Add shadow mapping (wip)
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committed by
Jérôme Leclercq
parent
be9fba3190
commit
4a10c1f8fe
@@ -3,9 +3,19 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Light.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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Light::Light(UInt8 lightType) :
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m_boundingVolume(BoundingVolumef::Null()),
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m_shadowMapFormat(Graphics::Instance()->GetPreferredDepthFormat()),
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m_shadowMapSize(512),
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m_lightType(lightType),
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m_isShadowCaster(false)
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{
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}
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Light::~Light() = default;
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}
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