Ndk/RenderSystem: Fix typo
Former-commit-id: 5a1aa5918f48c85938b01a0ae7be308c7a3bd420
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@ -62,10 +62,11 @@ namespace Ndk
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NzAbstractRenderQueue* renderQueue = m_renderTechnique.GetRenderQueue();
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NzAbstractRenderQueue* renderQueue = m_renderTechnique.GetRenderQueue();
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renderQueue->Clear();
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renderQueue->Clear();
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for (const Ndk::EntityHandle& light : m_drawables)
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//TODO: Culling
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for (const Ndk::EntityHandle& drawable : m_drawables)
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{
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{
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GraphicsComponent& graphicsComponent = light->GetComponent<GraphicsComponent>();
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GraphicsComponent& graphicsComponent = drawable->GetComponent<GraphicsComponent>();
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NodeComponent& drawableNode = light->GetComponent<NodeComponent>();
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NodeComponent& drawableNode = drawable->GetComponent<NodeComponent>();
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graphicsComponent.AddToRenderQueue(renderQueue);
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graphicsComponent.AddToRenderQueue(renderQueue);
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}
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}
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