ShaderNode: Fix missing "add texture" button

This commit is contained in:
Jérôme Leclercq 2020-10-30 23:07:42 +01:00
parent 40f3072ff9
commit 5ca9776755
1 changed files with 5 additions and 1 deletions

View File

@ -19,11 +19,15 @@ m_shaderGraph(graph)
m_pixmapLabel = new QLabel;
QPushButton* updateTextureButton = new QPushButton(tr("Load texture..."));
QPushButton* addTextureButton = new QPushButton(tr("Add texture..."));
connect(addTextureButton, &QPushButton::released, this, &TextureEditor::OnAddTexture);
QPushButton* updateTextureButton = new QPushButton(tr("Load texture preview..."));
connect(updateTextureButton, &QPushButton::released, this, &TextureEditor::OnLoadTexture);
m_layout = new QVBoxLayout;
m_layout->addWidget(m_textureList);
m_layout->addWidget(addTextureButton);
m_layout->addWidget(updateTextureButton);
m_layout->addWidget(m_pixmapLabel);