Ndk/RenderSystem: Fix typo

Former-commit-id: 5a1aa5918f48c85938b01a0ae7be308c7a3bd420
This commit is contained in:
Lynix 2015-09-14 22:40:51 +02:00
parent 03ee0a12ed
commit 6fa143d7a8
1 changed files with 4 additions and 3 deletions

View File

@ -62,10 +62,11 @@ namespace Ndk
NzAbstractRenderQueue* renderQueue = m_renderTechnique.GetRenderQueue();
renderQueue->Clear();
for (const Ndk::EntityHandle& light : m_drawables)
//TODO: Culling
for (const Ndk::EntityHandle& drawable : m_drawables)
{
GraphicsComponent& graphicsComponent = light->GetComponent<GraphicsComponent>();
NodeComponent& drawableNode = light->GetComponent<NodeComponent>();
GraphicsComponent& graphicsComponent = drawable->GetComponent<GraphicsComponent>();
NodeComponent& drawableNode = drawable->GetComponent<NodeComponent>();
graphicsComponent.AddToRenderQueue(renderQueue);
}