Improve pipeline building

This commit is contained in:
Lynix 2020-03-03 22:26:57 +01:00
parent d5c75926c6
commit 7bf734cdd4
16 changed files with 360 additions and 217 deletions

View File

@ -223,8 +223,15 @@ int main()
descriptorSet.WriteUniformDescriptor(0, uniformBufferImpl->GetBufferHandle(), 0, uniformSize);
Nz::RenderPipelineInfo pipelineInfo;
pipelineInfo.shaderStages.emplace_back(fragmentShader);
pipelineInfo.shaderStages.emplace_back(vertexShader);
std::unique_ptr<Nz::RenderPipeline> pipeline = device->InstantiateRenderPipeline(pipelineInfo);
auto& vertexBuffer = pipelineInfo.vertexBuffers.emplace_back();
vertexBuffer.binding = 0;
vertexBuffer.declaration = drfreakVB->GetVertexDeclaration();
//std::unique_ptr<Nz::RenderPipeline> pipeline = device->InstantiateRenderPipeline(pipelineInfo);
VkDescriptorSetLayout descriptorSetLayout = descriptorLayout;
@ -241,150 +248,12 @@ int main()
Nz::Vk::PipelineLayout pipelineLayout;
pipelineLayout.Create(vulkanDevice.shared_from_this(), layout_create_info);
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStageCreateInfo = {
{
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
nullptr,
0,
VK_SHADER_STAGE_VERTEX_BIT,
static_cast<Nz::VulkanShaderStage*>(vertexShader.get())->GetHandle(),
"main",
nullptr
},
{
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
nullptr,
0,
VK_SHADER_STAGE_FRAGMENT_BIT,
static_cast<Nz::VulkanShaderStage*>(fragmentShader.get())->GetHandle(),
"main",
nullptr
}
}
};
VkVertexInputBindingDescription bindingDescription = {
0,
drfreakVB->GetStride(),
VK_VERTEX_INPUT_RATE_VERTEX
};
std::array<VkVertexInputAttributeDescription, 2> attributeDescription =
{
{
{
0, // uint32_t location
0, // uint32_t binding;
VK_FORMAT_R32G32B32_SFLOAT, // VkFormat format;
0 // uint32_t offset;
},
{
1, // uint32_t location
0, // uint32_t binding;
VK_FORMAT_R32G32B32_SFLOAT, // VkFormat format;
sizeof(float) * 3 // uint32_t offset;
}
}
};
VkPipelineVertexInputStateCreateInfo vertex_input_state_create_info = {
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineVertexInputStateCreateFlags flags;
1, // uint32_t vertexBindingDescriptionCount
&bindingDescription, // const VkVertexInputBindingDescription *pVertexBindingDescriptions
Nz::UInt32(attributeDescription.size()), // uint32_t vertexAttributeDescriptionCount
attributeDescription.data() // const VkVertexInputAttributeDescription *pVertexAttributeDescriptions
};
VkPipelineViewportStateCreateInfo viewport_state_create_info = {
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineViewportStateCreateFlags flags
1, // uint32_t viewportCount
nullptr, // const VkViewport *pViewports
1, // uint32_t scissorCount
nullptr // const VkRect2D *pScissors
};
VkPipelineInputAssemblyStateCreateInfo input_assembly_state_create_info = Nz::VulkanRenderPipeline::BuildInputAssemblyInfo(pipelineInfo);
VkPipelineRasterizationStateCreateInfo rasterization_state_create_info = Nz::VulkanRenderPipeline::BuildRasterizationInfo(pipelineInfo);
VkPipelineDepthStencilStateCreateInfo depthStencilInfo = Nz::VulkanRenderPipeline::BuildDepthStencilInfo(pipelineInfo);
VkPipelineMultisampleStateCreateInfo multisample_state_create_info = {
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineMultisampleStateCreateFlags flags
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples
VK_FALSE, // VkBool32 sampleShadingEnable
1.0f, // float minSampleShading
nullptr, // const VkSampleMask *pSampleMask
VK_FALSE, // VkBool32 alphaToCoverageEnable
VK_FALSE // VkBool32 alphaToOneEnable
};
VkPipelineColorBlendAttachmentState color_blend_attachment_state = {
VK_FALSE, // VkBool32 blendEnable
VK_BLEND_FACTOR_ONE, // VkBlendFactor srcColorBlendFactor
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstColorBlendFactor
VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp
VK_BLEND_FACTOR_ONE, // VkBlendFactor srcAlphaBlendFactor
VK_BLEND_FACTOR_ZERO, // VkBlendFactor dstAlphaBlendFactor
VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | // VkColorComponentFlags colorWriteMask
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT
};
VkPipelineColorBlendStateCreateInfo color_blend_state_create_info = {
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineColorBlendStateCreateFlags flags
VK_FALSE, // VkBool32 logicOpEnable
VK_LOGIC_OP_COPY, // VkLogicOp logicOp
1, // uint32_t attachmentCount
&color_blend_attachment_state, // const VkPipelineColorBlendAttachmentState *pAttachments
{0.0f, 0.0f, 0.0f, 0.0f} // float blendConstants[4]
};
std::array<VkDynamicState, 2> dynamicStates = {
VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_VIEWPORT,
};
VkPipelineDynamicStateCreateInfo dynamicStateInfo = {
VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, // VkStructureType sType;
nullptr, // const void* pNext;
0, // VkPipelineDynamicStateCreateFlags flags;
Nz::UInt32(dynamicStates.size()), // uint32_t dynamicStateCount;
dynamicStates.data() // const VkDynamicState* pDynamicStates;
};
VkGraphicsPipelineCreateInfo pipeline_create_info = {
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType
nullptr, // const void *pNext
0, // VkPipelineCreateFlags flags
static_cast<uint32_t>(shaderStageCreateInfo.size()), // uint32_t stageCount
shaderStageCreateInfo.data(), // const VkPipelineShaderStageCreateInfo *pStages
&vertex_input_state_create_info, // const VkPipelineVertexInputStateCreateInfo *pVertexInputState;
&input_assembly_state_create_info, // const VkPipelineInputAssemblyStateCreateInfo *pInputAssemblyState
nullptr, // const VkPipelineTessellationStateCreateInfo *pTessellationState
&viewport_state_create_info, // const VkPipelineViewportStateCreateInfo *pViewportState
&rasterization_state_create_info, // const VkPipelineRasterizationStateCreateInfo *pRasterizationState
&multisample_state_create_info, // const VkPipelineMultisampleStateCreateInfo *pMultisampleState
&depthStencilInfo, // const VkPipelineDepthStencilStateCreateInfo *pDepthStencilState
&color_blend_state_create_info, // const VkPipelineColorBlendStateCreateInfo *pColorBlendState
&dynamicStateInfo, // const VkPipelineDynamicStateCreateInfo *pDynamicState
pipelineLayout, // VkPipelineLayout layout
vulkanWindow.GetRenderPass(), // VkRenderPass renderPass
0, // uint32_t subpass
VK_NULL_HANDLE, // VkPipeline basePipelineHandle
-1 // int32_t basePipelineIndex
};
Nz::VulkanRenderPipeline::CreateInfo pipelineCreateInfo = Nz::VulkanRenderPipeline::BuildCreateInfo(pipelineInfo);
pipelineCreateInfo.pipelineInfo.layout = pipelineLayout;
pipelineCreateInfo.pipelineInfo.renderPass = vulkanWindow.GetRenderPass();
Nz::Vk::Pipeline vkPipeline;
if (!vkPipeline.CreateGraphics(vulkanDevice.shared_from_this(), pipeline_create_info))
if (!vkPipeline.CreateGraphics(vulkanDevice.shared_from_this(), pipelineCreateInfo.pipelineInfo))
{
NazaraError("Failed to create pipeline");
return __LINE__;

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@ -3,7 +3,7 @@
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec4 inPos;
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inColor;
layout (binding = 0) uniform UBO
@ -24,5 +24,5 @@ out gl_PerVertex
void main()
{
outColor = inColor;
gl_Position = ubo.projectionMatrix * ubo.viewMatrix * ubo.modelMatrix * vec4(inPos.xyz, 1.0);
gl_Position = ubo.projectionMatrix * ubo.viewMatrix * ubo.modelMatrix * vec4(inPos, 1.0);
}

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@ -30,6 +30,7 @@ namespace Nz
template<typename T> std::size_t CountOf(const T& c);
template<typename T> void HashCombine(std::size_t& seed, const T& v);
template<typename T> T ReverseBits(T integer);
template<typename T> auto UnderlyingCast(T value) -> std::underlying_type_t<T>;
template<typename T>
struct AlwaysFalse : std::false_type {};

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@ -195,6 +195,12 @@ namespace Nz
return reversed;
}
template<typename T>
auto UnderlyingCast(T value) -> std::underlying_type_t<T>
{
return static_cast<std::underlying_type_t<T>>(value);
}
template<typename T> struct PointedType<T*> { using type = T; };
template<typename T> struct PointedType<T* const> { using type = T; };
template<typename T> struct PointedType<T* volatile> { using type = T; };

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@ -9,6 +9,7 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <memory>
#include <vector>
@ -36,7 +37,14 @@ namespace Nz
UInt32 writeMask = 0xFFFFFFFF;
} stencilBack, stencilFront;
struct VertexBufferData
{
std::size_t binding;
VertexDeclarationConstRef declaration;
};
std::vector<std::shared_ptr<ShaderStageImpl>> shaderStages;
std::vector<VertexBufferData> vertexBuffers;
bool blending = false;
bool colorWrite = true;

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@ -53,7 +53,7 @@ namespace Nz
VertexDeclaration& operator=(const VertexDeclaration&) = delete;
VertexDeclaration& operator=(VertexDeclaration&&) noexcept = default;
static const VertexDeclarationRef& Get(VertexLayout layout);
static inline const VertexDeclarationRef& Get(VertexLayout layout);
static bool IsTypeSupported(ComponentType type);
template<typename... Args> static VertexDeclarationRef New(Args&&... args);

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@ -67,7 +67,7 @@ namespace Nz
return GetComponentByType<T>(vertexComponent, componentIndex) != nullptr;
}
const VertexDeclarationRef& VertexDeclaration::Get(VertexLayout layout)
inline const VertexDeclarationRef& VertexDeclaration::Get(VertexLayout layout)
{
NazaraAssert(layout <= VertexLayout_Max, "Vertex layout out of enum");
@ -84,4 +84,19 @@ namespace Nz
}
}
namespace std
{
inline const Nz::VertexDeclaration::Component* begin(const Nz::VertexDeclaration& declaration)
{
assert(declaration.GetComponentCount() != 0);
return &declaration.GetComponent(0);
}
inline const Nz::VertexDeclaration::Component* end(const Nz::VertexDeclaration& declaration)
{
assert(declaration.GetComponentCount() != 0);
return (&declaration.GetComponent(declaration.GetComponentCount() - 1) + 1);
}
}
#include <Nazara/Utility/DebugOff.hpp>

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@ -26,7 +26,7 @@ namespace Nz
VertexMapper(const VertexBuffer* vertexBuffer, BufferAccess access = BufferAccess_ReadOnly);
~VertexMapper();
template<typename T> SparsePtr<T> GetComponentPtr(VertexComponent component);
template<typename T> SparsePtr<T> GetComponentPtr(VertexComponent component, std::size_t componentIndex = 0);
inline const VertexBuffer* GetVertexBuffer() const;
inline std::size_t GetVertexCount() const;

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@ -10,19 +10,13 @@
namespace Nz
{
template <typename T>
SparsePtr<T> VertexMapper::GetComponentPtr(VertexComponent component)
SparsePtr<T> VertexMapper::GetComponentPtr(VertexComponent component, std::size_t componentIndex)
{
// On récupère la déclaration depuis le buffer
const VertexDeclaration* declaration = m_mapper.GetBuffer()->GetVertexDeclaration();
// Ensuite le composant qui nous intéresse
bool enabled;
ComponentType type;
std::size_t offset;
declaration->GetComponent(component, &enabled, &type, &offset);
if (enabled && GetComponentTypeOf<T>() == type)
return SparsePtr<T>(static_cast<UInt8*>(m_mapper.GetPointer()) + offset, declaration->GetStride());
if (const auto* componentData = declaration->GetComponentByType<T>(component, componentIndex))
return SparsePtr<T>(static_cast<UInt8*>(m_mapper.GetPointer()) + componentData->offset, declaration->GetStride());
else
return SparsePtr<T>();
}

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@ -15,12 +15,15 @@
namespace Nz
{
inline VkFormat ToVulkan(ComponentType componentType);
inline VkCullModeFlagBits ToVulkan(FaceSide faceSide);
inline VkPolygonMode ToVulkan(FaceFilling faceFilling);
inline VkPrimitiveTopology ToVulkan(PrimitiveMode primitiveMode);
inline VkCompareOp ToVulkan(RendererComparison comparison);
inline VkShaderStageFlagBits ToVulkan(ShaderStageType stageType);
inline VkStencilOp ToVulkan(StencilOperation stencilOp);
inline VkVertexInputRate ToVulkan(VertexInputRate inputRate);
NAZARA_VULKANRENDERER_API String TranslateVulkanError(VkResult code);
}

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@ -3,12 +3,37 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/Utils.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
{
VkFormat ToVulkan(ComponentType componentType)
{
switch (componentType)
{
case ComponentType_Color: return VK_FORMAT_R8G8B8A8_UINT;
case ComponentType_Double1: return VK_FORMAT_R64_SFLOAT;
case ComponentType_Double2: return VK_FORMAT_R64G64_SFLOAT;
case ComponentType_Double3: return VK_FORMAT_R64G64B64_SFLOAT;
case ComponentType_Double4: return VK_FORMAT_R64G64B64A64_SFLOAT;
case ComponentType_Float1: return VK_FORMAT_R32_SFLOAT;
case ComponentType_Float2: return VK_FORMAT_R32G32_SFLOAT;
case ComponentType_Float3: return VK_FORMAT_R32G32B32_SFLOAT;
case ComponentType_Float4: return VK_FORMAT_R32G32B32A32_SFLOAT;
case ComponentType_Int1: return VK_FORMAT_R32_SINT;
case ComponentType_Int2: return VK_FORMAT_R32G32_SINT;
case ComponentType_Int3: return VK_FORMAT_R32G32B32_SINT;
case ComponentType_Int4: return VK_FORMAT_R32G32B32A32_SINT;
case ComponentType_Quaternion: return VK_FORMAT_R32G32B32A32_SFLOAT;
}
NazaraError("Unhandled ComponentType 0x" + String::Number(componentType, 16));
return VK_FORMAT_UNDEFINED;
}
VkCullModeFlagBits ToVulkan(FaceSide faceSide)
{
switch (faceSide)
@ -99,6 +124,18 @@ namespace Nz
NazaraError("Unhandled RendererComparison 0x" + String::Number(stencilOp, 16));
return VK_STENCIL_OP_KEEP;
}
VkVertexInputRate ToVulkan(VertexInputRate inputRate)
{
switch (inputRate)
{
case VertexInputRate::Instance: return VK_VERTEX_INPUT_RATE_INSTANCE;
case VertexInputRate::Vertex: return VK_VERTEX_INPUT_RATE_VERTEX;
}
NazaraError("Unhandled VertexInputRate 0x" + String::Number(UnderlyingCast(inputRate), 16));
return VK_VERTEX_INPUT_RATE_VERTEX;
}
}
#include <Nazara/VulkanRenderer/DebugOff.hpp>

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@ -29,10 +29,14 @@ namespace Nz
static VkPipelineDynamicStateCreateInfo BuildDynamicStateInfo(const RenderPipelineInfo& pipelineInfo, const std::vector<VkDynamicState>& dynamicStates);
static std::vector<VkDynamicState> BuildDynamicStateList(const RenderPipelineInfo& pipelineInfo);
static VkPipelineInputAssemblyStateCreateInfo BuildInputAssemblyInfo(const RenderPipelineInfo& pipelineInfo);
static VkPipelineMultisampleStateCreateInfo BuildMultisampleInfo(const RenderPipelineInfo& pipelineInfo);
static VkPipelineRasterizationStateCreateInfo BuildRasterizationInfo(const RenderPipelineInfo& pipelineInfo);
static VkPipelineViewportStateCreateInfo BuildViewportInfo(const RenderPipelineInfo& pipelineInfo);
static VkStencilOpState BuildStencilOp(const RenderPipelineInfo& pipelineInfo, bool front);
static std::vector<VkPipelineShaderStageCreateInfo> BuildShaderStageInfo(const RenderPipelineInfo& pipelineInfo);
static std::vector<VkVertexInputAttributeDescription> BuildVertexAttributeDescription(const RenderPipelineInfo& pipelineInfo);
static std::vector<VkVertexInputBindingDescription> BuildVertexBindingDescription(const RenderPipelineInfo& pipelineInfo);
static VkPipelineVertexInputStateCreateInfo BuildVertexInputInfo(const RenderPipelineInfo& pipelineInfo, const std::vector<VkVertexInputAttributeDescription>& vertexAttributes, const std::vector<VkVertexInputBindingDescription>& bindingDescription);
static CreateInfo BuildCreateInfo(const RenderPipelineInfo& pipelineInfo);
@ -40,18 +44,21 @@ namespace Nz
{
struct StateData
{
VkPipelineVertexInputStateCreateInfo vertexInputState;
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState;
VkPipelineViewportStateCreateInfo viewportState;
VkPipelineRasterizationStateCreateInfo rasterizationState;
VkPipelineDepthStencilStateCreateInfo depthStencilState;
VkPipelineColorBlendStateCreateInfo colorBlendState;
VkPipelineDepthStencilStateCreateInfo depthStencilState;
VkPipelineDynamicStateCreateInfo dynamicState;
VkPipelineMultisampleStateCreateInfo multiSampleState;
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState;
VkPipelineRasterizationStateCreateInfo rasterizationState;
VkPipelineVertexInputStateCreateInfo vertexInputState;
VkPipelineViewportStateCreateInfo viewportState;
};
std::vector<VkPipelineColorBlendAttachmentState> colorBlendAttachmentState;
std::vector<VkDynamicState> dynamicStates;
std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
std::vector<VkVertexInputAttributeDescription> vertexAttributesDescription;
std::vector<VkVertexInputBindingDescription> vertexBindingDescription;
std::unique_ptr<StateData> stateData;
VkGraphicsPipelineCreateInfo pipelineInfo;
};

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@ -106,86 +106,216 @@ namespace Nz
});
NazaraAssert(s_declarations[VertexLayout_XY_Color]->GetStride() == sizeof(VertexStruct_XY_Color), "Invalid stride for declaration VertexLayout_XY_Color");
/*
// VertexLayout_XY_UV : VertexStruct_XY_UV
declaration = &s_declarations[VertexLayout_XY_UV];
declaration->EnableComponent(VertexComponent_Position, ComponentType_Float2, NazaraOffsetOf(VertexStruct_XY_UV, position));
declaration->EnableComponent(VertexComponent_TexCoord, ComponentType_Float2, NazaraOffsetOf(VertexStruct_XY_UV, uv));
NazaraAssert(declaration->GetStride() == sizeof(VertexStruct_XY_UV), "Invalid stride for declaration VertexLayout_XY_UV");
// VertexLayout_XY_UV : VertexStruct_XY_UV
s_declarations[VertexLayout_XY_UV] = NewDeclaration(VertexInputRate::Vertex, {
{
VertexComponent_Position,
ComponentType_Float2,
0
},
{
VertexComponent_TexCoord,
ComponentType_Float2,
0
},
});
NazaraAssert(s_declarations[VertexLayout_XY_UV]->GetStride() == sizeof(VertexStruct_XY_UV), "Invalid stride for declaration VertexLayout_XY_UV");
// VertexLayout_XYZ : VertexStruct_XYZ
declaration = &s_declarations[VertexLayout_XYZ];
declaration->EnableComponent(VertexComponent_Position, ComponentType_Float3, NazaraOffsetOf(VertexStruct_XYZ, position));
s_declarations[VertexLayout_XYZ] = NewDeclaration(VertexInputRate::Vertex, {
{
VertexComponent_Position,
ComponentType_Float3,
0
},
});
NazaraAssert(declaration->GetStride() == sizeof(VertexStruct_XYZ), "Invalid stride for declaration VertexLayout_XYZ");
NazaraAssert(s_declarations[VertexLayout_XYZ]->GetStride() == sizeof(VertexStruct_XYZ), "Invalid stride for declaration VertexLayout_XYZ");
// VertexLayout_XYZ_Color : VertexStruct_XYZ_Color
declaration = &s_declarations[VertexLayout_XYZ_Color];
declaration->EnableComponent(VertexComponent_Position, ComponentType_Float3, NazaraOffsetOf(VertexStruct_XYZ_Color, position));
declaration->EnableComponent(VertexComponent_Color, ComponentType_Color, NazaraOffsetOf(VertexStruct_XYZ_Color, color));
s_declarations[VertexLayout_XYZ_Color] = NewDeclaration(VertexInputRate::Vertex, {
{
VertexComponent_Position,
ComponentType_Float3,
0
},
{
VertexComponent_Color,
ComponentType_Color,
0
}
});
NazaraAssert(declaration->GetStride() == sizeof(VertexStruct_XYZ_Color), "Invalid stride for declaration VertexLayout_XYZ_Color");
NazaraAssert(s_declarations[VertexLayout_XYZ_Color]->GetStride() == sizeof(VertexStruct_XYZ_Color), "Invalid stride for declaration VertexLayout_XYZ_Color");
// VertexLayout_XYZ_Color_UV : VertexStruct_XYZ_Color_UV
declaration = &s_declarations[VertexLayout_XYZ_Color_UV];
declaration->EnableComponent(VertexComponent_Position, ComponentType_Float3, NazaraOffsetOf(VertexStruct_XYZ_Color_UV, position));
declaration->EnableComponent(VertexComponent_Color, ComponentType_Color, NazaraOffsetOf(VertexStruct_XYZ_Color_UV, color));
declaration->EnableComponent(VertexComponent_TexCoord, ComponentType_Float2, NazaraOffsetOf(VertexStruct_XYZ_Color_UV, uv));
s_declarations[VertexLayout_XYZ_Color_UV] = NewDeclaration(VertexInputRate::Vertex, {
{
VertexComponent_Position,
ComponentType_Float3,
0
},
{
VertexComponent_Color,
ComponentType_Color,
0
},
{
VertexComponent_TexCoord,
ComponentType_Float2,
0
},
});
NazaraAssert(declaration->GetStride() == sizeof(VertexStruct_XYZ_Color_UV), "Invalid stride for declaration VertexLayout_XYZ_Color_UV");
NazaraAssert(s_declarations[VertexLayout_XYZ_Color_UV]->GetStride() == sizeof(VertexStruct_XYZ_Color_UV), "Invalid stride for declaration VertexLayout_XYZ_Color_UV");
// VertexLayout_XYZ_Normal : VertexStruct_XYZ_Normal
declaration = &s_declarations[VertexLayout_XYZ_Normal];
declaration->EnableComponent(VertexComponent_Position, ComponentType_Float3, NazaraOffsetOf(VertexStruct_XYZ_Normal, position));
declaration->EnableComponent(VertexComponent_Normal, ComponentType_Float3, NazaraOffsetOf(VertexStruct_XYZ_Normal, normal));
s_declarations[VertexLayout_XYZ_Normal] = NewDeclaration(VertexInputRate::Vertex, {
{
VertexComponent_Position,
ComponentType_Float3,
0
},
{
VertexComponent_Normal,
ComponentType_Float3,
0
}
});
NazaraAssert(declaration->GetStride() == sizeof(VertexStruct_XYZ_Normal), "Invalid stride for declaration VertexLayout_XYZ_Normal");
NazaraAssert(s_declarations[VertexLayout_XYZ_Normal]->GetStride() == sizeof(VertexStruct_XYZ_Normal), "Invalid stride for declaration VertexLayout_XYZ_Normal");
// VertexLayout_XYZ_Normal_UV : VertexStruct_XYZ_Normal_UV
declaration = &s_declarations[VertexLayout_XYZ_Normal_UV];
declaration->EnableComponent(VertexComponent_Position, ComponentType_Float3, NazaraOffsetOf(VertexStruct_XYZ_Normal_UV, position));
declaration->EnableComponent(VertexComponent_Normal, ComponentType_Float3, NazaraOffsetOf(VertexStruct_XYZ_Normal_UV, normal));
declaration->EnableComponent(VertexComponent_TexCoord, ComponentType_Float2, NazaraOffsetOf(VertexStruct_XYZ_Normal_UV, uv));
s_declarations[VertexLayout_XYZ_Normal_UV] = NewDeclaration(VertexInputRate::Vertex, {
{
VertexComponent_Position,
ComponentType_Float3,
0
},
{
VertexComponent_Normal,
ComponentType_Float3,
0
},
{
VertexComponent_TexCoord,
ComponentType_Float2,
0
}
});
NazaraAssert(declaration->GetStride() == sizeof(VertexStruct_XYZ_Normal_UV), "Invalid stride for declaration VertexLayout_XYZ_Normal_UV");
NazaraAssert(s_declarations[VertexLayout_XYZ_Normal_UV]->GetStride() == sizeof(VertexStruct_XYZ_Normal_UV), "Invalid stride for declaration VertexLayout_XYZ_Normal_UV");
// VertexLayout_XYZ_Normal_UV_Tangent : VertexStruct_XYZ_Normal_UV_Tangent
declaration = &s_declarations[VertexLayout_XYZ_Normal_UV_Tangent];
declaration->EnableComponent(VertexComponent_Position, ComponentType_Float3, NazaraOffsetOf(VertexStruct_XYZ_Normal_UV_Tangent, position));
declaration->EnableComponent(VertexComponent_Normal, ComponentType_Float3, NazaraOffsetOf(VertexStruct_XYZ_Normal_UV_Tangent, normal));
declaration->EnableComponent(VertexComponent_TexCoord, ComponentType_Float2, NazaraOffsetOf(VertexStruct_XYZ_Normal_UV_Tangent, uv));
declaration->EnableComponent(VertexComponent_Tangent, ComponentType_Float3, NazaraOffsetOf(VertexStruct_XYZ_Normal_UV_Tangent, tangent));
s_declarations[VertexLayout_XYZ_Normal_UV_Tangent] = NewDeclaration(VertexInputRate::Vertex, {
{
VertexComponent_Position,
ComponentType_Float3,
0
},
{
VertexComponent_Normal,
ComponentType_Float3,
0
},
{
VertexComponent_TexCoord,
ComponentType_Float2,
0
},
{
VertexComponent_Tangent,
ComponentType_Float3,
0
}
});
NazaraAssert(declaration->GetStride() == sizeof(VertexStruct_XYZ_Normal_UV_Tangent), "Invalid stride for declaration VertexLayout_XYZ_Normal_UV_Tangent");
NazaraAssert(s_declarations[VertexLayout_XYZ_Normal_UV_Tangent]->GetStride() == sizeof(VertexStruct_XYZ_Normal_UV_Tangent), "Invalid stride for declaration VertexLayout_XYZ_Normal_UV_Tangent");
// VertexLayout_XYZ_Normal_UV_Tangent_Skinning : VertexStruct_XYZ_Normal_UV_Tangent_Skinning
declaration = &s_declarations[VertexLayout_XYZ_Normal_UV_Tangent_Skinning];
declaration->EnableComponent(VertexComponent_Position, ComponentType_Float3, NazaraOffsetOf(VertexStruct_XYZ_Normal_UV_Tangent_Skinning, position));
declaration->EnableComponent(VertexComponent_Normal, ComponentType_Float3, NazaraOffsetOf(VertexStruct_XYZ_Normal_UV_Tangent_Skinning, normal));
declaration->EnableComponent(VertexComponent_TexCoord, ComponentType_Float2, NazaraOffsetOf(VertexStruct_XYZ_Normal_UV_Tangent_Skinning, uv));
declaration->EnableComponent(VertexComponent_Tangent, ComponentType_Float3, NazaraOffsetOf(VertexStruct_XYZ_Normal_UV_Tangent_Skinning, tangent));
declaration->EnableComponent(VertexComponent_Unused, ComponentType_Int1, NazaraOffsetOf(VertexStruct_XYZ_Normal_UV_Tangent_Skinning, weightCount));
declaration->EnableComponent(VertexComponent_Userdata0, ComponentType_Float4, NazaraOffsetOf(VertexStruct_XYZ_Normal_UV_Tangent_Skinning, weights));
declaration->EnableComponent(VertexComponent_Userdata1, ComponentType_Int4, NazaraOffsetOf(VertexStruct_XYZ_Normal_UV_Tangent_Skinning, jointIndexes));
s_declarations[VertexLayout_XYZ_Normal_UV_Tangent_Skinning] = NewDeclaration(VertexInputRate::Vertex, {
{
VertexComponent_Position,
ComponentType_Float3,
0
},
{
VertexComponent_Normal,
ComponentType_Float3,
0
},
{
VertexComponent_TexCoord,
ComponentType_Float2,
0
},
{
VertexComponent_Tangent,
ComponentType_Float3,
0
},
{
VertexComponent_Userdata,
ComponentType_Int1,
0 // Weight count
},
{
VertexComponent_Userdata,
ComponentType_Float4,
1 // Weights
},
{
VertexComponent_Userdata,
ComponentType_Int4,
2 // Joint indexes
},
});
NazaraAssert(declaration->GetStride() == sizeof(VertexStruct_XYZ_Normal_UV_Tangent_Skinning), "Invalid stride for declaration VertexLayout_XYZ_Normal_UV_Tangent_Skinning");
NazaraAssert(s_declarations[VertexLayout_XYZ_Normal_UV_Tangent_Skinning]->GetStride() == sizeof(VertexStruct_XYZ_Normal_UV_Tangent_Skinning), "Invalid stride for declaration VertexLayout_XYZ_Normal_UV_Tangent_Skinning");
// VertexLayout_XYZ_UV : VertexStruct_XYZ_UV
declaration = &s_declarations[VertexLayout_XYZ_UV];
declaration->EnableComponent(VertexComponent_Position, ComponentType_Float3, NazaraOffsetOf(VertexStruct_XYZ_UV, position));
declaration->EnableComponent(VertexComponent_TexCoord, ComponentType_Float2, NazaraOffsetOf(VertexStruct_XYZ_UV, uv));
s_declarations[VertexLayout_XYZ_UV] = NewDeclaration(VertexInputRate::Vertex, {
{
VertexComponent_Position,
ComponentType_Float3,
0
},
{
VertexComponent_TexCoord,
ComponentType_Float2,
0
}
});
NazaraAssert(declaration->GetStride() == sizeof(VertexStruct_XYZ_UV), "Invalid stride for declaration VertexLayout_XYZ_UV");
NazaraAssert(s_declarations[VertexLayout_XYZ_UV]->GetStride() == sizeof(VertexStruct_XYZ_UV), "Invalid stride for declaration VertexLayout_XYZ_UV");
// VertexLayout_Matrix4 : Matrix4f
declaration = &s_declarations[VertexLayout_Matrix4];
declaration->EnableComponent(VertexComponent_InstanceData0, ComponentType_Float4, NazaraOffsetOf(Matrix4f, m11));
declaration->EnableComponent(VertexComponent_InstanceData1, ComponentType_Float4, NazaraOffsetOf(Matrix4f, m21));
declaration->EnableComponent(VertexComponent_InstanceData2, ComponentType_Float4, NazaraOffsetOf(Matrix4f, m31));
declaration->EnableComponent(VertexComponent_InstanceData3, ComponentType_Float4, NazaraOffsetOf(Matrix4f, m41));
s_declarations[VertexLayout_Matrix4] = NewDeclaration(VertexInputRate::Vertex, {
{
VertexComponent_Userdata,
ComponentType_Float4,
0
},
{
VertexComponent_Userdata,
ComponentType_Float4,
1
},
{
VertexComponent_Userdata,
ComponentType_Float4,
2
},
{
VertexComponent_Userdata,
ComponentType_Float4,
3
}
});
NazaraAssert(declaration->GetStride() == sizeof(Matrix4f), "Invalid stride for declaration VertexLayout_Matrix4");*/
NazaraAssert(s_declarations[VertexLayout_Matrix4]->GetStride() == sizeof(Matrix4f), "Invalid stride for declaration VertexLayout_Matrix4");
}
catch (const std::exception& e)
{

View File

@ -7,6 +7,7 @@
#include <Nazara/VulkanRenderer/VulkanShaderStage.hpp>
#include <Nazara/VulkanRenderer/Utils.hpp>
#include <cassert>
#include <iostream>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
@ -21,7 +22,7 @@ namespace Nz
{
std::vector<VkPipelineColorBlendAttachmentState> colorBlendStates;
VkPipelineColorBlendAttachmentState colorBlendState = colorBlendStates.emplace_back();
VkPipelineColorBlendAttachmentState& colorBlendState = colorBlendStates.emplace_back();
colorBlendState.blendEnable = pipelineInfo.blending;
colorBlendState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; //< TODO
@ -94,6 +95,16 @@ namespace Nz
return createInfo;
}
VkPipelineMultisampleStateCreateInfo VulkanRenderPipeline::BuildMultisampleInfo(const RenderPipelineInfo& pipelineInfo)
{
VkPipelineMultisampleStateCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
createInfo.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
createInfo.minSampleShading = 1.0f; //< TODO: Remove
return createInfo;
}
VkPipelineRasterizationStateCreateInfo VulkanRenderPipeline::BuildRasterizationInfo(const RenderPipelineInfo& pipelineInfo)
{
VkPipelineRasterizationStateCreateInfo createInfo = {};
@ -149,6 +160,58 @@ namespace Nz
return shaderStageCreateInfos;
}
std::vector<VkVertexInputAttributeDescription> VulkanRenderPipeline::BuildVertexAttributeDescription(const RenderPipelineInfo& pipelineInfo)
{
std::vector<VkVertexInputAttributeDescription> vertexAttributes;
std::uint32_t locationIndex = 0;
for (const auto& bufferData : pipelineInfo.vertexBuffers)
{
std::uint32_t binding = std::uint32_t(bufferData.binding);
for (const auto& componentInfo : *bufferData.declaration)
{
auto& bufferAttribute = vertexAttributes.emplace_back();
bufferAttribute.binding = binding;
bufferAttribute.location = locationIndex++;
bufferAttribute.offset = std::uint32_t(componentInfo.offset);
bufferAttribute.format = ToVulkan(componentInfo.type);
}
}
return vertexAttributes;
}
std::vector<VkVertexInputBindingDescription> VulkanRenderPipeline::BuildVertexBindingDescription(const RenderPipelineInfo& pipelineInfo)
{
std::vector<VkVertexInputBindingDescription> vertexBindings;
for (const auto& bufferData : pipelineInfo.vertexBuffers)
{
auto& bufferBinding = vertexBindings.emplace_back();
bufferBinding.binding = std::uint32_t(bufferData.binding);
bufferBinding.stride = std::uint32_t(bufferData.declaration->GetStride());
bufferBinding.inputRate = ToVulkan(bufferData.declaration->GetInputRate());
}
return vertexBindings;
}
VkPipelineVertexInputStateCreateInfo VulkanRenderPipeline::BuildVertexInputInfo(const RenderPipelineInfo& pipelineInfo, const std::vector<VkVertexInputAttributeDescription>& vertexAttributes, const std::vector<VkVertexInputBindingDescription>& bindingDescriptions)
{
VkPipelineVertexInputStateCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
createInfo.vertexAttributeDescriptionCount = std::uint32_t(vertexAttributes.size());
createInfo.pVertexAttributeDescriptions = vertexAttributes.data();
createInfo.vertexBindingDescriptionCount = std::uint32_t(bindingDescriptions.size());
createInfo.pVertexBindingDescriptions = bindingDescriptions.data();
return createInfo;
}
auto VulkanRenderPipeline::BuildCreateInfo(const RenderPipelineInfo& pipelineInfo) -> CreateInfo
{
CreateInfo createInfo = {};
@ -157,20 +220,30 @@ namespace Nz
createInfo.colorBlendAttachmentState = BuildColorBlendAttachmentStateList(pipelineInfo);
createInfo.dynamicStates = BuildDynamicStateList(pipelineInfo);
createInfo.shaderStages = BuildShaderStageInfo(pipelineInfo);
createInfo.vertexAttributesDescription = BuildVertexAttributeDescription(pipelineInfo);
createInfo.vertexBindingDescription = BuildVertexBindingDescription(pipelineInfo);
createInfo.stateData->colorBlendState = BuildColorBlendInfo(pipelineInfo, createInfo.colorBlendAttachmentState);
createInfo.stateData->depthStencilState = BuildDepthStencilInfo(pipelineInfo);
createInfo.stateData->dynamicState = BuildDynamicStateInfo(pipelineInfo, createInfo.dynamicStates);
createInfo.stateData->inputAssemblyState = BuildInputAssemblyInfo(pipelineInfo);
createInfo.stateData->multiSampleState = BuildMultisampleInfo(pipelineInfo);
createInfo.stateData->rasterizationState = BuildRasterizationInfo(pipelineInfo);
createInfo.stateData->viewportState = BuildViewportInfo(pipelineInfo);
createInfo.stateData->vertexInputState = BuildVertexInputInfo(pipelineInfo, createInfo.vertexAttributesDescription, createInfo.vertexBindingDescription);
createInfo.pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
createInfo.pipelineInfo.stageCount = std::uint32_t(createInfo.shaderStages.size());
createInfo.pipelineInfo.pStages = createInfo.shaderStages.data();
createInfo.pipelineInfo.pColorBlendState = createInfo.colorBlendAttachmentState.data();
createInfo.pipelineInfo.
createInfo.pipelineInfo.pColorBlendState = &createInfo.stateData->colorBlendState;
createInfo.pipelineInfo.pDepthStencilState = &createInfo.stateData->depthStencilState;
createInfo.pipelineInfo.pDynamicState = &createInfo.stateData->dynamicState;
createInfo.pipelineInfo.pInputAssemblyState = &createInfo.stateData->inputAssemblyState;
createInfo.pipelineInfo.pMultisampleState = &createInfo.stateData->multiSampleState;
createInfo.pipelineInfo.pRasterizationState = &createInfo.stateData->rasterizationState;
createInfo.pipelineInfo.pVertexInputState = &createInfo.stateData->vertexInputState;
createInfo.pipelineInfo.pViewportState = &createInfo.stateData->viewportState;
return createInfo;
}