ShaderNode: Fix missing "add texture" button
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@@ -19,11 +19,15 @@ m_shaderGraph(graph)
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m_pixmapLabel = new QLabel;
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m_pixmapLabel = new QLabel;
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QPushButton* updateTextureButton = new QPushButton(tr("Load texture..."));
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QPushButton* addTextureButton = new QPushButton(tr("Add texture..."));
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connect(addTextureButton, &QPushButton::released, this, &TextureEditor::OnAddTexture);
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QPushButton* updateTextureButton = new QPushButton(tr("Load texture preview..."));
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connect(updateTextureButton, &QPushButton::released, this, &TextureEditor::OnLoadTexture);
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connect(updateTextureButton, &QPushButton::released, this, &TextureEditor::OnLoadTexture);
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m_layout = new QVBoxLayout;
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m_layout = new QVBoxLayout;
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m_layout->addWidget(m_textureList);
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m_layout->addWidget(m_textureList);
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m_layout->addWidget(addTextureButton);
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m_layout->addWidget(updateTextureButton);
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m_layout->addWidget(updateTextureButton);
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m_layout->addWidget(m_pixmapLabel);
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m_layout->addWidget(m_pixmapLabel);
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