|
||||
|
||||
void NzParticleSystem::UpdateBoundingVolume(const NzMatrix4f& transformMatrix)
|
||||
{
|
||||
NazaraUnused(transformMatrix);
|
||||
|
||||
// Nothing to do here (our bounding volume is global)
|
||||
}
|
||||
|
||||
NzParticleSystem& NzParticleSystem::operator=(const NzParticleSystem& system)
|
||||
{
|
||||
NzErrorFlags flags(nzErrorFlag_ThrowException, true);
|
||||
|
||||
NzSceneNode::operator=(system);
|
||||
NzRenderable::operator=(system);
|
||||
|
||||
m_controllers = system.m_controllers;
|
||||
m_declaration = system.m_declaration;
|
||||
m_fixedStepEnabled = system.m_fixedStepEnabled;
|
||||
m_generators = system.m_generators;
|
||||
m_maxParticleCount = system.m_maxParticleCount;
|
||||
m_particleCount = system.m_particleCount;
|
||||
|
|
@ -252,61 +280,12 @@ NzParticleSystem& NzParticleSystem::operator=(const NzParticleSystem& system)
|
|||
return *this;
|
||||
}
|
||||
|
||||
void NzParticleSystem::ApplyControllers(NzParticleMapper& mapper, unsigned int particleCount, float elapsedTime, float& stepAccumulator)
|
||||
{
|
||||
m_processing = true;
|
||||
|
||||
// Pour éviter un verrouillage en cas d'exception
|
||||
NzCallOnExit onExit([this]()
|
||||
{
|
||||
m_processing = false;
|
||||
});
|
||||
|
||||
if (m_fixedStepEnabled)
|
||||
{
|
||||
stepAccumulator += elapsedTime;
|
||||
while (stepAccumulator >= m_stepSize)
|
||||
{
|
||||
for (NzParticleController* controller : m_controllers)
|
||||
controller->Apply(*this, mapper, 0, particleCount-1, m_stepSize);
|
||||
|
||||
stepAccumulator -= m_stepSize;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (NzParticleController* controller : m_controllers)
|
||||
controller->Apply(*this, mapper, 0, particleCount-1, elapsedTime);
|
||||
}
|
||||
|
||||
onExit.CallAndReset();
|
||||
|
||||
// On tue maintenant les particules mortes durant la mise à jour
|
||||
if (m_dyingParticles.size() < m_particleCount)
|
||||
{
|
||||
// On tue les particules depuis la dernière vers la première (en terme de place), le std::set étant trié via std::greater
|
||||
// La raison est simple, étant donné que la mort d'une particule signifie le déplacement de la dernière particule du buffer,
|
||||
// sans cette solution certaines particules pourraient échapper à la mort
|
||||
for (unsigned int index : m_dyingParticles)
|
||||
KillParticle(index);
|
||||
}
|
||||
else
|
||||
KillParticles(); // Toutes les particules sont mortes, ceci est beaucoup plus rapide
|
||||
|
||||
m_dyingParticles.clear();
|
||||
}
|
||||
|
||||
void NzParticleSystem::MakeBoundingVolume() const
|
||||
{
|
||||
///TODO: Calculer l'AABB (prendre la taille des particules en compte s'il y a)
|
||||
m_boundingVolume.MakeInfinite();
|
||||
}
|
||||
|
||||
void NzParticleSystem::Register()
|
||||
{
|
||||
m_scene->RegisterForUpdate(this);
|
||||
}
|
||||
|
||||
void NzParticleSystem::ResizeBuffer()
|
||||
{
|
||||
// Histoire de décrire un peu mieux l'erreur en cas d'échec
|
||||
|
|
@ -323,24 +302,3 @@ void NzParticleSystem::ResizeBuffer()
|
|||
}
|
||||
}
|
||||
|
||||
void NzParticleSystem::Unregister()
|
||||
{
|
||||
m_scene->UnregisterForUpdate(this);
|
||||
}
|
||||
|
||||
void NzParticleSystem::Update()
|
||||
{
|
||||
float elapsedTime = m_scene->GetUpdateTime();
|
||||
|
||||
// Émission
|
||||
for (NzParticleEmitter* emitter : m_emitters)
|
||||
emitter->Emit(*this, elapsedTime);
|
||||
|
||||
// Mise à jour
|
||||
if (m_particleCount > 0)
|
||||
{
|
||||
///TODO: Mettre à jour en utilisant des threads
|
||||
NzParticleMapper mapper(m_buffer.data(), m_declaration);
|
||||
ApplyControllers(mapper, m_particleCount, elapsedTime, m_stepAccumulator);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,465 +0,0 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/Scene.hpp>
|
||||
#include <Nazara/Core/Clock.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Core/ErrorFlags.hpp>
|
||||
#include <Nazara/Graphics/Camera.hpp>
|
||||
#include <Nazara/Graphics/ColorBackground.hpp>
|
||||
#include <Nazara/Graphics/RenderTechniques.hpp>
|
||||
#include <Nazara/Graphics/SkinningManager.hpp>
|
||||
#include <Nazara/Renderer/Config.hpp>
|
||||
#include <functional>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
NzScene::NzScene() :
|
||||
m_ambientColor(25, 25, 25),
|
||||
m_root(this),
|
||||
m_viewer(nullptr),
|
||||
m_backgroundEnabled(true),
|
||||
m_update(false),
|
||||
m_updatePerSecond(60)
|
||||
{
|
||||
}
|
||||
|
||||
void NzScene::AddToVisibilityList(NzUpdatable* object)
|
||||
{
|
||||
m_visibleUpdateList.push_back(object);
|
||||
}
|
||||
|
||||
void NzScene::Clear()
|
||||
{
|
||||
m_nodeMap.clear();
|
||||
m_nodes.clear();
|
||||
}
|
||||
|
||||
void NzScene::Cull()
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (!m_viewer)
|
||||
{
|
||||
NazaraError("No viewer");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
NzAbstractRenderQueue* renderQueue = GetRenderTechnique()->GetRenderQueue();
|
||||
renderQueue->Clear(false);
|
||||
|
||||
m_visibleUpdateList.clear();
|
||||
|
||||
// Frustum culling
|
||||
RecursiveFrustumCull(renderQueue, m_viewer->GetFrustum(), &m_root);
|
||||
|
||||
///TODO: Occlusion culling
|
||||
}
|
||||
|
||||
void NzScene::Draw()
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (!m_viewer)
|
||||
{
|
||||
NazaraError("No viewer");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
m_viewer->ApplyView();
|
||||
|
||||
try
|
||||
{
|
||||
NzSceneData sceneData;
|
||||
sceneData.ambientColor = m_ambientColor;
|
||||
sceneData.background = (m_backgroundEnabled) ? m_background.get() : nullptr;
|
||||
sceneData.viewer = m_viewer;
|
||||
|
||||
NzErrorFlags errFlags(nzErrorFlag_ThrowException, true);
|
||||
m_renderTechnique->Draw(sceneData);
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
NzString oldName = m_renderTechnique->GetName();
|
||||
|
||||
if (m_renderTechniqueRanking > 0)
|
||||
{
|
||||
m_renderTechnique.reset(NzRenderTechniques::GetByRanking(m_renderTechniqueRanking-1, &m_renderTechniqueRanking));
|
||||
NazaraError("Render technique \"" + oldName + "\" failed (" + NzString(e.what()) + "), falling back to \"" + m_renderTechnique->GetName() + '"');
|
||||
}
|
||||
else
|
||||
{
|
||||
NzErrorFlags errFlags(nzErrorFlag_ThrowException);
|
||||
NazaraError("Render technique \"" + oldName + "\" failed (" + NzString(e.what()) + ") and no fallback is available");
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void NzScene::EnableBackground(bool enable)
|
||||
{
|
||||
m_backgroundEnabled = enable;
|
||||
}
|
||||
|
||||
NzSceneNode* NzScene::FindNode(const NzString& name)
|
||||
{
|
||||
auto it = m_nodeMap.find(name);
|
||||
if (it == m_nodeMap.end())
|
||||
return nullptr;
|
||||
|
||||
return it->second;
|
||||
}
|
||||
|
||||
const NzSceneNode* NzScene::FindNode(const NzString& name) const
|
||||
{
|
||||
auto it = m_nodeMap.find(name);
|
||||
if (it == m_nodeMap.end())
|
||||
return nullptr;
|
||||
|
||||
return it->second;
|
||||
}
|
||||
|
||||
NzColor NzScene::GetAmbientColor() const
|
||||
{
|
||||
return m_ambientColor;
|
||||
}
|
||||
|
||||
NzAbstractBackground* NzScene::GetBackground() const
|
||||
{
|
||||
if (!m_background)
|
||||
m_background.reset(new NzColorBackground);
|
||||
|
||||
return m_background.get();
|
||||
}
|
||||
|
||||
NzVector3f NzScene::GetBackward() const
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (!m_viewer)
|
||||
{
|
||||
NazaraError("No viewer");
|
||||
return NzVector3f::Backward();
|
||||
}
|
||||
#endif
|
||||
|
||||
//return -m_viewer->GetGlobalForward();
|
||||
return NzVector3f::Backward();
|
||||
}
|
||||
|
||||
NzVector3f NzScene::GetDown() const
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (!m_viewer)
|
||||
{
|
||||
NazaraError("No viewer");
|
||||
return NzVector3f::Down();
|
||||
}
|
||||
#endif
|
||||
|
||||
//return -m_viewer->GetGlobalUp();
|
||||
return NzVector3f::Down();
|
||||
}
|
||||
|
||||
NzVector3f NzScene::GetForward() const
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (!m_viewer)
|
||||
{
|
||||
NazaraError("No viewer");
|
||||
return NzVector3f::Forward();
|
||||
}
|
||||
#endif
|
||||
|
||||
//return m_viewer->GetGlobalForward();
|
||||
return NzVector3f::Forward();
|
||||
}
|
||||
|
||||
NzVector3f NzScene::GetLeft() const
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (!m_viewer)
|
||||
{
|
||||
NazaraError("No viewer");
|
||||
return NzVector3f::Left();
|
||||
}
|
||||
#endif
|
||||
|
||||
//return -m_viewer->GetGlobalRight();
|
||||
return NzVector3f::Left();
|
||||
}
|
||||
|
||||
NzAbstractRenderTechnique* NzScene::GetRenderTechnique() const
|
||||
{
|
||||
if (!m_renderTechnique)
|
||||
m_renderTechnique.reset(NzRenderTechniques::GetByRanking(-1, &m_renderTechniqueRanking));
|
||||
|
||||
return m_renderTechnique.get();
|
||||
}
|
||||
|
||||
NzVector3f NzScene::GetRight() const
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (!m_viewer)
|
||||
{
|
||||
NazaraError("No viewer");
|
||||
return NzVector3f::Right();
|
||||
}
|
||||
#endif
|
||||
|
||||
//return m_viewer->GetGlobalRight();
|
||||
return NzVector3f::Right();
|
||||
}
|
||||
|
||||
NzSceneNode& NzScene::GetRoot()
|
||||
{
|
||||
return m_root;
|
||||
}
|
||||
|
||||
const NzSceneNode& NzScene::GetRoot() const
|
||||
{
|
||||
return m_root;
|
||||
}
|
||||
|
||||
NzAbstractViewer* NzScene::GetViewer() const
|
||||
{
|
||||
return m_viewer;
|
||||
}
|
||||
|
||||
NzVector3f NzScene::GetUp() const
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (!m_viewer)
|
||||
{
|
||||
NazaraError("No viewer");
|
||||
return NzVector3f::Up();
|
||||
}
|
||||
#endif
|
||||
|
||||
//return m_viewer->GetGlobalUp();
|
||||
return NzVector3f::Up();
|
||||
}
|
||||
|
||||
float NzScene::GetUpdateTime() const
|
||||
{
|
||||
return m_updateTime;
|
||||
}
|
||||
|
||||
unsigned int NzScene::GetUpdatePerSecond() const
|
||||
{
|
||||
return m_updatePerSecond;
|
||||
}
|
||||
|
||||
bool NzScene::IsBackgroundEnabled() const
|
||||
{
|
||||
return m_backgroundEnabled;
|
||||
}
|
||||
|
||||
void NzScene::RegisterForUpdate(NzUpdatable* object)
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (!object)
|
||||
{
|
||||
NazaraError("Invalid object");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
m_updateList.push_back(object);
|
||||
}
|
||||
|
||||
void NzScene::RemoveNode(NzSceneNode* node)
|
||||
{
|
||||
if (!node)
|
||||
return;
|
||||
|
||||
// C'est moche mais je n'ai pas d'autre choix que d'utiliser un std::unique_ptr pour utiliser std::find
|
||||
std::unique_ptr<NzSceneNode> ptr(node);
|
||||
auto it = std::find(m_nodes.begin(), m_nodes.end(), ptr);
|
||||
ptr.release();
|
||||
|
||||
if (it == m_nodes.end())
|
||||
{
|
||||
NazaraError("This scene node doesn't belong to this scene");
|
||||
return;
|
||||
}
|
||||
|
||||
NzString nodeName = node->GetName();
|
||||
if (!nodeName.IsEmpty())
|
||||
m_nodeMap.erase(nodeName);
|
||||
|
||||
m_nodes.erase(it);
|
||||
}
|
||||
|
||||
void NzScene::RemoveNode(const NzString& name)
|
||||
{
|
||||
RemoveNode(FindNode(name));
|
||||
}
|
||||
|
||||
void NzScene::RenderFrame()
|
||||
{
|
||||
try
|
||||
{
|
||||
NzErrorFlags errFlags(nzErrorFlag_ThrowException, true);
|
||||
Update();
|
||||
Cull();
|
||||
UpdateVisible();
|
||||
Draw();
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
NazaraError("Failed to render frame: " + NzString(e.what()));
|
||||
}
|
||||
}
|
||||
|
||||
void NzScene::SetAmbientColor(const NzColor& color)
|
||||
{
|
||||
m_ambientColor = color;
|
||||
}
|
||||
|
||||
void NzScene::SetBackground(NzAbstractBackground* background)
|
||||
{
|
||||
m_background.reset(background);
|
||||
}
|
||||
|
||||
void NzScene::SetRenderTechnique(NzAbstractRenderTechnique* renderTechnique)
|
||||
{
|
||||
m_renderTechnique.reset(renderTechnique);
|
||||
}
|
||||
|
||||
void NzScene::SetViewer(NzAbstractViewer* viewer)
|
||||
{
|
||||
if (m_viewer != viewer)
|
||||
{
|
||||
m_viewer = viewer;
|
||||
|
||||
// Invalidation de tous les nodes de la scène (utile pour la régénération des sommets dépendant du viewer)
|
||||
m_root.InvalidateNode();
|
||||
}
|
||||
}
|
||||
|
||||
void NzScene::SetViewer(NzAbstractViewer& viewer)
|
||||
{
|
||||
SetViewer(&viewer);
|
||||
}
|
||||
|
||||
void NzScene::SetUpdatePerSecond(unsigned int updatePerSecond)
|
||||
{
|
||||
m_updatePerSecond = updatePerSecond;
|
||||
}
|
||||
|
||||
void NzScene::UnregisterForUpdate(NzUpdatable* object)
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (!object)
|
||||
{
|
||||
NazaraError("Invalid object");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
auto it = std::find(m_updateList.begin(), m_updateList.end(), object);
|
||||
if (it != m_updateList.end())
|
||||
m_updateList.erase(it);
|
||||
}
|
||||
|
||||
void NzScene::Update()
|
||||
{
|
||||
m_update = (m_updatePerSecond == 0 || m_updateClock.GetMilliseconds() > 1000/m_updatePerSecond);
|
||||
if (m_update)
|
||||
{
|
||||
m_updateTime = m_updateClock.GetSeconds();
|
||||
m_updateClock.Restart();
|
||||
|
||||
for (NzUpdatable* updatable : m_updateList)
|
||||
///TODO: Multihreading
|
||||
updatable->Update();
|
||||
}
|
||||
}
|
||||
|
||||
void NzScene::UpdateVisible()
|
||||
{
|
||||
NzSkinningManager::Skin();
|
||||
|
||||
if (m_update)
|
||||
{
|
||||
for (NzUpdatable* node : m_visibleUpdateList)
|
||||
node->Update();
|
||||
}
|
||||
}
|
||||
|
||||
NzScene::operator const NzSceneNode&() const
|
||||
{
|
||||
return m_root;
|
||||
}
|
||||
|
||||
bool NzScene::ChangeNodeName(NzSceneNode* node, const NzString& newName)
|
||||
{
|
||||
#ifdef NAZARA_DEBUG
|
||||
std::unique_ptr<NzSceneNode> ptr(node);
|
||||
auto it = std::find(m_nodes.begin(), m_nodes.end(), ptr);
|
||||
ptr.release();
|
||||
|
||||
if (it == m_nodes.end())
|
||||
{
|
||||
NazaraInternalError("Node isn't part of the scene");
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!newName.IsEmpty())
|
||||
{
|
||||
auto pair = m_nodeMap.insert(std::make_pair(newName, node));
|
||||
if (!pair.second)
|
||||
{
|
||||
NazaraError("Name \"" + newName + "\" is already in use");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
NzString oldName = node->GetName();
|
||||
if (!oldName.IsEmpty())
|
||||
m_nodeMap.erase(oldName);
|
||||
|
||||
node->SetNameInternal(newName);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool NzScene::RegisterSceneNode(const NzString& name, NzSceneNode* node)
|
||||
{
|
||||
if (!name.IsEmpty())
|
||||
{
|
||||
if (m_nodeMap.find(name) != m_nodeMap.end())
|
||||
{
|
||||
NazaraError("Node " + name + " is already registred");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_nodeMap[name] = node;
|
||||
}
|
||||
|
||||
node->SetNameInternal(name);
|
||||
node->SetParent(m_root, true);
|
||||
|
||||
m_nodes.emplace_back(node);
|
||||
return true;
|
||||
}
|
||||
|
||||
void NzScene::RecursiveFrustumCull(NzAbstractRenderQueue* renderQueue, const NzFrustumf& frustum, NzNode* node)
|
||||
{
|
||||
for (NzNode* child : node->GetChilds())
|
||||
{
|
||||
if (child->GetNodeType() == nzNodeType_Scene)
|
||||
{
|
||||
NzSceneNode* sceneNode = static_cast<NzSceneNode*>(child);
|
||||
|
||||
///TODO: Empêcher le rendu des enfants si le parent est cullé selon un flag
|
||||
sceneNode->UpdateVisibility(frustum);
|
||||
if (sceneNode->IsVisible())
|
||||
sceneNode->AddToRenderQueue(renderQueue);
|
||||
}
|
||||
|
||||
if (child->HasChilds())
|
||||
RecursiveFrustumCull(renderQueue, frustum, child);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,293 +0,0 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/SceneNode.hpp>
|
||||
#include <Nazara/Graphics/Config.hpp>
|
||||
#include <Nazara/Graphics/Scene.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
///FIXME: Constructeur de copie
|
||||
|
||||
NzSceneNode::NzSceneNode() :
|
||||
m_scene(nullptr),
|
||||
m_boundingVolumeUpdated(false),
|
||||
m_drawingEnabled(true),
|
||||
m_visible(false)
|
||||
{
|
||||
}
|
||||
|
||||
NzSceneNode::NzSceneNode(const NzSceneNode& sceneNode) :
|
||||
NzNode(sceneNode),
|
||||
m_scene(nullptr),
|
||||
m_boundingVolumeUpdated(false),
|
||||
m_drawingEnabled(sceneNode.m_drawingEnabled),
|
||||
m_visible(false)
|
||||
{
|
||||
}
|
||||
|
||||
NzSceneNode::~NzSceneNode() = default;
|
||||
|
||||
void NzSceneNode::EnableDrawing(bool drawingEnabled)
|
||||
{
|
||||
m_drawingEnabled = drawingEnabled;
|
||||
}
|
||||
|
||||
NzVector3f NzSceneNode::GetBackward() const
|
||||
{
|
||||
if (m_scene)
|
||||
{
|
||||
if (!m_derivedUpdated)
|
||||
UpdateDerived();
|
||||
|
||||
return m_derivedRotation * m_scene->GetBackward();
|
||||
}
|
||||
else
|
||||
return NzNode::GetBackward();
|
||||
}
|
||||
|
||||
const NzBoundingVolumef& NzSceneNode::GetBoundingVolume() const
|
||||
{
|
||||
if (!m_boundingVolumeUpdated)
|
||||
UpdateBoundingVolume();
|
||||
|
||||
return m_boundingVolume;
|
||||
}
|
||||
|
||||
NzVector3f NzSceneNode::GetDown() const
|
||||
{
|
||||
if (m_scene)
|
||||
{
|
||||
if (!m_derivedUpdated)
|
||||
UpdateDerived();
|
||||
|
||||
return m_derivedRotation * m_scene->GetDown();
|
||||
}
|
||||
else
|
||||
return NzNode::GetDown();
|
||||
}
|
||||
|
||||
NzVector3f NzSceneNode::GetForward() const
|
||||
{
|
||||
if (m_scene)
|
||||
{
|
||||
if (!m_derivedUpdated)
|
||||
UpdateDerived();
|
||||
|
||||
return m_derivedRotation * m_scene->GetForward();
|
||||
}
|
||||
else
|
||||
return NzNode::GetForward();
|
||||
}
|
||||
|
||||
NzVector3f NzSceneNode::GetLeft() const
|
||||
{
|
||||
if (m_scene)
|
||||
{
|
||||
if (!m_derivedUpdated)
|
||||
UpdateDerived();
|
||||
|
||||
return m_derivedRotation * m_scene->GetLeft();
|
||||
}
|
||||
else
|
||||
return NzNode::GetLeft();
|
||||
}
|
||||
|
||||
const NzString& NzSceneNode::GetName() const
|
||||
{
|
||||
return m_name;
|
||||
}
|
||||
|
||||
nzNodeType NzSceneNode::GetNodeType() const
|
||||
{
|
||||
return nzNodeType_Scene;
|
||||
}
|
||||
|
||||
NzVector3f NzSceneNode::GetRight() const
|
||||
{
|
||||
if (m_scene)
|
||||
{
|
||||
if (!m_derivedUpdated)
|
||||
UpdateDerived();
|
||||
|
||||
return m_derivedRotation * m_scene->GetRight();
|
||||
}
|
||||
else
|
||||
return NzNode::GetRight();
|
||||
}
|
||||
|
||||
NzScene* NzSceneNode::GetScene() const
|
||||
{
|
||||
return m_scene;
|
||||
}
|
||||
|
||||
NzVector3f NzSceneNode::GetUp() const
|
||||
{
|
||||
if (m_scene)
|
||||
{
|
||||
if (!m_derivedUpdated)
|
||||
UpdateDerived();
|
||||
|
||||
return m_derivedRotation * m_scene->GetUp();
|
||||
}
|
||||
else
|
||||
return NzNode::GetUp();
|
||||
}
|
||||
|
||||
bool NzSceneNode::IsDrawingEnabled() const
|
||||
{
|
||||
return m_drawingEnabled;
|
||||
}
|
||||
|
||||
bool NzSceneNode::IsVisible() const
|
||||
{
|
||||
return m_visible;
|
||||
}
|
||||
|
||||
void NzSceneNode::Remove()
|
||||
{
|
||||
if (m_scene)
|
||||
m_scene->RemoveNode(this);
|
||||
else
|
||||
NazaraError("SceneNode::Remove() called on a template node");
|
||||
}
|
||||
|
||||
bool NzSceneNode::SetName(const NzString& name)
|
||||
{
|
||||
if (m_scene)
|
||||
// On demande à la scène de changer notre nom
|
||||
return m_scene->ChangeNodeName(this, name);
|
||||
else
|
||||
{
|
||||
// Pas de scène ? Changeons notre nom nous-même
|
||||
SetNameInternal(name);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
NzSceneNode& NzSceneNode::operator=(const NzSceneNode& sceneNode)
|
||||
{
|
||||
NzNode::operator=(sceneNode);
|
||||
|
||||
// La scène est affectée via le parenting du node
|
||||
m_drawingEnabled = sceneNode.m_drawingEnabled;
|
||||
m_visible = false;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool NzSceneNode::FrustumCull(const NzFrustumf& frustum) const
|
||||
{
|
||||
return frustum.Contains(GetBoundingVolume());
|
||||
}
|
||||
|
||||
void NzSceneNode::InvalidateNode()
|
||||
{
|
||||
NzNode::InvalidateNode();
|
||||
|
||||
m_boundingVolumeUpdated = false;
|
||||
}
|
||||
|
||||
void NzSceneNode::OnParenting(const NzNode* parent)
|
||||
{
|
||||
NzNode::OnParenting(parent);
|
||||
|
||||
if (parent)
|
||||
{
|
||||
///FIXME: Remonter jusqu'au premier parent de type SceneNode plutôt que de s'arrêter au premier venu
|
||||
if (parent->GetNodeType() == nzNodeType_Scene)
|
||||
SetScene(static_cast<const NzSceneNode*>(parent)->m_scene);
|
||||
}
|
||||
else
|
||||
SetScene(nullptr);
|
||||
}
|
||||
|
||||
void NzSceneNode::OnVisibilityChange(bool visibility)
|
||||
{
|
||||
NazaraUnused(visibility);
|
||||
|
||||
///TODO: Envoyer l'évènements aux listeners
|
||||
}
|
||||
|
||||
void NzSceneNode::RecursiveSetScene(NzScene* scene, NzNode* node)
|
||||
{
|
||||
const std::vector<NzNode*>& childs = node->GetChilds();
|
||||
for (NzNode* child : childs)
|
||||
{
|
||||
if (child->GetNodeType() == nzNodeType_Scene)
|
||||
{
|
||||
NzSceneNode* sceneNode = static_cast<NzSceneNode*>(child);
|
||||
sceneNode->SetScene(scene);
|
||||
}
|
||||
|
||||
if (node->HasChilds())
|
||||
RecursiveSetScene(scene, node);
|
||||
}
|
||||
}
|
||||
|
||||
void NzSceneNode::Register()
|
||||
{
|
||||
}
|
||||
|
||||
void NzSceneNode::SetNameInternal(const NzString& name)
|
||||
{
|
||||
m_name = name;
|
||||
}
|
||||
|
||||
void NzSceneNode::SetScene(NzScene* scene)
|
||||
{
|
||||
if (m_scene != scene)
|
||||
{
|
||||
if (m_scene)
|
||||
Unregister();
|
||||
|
||||
m_scene = scene;
|
||||
if (m_scene)
|
||||
Register();
|
||||
|
||||
RecursiveSetScene(scene, this);
|
||||
}
|
||||
}
|
||||
|
||||
void NzSceneNode::Unregister()
|
||||
{
|
||||
}
|
||||
|
||||
void NzSceneNode::Update()
|
||||
{
|
||||
}
|
||||
|
||||
void NzSceneNode::UpdateBoundingVolume() const
|
||||
{
|
||||
if (m_boundingVolume.IsNull())
|
||||
MakeBoundingVolume();
|
||||
|
||||
if (!m_transformMatrixUpdated)
|
||||
UpdateTransformMatrix();
|
||||
|
||||
m_boundingVolume.Update(m_transformMatrix);
|
||||
m_boundingVolumeUpdated = true;
|
||||
}
|
||||
|
||||
void NzSceneNode::UpdateVisibility(const NzFrustumf& frustum)
|
||||
{
|
||||
bool wasVisible = m_visible;
|
||||
|
||||
if (m_drawingEnabled)
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (!IsDrawable())
|
||||
{
|
||||
NazaraError("SceneNode is not drawable");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
m_visible = FrustumCull(frustum);
|
||||
}
|
||||
else
|
||||
m_visible = false;
|
||||
|
||||
if (m_visible != wasVisible)
|
||||
OnVisibilityChange(m_visible);
|
||||
}
|
||||
|
|
@ -1,58 +0,0 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/SceneRoot.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
NzSceneRoot::NzSceneRoot(NzScene* scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
NzSceneRoot::~NzSceneRoot() = default;
|
||||
|
||||
void NzSceneRoot::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const
|
||||
{
|
||||
NazaraUnused(renderQueue);
|
||||
|
||||
NazaraInternalError("SceneNode::AddToRenderQueue() called on SceneRoot");
|
||||
}
|
||||
|
||||
nzSceneNodeType NzSceneRoot::GetSceneNodeType() const
|
||||
{
|
||||
return nzSceneNodeType_Root;
|
||||
}
|
||||
|
||||
bool NzSceneRoot::IsDrawable() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
NzSceneRoot* NzSceneRoot::Clone() const
|
||||
{
|
||||
NazaraInternalError("SceneNode::Clone() called on SceneRoot");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
NzSceneRoot* NzSceneRoot::Create() const
|
||||
{
|
||||
NazaraInternalError("SceneNode::Create() called on SceneRoot");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void NzSceneRoot::MakeBoundingVolume() const
|
||||
{
|
||||
m_boundingVolume.MakeInfinite();
|
||||
}
|
||||
|
||||
void NzSceneRoot::Register()
|
||||
{
|
||||
NazaraInternalError("SceneNode::Register() called on SceneRoot");
|
||||
}
|
||||
|
||||
void NzSceneRoot::Unregister()
|
||||
{
|
||||
NazaraInternalError("SceneNode::Unregister() called on SceneRoot");
|
||||
}
|
||||
|
|
@ -4,10 +4,8 @@
|
|||
|
||||
#include <Nazara/Graphics/SkeletalModel.hpp>
|
||||
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/Camera.hpp>
|
||||
#include <Nazara/Graphics/Config.hpp>
|
||||
#include <Nazara/Graphics/SkinningManager.hpp>
|
||||
#include <Nazara/Graphics/Scene.hpp>
|
||||
#include <Nazara/Utility/BufferMapper.hpp>
|
||||
#include <Nazara/Utility/MeshData.hpp>
|
||||
#include <Nazara/Utility/SkeletalMesh.hpp>
|
||||
|
|
|
|||
|
|
@ -2,14 +2,9 @@
|
|||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#ifndef NAZARA_RENDERER_OPENGL
|
||||
#define NAZARA_RENDERER_OPENGL // Nécessaire pour inclure les headers OpenGL
|
||||
#endif
|
||||
|
||||
#include <Nazara/Graphics/SkyboxBackground.hpp>
|
||||
#include <Nazara/Graphics/Camera.hpp>
|
||||
#include <Nazara/Graphics/Scene.hpp>
|
||||
#include <Nazara/Renderer/OpenGL.hpp>
|
||||
#include <Nazara/Core/ErrorFlags.hpp>
|
||||
#include <Nazara/Graphics/AbstractViewer.hpp>
|
||||
#include <Nazara/Renderer/Renderer.hpp>
|
||||
#include <Nazara/Utility/IndexBuffer.hpp>
|
||||
#include <Nazara/Utility/VertexBuffer.hpp>
|
||||
|
|
@ -19,12 +14,46 @@
|
|||
|
||||
namespace
|
||||
{
|
||||
NzIndexBuffer* BuildIndexBuffer()
|
||||
{
|
||||
std::unique_ptr<NzIndexBuffer> indexBuffer(new NzIndexBuffer(false, 36, nzDataStorage_Hardware, nzBufferUsage_Static));
|
||||
indexBuffer->SetPersistent(false);
|
||||
static NzIndexBufferRef s_indexBuffer;
|
||||
static NzRenderStates s_renderStates;
|
||||
static NzShaderRef s_shader;
|
||||
static NzVertexBufferRef s_vertexBuffer;
|
||||
}
|
||||
|
||||
nzUInt16 indices[6*6] =
|
||||
NzSkyboxBackground::NzSkyboxBackground(NzTextureRef cubemapTexture)
|
||||
{
|
||||
m_sampler.SetWrapMode(nzSamplerWrap_Clamp); // Nécessaire pour ne pas voir les côtés
|
||||
|
||||
SetTexture(std::move(cubemapTexture));
|
||||
}
|
||||
|
||||
void NzSkyboxBackground::Draw(const NzAbstractViewer* viewer) const
|
||||
{
|
||||
NzMatrix4f skyboxMatrix(viewer->GetViewMatrix());
|
||||
skyboxMatrix.SetTranslation(NzVector3f::Zero());
|
||||
|
||||
NzRenderer::SetIndexBuffer(s_indexBuffer);
|
||||
NzRenderer::SetMatrix(nzMatrixType_View, skyboxMatrix);
|
||||
NzRenderer::SetMatrix(nzMatrixType_World, NzMatrix4f::Scale(NzVector3f(viewer->GetZNear())));
|
||||
NzRenderer::SetRenderStates(s_renderStates);
|
||||
NzRenderer::SetShader(s_shader);
|
||||
NzRenderer::SetTexture(0, m_texture);
|
||||
NzRenderer::SetTextureSampler(0, m_sampler);
|
||||
NzRenderer::SetVertexBuffer(s_vertexBuffer);
|
||||
|
||||
NzRenderer::DrawIndexedPrimitives(nzPrimitiveMode_TriangleList, 0, 36);
|
||||
|
||||
NzRenderer::SetMatrix(nzMatrixType_View, viewer->GetViewMatrix());
|
||||
}
|
||||
|
||||
nzBackgroundType NzSkyboxBackground::GetBackgroundType() const
|
||||
{
|
||||
return nzBackgroundType_Skybox;
|
||||
}
|
||||
|
||||
bool NzSkyboxBackground::Initialize()
|
||||
{
|
||||
const nzUInt16 indices[6*6] =
|
||||
{
|
||||
0, 1, 2, 0, 2, 3,
|
||||
3, 2, 6, 3, 6, 7,
|
||||
|
|
@ -34,32 +63,20 @@ namespace
|
|||
1, 6, 2, 1, 5, 6
|
||||
};
|
||||
|
||||
if (!indexBuffer->Fill(indices, 0, 36))
|
||||
const float vertices[8 * 3 * sizeof(float)] =
|
||||
{
|
||||
NazaraError("Failed to create index buffer");
|
||||
return nullptr;
|
||||
}
|
||||
-1.0, 1.0, 1.0,
|
||||
-1.0, -1.0, 1.0,
|
||||
1.0, -1.0, 1.0,
|
||||
1.0, 1.0, 1.0,
|
||||
-1.0, 1.0, -1.0,
|
||||
-1.0, -1.0, -1.0,
|
||||
1.0, -1.0, -1.0,
|
||||
1.0, 1.0, -1.0,
|
||||
};
|
||||
|
||||
return indexBuffer.release();
|
||||
}
|
||||
|
||||
NzShader* BuildShader()
|
||||
{
|
||||
const char* fragmentSource110 =
|
||||
"#version 110\n"
|
||||
|
||||
"varying vec3 vTexCoord;\n"
|
||||
|
||||
"uniform samplerCube Skybox;\n"
|
||||
"uniform float VertexDepth;\n"
|
||||
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = textureCube(Skybox, vTexCoord);\n"
|
||||
" gl_FragDepth = VertexDepth;\n"
|
||||
"}\n";
|
||||
|
||||
const char* fragmentSource140 =
|
||||
///TODO: Replace by ShaderNode (probably after Vulkan)
|
||||
const char* fragmentShaderSource =
|
||||
"#version 140\n"
|
||||
|
||||
"in vec3 vTexCoord;\n"
|
||||
|
|
@ -75,22 +92,7 @@ namespace
|
|||
" gl_FragDepth = VertexDepth;\n"
|
||||
"}\n";
|
||||
|
||||
const char* vertexSource110 =
|
||||
"#version 110\n"
|
||||
|
||||
"attribute vec3 VertexPosition;\n"
|
||||
|
||||
"varying vec3 vTexCoord;\n"
|
||||
|
||||
"uniform mat4 WorldViewProjMatrix;\n"
|
||||
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = WorldViewProjMatrix * vec4(VertexPosition, 1.0);\n"
|
||||
" vTexCoord = vec3(VertexPosition.x, VertexPosition.y, -VertexPosition.z);\n"
|
||||
"}\n";
|
||||
|
||||
const char* vertexSource140 =
|
||||
const char* vertexShaderSource =
|
||||
"#version 140\n"
|
||||
|
||||
"in vec3 VertexPosition;\n"
|
||||
|
|
@ -105,169 +107,52 @@ namespace
|
|||
" vTexCoord = vec3(VertexPosition.x, VertexPosition.y, -VertexPosition.z);\n"
|
||||
"}\n";
|
||||
|
||||
///TODO: Remplacer ça par des ShaderNode
|
||||
std::unique_ptr<NzShader> shader(new NzShader);
|
||||
shader->SetPersistent(false);
|
||||
|
||||
if (!shader->Create())
|
||||
try
|
||||
{
|
||||
NazaraError("Failed to create shader");
|
||||
return nullptr;
|
||||
}
|
||||
NzErrorFlags flags(nzErrorFlag_ThrowException, true);
|
||||
|
||||
bool useGLSL140 = (NzOpenGL::GetVersion() >= 310);
|
||||
// Index buffer
|
||||
NzIndexBufferRef indexBuffer = NzIndexBuffer::New(false, 36, nzDataStorage_Hardware, nzBufferUsage_Static);
|
||||
indexBuffer->Fill(indices, 0, 36);
|
||||
|
||||
if (!shader->AttachStageFromSource(nzShaderStage_Fragment, (useGLSL140) ? fragmentSource140 : fragmentSource110))
|
||||
{
|
||||
NazaraError("Failed to load fragment shader");
|
||||
return nullptr;
|
||||
}
|
||||
// Vertex buffer
|
||||
NzVertexBufferRef vertexBuffer = NzVertexBuffer::New(NzVertexDeclaration::Get(nzVertexLayout_XYZ), 8, nzDataStorage_Hardware, nzBufferUsage_Static);
|
||||
vertexBuffer->Fill(vertices, 0, 8);
|
||||
|
||||
if (!shader->AttachStageFromSource(nzShaderStage_Vertex, (useGLSL140) ? vertexSource140 : vertexSource110))
|
||||
{
|
||||
NazaraError("Failed to load vertex shader");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (!shader->Link())
|
||||
{
|
||||
NazaraError("Failed to link shader");
|
||||
return nullptr;
|
||||
}
|
||||
// Shader
|
||||
NzShaderRef shader = NzShader::New();
|
||||
shader->Create();
|
||||
shader->AttachStageFromSource(nzShaderStage_Fragment, fragmentShaderSource);
|
||||
shader->AttachStageFromSource(nzShaderStage_Vertex, vertexShaderSource);
|
||||
shader->Link();
|
||||
|
||||
shader->SendInteger(shader->GetUniformLocation("Skybox"), 0);
|
||||
shader->SendFloat(shader->GetUniformLocation("VertexDepth"), 1.f);
|
||||
|
||||
return shader.release();
|
||||
}
|
||||
// Renderstates
|
||||
s_renderStates.depthFunc = nzRendererComparison_Equal;
|
||||
s_renderStates.faceCulling = nzFaceSide_Front;
|
||||
s_renderStates.parameters[nzRendererParameter_DepthBuffer] = true;
|
||||
s_renderStates.parameters[nzRendererParameter_DepthWrite] = false;
|
||||
s_renderStates.parameters[nzRendererParameter_FaceCulling] = true;
|
||||
|
||||
NzRenderStates BuildRenderStates()
|
||||
// Exception-free zone
|
||||
s_indexBuffer = std::move(indexBuffer);
|
||||
s_shader = std::move(shader);
|
||||
s_vertexBuffer = std::move(vertexBuffer);
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
NzRenderStates states;
|
||||
states.depthFunc = nzRendererComparison_Equal;
|
||||
states.faceCulling = nzFaceSide_Front;
|
||||
states.parameters[nzRendererParameter_DepthBuffer] = true;
|
||||
states.parameters[nzRendererParameter_DepthWrite] = false;
|
||||
states.parameters[nzRendererParameter_FaceCulling] = true;
|
||||
|
||||
return states;
|
||||
NazaraError("Failed to initialise: " + NzString(e.what()));
|
||||
return false;
|
||||
}
|
||||
|
||||
NzVertexBuffer* BuildVertexBuffer()
|
||||
return true;
|
||||
}
|
||||
|
||||
void NzSkyboxBackground::Uninitialize()
|
||||
{
|
||||
std::unique_ptr<NzVertexBuffer> vertexBuffer(new NzVertexBuffer(NzVertexDeclaration::Get(nzVertexLayout_XYZ), 8, nzDataStorage_Hardware, nzBufferUsage_Static));
|
||||
vertexBuffer->SetPersistent(false);
|
||||
|
||||
float vertices[8*(sizeof(float)*3)] =
|
||||
{
|
||||
-1.0, 1.0, 1.0,
|
||||
-1.0, -1.0, 1.0,
|
||||
1.0, -1.0, 1.0,
|
||||
1.0, 1.0, 1.0,
|
||||
-1.0, 1.0, -1.0,
|
||||
-1.0, -1.0, -1.0,
|
||||
1.0, -1.0, -1.0,
|
||||
1.0, 1.0, -1.0,
|
||||
};
|
||||
|
||||
if (!vertexBuffer->Fill(vertices, 0, 8))
|
||||
{
|
||||
NazaraError("Failed to create vertex buffer");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return vertexBuffer.release();
|
||||
}
|
||||
|
||||
static NzIndexBuffer* s_indexBuffer = nullptr;
|
||||
static NzShader* s_shader = nullptr;
|
||||
static NzVertexBuffer* s_vertexBuffer = nullptr;
|
||||
}
|
||||
|
||||
NzSkyboxBackground::NzSkyboxBackground()
|
||||
{
|
||||
if (!s_indexBuffer)
|
||||
s_indexBuffer = BuildIndexBuffer();
|
||||
|
||||
if (!s_shader)
|
||||
s_shader = BuildShader();
|
||||
|
||||
if (!s_vertexBuffer)
|
||||
s_vertexBuffer = BuildVertexBuffer();
|
||||
|
||||
m_indexBuffer = s_indexBuffer;
|
||||
m_sampler.SetWrapMode(nzSamplerWrap_Clamp); // Nécessaire pour ne pas voir les côtés
|
||||
m_shader = s_shader;
|
||||
m_vertexBuffer = s_vertexBuffer;
|
||||
}
|
||||
|
||||
NzSkyboxBackground::NzSkyboxBackground(NzTexture* cubemapTexture) :
|
||||
NzSkyboxBackground()
|
||||
{
|
||||
SetTexture(cubemapTexture);
|
||||
}
|
||||
|
||||
NzSkyboxBackground::~NzSkyboxBackground()
|
||||
{
|
||||
if (m_indexBuffer.Reset())
|
||||
s_indexBuffer = nullptr;
|
||||
|
||||
if (m_shader.Reset())
|
||||
s_shader = nullptr;
|
||||
|
||||
if (m_vertexBuffer.Reset())
|
||||
s_vertexBuffer = nullptr;
|
||||
}
|
||||
|
||||
void NzSkyboxBackground::Draw(const NzAbstractViewer* viewer) const
|
||||
{
|
||||
static NzRenderStates states(BuildRenderStates());
|
||||
|
||||
NzMatrix4f skyboxMatrix(viewer->GetViewMatrix());
|
||||
skyboxMatrix.SetTranslation(NzVector3f::Zero());
|
||||
|
||||
NzRenderer::SetIndexBuffer(m_indexBuffer);
|
||||
NzRenderer::SetMatrix(nzMatrixType_View, skyboxMatrix);
|
||||
NzRenderer::SetMatrix(nzMatrixType_World, NzMatrix4f::Scale(NzVector3f(viewer->GetZNear())));
|
||||
NzRenderer::SetRenderStates(states);
|
||||
NzRenderer::SetShader(m_shader);
|
||||
NzRenderer::SetTexture(0, m_texture);
|
||||
NzRenderer::SetTextureSampler(0, m_sampler);
|
||||
NzRenderer::SetVertexBuffer(m_vertexBuffer);
|
||||
|
||||
NzRenderer::DrawIndexedPrimitives(nzPrimitiveMode_TriangleList, 0, 36);
|
||||
|
||||
NzRenderer::SetMatrix(nzMatrixType_View, viewer->GetViewMatrix());
|
||||
}
|
||||
|
||||
nzBackgroundType NzSkyboxBackground::GetBackgroundType() const
|
||||
{
|
||||
return nzBackgroundType_Skybox;
|
||||
}
|
||||
|
||||
NzTexture* NzSkyboxBackground::GetTexture() const
|
||||
{
|
||||
return m_texture;
|
||||
}
|
||||
|
||||
void NzSkyboxBackground::SetTexture(NzTexture* cubemapTexture)
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (cubemapTexture)
|
||||
{
|
||||
if (!cubemapTexture->IsValid())
|
||||
{
|
||||
NazaraError("Texture must be valid");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!cubemapTexture->IsCubemap())
|
||||
{
|
||||
NazaraError("Texture must be a cubemap");
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
m_texture = cubemapTexture;
|
||||
s_indexBuffer.Reset();
|
||||
s_shader.Reset();
|
||||
s_vertexBuffer.Reset();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@
|
|||
#include <Nazara/Graphics/Sprite.hpp>
|
||||
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
|
||||
#include <Nazara/Graphics/AbstractViewer.hpp>
|
||||
#include <Nazara/Graphics/Scene.hpp>
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@ namespace
|
|||
}
|
||||
}
|
||||
|
||||
NzTextureBackground::NzTextureBackground()
|
||||
NzTextureBackground::NzTextureBackground(NzTextureRef texture)
|
||||
{
|
||||
m_uberShader = NzUberShaderLibrary::Get("Basic");
|
||||
|
||||
|
|
@ -37,12 +37,8 @@ NzTextureBackground::NzTextureBackground()
|
|||
m_materialDiffuseUniform = shader->GetUniformLocation("MaterialDiffuse");
|
||||
m_materialDiffuseMapUniform = shader->GetUniformLocation("MaterialDiffuseMap");
|
||||
m_vertexDepthUniform = shader->GetUniformLocation("VertexDepth");
|
||||
}
|
||||
|
||||
NzTextureBackground::NzTextureBackground(NzTexture* texture) :
|
||||
NzTextureBackground()
|
||||
{
|
||||
m_texture = texture;
|
||||
SetTexture(std::move(texture));
|
||||
}
|
||||
|
||||
void NzTextureBackground::Draw(const NzAbstractViewer* viewer) const
|
||||
|
|
@ -68,13 +64,3 @@ nzBackgroundType NzTextureBackground::GetBackgroundType() const
|
|||
{
|
||||
return nzBackgroundType_Texture;
|
||||
}
|
||||
|
||||
NzTexture* NzTextureBackground::GetTexture() const
|
||||
{
|
||||
return m_texture;
|
||||
}
|
||||
|
||||
void NzTextureBackground::SetTexture(NzTexture* texture)
|
||||
{
|
||||
m_texture = texture;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,408 +0,0 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Graphics module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Graphics/View.hpp>
|
||||
#include <Nazara/Graphics/Scene.hpp>
|
||||
#include <Nazara/Renderer/Renderer.hpp>
|
||||
#include <Nazara/Renderer/RenderTarget.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
NzView::NzView() :
|
||||
m_targetRegion(0.f, 0.f, 1.f, 1.f),
|
||||
m_size(0.f),
|
||||
m_target(nullptr),
|
||||
m_frustumUpdated(false),
|
||||
m_invViewProjMatrixUpdated(false),
|
||||
m_projectionMatrixUpdated(false),
|
||||
m_viewMatrixUpdated(false),
|
||||
m_viewProjMatrixUpdated(false),
|
||||
m_viewportUpdated(false),
|
||||
m_zFar(1.f),
|
||||
m_zNear(-1.f)
|
||||
{
|
||||
}
|
||||
|
||||
NzView::NzView(const NzVector2f& size) :
|
||||
NzView() // On délègue
|
||||
{
|
||||
SetSize(size);
|
||||
}
|
||||
|
||||
void NzView::EnsureFrustumUpdate() const
|
||||
{
|
||||
if (!m_frustumUpdated)
|
||||
UpdateFrustum();
|
||||
}
|
||||
|
||||
void NzView::EnsureProjectionMatrixUpdate() const
|
||||
{
|
||||
if (!m_projectionMatrixUpdated)
|
||||
UpdateProjectionMatrix();
|
||||
}
|
||||
|
||||
void NzView::EnsureViewMatrixUpdate() const
|
||||
{
|
||||
if (!m_viewMatrixUpdated)
|
||||
UpdateViewMatrix();
|
||||
}
|
||||
|
||||
void NzView::EnsureViewportUpdate() const
|
||||
{
|
||||
if (!m_viewportUpdated)
|
||||
UpdateViewport();
|
||||
}
|
||||
|
||||
float NzView::GetAspectRatio() const
|
||||
{
|
||||
return 1.f;
|
||||
}
|
||||
|
||||
NzVector3f NzView::GetEyePosition() const
|
||||
{
|
||||
return GetPosition(nzCoordSys_Global);
|
||||
}
|
||||
|
||||
NzVector3f NzView::GetForward() const
|
||||
{
|
||||
return NzNode::GetForward();
|
||||
}
|
||||
|
||||
const NzFrustumf& NzView::GetFrustum() const
|
||||
{
|
||||
if (!m_frustumUpdated)
|
||||
UpdateFrustum();
|
||||
|
||||
return m_frustum;
|
||||
}
|
||||
|
||||
NzVector3f NzView::GetGlobalForward() const
|
||||
{
|
||||
return NzVector3f::UnitZ();
|
||||
}
|
||||
|
||||
NzVector3f NzView::GetGlobalRight() const
|
||||
{
|
||||
return NzVector3f::UnitX();
|
||||
}
|
||||
|
||||
NzVector3f NzView::GetGlobalUp() const
|
||||
{
|
||||
return -NzVector3f::UnitY();
|
||||
}
|
||||
|
||||
const NzMatrix4f& NzView::GetInvViewProjMatrix() const
|
||||
{
|
||||
if (!m_invViewProjMatrixUpdated)
|
||||
UpdateInvViewProjMatrix();
|
||||
|
||||
return m_invViewProjMatrix;
|
||||
}
|
||||
|
||||
const NzMatrix4f& NzView::GetProjectionMatrix() const
|
||||
{
|
||||
if (!m_projectionMatrixUpdated)
|
||||
UpdateProjectionMatrix();
|
||||
|
||||
return m_projectionMatrix;
|
||||
}
|
||||
|
||||
const NzVector2f& NzView::GetSize() const
|
||||
{
|
||||
return m_size;
|
||||
}
|
||||
|
||||
const NzRenderTarget* NzView::GetTarget() const
|
||||
{
|
||||
return m_target;
|
||||
}
|
||||
|
||||
const NzRectf& NzView::GetTargetRegion() const
|
||||
{
|
||||
return m_targetRegion;
|
||||
}
|
||||
|
||||
const NzMatrix4f& NzView::GetViewMatrix() const
|
||||
{
|
||||
if (!m_viewMatrixUpdated)
|
||||
UpdateViewMatrix();
|
||||
|
||||
return m_viewMatrix;
|
||||
}
|
||||
|
||||
const NzMatrix4f& NzView::GetViewProjMatrix() const
|
||||
{
|
||||
if (!m_viewProjMatrixUpdated)
|
||||
UpdateViewProjMatrix();
|
||||
|
||||
return m_viewProjMatrix;
|
||||
}
|
||||
|
||||
const NzRecti& NzView::GetViewport() const
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (!m_target)
|
||||
{
|
||||
NazaraError("Camera has no render target");
|
||||
return m_viewport;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!m_viewportUpdated)
|
||||
UpdateViewport();
|
||||
|
||||
return m_viewport;
|
||||
}
|
||||
|
||||
float NzView::GetZFar() const
|
||||
{
|
||||
return m_zFar;
|
||||
}
|
||||
|
||||
float NzView::GetZNear() const
|
||||
{
|
||||
return m_zNear;
|
||||
}
|
||||
|
||||
NzVector2f NzView::MapPixelToWorld(const NzVector2i& pixel)
|
||||
{
|
||||
if (!m_invViewProjMatrixUpdated)
|
||||
UpdateInvViewProjMatrix();
|
||||
|
||||
if (!m_viewportUpdated)
|
||||
UpdateViewport();
|
||||
|
||||
// Conversion du viewport en flottant
|
||||
NzRectf viewport(m_viewport);
|
||||
|
||||
NzVector2f normalized;
|
||||
normalized.x = -1.f + 2.f * (pixel.x - viewport.x) / viewport.width;
|
||||
normalized.y = 1.f - 2.f * (pixel.y - viewport.y) / viewport.height;
|
||||
|
||||
return m_invViewProjMatrix.Transform(normalized);
|
||||
}
|
||||
|
||||
NzVector2i NzView::MapWorldToPixel(const NzVector2f& coords)
|
||||
{
|
||||
if (!m_viewProjMatrixUpdated)
|
||||
UpdateViewProjMatrix();
|
||||
|
||||
if (!m_viewportUpdated)
|
||||
UpdateViewport();
|
||||
|
||||
// Conversion du viewport en flottant
|
||||
NzRectf viewport(m_viewport);
|
||||
|
||||
NzVector2f normalized = m_viewProjMatrix.Transform(coords);
|
||||
|
||||
NzVector2i pixel;
|
||||
pixel.x = static_cast<int>(( normalized.x + 1.f) * viewport.width / 2.f + viewport.x);
|
||||
pixel.y = static_cast<int>((-normalized.y + 1.f) * viewport.width / 2.f + viewport.y);
|
||||
|
||||
return pixel;
|
||||
}
|
||||
|
||||
void NzView::SetSize(const NzVector2f& size)
|
||||
{
|
||||
SetSize(size.x, size.y);
|
||||
}
|
||||
|
||||
void NzView::SetSize(float width, float height)
|
||||
{
|
||||
m_size.Set(width, height);
|
||||
m_projectionMatrixUpdated = false;
|
||||
}
|
||||
|
||||
void NzView::SetTarget(const NzRenderTarget* renderTarget)
|
||||
{
|
||||
m_target = renderTarget;
|
||||
if (m_target)
|
||||
{
|
||||
m_targetReleaseSlot.Connect(m_target->OnRenderTargetRelease, this, &NzView::OnRenderTargetRelease);
|
||||
m_targetResizeSlot.Connect(m_target->OnRenderTargetSizeChange, this, &NzView::OnRenderTargetSizeChange);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_targetReleaseSlot.Disconnect();
|
||||
m_targetResizeSlot.Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
void NzView::SetTarget(const NzRenderTarget& renderTarget)
|
||||
{
|
||||
SetTarget(&renderTarget);
|
||||
}
|
||||
|
||||
void NzView::SetTargetRegion(const NzRectf& region)
|
||||
{
|
||||
m_targetRegion = region;
|
||||
|
||||
m_frustumUpdated = false;
|
||||
m_invViewProjMatrixUpdated = false;
|
||||
m_projectionMatrixUpdated = false;
|
||||
m_viewProjMatrixUpdated = false;
|
||||
m_viewportUpdated = false;
|
||||
}
|
||||
|
||||
void NzView::SetViewport(const NzRecti& viewport)
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (!m_target)
|
||||
{
|
||||
NazaraError("Camera has no render target");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// On calcule la région nécessaire pour produire ce viewport avec la taille actuelle de la cible
|
||||
float invWidth = 1.f/m_target->GetWidth();
|
||||
float invHeight = 1.f/m_target->GetHeight();
|
||||
|
||||
SetTargetRegion(NzRectf(invWidth * viewport.x, invHeight * viewport.y, invWidth * viewport.width, invHeight * viewport.height));
|
||||
}
|
||||
|
||||
void NzView::SetZFar(float zFar)
|
||||
{
|
||||
m_zFar = zFar;
|
||||
|
||||
m_frustumUpdated = false;
|
||||
m_invViewProjMatrixUpdated = false;
|
||||
m_projectionMatrixUpdated = false;
|
||||
m_viewProjMatrixUpdated = false;
|
||||
}
|
||||
|
||||
void NzView::SetZNear(float zNear)
|
||||
{
|
||||
m_zNear = zNear;
|
||||
|
||||
m_frustumUpdated = false;
|
||||
m_invViewProjMatrixUpdated = false;
|
||||
m_projectionMatrixUpdated = false;
|
||||
m_viewProjMatrixUpdated = false;
|
||||
}
|
||||
|
||||
void NzView::ApplyView() const
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (!m_target)
|
||||
{
|
||||
NazaraError("Camera has no render target");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!m_projectionMatrixUpdated)
|
||||
UpdateProjectionMatrix();
|
||||
|
||||
if (!m_viewMatrixUpdated)
|
||||
UpdateViewMatrix();
|
||||
|
||||
if (!m_viewportUpdated)
|
||||
UpdateViewport();
|
||||
|
||||
NzRenderer::SetMatrix(nzMatrixType_Projection, m_projectionMatrix);
|
||||
NzRenderer::SetMatrix(nzMatrixType_View, m_viewMatrix);
|
||||
NzRenderer::SetTarget(m_target);
|
||||
NzRenderer::SetViewport(m_viewport);
|
||||
}
|
||||
|
||||
void NzView::InvalidateNode()
|
||||
{
|
||||
NzNode::InvalidateNode();
|
||||
|
||||
// Le frustum et la view matrix dépendent des paramètres du node, invalidons-les
|
||||
m_frustumUpdated = false;
|
||||
m_invViewProjMatrixUpdated = false;
|
||||
m_viewMatrixUpdated = false;
|
||||
m_viewProjMatrixUpdated = false;
|
||||
}
|
||||
|
||||
void NzView::OnRenderTargetRelease(const NzRenderTarget* renderTarget)
|
||||
{
|
||||
if (renderTarget == m_target)
|
||||
m_target = nullptr;
|
||||
else
|
||||
NazaraInternalError("Not listening to " + NzString::Pointer(renderTarget));
|
||||
}
|
||||
|
||||
void NzView::OnRenderTargetSizeChange(const NzRenderTarget* renderTarget)
|
||||
{
|
||||
if (renderTarget == m_target)
|
||||
{
|
||||
m_frustumUpdated = false;
|
||||
m_projectionMatrixUpdated = false;
|
||||
m_viewportUpdated = false;
|
||||
}
|
||||
else
|
||||
NazaraInternalError("Not listening to " + NzString::Pointer(renderTarget));
|
||||
}
|
||||
|
||||
void NzView::UpdateFrustum() const
|
||||
{
|
||||
if (!m_projectionMatrixUpdated)
|
||||
UpdateProjectionMatrix();
|
||||
|
||||
if (!m_viewMatrixUpdated)
|
||||
UpdateViewMatrix();
|
||||
|
||||
m_frustum.Extract(m_viewMatrix, m_projectionMatrix);
|
||||
m_frustumUpdated = true;
|
||||
}
|
||||
|
||||
void NzView::UpdateInvViewProjMatrix() const
|
||||
{
|
||||
if (!m_viewProjMatrixUpdated)
|
||||
UpdateViewProjMatrix();
|
||||
|
||||
m_viewProjMatrix.GetInverseAffine(&m_invViewProjMatrix);
|
||||
m_invViewProjMatrixUpdated = true;
|
||||
}
|
||||
|
||||
void NzView::UpdateProjectionMatrix() const
|
||||
{
|
||||
if (m_size.x <= 0.f || m_size.y <= 0.f) // Si la taille est nulle, on prendra la taille du viewport
|
||||
{
|
||||
if (!m_viewportUpdated)
|
||||
UpdateViewport();
|
||||
|
||||
m_projectionMatrix.MakeOrtho(0.f, static_cast<float>(m_viewport.width), 0.f, static_cast<float>(m_viewport.height), m_zNear, m_zFar);
|
||||
}
|
||||
else
|
||||
m_projectionMatrix.MakeOrtho(0.f, m_size.x, 0.f, m_size.y, m_zNear, m_zFar);
|
||||
|
||||
m_projectionMatrixUpdated = true;
|
||||
}
|
||||
|
||||
void NzView::UpdateViewMatrix() const
|
||||
{
|
||||
if (!m_derivedUpdated)
|
||||
UpdateDerived();
|
||||
|
||||
m_viewMatrix.MakeViewMatrix(m_derivedPosition, m_derivedRotation);
|
||||
m_viewMatrixUpdated = true;
|
||||
}
|
||||
|
||||
void NzView::UpdateViewProjMatrix() const
|
||||
{
|
||||
if (!m_projectionMatrixUpdated)
|
||||
UpdateProjectionMatrix();
|
||||
|
||||
if (!m_viewMatrixUpdated)
|
||||
UpdateViewMatrix();
|
||||
|
||||
// La matrice de projection orthogonale est affine
|
||||
m_viewProjMatrix = NzMatrix4f::ConcatenateAffine(m_viewMatrix, m_projectionMatrix);
|
||||
m_viewProjMatrixUpdated = true;
|
||||
}
|
||||
|
||||
void NzView::UpdateViewport() const
|
||||
{
|
||||
unsigned int width = m_target->GetWidth();
|
||||
unsigned int height = std::max(m_target->GetHeight(), 1U);
|
||||
|
||||
m_viewport.x = static_cast<int>(width * m_targetRegion.x);
|
||||
m_viewport.y = static_cast<int>(height * m_targetRegion.y);
|
||||
m_viewport.width = static_cast<int>(width * m_targetRegion.width);
|
||||
m_viewport.height = static_cast<int>(height * m_targetRegion.height);
|
||||
m_viewportUpdated = true;
|
||||
}
|
||||
|
|
@ -52,10 +52,10 @@ m_mass(0.f)
|
|||
|
||||
NzPhysObject::NzPhysObject(NzPhysObject&& object) :
|
||||
m_matrix(std::move(object.m_matrix)),
|
||||
m_geom(std::move(object.m_geom)),
|
||||
m_forceAccumulator(std::move(object.m_forceAccumulator)),
|
||||
m_torqueAccumulator(std::move(object.m_torqueAccumulator)),
|
||||
m_body(object.m_body),
|
||||
m_geom(std::move(object.m_geom)),
|
||||
m_world(object.m_world),
|
||||
m_gravityFactor(object.m_gravityFactor),
|
||||
m_mass(object.m_mass)
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ bool NzRenderWindow::CopyToImage(NzAbstractImage* image, const NzVector3ui& dstP
|
|||
}
|
||||
#endif
|
||||
|
||||
return CopyToImage(image, NzRectui(NzVector2ui(0U), GetSize()));
|
||||
return CopyToImage(image, NzRectui(NzVector2ui(0U), GetSize()), dstPos);
|
||||
}
|
||||
|
||||
bool NzRenderWindow::CopyToImage(NzAbstractImage* image, const NzRectui& rect, const NzVector3ui& dstPos) const
|
||||
|
|
|
|||
|
|
@ -104,12 +104,12 @@ bool NzOBJParser::Parse()
|
|||
std::unordered_map<NzString, std::unordered_map<NzString, MatPair>> meshes;
|
||||
|
||||
unsigned int matIndex = 0;
|
||||
auto GetMaterial = [&meshes, &matIndex] (const NzString& meshName, const NzString& matName) -> FaceVec*
|
||||
auto GetMaterial = [&meshes, &matIndex] (const NzString& mesh, const NzString& material) -> FaceVec*
|
||||
{
|
||||
auto& map = meshes[meshName];
|
||||
auto it = map.find(matName);
|
||||
auto& map = meshes[mesh];
|
||||
auto it = map.find(material);
|
||||
if (it == map.end())
|
||||
it = map.insert(std::make_pair(matName, MatPair(FaceVec(), matIndex++))).first;
|
||||
it = map.insert(std::make_pair(material, MatPair(FaceVec(), matIndex++))).first;
|
||||
|
||||
return &(it->second.first);
|
||||
};
|
||||
|
|
|
|||
Loading…
Reference in New Issue