Improve GLSL output when using intrinsic

This commit is contained in:
Lynix 2020-06-17 16:07:58 +02:00
parent 40ade49767
commit 0ff10bf1e2
1 changed files with 4 additions and 4 deletions

View File

@ -368,17 +368,17 @@ namespace Nz
break; break;
} }
m_currentState->stream << '('; Append("(");
for (std::size_t i = 0; i < node.parameters.size(); ++i) for (std::size_t i = 0; i < node.parameters.size(); ++i)
{ {
if (i != 0) if (i != 0)
m_currentState->stream << ", "; Append(", ");
Visit(node.parameters[i]); Visit(node.parameters[i]);
m_currentState->stream << ' '; Append(" ");
Visit(node.parameters[i]); Visit(node.parameters[i]);
} }
m_currentState->stream << ")\n"; Append(")");
} }
void GlslWriter::Visit(const ShaderNodes::LocalVariable& var) void GlslWriter::Visit(const ShaderNodes::LocalVariable& var)