Rename Physics2D to ChipmunkPhysics2D
This commit is contained in:
committed by
Jérôme Leclercq
parent
b1255ad2ad
commit
26b23ccce6
@@ -53,7 +53,7 @@ namespace Nz
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virtual std::shared_ptr<StaticMesh> GenerateDebugMesh() const;
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virtual btCollisionShape* GetShape() const = 0;
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virtual ColliderType3D GetType() const = 0;
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virtual BulletColliderType3D GetType() const = 0;
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BulletCollider3D& operator=(const BulletCollider3D&) = delete;
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BulletCollider3D& operator=(BulletCollider3D&&) = delete;
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@@ -74,7 +74,7 @@ namespace Nz
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Vector3f GetLengths() const;
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btCollisionShape* GetShape() const override;
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ColliderType3D GetType() const override;
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BulletColliderType3D GetType() const override;
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private:
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std::unique_ptr<btBoxShape> m_shape;
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@@ -92,7 +92,7 @@ namespace Nz
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float GetLength() const;
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float GetRadius() const;
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btCollisionShape* GetShape() const override;
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ColliderType3D GetType() const override;
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BulletColliderType3D GetType() const override;
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private:
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std::unique_ptr<btCapsuleShape> m_shape;
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@@ -112,7 +112,7 @@ namespace Nz
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const std::vector<ChildCollider>& GetGeoms() const;
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btCollisionShape* GetShape() const override;
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ColliderType3D GetType() const override;
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BulletColliderType3D GetType() const override;
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struct ChildCollider
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{
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@@ -136,7 +136,7 @@ namespace Nz
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float GetLength() const;
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float GetRadius() const;
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btCollisionShape* GetShape() const override;
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ColliderType3D GetType() const override;
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BulletColliderType3D GetType() const override;
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private:
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std::unique_ptr<btConeShape> m_shape;
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@@ -153,7 +153,7 @@ namespace Nz
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void BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const override;
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btCollisionShape* GetShape() const override;
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ColliderType3D GetType() const override;
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BulletColliderType3D GetType() const override;
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private:
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std::unique_ptr<btConvexHullShape> m_shape;
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@@ -170,7 +170,7 @@ namespace Nz
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float GetLength() const;
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float GetRadius() const;
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btCollisionShape* GetShape() const override;
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ColliderType3D GetType() const override;
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BulletColliderType3D GetType() const override;
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private:
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std::unique_ptr<btCylinderShape> m_shape;
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@@ -190,7 +190,7 @@ namespace Nz
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void ComputeInertia(float mass, Vector3f* inertia) const override;
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btCollisionShape* GetShape() const override;
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ColliderType3D GetType() const override;
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BulletColliderType3D GetType() const override;
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private:
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std::unique_ptr<btEmptyShape> m_shape;
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@@ -206,7 +206,7 @@ namespace Nz
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float GetRadius() const;
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btCollisionShape* GetShape() const override;
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ColliderType3D GetType() const override;
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BulletColliderType3D GetType() const override;
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private:
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std::unique_ptr<btSphereShape> m_shape;
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@@ -226,7 +226,7 @@ namespace Nz
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float GetDistance() const;
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const Vector3f& GetNormal() const;
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btCollisionShape* GetShape() const override;
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ColliderType3D GetType() const override;
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BulletColliderType3D GetType() const override;
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private:
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std::unique_ptr<btStaticPlaneShape> m_shape;
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@@ -9,7 +9,7 @@
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namespace Nz
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{
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enum class ColliderType3D
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enum class BulletColliderType3D
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{
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Box,
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Capsule,
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@@ -26,23 +26,23 @@
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#pragma once
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#ifndef NAZARA_GLOBAL_PHYSICS2D_HPP
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#define NAZARA_GLOBAL_PHYSICS2D_HPP
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#ifndef NAZARA_GLOBAL_CHIPMUNKPHYSICS2D_HPP
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#define NAZARA_GLOBAL_CHIPMUNKPHYSICS2D_HPP
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#include <Nazara/Physics2D/Arbiter2D.hpp>
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#include <Nazara/Physics2D/Collider2D.hpp>
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#include <Nazara/Physics2D/Config.hpp>
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#include <Nazara/Physics2D/Constraint2D.hpp>
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#include <Nazara/Physics2D/Enums.hpp>
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#include <Nazara/Physics2D/Physics2D.hpp>
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#include <Nazara/Physics2D/PhysWorld2D.hpp>
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#include <Nazara/Physics2D/RigidBody2D.hpp>
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#include <Nazara/ChipmunkPhysics2D/ChipmunkArbiter2D.hpp>
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#include <Nazara/ChipmunkPhysics2D/ChipmunkCollider2D.hpp>
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#include <Nazara/ChipmunkPhysics2D/ChipmunkConstraint2D.hpp>
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#include <Nazara/ChipmunkPhysics2D/ChipmunkPhysics2D.hpp>
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#include <Nazara/ChipmunkPhysics2D/ChipmunkPhysWorld2D.hpp>
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#include <Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.hpp>
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#include <Nazara/ChipmunkPhysics2D/Config.hpp>
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#include <Nazara/ChipmunkPhysics2D/Enums.hpp>
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#ifdef NAZARA_ENTT
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#include <Nazara/Physics2D/Components.hpp>
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#include <Nazara/Physics2D/Systems.hpp>
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#include <Nazara/ChipmunkPhysics2D/Components.hpp>
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#include <Nazara/ChipmunkPhysics2D/Systems.hpp>
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#endif
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#endif // NAZARA_GLOBAL_PHYSICS2D_HPP
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#endif // NAZARA_GLOBAL_CHIPMUNKPHYSICS2D_HPP
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@@ -4,32 +4,32 @@
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#pragma once
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#ifndef NAZARA_PHYSICS2D_ARBITER2D_HPP
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#define NAZARA_PHYSICS2D_ARBITER2D_HPP
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#ifndef NAZARA_CHIPMUNKPHYSICS2D_ARBITER2D_HPP
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#define NAZARA_CHIPMUNKPHYSICS2D_ARBITER2D_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Physics2D/Config.hpp>
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#include <Nazara/ChipmunkPhysics2D/Config.hpp>
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#include <NazaraUtils/MovablePtr.hpp>
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struct cpArbiter;
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namespace Nz
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{
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class RigidBody2D;
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class ChipmunkRigidBody2D;
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class NAZARA_PHYSICS2D_API Arbiter2D
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class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkArbiter2D
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{
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public:
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inline Arbiter2D(cpArbiter* arbiter);
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Arbiter2D(const Arbiter2D&) = delete;
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Arbiter2D(Arbiter2D&&) = default;
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~Arbiter2D() = default;
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inline ChipmunkArbiter2D(cpArbiter* arbiter);
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ChipmunkArbiter2D(const ChipmunkArbiter2D&) = delete;
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ChipmunkArbiter2D(ChipmunkArbiter2D&&) = default;
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~ChipmunkArbiter2D() = default;
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float ComputeTotalKinematicEnergy() const;
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Nz::Vector2f ComputeTotalImpulse() const;
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std::pair<RigidBody2D*, RigidBody2D*> GetBodies() const;
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std::pair<ChipmunkRigidBody2D*, ChipmunkRigidBody2D*> GetBodies() const;
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std::size_t GetContactCount() const;
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float GetContactDepth(std::size_t i) const;
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@@ -48,14 +48,14 @@ namespace Nz
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void SetFriction(float friction);
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void SetSurfaceVelocity(const Vector2f& surfaceVelocity);
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Arbiter2D& operator=(const Arbiter2D&) = delete;
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Arbiter2D& operator=(Arbiter2D&&) = default;
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ChipmunkArbiter2D& operator=(const ChipmunkArbiter2D&) = delete;
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ChipmunkArbiter2D& operator=(ChipmunkArbiter2D&&) = default;
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private:
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MovablePtr<cpArbiter> m_arbiter;
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};
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}
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#include <Nazara/Physics2D/Arbiter2D.inl>
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#include <Nazara/ChipmunkPhysics2D/ChipmunkArbiter2D.inl>
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#endif // NAZARA_PHYSICS2D_ARBITER2D_HPP
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#endif // NAZARA_CHIPMUNKPHYSICS2D_ARBITER2D_HPP
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@@ -3,14 +3,14 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <memory>
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#include <Nazara/Physics2D/Debug.hpp>
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#include <Nazara/ChipmunkPhysics2D/Debug.hpp>
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namespace Nz
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{
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inline Arbiter2D::Arbiter2D(cpArbiter* arbiter) :
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inline ChipmunkArbiter2D::ChipmunkArbiter2D(cpArbiter* arbiter) :
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m_arbiter(arbiter)
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{
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}
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}
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#include <Nazara/Physics2D/DebugOff.hpp>
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#include <Nazara/ChipmunkPhysics2D/DebugOff.hpp>
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@@ -4,15 +4,15 @@
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#pragma once
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#ifndef NAZARA_PHYSICS2D_COLLIDER2D_HPP
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#define NAZARA_PHYSICS2D_COLLIDER2D_HPP
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#ifndef NAZARA_CHIPMUNKPHYSICS2D_COLLIDER2D_HPP
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#define NAZARA_CHIPMUNKPHYSICS2D_COLLIDER2D_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Core/ObjectLibrary.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Physics2D/Config.hpp>
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#include <Nazara/Physics2D/Enums.hpp>
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#include <Nazara/ChipmunkPhysics2D/Config.hpp>
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#include <Nazara/ChipmunkPhysics2D/Enums.hpp>
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#include <NazaraUtils/Signal.hpp>
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#include <NazaraUtils/SparsePtr.hpp>
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#include <vector>
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@@ -22,18 +22,18 @@ struct cpShape;
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namespace Nz
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{
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class RigidBody2D;
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class ChipmunkRigidBody2D;
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class NAZARA_PHYSICS2D_API Collider2D
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class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkCollider2D
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{
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friend RigidBody2D;
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friend class CompoundCollider2D; //< See CompoundCollider2D::CreateShapes
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friend ChipmunkRigidBody2D;
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friend class ChipmunkCompoundCollider2D; //< See CompoundCollider2D::CreateShapes
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public:
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inline Collider2D();
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Collider2D(const Collider2D&) = delete;
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Collider2D(Collider2D&&) = delete;
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virtual ~Collider2D();
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inline ChipmunkCollider2D();
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ChipmunkCollider2D(const ChipmunkCollider2D&) = delete;
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ChipmunkCollider2D(ChipmunkCollider2D&&) = delete;
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virtual ~ChipmunkCollider2D();
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virtual Vector2f ComputeCenterOfMass() const = 0;
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virtual float ComputeMomentOfInertia(float mass) const = 0;
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@@ -48,7 +48,7 @@ namespace Nz
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inline float GetFriction() const;
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inline Vector2f GetSurfaceVelocity() const;
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virtual ColliderType2D GetType() const = 0;
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virtual ChipmunkColliderType2D GetType() const = 0;
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inline bool IsTrigger() const;
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@@ -61,11 +61,11 @@ namespace Nz
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inline void SetSurfaceVelocity(const Vector2f& surfaceVelocity);
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inline void SetTrigger(bool trigger);
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Collider2D& operator=(const Collider2D&) = delete;
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Collider2D& operator=(Collider2D&&) = delete;
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ChipmunkCollider2D& operator=(const ChipmunkCollider2D&) = delete;
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ChipmunkCollider2D& operator=(ChipmunkCollider2D&&) = delete;
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// Signals:
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NazaraSignal(OnColliderRelease, const Collider2D* /*collider*/);
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NazaraSignal(OnColliderRelease, const ChipmunkCollider2D* /*collider*/);
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protected:
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virtual std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const = 0;
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@@ -83,11 +83,11 @@ namespace Nz
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virtual std::size_t GenerateShapes(cpBody* body, std::vector<cpShape*>* shapes) const;
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};
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class NAZARA_PHYSICS2D_API BoxCollider2D : public Collider2D
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class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkBoxCollider2D : public ChipmunkCollider2D
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{
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public:
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BoxCollider2D(const Vector2f& size, float radius = 0.f);
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BoxCollider2D(const Rectf& rect, float radius = 0.f);
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ChipmunkBoxCollider2D(const Vector2f& size, float radius = 0.f);
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ChipmunkBoxCollider2D(const Rectf& rect, float radius = 0.f);
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Nz::Vector2f ComputeCenterOfMass() const override;
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float ComputeMomentOfInertia(float mass) const override;
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@@ -95,7 +95,7 @@ namespace Nz
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inline float GetRadius() const;
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inline const Rectf& GetRect() const;
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inline Vector2f GetSize() const;
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ColliderType2D GetType() const override;
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ChipmunkColliderType2D GetType() const override;
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private:
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std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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@@ -104,17 +104,17 @@ namespace Nz
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float m_radius;
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};
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class NAZARA_PHYSICS2D_API CircleCollider2D : public Collider2D
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class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkCircleCollider2D : public ChipmunkCollider2D
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{
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public:
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CircleCollider2D(float radius, const Vector2f& offset = Vector2f::Zero());
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ChipmunkCircleCollider2D(float radius, const Vector2f& offset = Vector2f::Zero());
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Nz::Vector2f ComputeCenterOfMass() const override;
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float ComputeMomentOfInertia(float mass) const override;
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inline const Vector2f& GetOffset() const;
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inline float GetRadius() const;
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ColliderType2D GetType() const override;
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ChipmunkColliderType2D GetType() const override;
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private:
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std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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@@ -123,18 +123,18 @@ namespace Nz
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float m_radius;
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};
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class NAZARA_PHYSICS2D_API CompoundCollider2D : public Collider2D
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class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkCompoundCollider2D : public ChipmunkCollider2D
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{
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public:
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CompoundCollider2D(std::vector<std::shared_ptr<Collider2D>> geoms);
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ChipmunkCompoundCollider2D(std::vector<std::shared_ptr<ChipmunkCollider2D>> geoms);
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Nz::Vector2f ComputeCenterOfMass() const override;
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float ComputeMomentOfInertia(float mass) const override;
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inline bool DoesOverrideCollisionProperties() const;
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inline const std::vector<std::shared_ptr<Collider2D>>& GetGeoms() const;
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ColliderType2D GetType() const override;
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inline const std::vector<std::shared_ptr<ChipmunkCollider2D>>& GetGeoms() const;
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ChipmunkColliderType2D GetType() const override;
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inline void OverridesCollisionProperties(bool shouldOverride);
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@@ -142,19 +142,19 @@ namespace Nz
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std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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std::size_t GenerateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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std::vector<std::shared_ptr<Collider2D>> m_geoms;
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std::vector<std::shared_ptr<ChipmunkCollider2D>> m_geoms;
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bool m_doesOverrideCollisionProperties;
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};
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class NAZARA_PHYSICS2D_API ConvexCollider2D : public Collider2D
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class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkConvexCollider2D : public ChipmunkCollider2D
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{
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public:
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ConvexCollider2D(SparsePtr<const Vector2f> vertices, std::size_t vertexCount, float radius = 0.f);
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ChipmunkConvexCollider2D(SparsePtr<const Vector2f> vertices, std::size_t vertexCount, float radius = 0.f);
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Nz::Vector2f ComputeCenterOfMass() const override;
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float ComputeMomentOfInertia(float mass) const override;
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ColliderType2D GetType() const override;
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ChipmunkColliderType2D GetType() const override;
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inline const std::vector<Vector2d>& GetVertices() const;
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private:
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@@ -164,25 +164,25 @@ namespace Nz
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float m_radius;
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};
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class NAZARA_PHYSICS2D_API NullCollider2D : public Collider2D
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class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkNullCollider2D : public ChipmunkCollider2D
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{
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public:
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NullCollider2D() = default;
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ChipmunkNullCollider2D() = default;
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Nz::Vector2f ComputeCenterOfMass() const override;
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float ComputeMomentOfInertia(float mass) const override;
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ColliderType2D GetType() const override;
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ChipmunkColliderType2D GetType() const override;
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private:
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std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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};
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class NAZARA_PHYSICS2D_API SegmentCollider2D : public Collider2D
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class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkSegmentCollider2D : public ChipmunkCollider2D
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{
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public:
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inline SegmentCollider2D(const Vector2f& first, const Vector2f& second, float thickness = 1.f);
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inline SegmentCollider2D(const Vector2f& first, const Vector2f& firstNeighbor, const Vector2f& second, const Vector2f& secondNeighbor, float thickness = 1.f);
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inline ChipmunkSegmentCollider2D(const Vector2f& first, const Vector2f& second, float thickness = 1.f);
|
||||
inline ChipmunkSegmentCollider2D(const Vector2f& first, const Vector2f& firstNeighbor, const Vector2f& second, const Vector2f& secondNeighbor, float thickness = 1.f);
|
||||
|
||||
Nz::Vector2f ComputeCenterOfMass() const override;
|
||||
float ComputeMomentOfInertia(float mass) const override;
|
||||
@@ -193,7 +193,7 @@ namespace Nz
|
||||
inline const Vector2f& GetSecondPoint() const;
|
||||
inline const Vector2f& GetSecondPointNeighbor() const;
|
||||
inline float GetThickness() const;
|
||||
ColliderType2D GetType() const override;
|
||||
ChipmunkColliderType2D GetType() const override;
|
||||
|
||||
private:
|
||||
std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
|
||||
@@ -206,6 +206,6 @@ namespace Nz
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Physics2D/Collider2D.inl>
|
||||
#include <Nazara/ChipmunkPhysics2D/ChipmunkCollider2D.inl>
|
||||
|
||||
#endif // NAZARA_PHYSICS2D_COLLIDER2D_HPP
|
||||
#endif // NAZARA_CHIPMUNKPHYSICS2D_COLLIDER2D_HPP
|
||||
196
include/Nazara/ChipmunkPhysics2D/ChipmunkCollider2D.inl
Normal file
196
include/Nazara/ChipmunkPhysics2D/ChipmunkCollider2D.inl
Normal file
@@ -0,0 +1,196 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Physics2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <memory>
|
||||
#include <Nazara/ChipmunkPhysics2D/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline ChipmunkCollider2D::ChipmunkCollider2D() :
|
||||
m_categoryMask(0xFFFFFFFF),
|
||||
m_collisionGroup(0),
|
||||
m_collisionMask(0xFFFFFFFF),
|
||||
m_surfaceVelocity(Vector2f::Zero()),
|
||||
m_trigger(false),
|
||||
m_elasticity(0.f),
|
||||
m_friction(0.f),
|
||||
m_collisionId(0)
|
||||
{
|
||||
}
|
||||
|
||||
inline UInt32 ChipmunkCollider2D::GetCategoryMask() const
|
||||
{
|
||||
return m_categoryMask;
|
||||
}
|
||||
|
||||
inline UInt32 ChipmunkCollider2D::GetCollisionGroup() const
|
||||
{
|
||||
return m_collisionGroup;
|
||||
}
|
||||
|
||||
inline unsigned int ChipmunkCollider2D::GetCollisionId() const
|
||||
{
|
||||
return m_collisionId;
|
||||
}
|
||||
|
||||
inline UInt32 ChipmunkCollider2D::GetCollisionMask() const
|
||||
{
|
||||
return m_collisionMask;
|
||||
}
|
||||
|
||||
inline float ChipmunkCollider2D::GetElasticity() const
|
||||
{
|
||||
return m_elasticity;
|
||||
}
|
||||
|
||||
inline float ChipmunkCollider2D::GetFriction() const
|
||||
{
|
||||
return m_friction;
|
||||
}
|
||||
|
||||
inline Vector2f ChipmunkCollider2D::GetSurfaceVelocity() const
|
||||
{
|
||||
return m_surfaceVelocity;
|
||||
}
|
||||
|
||||
inline bool ChipmunkCollider2D::IsTrigger() const
|
||||
{
|
||||
return m_trigger;
|
||||
}
|
||||
|
||||
inline void ChipmunkCollider2D::SetCategoryMask(UInt32 categoryMask)
|
||||
{
|
||||
m_categoryMask = categoryMask;
|
||||
}
|
||||
|
||||
inline void ChipmunkCollider2D::SetCollisionGroup(UInt32 groupId)
|
||||
{
|
||||
m_collisionGroup = groupId;
|
||||
}
|
||||
|
||||
inline void ChipmunkCollider2D::SetCollisionId(unsigned int typeId)
|
||||
{
|
||||
m_collisionId = typeId;
|
||||
}
|
||||
|
||||
inline void ChipmunkCollider2D::SetCollisionMask(UInt32 mask)
|
||||
{
|
||||
m_collisionMask = mask;
|
||||
}
|
||||
|
||||
inline void ChipmunkCollider2D::SetElasticity(float elasticity)
|
||||
{
|
||||
m_elasticity = elasticity;
|
||||
}
|
||||
|
||||
inline void ChipmunkCollider2D::SetFriction(float friction)
|
||||
{
|
||||
m_friction = friction;
|
||||
}
|
||||
|
||||
inline void ChipmunkCollider2D::SetSurfaceVelocity(const Vector2f& surfaceVelocity)
|
||||
{
|
||||
m_surfaceVelocity = surfaceVelocity;
|
||||
}
|
||||
|
||||
inline void ChipmunkCollider2D::SetTrigger(bool trigger)
|
||||
{
|
||||
m_trigger = trigger;
|
||||
}
|
||||
|
||||
inline float ChipmunkBoxCollider2D::GetRadius() const
|
||||
{
|
||||
return m_radius;
|
||||
}
|
||||
|
||||
inline const Rectf& ChipmunkBoxCollider2D::GetRect() const
|
||||
{
|
||||
return m_rect;
|
||||
}
|
||||
|
||||
inline Vector2f ChipmunkBoxCollider2D::GetSize() const
|
||||
{
|
||||
return m_rect.GetLengths();
|
||||
}
|
||||
|
||||
|
||||
inline const Vector2f& ChipmunkCircleCollider2D::GetOffset() const
|
||||
{
|
||||
return m_offset;
|
||||
}
|
||||
|
||||
inline float ChipmunkCircleCollider2D::GetRadius() const
|
||||
{
|
||||
return m_radius;
|
||||
}
|
||||
|
||||
|
||||
inline bool Nz::ChipmunkCompoundCollider2D::DoesOverrideCollisionProperties() const
|
||||
{
|
||||
return m_doesOverrideCollisionProperties;
|
||||
}
|
||||
|
||||
inline const std::vector<std::shared_ptr<ChipmunkCollider2D>>& ChipmunkCompoundCollider2D::GetGeoms() const
|
||||
{
|
||||
return m_geoms;
|
||||
}
|
||||
|
||||
inline void Nz::ChipmunkCompoundCollider2D::OverridesCollisionProperties(bool shouldOverride)
|
||||
{
|
||||
m_doesOverrideCollisionProperties = shouldOverride;
|
||||
}
|
||||
|
||||
|
||||
inline const std::vector<Vector2d>& ChipmunkConvexCollider2D::GetVertices() const
|
||||
{
|
||||
return m_vertices;
|
||||
}
|
||||
|
||||
|
||||
ChipmunkSegmentCollider2D::ChipmunkSegmentCollider2D(const Vector2f& first, const Vector2f& second, float thickness) :
|
||||
ChipmunkSegmentCollider2D(first, first, second, second, thickness)
|
||||
{
|
||||
}
|
||||
|
||||
inline ChipmunkSegmentCollider2D::ChipmunkSegmentCollider2D(const Vector2f& first, const Vector2f& firstNeighbor, const Vector2f& second, const Vector2f& secondNeighbor, float thickness) :
|
||||
m_first(first),
|
||||
m_firstNeighbor(firstNeighbor),
|
||||
m_second(second),
|
||||
m_secondNeighbor(secondNeighbor),
|
||||
m_thickness(thickness)
|
||||
{
|
||||
}
|
||||
|
||||
inline const Vector2f& ChipmunkSegmentCollider2D::GetFirstPoint() const
|
||||
{
|
||||
return m_first;
|
||||
}
|
||||
|
||||
inline const Vector2f& ChipmunkSegmentCollider2D::GetFirstPointNeighbor() const
|
||||
{
|
||||
return m_firstNeighbor;
|
||||
}
|
||||
|
||||
inline float ChipmunkSegmentCollider2D::GetLength() const
|
||||
{
|
||||
return m_first.Distance(m_second);
|
||||
}
|
||||
|
||||
inline const Vector2f& ChipmunkSegmentCollider2D::GetSecondPoint() const
|
||||
{
|
||||
return m_second;
|
||||
}
|
||||
|
||||
inline const Vector2f& ChipmunkSegmentCollider2D::GetSecondPointNeighbor() const
|
||||
{
|
||||
return m_secondNeighbor;
|
||||
}
|
||||
|
||||
inline float ChipmunkSegmentCollider2D::GetThickness() const
|
||||
{
|
||||
return m_thickness;
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/ChipmunkPhysics2D/DebugOff.hpp>
|
||||
233
include/Nazara/ChipmunkPhysics2D/ChipmunkConstraint2D.hpp
Normal file
233
include/Nazara/ChipmunkPhysics2D/ChipmunkConstraint2D.hpp
Normal file
@@ -0,0 +1,233 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Physics2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_CHIPMUNKPHYSICS2D_CONSTRAINT2D_HPP
|
||||
#define NAZARA_CHIPMUNKPHYSICS2D_CONSTRAINT2D_HPP
|
||||
|
||||
#include <NazaraUtils/Prerequisites.hpp>
|
||||
#include <Nazara/Core/HandledObject.hpp>
|
||||
#include <Nazara/Core/ObjectHandle.hpp>
|
||||
#include <Nazara/Math/Angle.hpp>
|
||||
#include <Nazara/ChipmunkPhysics2D/Config.hpp>
|
||||
#include <Nazara/ChipmunkPhysics2D/ChipmunkPhysWorld2D.hpp>
|
||||
#include <Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.hpp>
|
||||
#include <NazaraUtils/MovablePtr.hpp>
|
||||
#include <vector>
|
||||
|
||||
struct cpConstraint;
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class ChipmunkConstraint2D;
|
||||
|
||||
using ChipmunkConstraint2DHandle = ObjectHandle<ChipmunkConstraint2D>;
|
||||
|
||||
class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkConstraint2D : public HandledObject<ChipmunkConstraint2D>
|
||||
{
|
||||
public:
|
||||
ChipmunkConstraint2D(const ChipmunkConstraint2D&) = delete;
|
||||
ChipmunkConstraint2D(ChipmunkConstraint2D&& rhs);
|
||||
virtual ~ChipmunkConstraint2D();
|
||||
|
||||
void EnableBodyCollision(bool enable);
|
||||
|
||||
ChipmunkRigidBody2D& GetBodyA();
|
||||
const ChipmunkRigidBody2D& GetBodyA() const;
|
||||
ChipmunkRigidBody2D& GetBodyB();
|
||||
const ChipmunkRigidBody2D& GetBodyB() const;
|
||||
float GetErrorBias() const;
|
||||
float GetLastImpulse() const;
|
||||
float GetMaxBias() const;
|
||||
float GetMaxForce() const;
|
||||
ChipmunkPhysWorld2D& GetWorld();
|
||||
const ChipmunkPhysWorld2D& GetWorld() const;
|
||||
|
||||
bool IsBodyCollisionEnabled() const;
|
||||
|
||||
void SetErrorBias(float bias);
|
||||
void SetMaxBias(float bias);
|
||||
void SetMaxForce(float force);
|
||||
|
||||
ChipmunkConstraint2D& operator=(const ChipmunkConstraint2D&) = delete;
|
||||
ChipmunkConstraint2D& operator=(ChipmunkConstraint2D&& rhs);
|
||||
|
||||
protected:
|
||||
ChipmunkConstraint2D(ChipmunkPhysWorld2D* world, cpConstraint* constraint);
|
||||
|
||||
MovablePtr<cpConstraint> m_constraint;
|
||||
};
|
||||
|
||||
class ChipmunkDampedSpringConstraint2D;
|
||||
|
||||
using ChipmunkDampedSpringConstraint2DHandle = ObjectHandle<ChipmunkDampedSpringConstraint2D>;
|
||||
|
||||
class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkDampedSpringConstraint2D : public ChipmunkConstraint2D
|
||||
{
|
||||
public:
|
||||
ChipmunkDampedSpringConstraint2D(ChipmunkRigidBody2D& first, ChipmunkRigidBody2D& second, const Vector2f& firstAnchor, const Vector2f& secondAnchor, float restLength, float stiffness, float damping);
|
||||
~ChipmunkDampedSpringConstraint2D() = default;
|
||||
|
||||
float GetDamping() const;
|
||||
Vector2f GetFirstAnchor() const;
|
||||
float GetRestLength() const;
|
||||
Vector2f GetSecondAnchor() const;
|
||||
float GetStiffness() const;
|
||||
|
||||
void SetDamping(float newDamping);
|
||||
void SetFirstAnchor(const Vector2f& firstAnchor);
|
||||
void SetRestLength(float newLength);
|
||||
void SetSecondAnchor(const Vector2f& firstAnchor);
|
||||
void SetStiffness(float newStiffness);
|
||||
};
|
||||
|
||||
class ChipmunkDampedRotarySpringConstraint2D;
|
||||
|
||||
using ChipmunkDampedRotarySpringConstraint2DHandle = ObjectHandle<ChipmunkDampedRotarySpringConstraint2D>;
|
||||
|
||||
class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkDampedRotarySpringConstraint2D : public ChipmunkConstraint2D
|
||||
{
|
||||
public:
|
||||
ChipmunkDampedRotarySpringConstraint2D(ChipmunkRigidBody2D& first, ChipmunkRigidBody2D& second, const RadianAnglef& restAngle, float stiffness, float damping);
|
||||
~ChipmunkDampedRotarySpringConstraint2D() = default;
|
||||
|
||||
float GetDamping() const;
|
||||
RadianAnglef GetRestAngle() const;
|
||||
float GetStiffness() const;
|
||||
|
||||
void SetDamping(float newDamping);
|
||||
void SetRestAngle(const RadianAnglef& newAngle);
|
||||
void SetStiffness(float newStiffness);
|
||||
};
|
||||
|
||||
class ChipmunkGearConstraint2D;
|
||||
|
||||
using ChipmunkGearConstraint2DHandle = ObjectHandle<ChipmunkGearConstraint2D>;
|
||||
|
||||
class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkGearConstraint2D : public ChipmunkConstraint2D
|
||||
{
|
||||
public:
|
||||
ChipmunkGearConstraint2D(ChipmunkRigidBody2D& first, ChipmunkRigidBody2D& second, float phase, float ratio);
|
||||
~ChipmunkGearConstraint2D() = default;
|
||||
|
||||
float GetPhase() const;
|
||||
float GetRatio() const;
|
||||
|
||||
void SetPhase(float phase);
|
||||
void SetRatio(float ratio);
|
||||
};
|
||||
|
||||
class ChipmunkMotorConstraint2D;
|
||||
|
||||
using ChipmunkMotorConstraint2DHandle = ObjectHandle<ChipmunkMotorConstraint2D>;
|
||||
|
||||
class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkMotorConstraint2D : public ChipmunkConstraint2D
|
||||
{
|
||||
public:
|
||||
ChipmunkMotorConstraint2D(ChipmunkRigidBody2D& first, ChipmunkRigidBody2D& second, float rate);
|
||||
~ChipmunkMotorConstraint2D() = default;
|
||||
|
||||
float GetRate() const;
|
||||
void SetRate(float rate);
|
||||
};
|
||||
|
||||
class ChipmunkPinConstraint2D;
|
||||
|
||||
using ChipmunkPinConstraint2DHandle = ObjectHandle<ChipmunkPinConstraint2D>;
|
||||
|
||||
class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkPinConstraint2D : public ChipmunkConstraint2D
|
||||
{
|
||||
public:
|
||||
ChipmunkPinConstraint2D(ChipmunkRigidBody2D& first, ChipmunkRigidBody2D& second, const Vector2f& firstAnchor, const Vector2f& secondAnchor);
|
||||
~ChipmunkPinConstraint2D() = default;
|
||||
|
||||
float GetDistance() const;
|
||||
Vector2f GetFirstAnchor() const;
|
||||
Vector2f GetSecondAnchor() const;
|
||||
|
||||
void SetDistance(float newDistance);
|
||||
void SetFirstAnchor(const Vector2f& firstAnchor);
|
||||
void SetSecondAnchor(const Vector2f& firstAnchor);
|
||||
};
|
||||
|
||||
class ChipmunkPivotConstraint2D;
|
||||
|
||||
using ChipmunkPivotConstraint2DHandle = ObjectHandle<ChipmunkPivotConstraint2D>;
|
||||
|
||||
class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkPivotConstraint2D : public ChipmunkConstraint2D
|
||||
{
|
||||
public:
|
||||
ChipmunkPivotConstraint2D(ChipmunkRigidBody2D& first, ChipmunkRigidBody2D& second, const Vector2f& anchor);
|
||||
ChipmunkPivotConstraint2D(ChipmunkRigidBody2D& first, ChipmunkRigidBody2D& second, const Vector2f& firstAnchor, const Vector2f& secondAnchor);
|
||||
~ChipmunkPivotConstraint2D() = default;
|
||||
|
||||
Vector2f GetFirstAnchor() const;
|
||||
Vector2f GetSecondAnchor() const;
|
||||
|
||||
void SetFirstAnchor(const Vector2f& firstAnchor);
|
||||
void SetSecondAnchor(const Vector2f& firstAnchor);
|
||||
};
|
||||
|
||||
class ChipmunkRatchetConstraint2D;
|
||||
|
||||
using ChipmunkRatchetConstraint2DHandle = ObjectHandle<ChipmunkRatchetConstraint2D>;
|
||||
|
||||
class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkRatchetConstraint2D : public ChipmunkConstraint2D
|
||||
{
|
||||
public:
|
||||
ChipmunkRatchetConstraint2D(ChipmunkRigidBody2D& first, ChipmunkRigidBody2D& second, float phase, float ratchet);
|
||||
~ChipmunkRatchetConstraint2D() = default;
|
||||
|
||||
RadianAnglef GetAngle() const;
|
||||
float GetPhase() const;
|
||||
float GetRatchet() const;
|
||||
|
||||
void SetAngle(const RadianAnglef& angle);
|
||||
void SetPhase(float phase);
|
||||
void SetRatchet(float ratchet);
|
||||
};
|
||||
|
||||
class ChipmunkRotaryLimitConstraint2D;
|
||||
|
||||
using ChipmunkRotaryLimitConstraint2DHandle = ObjectHandle<ChipmunkRotaryLimitConstraint2D>;
|
||||
|
||||
class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkRotaryLimitConstraint2D : public ChipmunkConstraint2D
|
||||
{
|
||||
public:
|
||||
ChipmunkRotaryLimitConstraint2D(ChipmunkRigidBody2D& first, ChipmunkRigidBody2D& second, const RadianAnglef& minAngle, const RadianAnglef& maxAngle);
|
||||
~ChipmunkRotaryLimitConstraint2D() = default;
|
||||
|
||||
RadianAnglef GetMaxAngle() const;
|
||||
RadianAnglef GetMinAngle() const;
|
||||
|
||||
void SetMaxAngle(const RadianAnglef& maxAngle);
|
||||
void SetMinAngle(const RadianAnglef& minAngle);
|
||||
};
|
||||
|
||||
class ChipmunkSlideConstraint2D;
|
||||
|
||||
using ChipmunkSlideConstraint2DHandle = ObjectHandle<ChipmunkSlideConstraint2D>;
|
||||
|
||||
class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkSlideConstraint2D : public ChipmunkConstraint2D
|
||||
{
|
||||
public:
|
||||
ChipmunkSlideConstraint2D(ChipmunkRigidBody2D& first, ChipmunkRigidBody2D& second, const Vector2f& firstAnchor, const Vector2f& secondAnchor, float min, float max);
|
||||
~ChipmunkSlideConstraint2D() = default;
|
||||
|
||||
Vector2f GetFirstAnchor() const;
|
||||
float GetMaxDistance() const;
|
||||
float GetMinDistance() const;
|
||||
Vector2f GetSecondAnchor() const;
|
||||
|
||||
void SetFirstAnchor(const Vector2f& firstAnchor);
|
||||
void SetMaxDistance(float newMaxDistance);
|
||||
void SetMinDistance(float newMinDistance);
|
||||
void SetSecondAnchor(const Vector2f& firstAnchor);
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/ChipmunkPhysics2D/ChipmunkConstraint2D.inl>
|
||||
|
||||
#endif // NAZARA_CHIPMUNKPHYSICS2D_CONSTRAINT2D_HPP
|
||||
@@ -3,10 +3,10 @@
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <memory>
|
||||
#include <Nazara/Physics2D/Debug.hpp>
|
||||
#include <Nazara/ChipmunkPhysics2D/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
}
|
||||
|
||||
#include <Nazara/Physics2D/DebugOff.hpp>
|
||||
#include <Nazara/ChipmunkPhysics2D/DebugOff.hpp>
|
||||
@@ -4,16 +4,16 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PHYSICS2D_PHYSWORLD2D_HPP
|
||||
#define NAZARA_PHYSICS2D_PHYSWORLD2D_HPP
|
||||
#ifndef NAZARA_CHIPMUNKPHYSICS2D_PHYSWORLD2D_HPP
|
||||
#define NAZARA_CHIPMUNKPHYSICS2D_PHYSWORLD2D_HPP
|
||||
|
||||
#include <NazaraUtils/Prerequisites.hpp>
|
||||
#include <Nazara/Core/Color.hpp>
|
||||
#include <Nazara/Core/Time.hpp>
|
||||
#include <Nazara/Math/Angle.hpp>
|
||||
#include <Nazara/Math/Vector2.hpp>
|
||||
#include <Nazara/Physics2D/Config.hpp>
|
||||
#include <Nazara/Physics2D/RigidBody2D.hpp>
|
||||
#include <Nazara/ChipmunkPhysics2D/Config.hpp>
|
||||
#include <Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.hpp>
|
||||
#include <NazaraUtils/FunctionRef.hpp>
|
||||
#include <NazaraUtils/Signal.hpp>
|
||||
#include <functional>
|
||||
@@ -25,23 +25,23 @@ struct cpSpace;
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class Arbiter2D;
|
||||
class ChipmunkArbiter2D;
|
||||
|
||||
class NAZARA_PHYSICS2D_API PhysWorld2D
|
||||
class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkPhysWorld2D
|
||||
{
|
||||
friend RigidBody2D;
|
||||
friend ChipmunkRigidBody2D;
|
||||
|
||||
using ContactEndCallback = std::function<void(PhysWorld2D& world, Arbiter2D& arbiter, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata)>;
|
||||
using ContactPreSolveCallback = std::function<bool(PhysWorld2D& world, Arbiter2D& arbiter, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata)>;
|
||||
using ContactPostSolveCallback = std::function<void(PhysWorld2D& world, Arbiter2D& arbiter, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata)>;
|
||||
using ContactStartCallback = std::function<bool(PhysWorld2D& world, Arbiter2D& arbiter, RigidBody2D& bodyA, RigidBody2D& bodyB, void* userdata)>;
|
||||
using ContactEndCallback = std::function<void(ChipmunkPhysWorld2D& world, ChipmunkArbiter2D& arbiter, ChipmunkRigidBody2D& bodyA, ChipmunkRigidBody2D& bodyB, void* userdata)>;
|
||||
using ContactPreSolveCallback = std::function<bool(ChipmunkPhysWorld2D& world, ChipmunkArbiter2D& arbiter, ChipmunkRigidBody2D& bodyA, ChipmunkRigidBody2D& bodyB, void* userdata)>;
|
||||
using ContactPostSolveCallback = std::function<void(ChipmunkPhysWorld2D& world, ChipmunkArbiter2D& arbiter, ChipmunkRigidBody2D& bodyA, ChipmunkRigidBody2D& bodyB, void* userdata)>;
|
||||
using ContactStartCallback = std::function<bool(ChipmunkPhysWorld2D& world, ChipmunkArbiter2D& arbiter, ChipmunkRigidBody2D& bodyA, ChipmunkRigidBody2D& bodyB, void* userdata)>;
|
||||
|
||||
using DebugDrawCircleCallback = std::function<void(const Vector2f& origin, const RadianAnglef& rotation, float radius, const Color& outlineColor, const Color& fillColor, void* userdata)>;
|
||||
using DebugDrawDotCallback = std::function<void(const Vector2f& origin, float radius, const Color& color, void* userdata)>;
|
||||
using DebugDrawPolygonCallback = std::function<void(const Vector2f* vertices, std::size_t vertexCount, float radius, const Color& outlineColor, const Color& fillColor, void* userdata)>;
|
||||
using DebugDrawSegmentCallback = std::function<void(const Vector2f& first, const Vector2f& second, const Color& color, void* userdata)>;
|
||||
using DebugDrawTickSegmentCallback = std::function<void(const Vector2f& first, const Vector2f& second, float thickness, const Color& outlineColor, const Color& fillColor, void* userdata)>;
|
||||
using DebugDrawGetColorCallback = std::function<Color(RigidBody2D& body, std::size_t shapeIndex, void* userdata)>;
|
||||
using DebugDrawGetColorCallback = std::function<Color(ChipmunkRigidBody2D& body, std::size_t shapeIndex, void* userdata)>;
|
||||
|
||||
public:
|
||||
struct Callback;
|
||||
@@ -49,10 +49,10 @@ namespace Nz
|
||||
struct NearestQueryResult;
|
||||
struct RaycastHit;
|
||||
|
||||
PhysWorld2D();
|
||||
PhysWorld2D(const PhysWorld2D&) = delete;
|
||||
PhysWorld2D(PhysWorld2D&&) = delete; ///TODO
|
||||
~PhysWorld2D();
|
||||
ChipmunkPhysWorld2D();
|
||||
ChipmunkPhysWorld2D(const ChipmunkPhysWorld2D&) = delete;
|
||||
ChipmunkPhysWorld2D(ChipmunkPhysWorld2D&&) = delete; ///TODO
|
||||
~ChipmunkPhysWorld2D();
|
||||
|
||||
void DebugDraw(const DebugDrawOptions& options, bool drawShapes = true, bool drawConstraints = true, bool drawCollisions = true);
|
||||
|
||||
@@ -63,15 +63,15 @@ namespace Nz
|
||||
std::size_t GetMaxStepCount() const;
|
||||
Time GetStepSize() const;
|
||||
|
||||
bool NearestBodyQuery(const Vector2f& from, float maxDistance, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, RigidBody2D** nearestBody = nullptr);
|
||||
bool NearestBodyQuery(const Vector2f& from, float maxDistance, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, ChipmunkRigidBody2D** nearestBody = nullptr);
|
||||
bool NearestBodyQuery(const Vector2f& from, float maxDistance, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, NearestQueryResult* result);
|
||||
|
||||
void RaycastQuery(const Vector2f& from, const Vector2f& to, float radius, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, const FunctionRef<void(const RaycastHit&)>& callback);
|
||||
bool RaycastQuery(const Vector2f& from, const Vector2f& to, float radius, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, std::vector<RaycastHit>* hitInfos);
|
||||
bool RaycastQueryFirst(const Vector2f& from, const Vector2f& to, float radius, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, RaycastHit* hitInfo = nullptr);
|
||||
|
||||
void RegionQuery(const Rectf& boundingBox, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, const FunctionRef<void(RigidBody2D*)>& callback);
|
||||
void RegionQuery(const Rectf& boundingBox, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, std::vector<RigidBody2D*>* bodies);
|
||||
void RegionQuery(const Rectf& boundingBox, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, const FunctionRef<void(ChipmunkRigidBody2D*)>& callback);
|
||||
void RegionQuery(const Rectf& boundingBox, UInt32 collisionGroup, UInt32 categoryMask, UInt32 collisionMask, std::vector<ChipmunkRigidBody2D*>* bodies);
|
||||
|
||||
void RegisterCallbacks(unsigned int collisionId, Callback callbacks);
|
||||
void RegisterCallbacks(unsigned int collisionIdA, unsigned int collisionIdB, Callback callbacks);
|
||||
@@ -87,8 +87,8 @@ namespace Nz
|
||||
|
||||
void UseSpatialHash(float cellSize, std::size_t entityCount);
|
||||
|
||||
PhysWorld2D& operator=(const PhysWorld2D&) = delete;
|
||||
PhysWorld2D& operator=(PhysWorld2D&&) = delete; ///TODO
|
||||
ChipmunkPhysWorld2D& operator=(const ChipmunkPhysWorld2D&) = delete;
|
||||
ChipmunkPhysWorld2D& operator=(ChipmunkPhysWorld2D&&) = delete; ///TODO
|
||||
|
||||
struct Callback
|
||||
{
|
||||
@@ -117,7 +117,7 @@ namespace Nz
|
||||
|
||||
struct NearestQueryResult
|
||||
{
|
||||
RigidBody2D* nearestBody;
|
||||
ChipmunkRigidBody2D* nearestBody;
|
||||
Vector2f closestPoint;
|
||||
Vector2f fraction;
|
||||
float distance;
|
||||
@@ -125,29 +125,29 @@ namespace Nz
|
||||
|
||||
struct RaycastHit
|
||||
{
|
||||
RigidBody2D* nearestBody;
|
||||
ChipmunkRigidBody2D* nearestBody;
|
||||
Vector2f hitPos;
|
||||
Vector2f hitNormal;
|
||||
float fraction;
|
||||
};
|
||||
|
||||
NazaraSignal(OnPhysWorld2DPreStep, const PhysWorld2D* /*physWorld*/, float /*invStepCount*/);
|
||||
NazaraSignal(OnPhysWorld2DPostStep, const PhysWorld2D* /*physWorld*/, float /*invStepCount*/);
|
||||
NazaraSignal(OnPhysWorld2DPreStep, const ChipmunkPhysWorld2D* /*physWorld*/, float /*invStepCount*/);
|
||||
NazaraSignal(OnPhysWorld2DPostStep, const ChipmunkPhysWorld2D* /*physWorld*/, float /*invStepCount*/);
|
||||
|
||||
private:
|
||||
void InitCallbacks(cpCollisionHandler* handler, Callback callbacks);
|
||||
|
||||
using PostStep = std::function<void(RigidBody2D* body)>;
|
||||
using PostStep = std::function<void(ChipmunkRigidBody2D* body)>;
|
||||
|
||||
void OnRigidBodyMoved(RigidBody2D* oldPointer, RigidBody2D* newPointer);
|
||||
void OnRigidBodyRelease(RigidBody2D* rigidBody);
|
||||
void OnRigidBodyMoved(ChipmunkRigidBody2D* oldPointer, ChipmunkRigidBody2D* newPointer);
|
||||
void OnRigidBodyRelease(ChipmunkRigidBody2D* rigidBody);
|
||||
|
||||
void RegisterPostStep(RigidBody2D* rigidBody, PostStep&& func);
|
||||
void RegisterPostStep(ChipmunkRigidBody2D* rigidBody, PostStep&& func);
|
||||
|
||||
struct PostStepContainer
|
||||
{
|
||||
NazaraSlot(RigidBody2D, OnRigidBody2DMove, onMovedSlot);
|
||||
NazaraSlot(RigidBody2D, OnRigidBody2DRelease, onReleaseSlot);
|
||||
NazaraSlot(ChipmunkRigidBody2D, OnRigidBody2DMove, onMovedSlot);
|
||||
NazaraSlot(ChipmunkRigidBody2D, OnRigidBody2DRelease, onReleaseSlot);
|
||||
|
||||
std::vector<PostStep> funcs;
|
||||
};
|
||||
@@ -156,11 +156,11 @@ namespace Nz
|
||||
|
||||
std::size_t m_maxStepCount;
|
||||
std::unordered_map<cpCollisionHandler*, std::unique_ptr<Callback>> m_callbacks;
|
||||
std::unordered_map<RigidBody2D*, PostStepContainer> m_rigidPostSteps;
|
||||
std::unordered_map<ChipmunkRigidBody2D*, PostStepContainer> m_rigidPostSteps;
|
||||
cpSpace* m_handle;
|
||||
Time m_stepSize;
|
||||
Time m_timestepAccumulator;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // NAZARA_PHYSICS2D_PHYSWORLD2D_HPP
|
||||
#endif // NAZARA_CHIPMUNKPHYSICS2D_PHYSWORLD2D_HPP
|
||||
@@ -4,16 +4,16 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PHYSICS2D_HPP
|
||||
#define NAZARA_PHYSICS2D_HPP
|
||||
#ifndef NAZARA_CHIPMUNKPHYSICS2D_HPP
|
||||
#define NAZARA_CHIPMUNKPHYSICS2D_HPP
|
||||
|
||||
#include <NazaraUtils/Prerequisites.hpp>
|
||||
#include <Nazara/Core/Core.hpp>
|
||||
#include <Nazara/Physics2D/Config.hpp>
|
||||
#include <Nazara/ChipmunkPhysics2D/Config.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class NAZARA_PHYSICS2D_API Physics2D : public ModuleBase<Physics2D>
|
||||
class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkPhysics2D : public ModuleBase<ChipmunkPhysics2D>
|
||||
{
|
||||
friend ModuleBase;
|
||||
|
||||
@@ -22,12 +22,12 @@ namespace Nz
|
||||
|
||||
struct Config {};
|
||||
|
||||
Physics2D(Config /*config*/);
|
||||
~Physics2D() = default;
|
||||
ChipmunkPhysics2D(Config /*config*/);
|
||||
~ChipmunkPhysics2D() = default;
|
||||
|
||||
private:
|
||||
static Physics2D* s_instance;
|
||||
static ChipmunkPhysics2D* s_instance;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // NAZARA_PHYSICS2D_HPP
|
||||
#endif // NAZARA_CHIPMUNKPHYSICS2D_HPP
|
||||
@@ -4,15 +4,15 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PHYSICS2D_RIGIDBODY2D_HPP
|
||||
#define NAZARA_PHYSICS2D_RIGIDBODY2D_HPP
|
||||
#ifndef NAZARA_CHIPMUNKPHYSICS2D_RIGIDBODY2D_HPP
|
||||
#define NAZARA_CHIPMUNKPHYSICS2D_RIGIDBODY2D_HPP
|
||||
|
||||
#include <NazaraUtils/Prerequisites.hpp>
|
||||
#include <Nazara/Core/Enums.hpp>
|
||||
#include <Nazara/Math/Angle.hpp>
|
||||
#include <Nazara/Math/Rect.hpp>
|
||||
#include <Nazara/Physics2D/Collider2D.hpp>
|
||||
#include <Nazara/Physics2D/Config.hpp>
|
||||
#include <Nazara/ChipmunkPhysics2D/ChipmunkCollider2D.hpp>
|
||||
#include <Nazara/ChipmunkPhysics2D/Config.hpp>
|
||||
#include <NazaraUtils/Signal.hpp>
|
||||
#include <functional>
|
||||
#include <limits>
|
||||
@@ -21,19 +21,19 @@ struct cpBody;
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class Arbiter2D;
|
||||
class PhysWorld2D;
|
||||
class ChipmunkArbiter2D;
|
||||
class ChipmunkPhysWorld2D;
|
||||
|
||||
class NAZARA_PHYSICS2D_API RigidBody2D
|
||||
class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkRigidBody2D
|
||||
{
|
||||
public:
|
||||
using VelocityFunc = std::function<void(RigidBody2D& body2D, const Vector2f& gravity, float damping, float deltaTime)>;
|
||||
using VelocityFunc = std::function<void(ChipmunkRigidBody2D& body2D, const Vector2f& gravity, float damping, float deltaTime)>;
|
||||
|
||||
RigidBody2D(PhysWorld2D* world, float mass);
|
||||
RigidBody2D(PhysWorld2D* world, float mass, std::shared_ptr<Collider2D> geom);
|
||||
RigidBody2D(const RigidBody2D& object);
|
||||
RigidBody2D(RigidBody2D&& object) noexcept;
|
||||
~RigidBody2D();
|
||||
ChipmunkRigidBody2D(ChipmunkPhysWorld2D* world, float mass);
|
||||
ChipmunkRigidBody2D(ChipmunkPhysWorld2D* world, float mass, std::shared_ptr<ChipmunkCollider2D> geom);
|
||||
ChipmunkRigidBody2D(const ChipmunkRigidBody2D& object);
|
||||
ChipmunkRigidBody2D(ChipmunkRigidBody2D&& object) noexcept;
|
||||
~ChipmunkRigidBody2D();
|
||||
|
||||
void AddForce(const Vector2f& force, CoordSys coordSys = CoordSys::Global);
|
||||
void AddForce(const Vector2f& force, const Vector2f& point, CoordSys coordSys = CoordSys::Global);
|
||||
@@ -45,7 +45,7 @@ namespace Nz
|
||||
|
||||
void EnableSimulation(bool simulation);
|
||||
|
||||
void ForEachArbiter(std::function<void(Arbiter2D& /*arbiter*/)> callback);
|
||||
void ForEachArbiter(std::function<void(ChipmunkArbiter2D& /*arbiter*/)> callback);
|
||||
void ForceSleep();
|
||||
|
||||
Rectf GetAABB() const;
|
||||
@@ -55,7 +55,7 @@ namespace Nz
|
||||
inline Vector2f GetCenterOfGravity(CoordSys coordSys = CoordSys::Local) const;
|
||||
float GetElasticity(std::size_t shapeIndex = 0) const;
|
||||
float GetFriction(std::size_t shapeIndex = 0) const;
|
||||
const std::shared_ptr<Collider2D>& GetGeom() const;
|
||||
const std::shared_ptr<ChipmunkCollider2D>& GetGeom() const;
|
||||
cpBody* GetHandle() const;
|
||||
float GetMass() const;
|
||||
Vector2f GetMassCenter(CoordSys coordSys = CoordSys::Local) const;
|
||||
@@ -69,7 +69,7 @@ namespace Nz
|
||||
void* GetUserdata() const;
|
||||
Vector2f GetVelocity() const;
|
||||
const VelocityFunc& GetVelocityFunction() const;
|
||||
PhysWorld2D* GetWorld() const;
|
||||
ChipmunkPhysWorld2D* GetWorld() const;
|
||||
|
||||
bool IsKinematic() const;
|
||||
bool IsSimulationEnabled() const;
|
||||
@@ -84,7 +84,7 @@ namespace Nz
|
||||
void SetElasticity(std::size_t shapeIndex, float elasticity);
|
||||
void SetFriction(float friction);
|
||||
void SetFriction(std::size_t shapeIndex, float friction);
|
||||
void SetGeom(std::shared_ptr<Collider2D> geom, bool recomputeMoment = true, bool recomputeMassCenter = true);
|
||||
void SetGeom(std::shared_ptr<ChipmunkCollider2D> geom, bool recomputeMoment = true, bool recomputeMassCenter = true);
|
||||
void SetMass(float mass, bool recomputeMoment = true);
|
||||
void SetMassCenter(const Vector2f& center, CoordSys coordSys = CoordSys::Local);
|
||||
void SetMomentOfInertia(float moment);
|
||||
@@ -104,11 +104,11 @@ namespace Nz
|
||||
|
||||
void Wakeup();
|
||||
|
||||
RigidBody2D& operator=(const RigidBody2D& object);
|
||||
RigidBody2D& operator=(RigidBody2D&& object);
|
||||
ChipmunkRigidBody2D& operator=(const ChipmunkRigidBody2D& object);
|
||||
ChipmunkRigidBody2D& operator=(ChipmunkRigidBody2D&& object);
|
||||
|
||||
NazaraSignal(OnRigidBody2DMove, RigidBody2D* /*oldPointer*/, RigidBody2D* /*newPointer*/);
|
||||
NazaraSignal(OnRigidBody2DRelease, RigidBody2D* /*rigidBody*/);
|
||||
NazaraSignal(OnRigidBody2DMove, ChipmunkRigidBody2D* /*oldPointer*/, ChipmunkRigidBody2D* /*newPointer*/);
|
||||
NazaraSignal(OnRigidBody2DRelease, ChipmunkRigidBody2D* /*rigidBody*/);
|
||||
|
||||
static constexpr std::size_t InvalidShapeIndex = std::numeric_limits<std::size_t>::max();
|
||||
|
||||
@@ -126,10 +126,10 @@ namespace Nz
|
||||
Vector2f m_positionOffset;
|
||||
VelocityFunc m_velocityFunc;
|
||||
std::vector<cpShape*> m_shapes;
|
||||
std::shared_ptr<Collider2D> m_geom;
|
||||
std::shared_ptr<ChipmunkCollider2D> m_geom;
|
||||
cpBody* m_handle;
|
||||
void* m_userData;
|
||||
PhysWorld2D* m_world;
|
||||
ChipmunkPhysWorld2D* m_world;
|
||||
bool m_isRegistered;
|
||||
bool m_isSimulationEnabled;
|
||||
bool m_isStatic;
|
||||
@@ -138,6 +138,6 @@ namespace Nz
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Physics2D/RigidBody2D.inl>
|
||||
#include <Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.inl>
|
||||
|
||||
#endif // NAZARA_PHYSICS2D_RIGIDBODY2D_HPP
|
||||
#endif // NAZARA_CHIPMUNKPHYSICS2D_RIGIDBODY2D_HPP
|
||||
35
include/Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.inl
Normal file
35
include/Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.inl
Normal file
@@ -0,0 +1,35 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Physics2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/ChipmunkPhysics2D/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline float ChipmunkRigidBody2D::GetAngularDamping() const
|
||||
{
|
||||
return GetMomentOfInertia();
|
||||
}
|
||||
|
||||
inline Vector2f ChipmunkRigidBody2D::GetCenterOfGravity(CoordSys coordSys) const
|
||||
{
|
||||
return GetMassCenter(coordSys);
|
||||
}
|
||||
|
||||
inline const Vector2f& ChipmunkRigidBody2D::GetPositionOffset() const
|
||||
{
|
||||
return m_positionOffset;
|
||||
}
|
||||
|
||||
inline std::size_t ChipmunkRigidBody2D::GetShapeCount() const
|
||||
{
|
||||
return m_shapes.size();
|
||||
}
|
||||
|
||||
inline void ChipmunkRigidBody2D::SetAngularDamping(float angularDamping)
|
||||
{
|
||||
SetMomentOfInertia(angularDamping);
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/ChipmunkPhysics2D/DebugOff.hpp>
|
||||
@@ -26,9 +26,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PHYSICS2D_COMPONENTS_HPP
|
||||
#define NAZARA_PHYSICS2D_COMPONENTS_HPP
|
||||
#ifndef NAZARA_CHIPMUNKPHYSICS2D_COMPONENTS_HPP
|
||||
#define NAZARA_CHIPMUNKPHYSICS2D_COMPONENTS_HPP
|
||||
|
||||
#include <Nazara/Physics2D/Components/RigidBody2DComponent.hpp>
|
||||
#include <Nazara/ChipmunkPhysics2D/Components/ChipmunkRigidBody2DComponent.hpp>
|
||||
|
||||
#endif // NAZARA_PHYSICS2D_COMPONENTS_HPP
|
||||
#endif // NAZARA_CHIPMUNKPHYSICS2D_COMPONENTS_HPP
|
||||
@@ -0,0 +1,32 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Physics2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_CHIPMUNKPHYSICS2D_COMPONENTS_RIGIDBODY2DCOMPONENT_HPP
|
||||
#define NAZARA_CHIPMUNKPHYSICS2D_COMPONENTS_RIGIDBODY2DCOMPONENT_HPP
|
||||
|
||||
#include <NazaraUtils/Prerequisites.hpp>
|
||||
#include <Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkRigidBody2DComponent : public ChipmunkRigidBody2D
|
||||
{
|
||||
friend class ChipmunkPhysics2DSystem;
|
||||
|
||||
public:
|
||||
using ChipmunkRigidBody2D::ChipmunkRigidBody2D;
|
||||
ChipmunkRigidBody2DComponent(const ChipmunkRigidBody2DComponent&) = default;
|
||||
ChipmunkRigidBody2DComponent(ChipmunkRigidBody2DComponent&&) noexcept = default;
|
||||
~ChipmunkRigidBody2DComponent() = default;
|
||||
|
||||
ChipmunkRigidBody2DComponent& operator=(const ChipmunkRigidBody2DComponent&) = default;
|
||||
ChipmunkRigidBody2DComponent& operator=(ChipmunkRigidBody2DComponent&&) noexcept = default;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/ChipmunkPhysics2D/Components/ChipmunkRigidBody2DComponent.inl>
|
||||
|
||||
#endif // NAZARA_CHIPMUNKPHYSICS2D_COMPONENTS_RIGIDBODY2DCOMPONENT_HPP
|
||||
@@ -2,10 +2,10 @@
|
||||
// This file is part of the "Nazara Engine - Physics2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Physics2D/Debug.hpp>
|
||||
#include <Nazara/ChipmunkPhysics2D/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
}
|
||||
|
||||
#include <Nazara/Physics2D/DebugOff.hpp>
|
||||
#include <Nazara/ChipmunkPhysics2D/DebugOff.hpp>
|
||||
@@ -24,25 +24,25 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PHYSICS2D_CONFIG_HPP
|
||||
#define NAZARA_PHYSICS2D_CONFIG_HPP
|
||||
#ifndef NAZARA_CHIPMUNKPHYSICS2D_CONFIG_HPP
|
||||
#define NAZARA_CHIPMUNKPHYSICS2D_CONFIG_HPP
|
||||
|
||||
/// Chaque modification d'un paramètre du module nécessite une recompilation de celui-ci
|
||||
|
||||
// Active les tests de sécurité basés sur le code (Conseillé pour le développement)
|
||||
#define NAZARA_PHYSICS2D_SAFE 1
|
||||
#define NAZARA_CHIPMUNKPHYSICS2D_SAFE 1
|
||||
|
||||
/// Vérification des valeurs et types de certaines constantes
|
||||
#include <Nazara/Physics2D/ConfigCheck.hpp>
|
||||
#include <Nazara/ChipmunkPhysics2D/ConfigCheck.hpp>
|
||||
|
||||
#if defined(NAZARA_STATIC)
|
||||
#define NAZARA_PHYSICS2D_API
|
||||
#define NAZARA_CHIPMUNKPHYSICS2D_API
|
||||
#else
|
||||
#ifdef NAZARA_PHYSICS2D_BUILD
|
||||
#define NAZARA_PHYSICS2D_API NAZARA_EXPORT
|
||||
#ifdef NAZARA_CHIPMUNKPHYSICS2D_BUILD
|
||||
#define NAZARA_CHIPMUNKPHYSICS2D_API NAZARA_EXPORT
|
||||
#else
|
||||
#define NAZARA_PHYSICS2D_API NAZARA_IMPORT
|
||||
#define NAZARA_CHIPMUNKPHYSICS2D_API NAZARA_IMPORT
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif // NAZARA_PHYSICS2D_CONFIG_HPP
|
||||
#endif // NAZARA_CHIPMUNKPHYSICS2D_CONFIG_HPP
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PHYSICS2D_CONFIGCHECK_HPP
|
||||
#define NAZARA_PHYSICS2D_CONFIGCHECK_HPP
|
||||
#ifndef NAZARA_CHIPMUNKPHYSICS2D_CONFIGCHECK_HPP
|
||||
#define NAZARA_CHIPMUNKPHYSICS2D_CONFIGCHECK_HPP
|
||||
|
||||
/// This file is used to check the constant values defined in Config.hpp
|
||||
|
||||
@@ -16,4 +16,4 @@
|
||||
|
||||
#undef NazaraCheckTypeAndVal
|
||||
|
||||
#endif // NAZARA_PHYSICS2D_CONFIGCHECK_HPP
|
||||
#endif // NAZARA_CHIPMUNKPHYSICS2D_CONFIGCHECK_HPP
|
||||
@@ -4,12 +4,12 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PHYSICS2D_ENUMS_HPP
|
||||
#define NAZARA_PHYSICS2D_ENUMS_HPP
|
||||
#ifndef NAZARA_CHIPMUNKPHYSICS2D_ENUMS_HPP
|
||||
#define NAZARA_CHIPMUNKPHYSICS2D_ENUMS_HPP
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
enum class ColliderType2D
|
||||
enum class ChipmunkColliderType2D
|
||||
{
|
||||
Box,
|
||||
Compound,
|
||||
@@ -22,4 +22,4 @@ namespace Nz
|
||||
};
|
||||
}
|
||||
|
||||
#endif // NAZARA_PHYSICS2D_ENUMS_HPP
|
||||
#endif // NAZARA_CHIPMUNKPHYSICS2D_ENUMS_HPP
|
||||
@@ -26,9 +26,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PHYSICS2D_SYSTEMS_HPP
|
||||
#define NAZARA_PHYSICS2D_SYSTEMS_HPP
|
||||
#ifndef NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_HPP
|
||||
#define NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_HPP
|
||||
|
||||
#include <Nazara/Physics2D/Systems/Physics2DSystem.hpp>
|
||||
#include <Nazara/ChipmunkPhysics2D/Systems/ChipmunkPhysics2DSystem.hpp>
|
||||
|
||||
#endif // NAZARA_PHYSICS2D_SYSTEMS_HPP
|
||||
#endif // NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_HPP
|
||||
@@ -0,0 +1,50 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Physics2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_PHYSICS2DSYSTEM_HPP
|
||||
#define NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_PHYSICS2DSYSTEM_HPP
|
||||
|
||||
#include <NazaraUtils/Prerequisites.hpp>
|
||||
#include <Nazara/Core/Time.hpp>
|
||||
#include <Nazara/ChipmunkPhysics2D/ChipmunkPhysWorld2D.hpp>
|
||||
#include <Nazara/ChipmunkPhysics2D/Components/ChipmunkRigidBody2DComponent.hpp>
|
||||
#include <NazaraUtils/TypeList.hpp>
|
||||
#include <entt/entt.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkPhysics2DSystem
|
||||
{
|
||||
public:
|
||||
static constexpr Int64 ExecutionOrder = 0;
|
||||
using Components = TypeList<ChipmunkRigidBody2DComponent, class NodeComponent>;
|
||||
|
||||
ChipmunkPhysics2DSystem(entt::registry& registry);
|
||||
ChipmunkPhysics2DSystem(const ChipmunkPhysics2DSystem&) = delete;
|
||||
ChipmunkPhysics2DSystem(ChipmunkPhysics2DSystem&&) = delete;
|
||||
~ChipmunkPhysics2DSystem();
|
||||
|
||||
template<typename... Args> ChipmunkRigidBody2DComponent CreateRigidBody(Args&&... args);
|
||||
|
||||
inline ChipmunkPhysWorld2D& GetPhysWorld();
|
||||
inline const ChipmunkPhysWorld2D& GetPhysWorld() const;
|
||||
|
||||
void Update(Time elapsedTime);
|
||||
|
||||
ChipmunkPhysics2DSystem& operator=(const ChipmunkPhysics2DSystem&) = delete;
|
||||
ChipmunkPhysics2DSystem& operator=(ChipmunkPhysics2DSystem&&) = delete;
|
||||
|
||||
private:
|
||||
entt::registry& m_registry;
|
||||
entt::observer m_physicsConstructObserver;
|
||||
entt::scoped_connection m_constructConnection;
|
||||
ChipmunkPhysWorld2D m_physWorld;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/ChipmunkPhysics2D/Systems/ChipmunkPhysics2DSystem.inl>
|
||||
|
||||
#endif // NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_PHYSICS2DSYSTEM_HPP
|
||||
@@ -0,0 +1,26 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Physics2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/ChipmunkPhysics2D/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
template<typename... Args>
|
||||
ChipmunkRigidBody2DComponent ChipmunkPhysics2DSystem::CreateRigidBody(Args&&... args)
|
||||
{
|
||||
return ChipmunkRigidBody2DComponent(&m_physWorld, std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
inline ChipmunkPhysWorld2D& ChipmunkPhysics2DSystem::GetPhysWorld()
|
||||
{
|
||||
return m_physWorld;
|
||||
}
|
||||
|
||||
inline const ChipmunkPhysWorld2D& ChipmunkPhysics2DSystem::GetPhysWorld() const
|
||||
{
|
||||
return m_physWorld;
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/ChipmunkPhysics2D/DebugOff.hpp>
|
||||
@@ -1,196 +0,0 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Physics2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <memory>
|
||||
#include <Nazara/Physics2D/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline Collider2D::Collider2D() :
|
||||
m_categoryMask(0xFFFFFFFF),
|
||||
m_collisionGroup(0),
|
||||
m_collisionMask(0xFFFFFFFF),
|
||||
m_surfaceVelocity(Vector2f::Zero()),
|
||||
m_trigger(false),
|
||||
m_elasticity(0.f),
|
||||
m_friction(0.f),
|
||||
m_collisionId(0)
|
||||
{
|
||||
}
|
||||
|
||||
inline UInt32 Collider2D::GetCategoryMask() const
|
||||
{
|
||||
return m_categoryMask;
|
||||
}
|
||||
|
||||
inline UInt32 Collider2D::GetCollisionGroup() const
|
||||
{
|
||||
return m_collisionGroup;
|
||||
}
|
||||
|
||||
inline unsigned int Collider2D::GetCollisionId() const
|
||||
{
|
||||
return m_collisionId;
|
||||
}
|
||||
|
||||
inline UInt32 Collider2D::GetCollisionMask() const
|
||||
{
|
||||
return m_collisionMask;
|
||||
}
|
||||
|
||||
inline float Collider2D::GetElasticity() const
|
||||
{
|
||||
return m_elasticity;
|
||||
}
|
||||
|
||||
inline float Collider2D::GetFriction() const
|
||||
{
|
||||
return m_friction;
|
||||
}
|
||||
|
||||
inline Vector2f Collider2D::GetSurfaceVelocity() const
|
||||
{
|
||||
return m_surfaceVelocity;
|
||||
}
|
||||
|
||||
inline bool Collider2D::IsTrigger() const
|
||||
{
|
||||
return m_trigger;
|
||||
}
|
||||
|
||||
inline void Collider2D::SetCategoryMask(UInt32 categoryMask)
|
||||
{
|
||||
m_categoryMask = categoryMask;
|
||||
}
|
||||
|
||||
inline void Collider2D::SetCollisionGroup(UInt32 groupId)
|
||||
{
|
||||
m_collisionGroup = groupId;
|
||||
}
|
||||
|
||||
inline void Collider2D::SetCollisionId(unsigned int typeId)
|
||||
{
|
||||
m_collisionId = typeId;
|
||||
}
|
||||
|
||||
inline void Collider2D::SetCollisionMask(UInt32 mask)
|
||||
{
|
||||
m_collisionMask = mask;
|
||||
}
|
||||
|
||||
inline void Collider2D::SetElasticity(float elasticity)
|
||||
{
|
||||
m_elasticity = elasticity;
|
||||
}
|
||||
|
||||
inline void Collider2D::SetFriction(float friction)
|
||||
{
|
||||
m_friction = friction;
|
||||
}
|
||||
|
||||
inline void Collider2D::SetSurfaceVelocity(const Vector2f& surfaceVelocity)
|
||||
{
|
||||
m_surfaceVelocity = surfaceVelocity;
|
||||
}
|
||||
|
||||
inline void Collider2D::SetTrigger(bool trigger)
|
||||
{
|
||||
m_trigger = trigger;
|
||||
}
|
||||
|
||||
inline float BoxCollider2D::GetRadius() const
|
||||
{
|
||||
return m_radius;
|
||||
}
|
||||
|
||||
inline const Rectf& BoxCollider2D::GetRect() const
|
||||
{
|
||||
return m_rect;
|
||||
}
|
||||
|
||||
inline Vector2f BoxCollider2D::GetSize() const
|
||||
{
|
||||
return m_rect.GetLengths();
|
||||
}
|
||||
|
||||
|
||||
inline const Vector2f& CircleCollider2D::GetOffset() const
|
||||
{
|
||||
return m_offset;
|
||||
}
|
||||
|
||||
inline float CircleCollider2D::GetRadius() const
|
||||
{
|
||||
return m_radius;
|
||||
}
|
||||
|
||||
|
||||
inline bool Nz::CompoundCollider2D::DoesOverrideCollisionProperties() const
|
||||
{
|
||||
return m_doesOverrideCollisionProperties;
|
||||
}
|
||||
|
||||
inline const std::vector<std::shared_ptr<Collider2D>>& CompoundCollider2D::GetGeoms() const
|
||||
{
|
||||
return m_geoms;
|
||||
}
|
||||
|
||||
inline void Nz::CompoundCollider2D::OverridesCollisionProperties(bool shouldOverride)
|
||||
{
|
||||
m_doesOverrideCollisionProperties = shouldOverride;
|
||||
}
|
||||
|
||||
|
||||
inline const std::vector<Vector2d>& ConvexCollider2D::GetVertices() const
|
||||
{
|
||||
return m_vertices;
|
||||
}
|
||||
|
||||
|
||||
SegmentCollider2D::SegmentCollider2D(const Vector2f& first, const Vector2f& second, float thickness) :
|
||||
SegmentCollider2D(first, first, second, second, thickness)
|
||||
{
|
||||
}
|
||||
|
||||
inline SegmentCollider2D::SegmentCollider2D(const Vector2f& first, const Vector2f& firstNeighbor, const Vector2f& second, const Vector2f& secondNeighbor, float thickness) :
|
||||
m_first(first),
|
||||
m_firstNeighbor(firstNeighbor),
|
||||
m_second(second),
|
||||
m_secondNeighbor(secondNeighbor),
|
||||
m_thickness(thickness)
|
||||
{
|
||||
}
|
||||
|
||||
inline const Vector2f& SegmentCollider2D::GetFirstPoint() const
|
||||
{
|
||||
return m_first;
|
||||
}
|
||||
|
||||
inline const Vector2f& SegmentCollider2D::GetFirstPointNeighbor() const
|
||||
{
|
||||
return m_firstNeighbor;
|
||||
}
|
||||
|
||||
inline float SegmentCollider2D::GetLength() const
|
||||
{
|
||||
return m_first.Distance(m_second);
|
||||
}
|
||||
|
||||
inline const Vector2f& SegmentCollider2D::GetSecondPoint() const
|
||||
{
|
||||
return m_second;
|
||||
}
|
||||
|
||||
inline const Vector2f& SegmentCollider2D::GetSecondPointNeighbor() const
|
||||
{
|
||||
return m_secondNeighbor;
|
||||
}
|
||||
|
||||
inline float SegmentCollider2D::GetThickness() const
|
||||
{
|
||||
return m_thickness;
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Physics2D/DebugOff.hpp>
|
||||
@@ -1,32 +0,0 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Physics2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PHYSICS2D_COMPONENTS_RIGIDBODY2DCOMPONENT_HPP
|
||||
#define NAZARA_PHYSICS2D_COMPONENTS_RIGIDBODY2DCOMPONENT_HPP
|
||||
|
||||
#include <NazaraUtils/Prerequisites.hpp>
|
||||
#include <Nazara/Physics2D/RigidBody2D.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class NAZARA_PHYSICS2D_API RigidBody2DComponent : public RigidBody2D
|
||||
{
|
||||
friend class Physics2DSystem;
|
||||
|
||||
public:
|
||||
using RigidBody2D::RigidBody2D;
|
||||
RigidBody2DComponent(const RigidBody2DComponent&) = default;
|
||||
RigidBody2DComponent(RigidBody2DComponent&&) noexcept = default;
|
||||
~RigidBody2DComponent() = default;
|
||||
|
||||
RigidBody2DComponent& operator=(const RigidBody2DComponent&) = default;
|
||||
RigidBody2DComponent& operator=(RigidBody2DComponent&&) noexcept = default;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Physics2D/Components/RigidBody2DComponent.inl>
|
||||
|
||||
#endif // NAZARA_PHYSICS2D_COMPONENTS_RIGIDBODY2DCOMPONENT_HPP
|
||||
@@ -1,233 +0,0 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Physics2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PHYSICS2D_CONSTRAINT2D_HPP
|
||||
#define NAZARA_PHYSICS2D_CONSTRAINT2D_HPP
|
||||
|
||||
#include <NazaraUtils/Prerequisites.hpp>
|
||||
#include <Nazara/Core/HandledObject.hpp>
|
||||
#include <Nazara/Core/ObjectHandle.hpp>
|
||||
#include <Nazara/Math/Angle.hpp>
|
||||
#include <Nazara/Physics2D/Config.hpp>
|
||||
#include <Nazara/Physics2D/PhysWorld2D.hpp>
|
||||
#include <Nazara/Physics2D/RigidBody2D.hpp>
|
||||
#include <NazaraUtils/MovablePtr.hpp>
|
||||
#include <vector>
|
||||
|
||||
struct cpConstraint;
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class Constraint2D;
|
||||
|
||||
using Constraint2DHandle = ObjectHandle<Constraint2D>;
|
||||
|
||||
class NAZARA_PHYSICS2D_API Constraint2D : public HandledObject<Constraint2D>
|
||||
{
|
||||
public:
|
||||
Constraint2D(const Constraint2D&) = delete;
|
||||
Constraint2D(Constraint2D&& rhs);
|
||||
virtual ~Constraint2D();
|
||||
|
||||
void EnableBodyCollision(bool enable);
|
||||
|
||||
RigidBody2D& GetBodyA();
|
||||
const RigidBody2D& GetBodyA() const;
|
||||
RigidBody2D& GetBodyB();
|
||||
const RigidBody2D& GetBodyB() const;
|
||||
float GetErrorBias() const;
|
||||
float GetLastImpulse() const;
|
||||
float GetMaxBias() const;
|
||||
float GetMaxForce() const;
|
||||
PhysWorld2D& GetWorld();
|
||||
const PhysWorld2D& GetWorld() const;
|
||||
|
||||
bool IsBodyCollisionEnabled() const;
|
||||
|
||||
void SetErrorBias(float bias);
|
||||
void SetMaxBias(float bias);
|
||||
void SetMaxForce(float force);
|
||||
|
||||
Constraint2D& operator=(const Constraint2D&) = delete;
|
||||
Constraint2D& operator=(Constraint2D&& rhs);
|
||||
|
||||
protected:
|
||||
Constraint2D(PhysWorld2D* world, cpConstraint* constraint);
|
||||
|
||||
MovablePtr<cpConstraint> m_constraint;
|
||||
};
|
||||
|
||||
class DampedSpringConstraint2D;
|
||||
|
||||
using DampedSpringConstraint2DHandle = ObjectHandle<DampedSpringConstraint2D>;
|
||||
|
||||
class NAZARA_PHYSICS2D_API DampedSpringConstraint2D : public Constraint2D
|
||||
{
|
||||
public:
|
||||
DampedSpringConstraint2D(RigidBody2D& first, RigidBody2D& second, const Vector2f& firstAnchor, const Vector2f& secondAnchor, float restLength, float stiffness, float damping);
|
||||
~DampedSpringConstraint2D() = default;
|
||||
|
||||
float GetDamping() const;
|
||||
Vector2f GetFirstAnchor() const;
|
||||
float GetRestLength() const;
|
||||
Vector2f GetSecondAnchor() const;
|
||||
float GetStiffness() const;
|
||||
|
||||
void SetDamping(float newDamping);
|
||||
void SetFirstAnchor(const Vector2f& firstAnchor);
|
||||
void SetRestLength(float newLength);
|
||||
void SetSecondAnchor(const Vector2f& firstAnchor);
|
||||
void SetStiffness(float newStiffness);
|
||||
};
|
||||
|
||||
class DampedRotarySpringConstraint2D;
|
||||
|
||||
using DampedRotarySpringConstraint2DHandle = ObjectHandle<DampedRotarySpringConstraint2D>;
|
||||
|
||||
class NAZARA_PHYSICS2D_API DampedRotarySpringConstraint2D : public Constraint2D
|
||||
{
|
||||
public:
|
||||
DampedRotarySpringConstraint2D(RigidBody2D& first, RigidBody2D& second, const RadianAnglef& restAngle, float stiffness, float damping);
|
||||
~DampedRotarySpringConstraint2D() = default;
|
||||
|
||||
float GetDamping() const;
|
||||
RadianAnglef GetRestAngle() const;
|
||||
float GetStiffness() const;
|
||||
|
||||
void SetDamping(float newDamping);
|
||||
void SetRestAngle(const RadianAnglef& newAngle);
|
||||
void SetStiffness(float newStiffness);
|
||||
};
|
||||
|
||||
class GearConstraint2D;
|
||||
|
||||
using GearConstraint2DHandle = ObjectHandle<GearConstraint2D>;
|
||||
|
||||
class NAZARA_PHYSICS2D_API GearConstraint2D : public Constraint2D
|
||||
{
|
||||
public:
|
||||
GearConstraint2D(RigidBody2D& first, RigidBody2D& second, float phase, float ratio);
|
||||
~GearConstraint2D() = default;
|
||||
|
||||
float GetPhase() const;
|
||||
float GetRatio() const;
|
||||
|
||||
void SetPhase(float phase);
|
||||
void SetRatio(float ratio);
|
||||
};
|
||||
|
||||
class MotorConstraint2D;
|
||||
|
||||
using MotorConstraint2DHandle = ObjectHandle<MotorConstraint2D>;
|
||||
|
||||
class NAZARA_PHYSICS2D_API MotorConstraint2D : public Constraint2D
|
||||
{
|
||||
public:
|
||||
MotorConstraint2D(RigidBody2D& first, RigidBody2D& second, float rate);
|
||||
~MotorConstraint2D() = default;
|
||||
|
||||
float GetRate() const;
|
||||
void SetRate(float rate);
|
||||
};
|
||||
|
||||
class PinConstraint2D;
|
||||
|
||||
using PinConstraint2DHandle = ObjectHandle<PinConstraint2D>;
|
||||
|
||||
class NAZARA_PHYSICS2D_API PinConstraint2D : public Constraint2D
|
||||
{
|
||||
public:
|
||||
PinConstraint2D(RigidBody2D& first, RigidBody2D& second, const Vector2f& firstAnchor, const Vector2f& secondAnchor);
|
||||
~PinConstraint2D() = default;
|
||||
|
||||
float GetDistance() const;
|
||||
Vector2f GetFirstAnchor() const;
|
||||
Vector2f GetSecondAnchor() const;
|
||||
|
||||
void SetDistance(float newDistance);
|
||||
void SetFirstAnchor(const Vector2f& firstAnchor);
|
||||
void SetSecondAnchor(const Vector2f& firstAnchor);
|
||||
};
|
||||
|
||||
class PivotConstraint2D;
|
||||
|
||||
using PivotConstraint2DHandle = ObjectHandle<PivotConstraint2D>;
|
||||
|
||||
class NAZARA_PHYSICS2D_API PivotConstraint2D : public Constraint2D
|
||||
{
|
||||
public:
|
||||
PivotConstraint2D(RigidBody2D& first, RigidBody2D& second, const Vector2f& anchor);
|
||||
PivotConstraint2D(RigidBody2D& first, RigidBody2D& second, const Vector2f& firstAnchor, const Vector2f& secondAnchor);
|
||||
~PivotConstraint2D() = default;
|
||||
|
||||
Vector2f GetFirstAnchor() const;
|
||||
Vector2f GetSecondAnchor() const;
|
||||
|
||||
void SetFirstAnchor(const Vector2f& firstAnchor);
|
||||
void SetSecondAnchor(const Vector2f& firstAnchor);
|
||||
};
|
||||
|
||||
class RatchetConstraint2D;
|
||||
|
||||
using RatchetConstraint2DHandle = ObjectHandle<RatchetConstraint2D>;
|
||||
|
||||
class NAZARA_PHYSICS2D_API RatchetConstraint2D : public Constraint2D
|
||||
{
|
||||
public:
|
||||
RatchetConstraint2D(RigidBody2D& first, RigidBody2D& second, float phase, float ratchet);
|
||||
~RatchetConstraint2D() = default;
|
||||
|
||||
RadianAnglef GetAngle() const;
|
||||
float GetPhase() const;
|
||||
float GetRatchet() const;
|
||||
|
||||
void SetAngle(const RadianAnglef& angle);
|
||||
void SetPhase(float phase);
|
||||
void SetRatchet(float ratchet);
|
||||
};
|
||||
|
||||
class RotaryLimitConstraint2D;
|
||||
|
||||
using RotaryLimitConstraint2DHandle = ObjectHandle<RotaryLimitConstraint2D>;
|
||||
|
||||
class NAZARA_PHYSICS2D_API RotaryLimitConstraint2D : public Constraint2D
|
||||
{
|
||||
public:
|
||||
RotaryLimitConstraint2D(RigidBody2D& first, RigidBody2D& second, const RadianAnglef& minAngle, const RadianAnglef& maxAngle);
|
||||
~RotaryLimitConstraint2D() = default;
|
||||
|
||||
RadianAnglef GetMaxAngle() const;
|
||||
RadianAnglef GetMinAngle() const;
|
||||
|
||||
void SetMaxAngle(const RadianAnglef& maxAngle);
|
||||
void SetMinAngle(const RadianAnglef& minAngle);
|
||||
};
|
||||
|
||||
class SlideConstraint2D;
|
||||
|
||||
using SlideConstraint2DHandle = ObjectHandle<SlideConstraint2D>;
|
||||
|
||||
class NAZARA_PHYSICS2D_API SlideConstraint2D : public Constraint2D
|
||||
{
|
||||
public:
|
||||
SlideConstraint2D(RigidBody2D& first, RigidBody2D& second, const Vector2f& firstAnchor, const Vector2f& secondAnchor, float min, float max);
|
||||
~SlideConstraint2D() = default;
|
||||
|
||||
Vector2f GetFirstAnchor() const;
|
||||
float GetMaxDistance() const;
|
||||
float GetMinDistance() const;
|
||||
Vector2f GetSecondAnchor() const;
|
||||
|
||||
void SetFirstAnchor(const Vector2f& firstAnchor);
|
||||
void SetMaxDistance(float newMaxDistance);
|
||||
void SetMinDistance(float newMinDistance);
|
||||
void SetSecondAnchor(const Vector2f& firstAnchor);
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Physics2D/Constraint2D.inl>
|
||||
|
||||
#endif // NAZARA_PHYSICS2D_CONSTRAINT2D_HPP
|
||||
@@ -1,35 +0,0 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Physics2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Physics2D/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline float RigidBody2D::GetAngularDamping() const
|
||||
{
|
||||
return GetMomentOfInertia();
|
||||
}
|
||||
|
||||
inline Vector2f RigidBody2D::GetCenterOfGravity(CoordSys coordSys) const
|
||||
{
|
||||
return GetMassCenter(coordSys);
|
||||
}
|
||||
|
||||
inline const Vector2f& RigidBody2D::GetPositionOffset() const
|
||||
{
|
||||
return m_positionOffset;
|
||||
}
|
||||
|
||||
inline std::size_t RigidBody2D::GetShapeCount() const
|
||||
{
|
||||
return m_shapes.size();
|
||||
}
|
||||
|
||||
inline void RigidBody2D::SetAngularDamping(float angularDamping)
|
||||
{
|
||||
SetMomentOfInertia(angularDamping);
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Physics2D/DebugOff.hpp>
|
||||
@@ -1,50 +0,0 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Physics2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_PHYSICS2D_SYSTEMS_PHYSICS2DSYSTEM_HPP
|
||||
#define NAZARA_PHYSICS2D_SYSTEMS_PHYSICS2DSYSTEM_HPP
|
||||
|
||||
#include <NazaraUtils/Prerequisites.hpp>
|
||||
#include <Nazara/Core/Time.hpp>
|
||||
#include <Nazara/Physics2D/PhysWorld2D.hpp>
|
||||
#include <Nazara/Physics2D/Components/RigidBody2DComponent.hpp>
|
||||
#include <NazaraUtils/TypeList.hpp>
|
||||
#include <entt/entt.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class NAZARA_PHYSICS2D_API Physics2DSystem
|
||||
{
|
||||
public:
|
||||
static constexpr Int64 ExecutionOrder = 0;
|
||||
using Components = TypeList<RigidBody2DComponent, class NodeComponent>;
|
||||
|
||||
Physics2DSystem(entt::registry& registry);
|
||||
Physics2DSystem(const Physics2DSystem&) = delete;
|
||||
Physics2DSystem(Physics2DSystem&&) = delete;
|
||||
~Physics2DSystem();
|
||||
|
||||
template<typename... Args> RigidBody2DComponent CreateRigidBody(Args&&... args);
|
||||
|
||||
inline PhysWorld2D& GetPhysWorld();
|
||||
inline const PhysWorld2D& GetPhysWorld() const;
|
||||
|
||||
void Update(Time elapsedTime);
|
||||
|
||||
Physics2DSystem& operator=(const Physics2DSystem&) = delete;
|
||||
Physics2DSystem& operator=(Physics2DSystem&&) = delete;
|
||||
|
||||
private:
|
||||
entt::registry& m_registry;
|
||||
entt::observer m_physicsConstructObserver;
|
||||
entt::scoped_connection m_constructConnection;
|
||||
PhysWorld2D m_physWorld;
|
||||
};
|
||||
}
|
||||
|
||||
#include <Nazara/Physics2D/Systems/Physics2DSystem.inl>
|
||||
|
||||
#endif // NAZARA_PHYSICS2D_SYSTEMS_PHYSICS2DSYSTEM_HPP
|
||||
@@ -1,26 +0,0 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Physics2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Physics2D/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
template<typename... Args>
|
||||
RigidBody2DComponent Physics2DSystem::CreateRigidBody(Args&&... args)
|
||||
{
|
||||
return RigidBody2DComponent(&m_physWorld, std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
inline PhysWorld2D& Physics2DSystem::GetPhysWorld()
|
||||
{
|
||||
return m_physWorld;
|
||||
}
|
||||
|
||||
inline const PhysWorld2D& Physics2DSystem::GetPhysWorld() const
|
||||
{
|
||||
return m_physWorld;
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Physics2D/DebugOff.hpp>
|
||||
Reference in New Issue
Block a user