Renderer: Add shader serialization
This commit is contained in:
@@ -31,20 +31,20 @@ namespace Nz
|
||||
|
||||
void SetGlslVersion(unsigned int version);
|
||||
|
||||
void Write(const ShaderAst::AssignOp& node) override;
|
||||
void Write(const ShaderAst::Branch& node) override;
|
||||
void Write(const ShaderAst::BinaryFunc& node) override;
|
||||
void Write(const ShaderAst::BinaryOp& node) override;
|
||||
void Write(const ShaderAst::BuiltinVariable& node) override;
|
||||
void Write(const ShaderAst::Cast& node) override;
|
||||
void Write(const ShaderAst::Constant& node) override;
|
||||
void Write(const ShaderAst::DeclareVariable& node) override;
|
||||
void Write(const ShaderAst::ExpressionStatement& node) override;
|
||||
void Write(const ShaderAst::NamedVariable& node) override;
|
||||
void Write(const ShaderAst::NodePtr& node) override;
|
||||
void Write(const ShaderAst::Sample2D& node) override;
|
||||
void Write(const ShaderAst::StatementBlock& node) override;
|
||||
void Write(const ShaderAst::SwizzleOp& node) override;
|
||||
using ShaderWriter::Visit;
|
||||
void Visit(const ShaderAst::AssignOp& node) override;
|
||||
void Visit(const ShaderAst::Branch& node) override;
|
||||
void Visit(const ShaderAst::BinaryFunc& node) override;
|
||||
void Visit(const ShaderAst::BinaryOp& node) override;
|
||||
void Visit(const ShaderAst::BuiltinVariable& node) override;
|
||||
void Visit(const ShaderAst::Cast& node) override;
|
||||
void Visit(const ShaderAst::Constant& node) override;
|
||||
void Visit(const ShaderAst::DeclareVariable& node) override;
|
||||
void Visit(const ShaderAst::ExpressionStatement& node) override;
|
||||
void Visit(const ShaderAst::NamedVariable& node) override;
|
||||
void Visit(const ShaderAst::Sample2D& node) override;
|
||||
void Visit(const ShaderAst::StatementBlock& node) override;
|
||||
void Visit(const ShaderAst::SwizzleOp& node) override;
|
||||
|
||||
private:
|
||||
struct Function;
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class ByteStream;
|
||||
class ShaderVisitor;
|
||||
class ShaderWriter;
|
||||
|
||||
namespace ShaderAst
|
||||
@@ -66,6 +68,26 @@ namespace Nz
|
||||
Void // void
|
||||
};
|
||||
|
||||
enum class NodeType
|
||||
{
|
||||
None = -1,
|
||||
|
||||
AssignOp,
|
||||
BinaryFunc,
|
||||
BinaryOp,
|
||||
Branch,
|
||||
BuiltinVariable,
|
||||
Cast,
|
||||
Constant,
|
||||
ConditionalStatement,
|
||||
DeclareVariable,
|
||||
ExpressionStatement,
|
||||
NamedVariable,
|
||||
Sample2D,
|
||||
SwizzleOp,
|
||||
StatementBlock
|
||||
};
|
||||
|
||||
enum class SwizzleComponent
|
||||
{
|
||||
First,
|
||||
@@ -93,13 +115,21 @@ namespace Nz
|
||||
class NAZARA_RENDERER_API Node
|
||||
{
|
||||
public:
|
||||
virtual ~Node() = default;
|
||||
virtual ~Node();
|
||||
|
||||
inline NodeType GetType() const;
|
||||
|
||||
virtual void Register(ShaderWriter& visitor) = 0;
|
||||
virtual void Visit(ShaderWriter& visitor) = 0;
|
||||
virtual void Visit(ShaderVisitor& visitor) = 0;
|
||||
|
||||
static inline unsigned int GetComponentCount(ExpressionType type);
|
||||
static inline ExpressionType GetComponentType(ExpressionType type);
|
||||
|
||||
protected:
|
||||
inline Node(NodeType type);
|
||||
|
||||
private:
|
||||
NodeType m_type;
|
||||
};
|
||||
|
||||
class Statement;
|
||||
@@ -108,6 +138,8 @@ namespace Nz
|
||||
|
||||
class NAZARA_RENDERER_API Statement : public Node
|
||||
{
|
||||
public:
|
||||
using Node::Node;
|
||||
};
|
||||
|
||||
class Expression;
|
||||
@@ -117,236 +149,250 @@ namespace Nz
|
||||
class NAZARA_RENDERER_API Expression : public Node
|
||||
{
|
||||
public:
|
||||
using Node::Node;
|
||||
|
||||
virtual ExpressionCategory GetExpressionCategory() const;
|
||||
virtual ExpressionType GetExpressionType() const = 0;
|
||||
};
|
||||
|
||||
class NAZARA_RENDERER_API ExpressionStatement : public Statement
|
||||
struct NAZARA_RENDERER_API ExpressionStatement : public Statement
|
||||
{
|
||||
public:
|
||||
inline explicit ExpressionStatement(ExpressionPtr expr);
|
||||
inline ExpressionStatement();
|
||||
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderWriter& visitor) override;
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderVisitor& visitor) override;
|
||||
|
||||
ExpressionPtr expression;
|
||||
ExpressionPtr expression;
|
||||
|
||||
static inline std::shared_ptr<ExpressionStatement> Build(ExpressionPtr expr);
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class NAZARA_RENDERER_API ConditionalStatement : public Statement
|
||||
struct NAZARA_RENDERER_API ConditionalStatement : public Statement
|
||||
{
|
||||
public:
|
||||
inline ConditionalStatement(const String& condition, StatementPtr statementPtr);
|
||||
inline ConditionalStatement();
|
||||
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderWriter& visitor) override;
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderVisitor& visitor) override;
|
||||
|
||||
String conditionName;
|
||||
StatementPtr statement;
|
||||
std::string conditionName;
|
||||
StatementPtr statement;
|
||||
|
||||
static inline std::shared_ptr<ConditionalStatement> Build(std::string condition, StatementPtr statementPtr);
|
||||
};
|
||||
|
||||
class NAZARA_RENDERER_API StatementBlock : public Statement
|
||||
struct NAZARA_RENDERER_API StatementBlock : public Statement
|
||||
{
|
||||
public:
|
||||
template<typename... Args> explicit StatementBlock(Args&&... args);
|
||||
inline StatementBlock();
|
||||
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderWriter& visitor) override;
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderVisitor& visitor) override;
|
||||
|
||||
std::vector<StatementPtr> statements;
|
||||
std::vector<StatementPtr> statements;
|
||||
|
||||
template<typename... Args> static std::shared_ptr<StatementBlock> Build(Args&&... args);
|
||||
};
|
||||
|
||||
class Variable;
|
||||
struct Variable;
|
||||
|
||||
using VariablePtr = std::shared_ptr<Variable>;
|
||||
|
||||
class NAZARA_RENDERER_API Variable : public Expression
|
||||
struct NAZARA_RENDERER_API Variable : public Expression
|
||||
{
|
||||
public:
|
||||
inline Variable(VariableType varKind, ExpressionType varType);
|
||||
using Expression::Expression;
|
||||
|
||||
ExpressionCategory GetExpressionCategory() const override;
|
||||
ExpressionType GetExpressionType() const override;
|
||||
ExpressionCategory GetExpressionCategory() const override;
|
||||
ExpressionType GetExpressionType() const override;
|
||||
|
||||
ExpressionType type;
|
||||
VariableType kind;
|
||||
ExpressionType type;
|
||||
VariableType kind;
|
||||
};
|
||||
|
||||
|
||||
class NAZARA_RENDERER_API BuiltinVariable : public Variable
|
||||
struct NAZARA_RENDERER_API BuiltinVariable : public Variable
|
||||
{
|
||||
public:
|
||||
inline BuiltinVariable(BuiltinEntry variable, ExpressionType varType);
|
||||
inline BuiltinVariable();
|
||||
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderWriter& visitor) override;
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderVisitor& visitor) override;
|
||||
|
||||
BuiltinEntry var;
|
||||
BuiltinEntry var;
|
||||
|
||||
static inline std::shared_ptr<BuiltinVariable> Build(BuiltinEntry variable, ExpressionType varType);
|
||||
};
|
||||
|
||||
|
||||
class NamedVariable;
|
||||
struct NamedVariable;
|
||||
|
||||
using NamedVariablePtr = std::shared_ptr<NamedVariable>;
|
||||
|
||||
class NAZARA_RENDERER_API NamedVariable : public Variable
|
||||
struct NAZARA_RENDERER_API NamedVariable : public Variable
|
||||
{
|
||||
public:
|
||||
inline NamedVariable(VariableType varKind, const Nz::String& varName, ExpressionType varType);
|
||||
inline NamedVariable();
|
||||
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderWriter& visitor) override;
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderVisitor& visitor) override;
|
||||
|
||||
Nz::String name;
|
||||
std::string name;
|
||||
|
||||
static inline std::shared_ptr<NamedVariable> Build(VariableType varType, std::string varName, ExpressionType expressionType);
|
||||
};
|
||||
|
||||
class NAZARA_RENDERER_API DeclareVariable : public Statement
|
||||
struct NAZARA_RENDERER_API DeclareVariable : public Statement
|
||||
{
|
||||
public:
|
||||
inline DeclareVariable(NamedVariablePtr Variable, ExpressionPtr Expression = nullptr);
|
||||
inline DeclareVariable();
|
||||
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderWriter& visitor) override;
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderVisitor& visitor) override;
|
||||
|
||||
NamedVariablePtr variable;
|
||||
ExpressionPtr expression;
|
||||
NamedVariablePtr variable;
|
||||
ExpressionPtr expression;
|
||||
|
||||
static inline std::shared_ptr<DeclareVariable> Build(NamedVariablePtr variable, ExpressionPtr expression = nullptr);
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class NAZARA_RENDERER_API AssignOp : public Expression
|
||||
struct NAZARA_RENDERER_API AssignOp : public Expression
|
||||
{
|
||||
public:
|
||||
inline AssignOp(AssignType Op, ExpressionPtr Left, ExpressionPtr Right);
|
||||
inline AssignOp();
|
||||
|
||||
ExpressionType GetExpressionType() const override;
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderWriter& visitor) override;
|
||||
ExpressionType GetExpressionType() const override;
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderVisitor& visitor) override;
|
||||
|
||||
AssignType op;
|
||||
ExpressionPtr left;
|
||||
ExpressionPtr right;
|
||||
AssignType op;
|
||||
ExpressionPtr left;
|
||||
ExpressionPtr right;
|
||||
|
||||
static inline std::shared_ptr<AssignOp> Build(AssignType op, ExpressionPtr left, ExpressionPtr right);
|
||||
};
|
||||
|
||||
class NAZARA_RENDERER_API BinaryOp : public Expression
|
||||
struct NAZARA_RENDERER_API BinaryOp : public Expression
|
||||
{
|
||||
public:
|
||||
inline BinaryOp(BinaryType Op, ExpressionPtr Left, ExpressionPtr Right);
|
||||
inline BinaryOp();
|
||||
|
||||
ExpressionType GetExpressionType() const override;
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderWriter& visitor) override;
|
||||
ExpressionType GetExpressionType() const override;
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderVisitor& visitor) override;
|
||||
|
||||
BinaryType op;
|
||||
ExpressionPtr left;
|
||||
ExpressionPtr right;
|
||||
BinaryType op;
|
||||
ExpressionPtr left;
|
||||
ExpressionPtr right;
|
||||
|
||||
static inline std::shared_ptr<BinaryOp> Build(BinaryType op, ExpressionPtr left, ExpressionPtr right);
|
||||
};
|
||||
|
||||
class NAZARA_RENDERER_API Branch : public Statement
|
||||
struct NAZARA_RENDERER_API Branch : public Statement
|
||||
{
|
||||
public:
|
||||
inline Branch(ExpressionPtr condition, StatementPtr trueStatement, StatementPtr falseStatement = nullptr);
|
||||
struct ConditionalStatement;
|
||||
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderWriter& visitor) override;
|
||||
inline Branch();
|
||||
|
||||
struct ConditionalStatement
|
||||
{
|
||||
ExpressionPtr condition;
|
||||
StatementPtr statement;
|
||||
};
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderVisitor& visitor) override;
|
||||
|
||||
std::vector<ConditionalStatement> condStatements;
|
||||
StatementPtr elseStatement;
|
||||
std::vector<ConditionalStatement> condStatements;
|
||||
StatementPtr elseStatement;
|
||||
|
||||
struct ConditionalStatement
|
||||
{
|
||||
ExpressionPtr condition;
|
||||
StatementPtr statement;
|
||||
};
|
||||
|
||||
inline std::shared_ptr<Branch> Build(ExpressionPtr condition, StatementPtr trueStatement, StatementPtr falseStatement = nullptr);
|
||||
};
|
||||
|
||||
class NAZARA_RENDERER_API Cast : public Expression
|
||||
struct NAZARA_RENDERER_API Cast : public Expression
|
||||
{
|
||||
public:
|
||||
inline Cast(ExpressionType castTo, ExpressionPtr first, ExpressionPtr second = nullptr, ExpressionPtr third = nullptr, ExpressionPtr fourth = nullptr);
|
||||
inline Cast(ExpressionType castTo, ExpressionPtr* expressions, std::size_t expressionCount);
|
||||
inline Cast();
|
||||
|
||||
ExpressionType GetExpressionType() const override;
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderWriter& visitor) override;
|
||||
ExpressionType GetExpressionType() const override;
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderVisitor& visitor) override;
|
||||
|
||||
ExpressionType exprType;
|
||||
std::array<ExpressionPtr, 4> expressions;
|
||||
ExpressionType exprType;
|
||||
std::array<ExpressionPtr, 4> expressions;
|
||||
|
||||
private:
|
||||
void Validate() const;
|
||||
static inline std::shared_ptr<Cast> Build(ExpressionType castTo, ExpressionPtr first, ExpressionPtr second = nullptr, ExpressionPtr third = nullptr, ExpressionPtr fourth = nullptr);
|
||||
static inline std::shared_ptr<Cast> Build(ExpressionType castTo, ExpressionPtr* expressions, std::size_t expressionCount);
|
||||
};
|
||||
|
||||
class NAZARA_RENDERER_API Constant : public Expression
|
||||
struct NAZARA_RENDERER_API Constant : public Expression
|
||||
{
|
||||
public:
|
||||
inline explicit Constant(bool value);
|
||||
inline explicit Constant(float value);
|
||||
inline explicit Constant(const Vector2f& value);
|
||||
inline explicit Constant(const Vector3f& value);
|
||||
inline explicit Constant(const Vector4f& value);
|
||||
inline Constant();
|
||||
|
||||
ExpressionType GetExpressionType() const override;
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderWriter& visitor) override;
|
||||
ExpressionType GetExpressionType() const override;
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderVisitor& visitor) override;
|
||||
|
||||
ExpressionType exprType;
|
||||
ExpressionType exprType;
|
||||
|
||||
union
|
||||
{
|
||||
bool bool1;
|
||||
float vec1;
|
||||
Vector2f vec2;
|
||||
Vector3f vec3;
|
||||
Vector4f vec4;
|
||||
} values;
|
||||
union
|
||||
{
|
||||
bool bool1;
|
||||
float vec1;
|
||||
Vector2f vec2;
|
||||
Vector3f vec3;
|
||||
Vector4f vec4;
|
||||
} values;
|
||||
|
||||
static inline std::shared_ptr<Constant> Build(bool value);
|
||||
static inline std::shared_ptr<Constant> Build(float value);
|
||||
static inline std::shared_ptr<Constant> Build(const Vector2f& value);
|
||||
static inline std::shared_ptr<Constant> Build(const Vector3f& value);
|
||||
static inline std::shared_ptr<Constant> Build(const Vector4f& value);
|
||||
};
|
||||
|
||||
class NAZARA_RENDERER_API SwizzleOp : public Expression
|
||||
struct NAZARA_RENDERER_API SwizzleOp : public Expression
|
||||
{
|
||||
public:
|
||||
inline SwizzleOp(ExpressionPtr expressionPtr, std::initializer_list<SwizzleComponent> swizzleComponents);
|
||||
inline SwizzleOp();
|
||||
|
||||
ExpressionCategory GetExpressionCategory() const override;
|
||||
ExpressionType GetExpressionType() const override;
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderWriter& visitor) override;
|
||||
ExpressionCategory GetExpressionCategory() const override;
|
||||
ExpressionType GetExpressionType() const override;
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderVisitor& visitor) override;
|
||||
|
||||
std::array<SwizzleComponent, 4> components;
|
||||
std::size_t componentCount;
|
||||
ExpressionPtr expression;
|
||||
std::array<SwizzleComponent, 4> components;
|
||||
std::size_t componentCount;
|
||||
ExpressionPtr expression;
|
||||
|
||||
static inline std::shared_ptr<SwizzleOp> Build(ExpressionPtr expressionPtr, std::initializer_list<SwizzleComponent> swizzleComponents);
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class NAZARA_RENDERER_API Sample2D : public Expression
|
||||
struct NAZARA_RENDERER_API Sample2D : public Expression
|
||||
{
|
||||
public:
|
||||
inline Sample2D(ExpressionPtr samplerPtr, ExpressionPtr coordinatesPtr);
|
||||
inline Sample2D();
|
||||
|
||||
ExpressionType GetExpressionType() const override;
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderWriter& visitor) override;
|
||||
ExpressionType GetExpressionType() const override;
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderVisitor& visitor) override;
|
||||
|
||||
ExpressionPtr sampler;
|
||||
ExpressionPtr coordinates;
|
||||
ExpressionPtr sampler;
|
||||
ExpressionPtr coordinates;
|
||||
|
||||
static inline std::shared_ptr<Sample2D> Build(ExpressionPtr samplerPtr, ExpressionPtr coordinatesPtr);
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class NAZARA_RENDERER_API BinaryFunc : public Expression
|
||||
struct NAZARA_RENDERER_API BinaryFunc : public Expression
|
||||
{
|
||||
public:
|
||||
inline BinaryFunc(BinaryIntrinsic Op, ExpressionPtr Left, ExpressionPtr Right);
|
||||
inline BinaryFunc();
|
||||
|
||||
ExpressionType GetExpressionType() const override;
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderWriter& visitor) override;
|
||||
ExpressionType GetExpressionType() const override;
|
||||
void Register(ShaderWriter& visitor) override;
|
||||
void Visit(ShaderVisitor& visitor) override;
|
||||
|
||||
BinaryIntrinsic intrinsic;
|
||||
ExpressionPtr left;
|
||||
ExpressionPtr right;
|
||||
BinaryIntrinsic intrinsic;
|
||||
ExpressionPtr left;
|
||||
ExpressionPtr right;
|
||||
|
||||
static inline std::shared_ptr<BinaryFunc> Build(BinaryIntrinsic intrinsic, ExpressionPtr left, ExpressionPtr right);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,16 @@ namespace Nz
|
||||
{
|
||||
namespace ShaderAst
|
||||
{
|
||||
inline Node::Node(NodeType type) :
|
||||
m_type(type)
|
||||
{
|
||||
}
|
||||
|
||||
inline NodeType ShaderAst::Node::GetType() const
|
||||
{
|
||||
return m_type;
|
||||
}
|
||||
|
||||
inline unsigned int Node::GetComponentCount(ExpressionType type)
|
||||
{
|
||||
switch (type)
|
||||
@@ -47,224 +57,264 @@ namespace Nz
|
||||
}
|
||||
}
|
||||
|
||||
inline ExpressionStatement::ExpressionStatement(ExpressionPtr expr) :
|
||||
expression(std::move(expr))
|
||||
inline ExpressionStatement::ExpressionStatement() :
|
||||
Statement(NodeType::ExpressionStatement)
|
||||
{
|
||||
}
|
||||
|
||||
inline std::shared_ptr<ExpressionStatement> ExpressionStatement::Build(ExpressionPtr expr)
|
||||
{
|
||||
auto node = std::make_shared<ExpressionStatement>();
|
||||
node->expression = std::move(expr);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
inline ConditionalStatement::ConditionalStatement() :
|
||||
Statement(NodeType::ConditionalStatement)
|
||||
{
|
||||
}
|
||||
|
||||
inline ConditionalStatement::ConditionalStatement(const String& condition, StatementPtr statementPtr) :
|
||||
conditionName(condition),
|
||||
statement(std::move(statementPtr))
|
||||
inline std::shared_ptr<ConditionalStatement> ConditionalStatement::Build(std::string condition, StatementPtr statementPtr)
|
||||
{
|
||||
auto node = std::make_shared<ConditionalStatement>();
|
||||
node->conditionName = std::move(condition);
|
||||
node->statement = std::move(statementPtr);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
inline StatementBlock::StatementBlock() :
|
||||
Statement(NodeType::StatementBlock)
|
||||
{
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
StatementBlock::StatementBlock(Args&& ...args) :
|
||||
statements({std::forward<Args>(args)...})
|
||||
std::shared_ptr<StatementBlock> StatementBlock::Build(Args&&... args)
|
||||
{
|
||||
auto node = std::make_shared<StatementBlock>();
|
||||
node->statements = std::vector<StatementPtr>({ std::forward<Args>(args)... });
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
inline BuiltinVariable::BuiltinVariable() :
|
||||
Variable(NodeType::BuiltinVariable)
|
||||
{
|
||||
kind = VariableType::Builtin;
|
||||
}
|
||||
|
||||
inline std::shared_ptr<BuiltinVariable> BuiltinVariable::Build(BuiltinEntry variable, ExpressionType varType)
|
||||
{
|
||||
auto node = std::make_shared<BuiltinVariable>();
|
||||
node->type = varType;
|
||||
node->var = variable;
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
inline NamedVariable::NamedVariable() :
|
||||
Variable(NodeType::NamedVariable)
|
||||
{
|
||||
}
|
||||
|
||||
inline Variable::Variable(VariableType varKind, ExpressionType varType) :
|
||||
type(varType),
|
||||
kind(varKind)
|
||||
inline std::shared_ptr<NamedVariable> NamedVariable::Build(VariableType type, std::string varName, ExpressionType expressionType)
|
||||
{
|
||||
auto node = std::make_shared<NamedVariable>();
|
||||
node->kind = type;
|
||||
node->name = std::move(varName);
|
||||
node->type = expressionType;
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
inline DeclareVariable::DeclareVariable() :
|
||||
Statement(NodeType::DeclareVariable)
|
||||
{
|
||||
}
|
||||
|
||||
inline BuiltinVariable::BuiltinVariable(BuiltinEntry variable, ExpressionType varType) :
|
||||
Variable(VariableType::Builtin, varType),
|
||||
var(variable)
|
||||
inline std::shared_ptr<DeclareVariable> DeclareVariable::Build(NamedVariablePtr variable, ExpressionPtr expression)
|
||||
{
|
||||
auto node = std::make_shared<DeclareVariable>();
|
||||
node->expression = std::move(expression);
|
||||
node->variable = std::move(variable);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
inline AssignOp::AssignOp() :
|
||||
Expression(NodeType::AssignOp)
|
||||
{
|
||||
}
|
||||
|
||||
inline NamedVariable::NamedVariable(VariableType varKind, const Nz::String& varName, ExpressionType varType) :
|
||||
Variable(varKind, varType),
|
||||
name(varName)
|
||||
inline std::shared_ptr<AssignOp> AssignOp::Build(AssignType op, ExpressionPtr left, ExpressionPtr right)
|
||||
{
|
||||
auto node = std::make_shared<AssignOp>();
|
||||
node->op = op;
|
||||
node->left = std::move(left);
|
||||
node->right = std::move(right);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
inline BinaryOp::BinaryOp() :
|
||||
Expression(NodeType::BinaryOp)
|
||||
{
|
||||
}
|
||||
|
||||
inline DeclareVariable::DeclareVariable(NamedVariablePtr Variable, ExpressionPtr Expression) :
|
||||
expression(std::move(Expression)),
|
||||
variable(std::move(Variable))
|
||||
inline std::shared_ptr<BinaryOp> BinaryOp::Build(BinaryType op, ExpressionPtr left, ExpressionPtr right)
|
||||
{
|
||||
auto node = std::make_shared<BinaryOp>();
|
||||
node->op = op;
|
||||
node->left = std::move(left);
|
||||
node->right = std::move(right);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
inline Branch::Branch() :
|
||||
Statement(NodeType::Branch)
|
||||
{
|
||||
}
|
||||
|
||||
inline AssignOp::AssignOp(AssignType Op, ExpressionPtr Left, ExpressionPtr Right) :
|
||||
op(Op),
|
||||
left(std::move(Left)),
|
||||
right(std::move(Right))
|
||||
inline std::shared_ptr<Branch> Branch::Build(ExpressionPtr condition, StatementPtr trueStatement, StatementPtr falseStatement)
|
||||
{
|
||||
if (left->GetExpressionCategory() != ExpressionCategory::LValue)
|
||||
//TODO: AstParseError
|
||||
throw std::runtime_error("Assignation is only possible with lvalues");
|
||||
auto node = std::make_shared<Branch>();
|
||||
node->condStatements.emplace_back(ConditionalStatement{ std::move(condition), std::move(trueStatement) });
|
||||
node->elseStatement = std::move(falseStatement);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
inline BinaryOp::BinaryOp(BinaryType Op, ExpressionPtr Left, ExpressionPtr Right) :
|
||||
op(Op),
|
||||
left(std::move(Left)),
|
||||
right(std::move(Right))
|
||||
|
||||
inline Cast::Cast() :
|
||||
Expression(NodeType::Cast)
|
||||
{
|
||||
ExpressionType leftType = left->GetExpressionType();
|
||||
ExpressionType rightType = right->GetExpressionType();
|
||||
|
||||
if (leftType != rightType)
|
||||
{
|
||||
switch (op)
|
||||
{
|
||||
case BinaryType::Add:
|
||||
case BinaryType::Equality:
|
||||
case BinaryType::Substract:
|
||||
{
|
||||
//TODO: AstParseError
|
||||
throw std::runtime_error("Left expression type must match right expression type");
|
||||
}
|
||||
|
||||
case BinaryType::Multiply:
|
||||
case BinaryType::Divide:
|
||||
{
|
||||
switch (leftType)
|
||||
{
|
||||
case ExpressionType::Float2:
|
||||
case ExpressionType::Float3:
|
||||
case ExpressionType::Float4:
|
||||
{
|
||||
if (rightType != ExpressionType::Float1)
|
||||
throw std::runtime_error("Left expression type is not compatible with right expression type");
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case ExpressionType::Mat4x4:
|
||||
{
|
||||
switch (rightType)
|
||||
{
|
||||
case ExpressionType::Float1:
|
||||
case ExpressionType::Float4:
|
||||
case ExpressionType::Mat4x4:
|
||||
break;
|
||||
|
||||
//TODO: AstParseError
|
||||
default:
|
||||
throw std::runtime_error("Left expression type is not compatible with right expression type");
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
//TODO: AstParseError
|
||||
throw std::runtime_error("Left expression type must match right expression type");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline Branch::Branch(ExpressionPtr condition, StatementPtr trueStatement, StatementPtr falseStatement)
|
||||
inline std::shared_ptr<Cast> Cast::Build(ExpressionType castTo, ExpressionPtr first, ExpressionPtr second, ExpressionPtr third, ExpressionPtr fourth)
|
||||
{
|
||||
condStatements.emplace_back(ConditionalStatement{ std::move(condition), std::move(trueStatement) });
|
||||
elseStatement = std::move(falseStatement);
|
||||
auto node = std::make_shared<Cast>();
|
||||
node->exprType = castTo;
|
||||
node->expressions = { {first, second, third, fourth} };
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
inline Cast::Cast(ExpressionType castTo, ExpressionPtr first, ExpressionPtr second, ExpressionPtr third, ExpressionPtr fourth) :
|
||||
exprType(castTo),
|
||||
expressions({ {first, second, third, fourth} })
|
||||
{
|
||||
Validate();
|
||||
}
|
||||
|
||||
inline Cast::Cast(ExpressionType castTo, ExpressionPtr* Expressions, std::size_t expressionCount) :
|
||||
exprType(castTo)
|
||||
inline std::shared_ptr<Cast> Cast::Build(ExpressionType castTo, ExpressionPtr* Expressions, std::size_t expressionCount)
|
||||
{
|
||||
auto node = std::make_shared<Cast>();
|
||||
node->exprType = castTo;
|
||||
for (std::size_t i = 0; i < expressionCount; ++i)
|
||||
expressions[i] = Expressions[i];
|
||||
node->expressions[i] = Expressions[i];
|
||||
|
||||
Validate();
|
||||
return node;
|
||||
}
|
||||
|
||||
inline Constant::Constant(bool value) :
|
||||
exprType(ExpressionType::Boolean)
|
||||
|
||||
inline Constant::Constant() :
|
||||
Expression(NodeType::Constant)
|
||||
{
|
||||
values.bool1 = value;
|
||||
}
|
||||
|
||||
inline Constant::Constant(float value) :
|
||||
exprType(ExpressionType::Float1)
|
||||
inline std::shared_ptr<Constant> Constant::Build(bool value)
|
||||
{
|
||||
values.vec1 = value;
|
||||
auto node = std::make_shared<Constant>();
|
||||
node->exprType = ExpressionType::Boolean;
|
||||
node->values.bool1 = value;
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
inline Constant::Constant(const Vector2f& value) :
|
||||
exprType(ExpressionType::Float2)
|
||||
inline std::shared_ptr<Constant> Constant::Build(float value)
|
||||
{
|
||||
values.vec2 = value;
|
||||
auto node = std::make_shared<Constant>();
|
||||
node->exprType = ExpressionType::Float1;
|
||||
node->values.vec1 = value;
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
inline Constant::Constant(const Vector3f& value) :
|
||||
exprType(ExpressionType::Float3)
|
||||
inline std::shared_ptr<Constant> Constant::Build(const Vector2f& value)
|
||||
{
|
||||
values.vec3 = value;
|
||||
auto node = std::make_shared<Constant>();
|
||||
node->exprType = ExpressionType::Float2;
|
||||
node->values.vec2 = value;
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
inline Constant::Constant(const Vector4f& value) :
|
||||
exprType(ExpressionType::Float4)
|
||||
inline std::shared_ptr<Constant> Constant::Build(const Vector3f& value)
|
||||
{
|
||||
values.vec4 = value;
|
||||
auto node = std::make_shared<Constant>();
|
||||
node->exprType = ExpressionType::Float3;
|
||||
node->values.vec3 = value;
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
inline SwizzleOp::SwizzleOp(ExpressionPtr expressionPtr, std::initializer_list<SwizzleComponent> swizzleComponents) :
|
||||
componentCount(swizzleComponents.size()),
|
||||
expression(expressionPtr)
|
||||
inline std::shared_ptr<Constant> Constant::Build(const Vector4f& value)
|
||||
{
|
||||
if (componentCount > 4)
|
||||
throw std::runtime_error("Cannot swizzle more than four elements");
|
||||
auto node = std::make_shared<Constant>();
|
||||
node->exprType = ExpressionType::Float4;
|
||||
node->values.vec4 = value;
|
||||
|
||||
switch (expressionPtr->GetExpressionType())
|
||||
{
|
||||
case ExpressionType::Float1:
|
||||
case ExpressionType::Float2:
|
||||
case ExpressionType::Float3:
|
||||
case ExpressionType::Float4:
|
||||
break;
|
||||
|
||||
default:
|
||||
throw std::runtime_error("Cannot swizzle this type");
|
||||
}
|
||||
|
||||
std::copy(swizzleComponents.begin(), swizzleComponents.end(), components.begin());
|
||||
return node;
|
||||
}
|
||||
|
||||
inline Sample2D::Sample2D(ExpressionPtr samplerPtr, ExpressionPtr coordinatesPtr) :
|
||||
sampler(std::move(samplerPtr)),
|
||||
coordinates(std::move(coordinatesPtr))
|
||||
{
|
||||
if (sampler->GetExpressionType() != ExpressionType::Sampler2D)
|
||||
throw std::runtime_error("Sampler must be a Sampler2D");
|
||||
|
||||
if (coordinates->GetExpressionType() != ExpressionType::Float2)
|
||||
throw std::runtime_error("Coordinates must be a Float2");
|
||||
inline SwizzleOp::SwizzleOp() :
|
||||
Expression(NodeType::SwizzleOp)
|
||||
{
|
||||
}
|
||||
|
||||
inline BinaryFunc::BinaryFunc(BinaryIntrinsic Op, ExpressionPtr Left, ExpressionPtr Right) :
|
||||
intrinsic(Op),
|
||||
left(Left),
|
||||
right(Right)
|
||||
inline std::shared_ptr<SwizzleOp> SwizzleOp::Build(ExpressionPtr expressionPtr, std::initializer_list<SwizzleComponent> swizzleComponents)
|
||||
{
|
||||
ExpressionType leftType = left->GetExpressionType();
|
||||
ExpressionType rightType = right->GetExpressionType();
|
||||
auto node = std::make_shared<SwizzleOp>();
|
||||
node->componentCount = swizzleComponents.size();
|
||||
node->expression = std::move(expressionPtr);
|
||||
|
||||
if (leftType != rightType)
|
||||
//TODO: AstParseError
|
||||
throw std::runtime_error("Left expression type must match right expression type");
|
||||
std::copy(swizzleComponents.begin(), swizzleComponents.end(), node->components.begin());
|
||||
|
||||
switch (intrinsic)
|
||||
{
|
||||
case BinaryIntrinsic::CrossProduct:
|
||||
{
|
||||
if (leftType != ExpressionType::Float3)
|
||||
//TODO: AstParseError
|
||||
throw std::runtime_error("CrossProduct only works with Float3 expressions");
|
||||
}
|
||||
}
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
inline Sample2D::Sample2D() :
|
||||
Expression(NodeType::Sample2D)
|
||||
{
|
||||
}
|
||||
|
||||
inline std::shared_ptr<Sample2D> Sample2D::Build(ExpressionPtr samplerPtr, ExpressionPtr coordinatesPtr)
|
||||
{
|
||||
auto node = std::make_shared<Sample2D>();
|
||||
node->coordinates = std::move(coordinatesPtr);
|
||||
node->sampler = std::move(samplerPtr);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
|
||||
inline BinaryFunc::BinaryFunc() :
|
||||
Expression(NodeType::BinaryFunc)
|
||||
{
|
||||
}
|
||||
|
||||
inline std::shared_ptr<BinaryFunc> BinaryFunc::Build(BinaryIntrinsic intrinsic, ExpressionPtr left, ExpressionPtr right)
|
||||
{
|
||||
auto node = std::make_shared<BinaryFunc>();
|
||||
node->intrinsic = intrinsic;
|
||||
node->left = std::move(left);
|
||||
node->right = std::move(right);
|
||||
|
||||
return node;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,25 +5,25 @@
|
||||
#include <Nazara/Renderer/ShaderBuilder.hpp>
|
||||
#include <Nazara/Renderer/Debug.hpp>
|
||||
|
||||
namespace Nz { namespace ShaderBuilder
|
||||
namespace Nz::ShaderBuilder
|
||||
{
|
||||
template<typename T>
|
||||
template<typename... Args>
|
||||
std::shared_ptr<T> GenBuilder<T>::operator()(Args&&... args) const
|
||||
{
|
||||
return std::make_shared<T>(std::forward<Args>(args)...);
|
||||
return T::Build(std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
template<ShaderAst::AssignType op>
|
||||
std::shared_ptr<ShaderAst::AssignOp> AssignOpBuilder<op>::operator()(const ShaderAst::ExpressionPtr& left, const ShaderAst::ExpressionPtr& right) const
|
||||
{
|
||||
return std::make_shared<ShaderAst::AssignOp>(op, left, right);
|
||||
return ShaderAst::AssignOp::Build(op, left, right);
|
||||
}
|
||||
|
||||
template<ShaderAst::BinaryType op>
|
||||
std::shared_ptr<ShaderAst::BinaryOp> BinOpBuilder<op>::operator()(const ShaderAst::ExpressionPtr& left, const ShaderAst::ExpressionPtr& right) const
|
||||
{
|
||||
return std::make_shared<ShaderAst::BinaryOp>(op, left, right);
|
||||
return ShaderAst::BinaryOp::Build(op, left, right);
|
||||
}
|
||||
|
||||
inline std::shared_ptr<ShaderAst::Variable> BuiltinBuilder::operator()(ShaderAst::BuiltinEntry builtin) const
|
||||
@@ -39,21 +39,21 @@ namespace Nz { namespace ShaderBuilder
|
||||
|
||||
NazaraAssert(exprType != ShaderAst::ExpressionType::Void, "Unhandled builtin");
|
||||
|
||||
return std::make_shared<ShaderAst::BuiltinVariable>(builtin, exprType);
|
||||
return ShaderAst::BuiltinVariable::Build(builtin, exprType);
|
||||
}
|
||||
|
||||
template<ShaderAst::VariableType type>
|
||||
template<typename... Args>
|
||||
ShaderAst::NamedVariablePtr VarBuilder<type>::operator()(Args&&... args) const
|
||||
{
|
||||
return std::make_shared<ShaderAst::NamedVariable>(type, std::forward<Args>(args)...);
|
||||
return ShaderAst::NamedVariable::Build(type, std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
template<ShaderAst::ExpressionType Type, typename... Args>
|
||||
std::shared_ptr<ShaderAst::Cast> Cast(Args&&... args)
|
||||
{
|
||||
return std::make_shared<ShaderAst::Cast>(Type, std::forward<Args>(args)...);
|
||||
return ShaderAst::Cast::Build(Type, std::forward<Args>(args)...);
|
||||
}
|
||||
} }
|
||||
}
|
||||
|
||||
#include <Nazara/Renderer/DebugOff.hpp>
|
||||
|
||||
111
include/Nazara/Renderer/ShaderSerializer.hpp
Normal file
111
include/Nazara/Renderer/ShaderSerializer.hpp
Normal file
@@ -0,0 +1,111 @@
|
||||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_SHADERSERIALIZER_HPP
|
||||
#define NAZARA_SHADERSERIALIZER_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Core/ByteArray.hpp>
|
||||
#include <Nazara/Core/ByteStream.hpp>
|
||||
#include <Nazara/Renderer/Config.hpp>
|
||||
#include <Nazara/Renderer/ShaderVisitor.hpp>
|
||||
|
||||
namespace Nz::ShaderAst
|
||||
{
|
||||
class NAZARA_RENDERER_API ShaderSerializerBase
|
||||
{
|
||||
public:
|
||||
ShaderSerializerBase() = default;
|
||||
ShaderSerializerBase(const ShaderSerializerBase&) = delete;
|
||||
ShaderSerializerBase(ShaderSerializerBase&&) = delete;
|
||||
~ShaderSerializerBase() = default;
|
||||
|
||||
void Serialize(AssignOp& node);
|
||||
void Serialize(BinaryFunc& node);
|
||||
void Serialize(BinaryOp& node);
|
||||
void Serialize(Branch& node);
|
||||
void Serialize(BuiltinVariable& node);
|
||||
void Serialize(Cast& node);
|
||||
void Serialize(Constant& node);
|
||||
void Serialize(DeclareVariable& node);
|
||||
void Serialize(ExpressionStatement& node);
|
||||
void Serialize(NamedVariable& node);
|
||||
void Serialize(Sample2D& node);
|
||||
void Serialize(StatementBlock& node);
|
||||
void Serialize(SwizzleOp& node);
|
||||
|
||||
protected:
|
||||
template<typename T> void Container(T& container);
|
||||
template<typename T> void Enum(T& enumVal);
|
||||
|
||||
virtual bool IsWriting() const = 0;
|
||||
|
||||
virtual void Node(NodePtr& node) = 0;
|
||||
template<typename T> void Node(std::shared_ptr<T>& node);
|
||||
|
||||
virtual void Value(bool& val) = 0;
|
||||
virtual void Value(float& val) = 0;
|
||||
virtual void Value(std::string& val) = 0;
|
||||
virtual void Value(Vector2f& val) = 0;
|
||||
virtual void Value(Vector3f& val) = 0;
|
||||
virtual void Value(Vector4f& val) = 0;
|
||||
virtual void Value(UInt32& val) = 0;
|
||||
inline void Value(std::size_t& val);
|
||||
};
|
||||
|
||||
class NAZARA_RENDERER_API ShaderSerializer final : public ShaderSerializerBase
|
||||
{
|
||||
public:
|
||||
inline ShaderSerializer(ByteArray& byteArray);
|
||||
~ShaderSerializer() = default;
|
||||
|
||||
void Serialize(const StatementPtr& shader);
|
||||
|
||||
private:
|
||||
bool IsWriting() const override;
|
||||
void Node(NodePtr& node) override;
|
||||
void Value(bool& val) override;
|
||||
void Value(float& val) override;
|
||||
void Value(std::string& val) override;
|
||||
void Value(Vector2f& val) override;
|
||||
void Value(Vector3f& val) override;
|
||||
void Value(Vector4f& val) override;
|
||||
void Value(UInt32& val) override;
|
||||
|
||||
ByteArray& m_byteArray;
|
||||
ByteStream m_stream;
|
||||
};
|
||||
|
||||
class NAZARA_RENDERER_API ShaderUnserializer final : public ShaderSerializerBase
|
||||
{
|
||||
public:
|
||||
ShaderUnserializer(const ByteArray& byteArray);
|
||||
~ShaderUnserializer() = default;
|
||||
|
||||
StatementPtr Unserialize();
|
||||
|
||||
private:
|
||||
bool IsWriting() const override;
|
||||
void Node(NodePtr & node) override;
|
||||
void Value(bool& val) override;
|
||||
void Value(float& val) override;
|
||||
void Value(std::string& val) override;
|
||||
void Value(Vector2f& val) override;
|
||||
void Value(Vector3f& val) override;
|
||||
void Value(Vector4f& val) override;
|
||||
void Value(UInt32& val) override;
|
||||
|
||||
const ByteArray& m_byteArray;
|
||||
ByteStream m_stream;
|
||||
};
|
||||
|
||||
NAZARA_RENDERER_API ByteArray Serialize(const StatementPtr& shader);
|
||||
NAZARA_RENDERER_API StatementPtr Unserialize(const ByteArray& data);
|
||||
}
|
||||
|
||||
#include <Nazara/Renderer/ShaderSerializer.inl>
|
||||
|
||||
#endif
|
||||
79
include/Nazara/Renderer/ShaderSerializer.inl
Normal file
79
include/Nazara/Renderer/ShaderSerializer.inl
Normal file
@@ -0,0 +1,79 @@
|
||||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Renderer/ShaderSerializer.hpp>
|
||||
#include <Nazara/Renderer/Debug.hpp>
|
||||
|
||||
namespace Nz::ShaderAst
|
||||
{
|
||||
template<typename T>
|
||||
void ShaderSerializerBase::Container(T& container)
|
||||
{
|
||||
bool isWriting = IsWriting();
|
||||
|
||||
UInt32 size;
|
||||
if (isWriting)
|
||||
size = UInt32(container.size());
|
||||
|
||||
Value(size);
|
||||
if (!isWriting)
|
||||
container.resize(size);
|
||||
}
|
||||
|
||||
|
||||
template<typename T>
|
||||
void ShaderSerializerBase::Enum(T& enumVal)
|
||||
{
|
||||
bool isWriting = IsWriting();
|
||||
|
||||
UInt32 value;
|
||||
if (isWriting)
|
||||
value = static_cast<UInt32>(enumVal);
|
||||
|
||||
Value(value);
|
||||
if (!isWriting)
|
||||
enumVal = static_cast<T>(value);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline void ShaderSerializerBase::Node(std::shared_ptr<T>& node)
|
||||
{
|
||||
bool isWriting = IsWriting();
|
||||
|
||||
NodePtr value;
|
||||
if (isWriting)
|
||||
value = node;
|
||||
|
||||
Node(value);
|
||||
if (!isWriting)
|
||||
node = std::static_pointer_cast<T>(value);
|
||||
}
|
||||
|
||||
inline void ShaderSerializerBase::Value(std::size_t& val)
|
||||
{
|
||||
bool isWriting = IsWriting();
|
||||
|
||||
UInt32 value;
|
||||
if (isWriting)
|
||||
value = static_cast<UInt32>(val);
|
||||
|
||||
Value(value);
|
||||
if (!isWriting)
|
||||
val = static_cast<std::size_t>(value);
|
||||
}
|
||||
|
||||
inline ShaderSerializer::ShaderSerializer(ByteArray& byteArray) :
|
||||
m_byteArray(byteArray),
|
||||
m_stream(&m_byteArray, OpenModeFlags(OpenMode_WriteOnly))
|
||||
{
|
||||
}
|
||||
|
||||
inline ShaderUnserializer::ShaderUnserializer(const ByteArray& byteArray) :
|
||||
m_byteArray(byteArray),
|
||||
m_stream(const_cast<ByteArray*>(&m_byteArray), OpenModeFlags(OpenMode_ReadOnly))
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Renderer/DebugOff.hpp>
|
||||
50
include/Nazara/Renderer/ShaderVisitor.hpp
Normal file
50
include/Nazara/Renderer/ShaderVisitor.hpp
Normal file
@@ -0,0 +1,50 @@
|
||||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_SHADERVISITOR_HPP
|
||||
#define NAZARA_SHADERVISITOR_HPP
|
||||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Core/String.hpp>
|
||||
#include <Nazara/Renderer/Config.hpp>
|
||||
#include <Nazara/Renderer/ShaderAst.hpp>
|
||||
#include <unordered_set>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class NAZARA_RENDERER_API ShaderVisitor
|
||||
{
|
||||
public:
|
||||
ShaderVisitor() = default;
|
||||
ShaderVisitor(const ShaderVisitor&) = delete;
|
||||
ShaderVisitor(ShaderVisitor&&) = delete;
|
||||
virtual ~ShaderVisitor();
|
||||
|
||||
void EnableCondition(const String& name, bool cond);
|
||||
|
||||
bool IsConditionEnabled(const String& name) const;
|
||||
|
||||
virtual void Visit(const ShaderAst::AssignOp& node) = 0;
|
||||
virtual void Visit(const ShaderAst::BinaryFunc& node) = 0;
|
||||
virtual void Visit(const ShaderAst::BinaryOp& node) = 0;
|
||||
virtual void Visit(const ShaderAst::Branch& node) = 0;
|
||||
virtual void Visit(const ShaderAst::BuiltinVariable& node) = 0;
|
||||
virtual void Visit(const ShaderAst::Cast& node) = 0;
|
||||
virtual void Visit(const ShaderAst::Constant& node) = 0;
|
||||
virtual void Visit(const ShaderAst::DeclareVariable& node) = 0;
|
||||
virtual void Visit(const ShaderAst::ExpressionStatement& node) = 0;
|
||||
virtual void Visit(const ShaderAst::NamedVariable& node) = 0;
|
||||
void Visit(const ShaderAst::NodePtr& node);
|
||||
virtual void Visit(const ShaderAst::Sample2D& node) = 0;
|
||||
virtual void Visit(const ShaderAst::StatementBlock& node) = 0;
|
||||
virtual void Visit(const ShaderAst::SwizzleOp& node) = 0;
|
||||
|
||||
private:
|
||||
std::unordered_set<String> m_conditions;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -10,45 +10,22 @@
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Core/String.hpp>
|
||||
#include <Nazara/Renderer/Config.hpp>
|
||||
#include <Nazara/Renderer/ShaderAst.hpp>
|
||||
#include <unordered_set>
|
||||
#include <Nazara/Renderer/ShaderVisitor.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
class NAZARA_RENDERER_API ShaderWriter
|
||||
class NAZARA_RENDERER_API ShaderWriter : public ShaderVisitor
|
||||
{
|
||||
public:
|
||||
ShaderWriter() = default;
|
||||
ShaderWriter(const ShaderWriter&) = delete;
|
||||
ShaderWriter(ShaderWriter&&) = delete;
|
||||
virtual ~ShaderWriter();
|
||||
|
||||
void EnableCondition(const String& name, bool cond);
|
||||
|
||||
bool IsConditionEnabled(const String& name) const;
|
||||
~ShaderWriter() = default;
|
||||
|
||||
virtual Nz::String Generate(const ShaderAst::StatementPtr& node) = 0;
|
||||
|
||||
virtual void RegisterFunction(const String& name, ShaderAst::StatementPtr node, std::initializer_list<ShaderAst::NamedVariablePtr> parameters, ShaderAst::ExpressionType ret) = 0;
|
||||
virtual void RegisterVariable(ShaderAst::VariableType kind, const String& name, ShaderAst::ExpressionType type) = 0;
|
||||
|
||||
virtual void Write(const ShaderAst::AssignOp& node) = 0;
|
||||
virtual void Write(const ShaderAst::Branch& node) = 0;
|
||||
virtual void Write(const ShaderAst::BinaryFunc& node) = 0;
|
||||
virtual void Write(const ShaderAst::BinaryOp& node) = 0;
|
||||
virtual void Write(const ShaderAst::BuiltinVariable& node) = 0;
|
||||
virtual void Write(const ShaderAst::Cast& node) = 0;
|
||||
virtual void Write(const ShaderAst::Constant& node) = 0;
|
||||
virtual void Write(const ShaderAst::DeclareVariable& node) = 0;
|
||||
virtual void Write(const ShaderAst::ExpressionStatement& node) = 0;
|
||||
virtual void Write(const ShaderAst::NamedVariable& node) = 0;
|
||||
virtual void Write(const ShaderAst::NodePtr& node) = 0;
|
||||
virtual void Write(const ShaderAst::Sample2D& node) = 0;
|
||||
virtual void Write(const ShaderAst::StatementBlock& node) = 0;
|
||||
virtual void Write(const ShaderAst::SwizzleOp& node) = 0;
|
||||
|
||||
private:
|
||||
std::unordered_set<String> m_conditions;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user