Improve synchronization based on vulkan-tutorial
https://vulkan-tutorial.com/Drawing_a_triangle/Drawing/Rendering_and_presentation
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771355ec87
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9515f1c807
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@ -276,10 +276,6 @@ int main()
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Nz::UInt32 imageCount = vulkanWindow.GetFramebufferCount();
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std::vector<Nz::Vk::CommandBuffer> renderCmds = cmdPool.AllocateCommandBuffers(imageCount, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
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std::vector<Nz::Vk::Fence> fences(imageCount);
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for (auto& fence : fences)
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fence.Create(vulkanDevice.shared_from_this());
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for (Nz::UInt32 i = 0; i < imageCount; ++i)
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{
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Nz::Vk::CommandBuffer& renderCmd = renderCmds[i];
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@ -325,8 +321,6 @@ int main()
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renderCmd.Begin();
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vulkanWindow.BuildPreRenderCommands(i, renderCmd);
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renderCmd.BeginRenderPass(render_pass_begin_info);
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//renderCmd.ClearAttachment(clearAttachment, clearRect);
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//renderCmd.ClearAttachment(clearAttachmentDepth, clearRect);
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@ -339,8 +333,6 @@ int main()
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renderCmd.DrawIndexed(drfreakIB->GetIndexCount());
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renderCmd.EndRenderPass();
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vulkanWindow.BuildPostRenderCommands(i, renderCmd);
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if (!renderCmd.End())
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{
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NazaraError("Failed to specify render cmd");
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@ -355,6 +347,31 @@ int main()
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window.EnableEventPolling(true);
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struct ImageSync
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{
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Nz::Vk::Fence inflightFence;
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Nz::Vk::Semaphore imageAvailableSemaphore;
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Nz::Vk::Semaphore renderFinishedSemaphore;
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};
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const std::size_t MaxConcurrentImage = imageCount;
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std::vector<ImageSync> frameSync(MaxConcurrentImage);
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for (ImageSync& syncData : frameSync)
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{
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syncData.imageAvailableSemaphore.Create(vulkanDevice.shared_from_this());
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syncData.renderFinishedSemaphore.Create(vulkanDevice.shared_from_this());
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syncData.inflightFence.Create(vulkanDevice.shared_from_this(), VK_FENCE_CREATE_SIGNALED_BIT);
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}
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/*std::vector<std::reference_wrapper<Nz::Vk::Fence>> imageFences;
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for (std::size_t i = 0; i < imageCount; ++i)
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imageFences.emplace_back(sync[i % sync.size()].inflightFence);*/
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std::vector<Nz::Vk::Fence*> inflightFences(imageCount, nullptr);
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std::size_t currentFrame = 0;
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Nz::Clock updateClock;
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Nz::Clock secondClock;
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unsigned int fps = 0;
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@ -425,36 +442,26 @@ int main()
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}
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}
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ImageSync& syncPrimitives = frameSync[currentFrame];
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syncPrimitives.inflightFence.Wait();
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Nz::UInt32 imageIndex;
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if (!vulkanWindow.Acquire(&imageIndex))
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if (!vulkanWindow.Acquire(&imageIndex, syncPrimitives.imageAvailableSemaphore))
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{
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std::cout << "Failed to acquire next image" << std::endl;
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return EXIT_FAILURE;
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}
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fences[imageIndex].Wait();
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fences[imageIndex].Reset();
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if (inflightFences[imageIndex])
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inflightFences[imageIndex]->Wait();
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VkCommandBuffer renderCmdBuffer = renderCmds[imageIndex];
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VkSemaphore waitSemaphore = vulkanWindow.GetRenderSemaphore();
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inflightFences[imageIndex] = &syncPrimitives.inflightFence;
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inflightFences[imageIndex]->Reset();
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VkPipelineStageFlags wait_dst_stage_mask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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VkSubmitInfo submit_info = {
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VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType
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nullptr, // const void *pNext
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1U, // uint32_t waitSemaphoreCount
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&waitSemaphore, // const VkSemaphore *pWaitSemaphores
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&wait_dst_stage_mask, // const VkPipelineStageFlags *pWaitDstStageMask;
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1, // uint32_t commandBufferCount
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&renderCmdBuffer, // const VkCommandBuffer *pCommandBuffers
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0, // uint32_t signalSemaphoreCount
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nullptr // const VkSemaphore *pSignalSemaphores
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};
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if (!graphicsQueue.Submit(submit_info, fences[imageIndex]))
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if (!graphicsQueue.Submit(renderCmds[imageIndex], syncPrimitives.imageAvailableSemaphore, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, syncPrimitives.renderFinishedSemaphore, syncPrimitives.inflightFence))
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return false;
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vulkanWindow.Present(imageIndex);
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vulkanWindow.Present(imageIndex, syncPrimitives.renderFinishedSemaphore);
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// On incrémente le compteur de FPS improvisé
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fps++;
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@ -477,6 +484,8 @@ int main()
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// Et on relance l'horloge pour refaire ça dans une seconde
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secondClock.Restart();
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}
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currentFrame = (currentFrame + 1) % imageCount;
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}
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instance.vkDestroyDebugReportCallbackEXT(instance, callback, nullptr);
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@ -26,19 +26,14 @@ namespace Nz
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VkRenderTarget(VkRenderTarget&&) = delete; ///TOOD?
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virtual ~VkRenderTarget();
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virtual bool Acquire(UInt32* imageIndex) const = 0;
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virtual void BuildPreRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) = 0;
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virtual void BuildPostRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) = 0;
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virtual bool Acquire(UInt32* imageIndex, VkSemaphore signalSemaphore = VK_NULL_HANDLE, VkFence signalFence = VK_NULL_HANDLE) const = 0;
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virtual const Vk::Framebuffer& GetFrameBuffer(UInt32 imageIndex) const = 0;
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virtual UInt32 GetFramebufferCount() const = 0;
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const Vk::RenderPass& GetRenderPass() const { return m_renderPass; }
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inline const Vk::RenderPass& GetRenderPass() const;
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const Vk::Semaphore& GetRenderSemaphore() const { return m_imageReadySemaphore; }
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virtual void Present(UInt32 imageIndex) = 0;
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virtual void Present(UInt32 imageIndex, VkSemaphore waitSemaphore = VK_NULL_HANDLE) = 0;
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VkRenderTarget& operator=(const VkRenderTarget&) = delete;
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VkRenderTarget& operator=(VkRenderTarget&&) = delete; ///TOOD?
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@ -51,8 +46,9 @@ namespace Nz
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void Destroy();
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Vk::RenderPass m_renderPass;
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Vk::Semaphore m_imageReadySemaphore;
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};
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}
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#include <Nazara/VulkanRenderer/VkRenderTarget.inl>
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#endif // NAZARA_VULKANRENDERER_RENDERTARGET_HPP
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@ -0,0 +1,16 @@
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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/VulkanRenderer/VkRenderTarget.hpp>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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namespace Nz
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{
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inline const Vk::RenderPass& VkRenderTarget::GetRenderPass() const
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{
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return m_renderPass;
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}
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}
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#include <Nazara/VulkanRenderer/DebugOff.hpp>
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@ -37,10 +37,7 @@ namespace Nz
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VkRenderWindow(VkRenderWindow&&) = delete; ///TODO
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virtual ~VkRenderWindow();
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bool Acquire(UInt32* index) const override;
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void BuildPreRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) override;
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void BuildPostRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) override;
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bool Acquire(UInt32* index, VkSemaphore signalSemaphore = VK_NULL_HANDLE, VkFence signalFence = VK_NULL_HANDLE) const override;
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bool Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters) override;
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@ -53,7 +50,7 @@ namespace Nz
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std::shared_ptr<RenderDevice> GetRenderDevice() override;
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void Present(UInt32 imageIndex) override;
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void Present(UInt32 imageIndex, VkSemaphore waitSemaphore = VK_NULL_HANDLE) override;
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VkRenderWindow& operator=(const VkRenderWindow&) = delete;
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VkRenderWindow& operator=(VkRenderWindow&&) = delete; ///TODO
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@ -42,11 +42,11 @@ namespace Nz
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return m_device;
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}
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inline void VkRenderWindow::Present(UInt32 imageIndex)
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inline void VkRenderWindow::Present(UInt32 imageIndex, VkSemaphore waitSemaphore)
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{
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NazaraAssert(imageIndex < m_frameBuffers.size(), "Invalid image index");
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m_presentQueue.Present(m_swapchain, imageIndex);
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m_presentQueue.Present(m_swapchain, imageIndex, waitSemaphore);
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}
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}
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@ -30,8 +30,10 @@ namespace Nz
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inline bool Present(const VkPresentInfoKHR& presentInfo) const;
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inline bool Present(VkSwapchainKHR swapchain, UInt32 imageIndex, VkSemaphore waitSemaphore = VK_NULL_HANDLE) const;
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inline bool Submit(const VkSubmitInfo& submit, VkFence fence = VK_NULL_HANDLE) const;
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inline bool Submit(UInt32 submitCount, const VkSubmitInfo* submits, VkFence fence = VK_NULL_HANDLE) const;
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inline bool Submit(VkCommandBuffer commandBuffer, VkSemaphore waitSemaphore, VkPipelineStageFlags waitStage, VkSemaphore signalSemaphore, VkFence signalFence = VK_NULL_HANDLE) const;
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inline bool Submit(UInt32 commandBufferCount, const VkCommandBuffer* commandBuffers, VkSemaphore waitSemaphore, VkPipelineStageFlags waitStage, VkSemaphore signalSemaphore, VkFence signalFence = VK_NULL_HANDLE) const;
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inline bool Submit(const VkSubmitInfo& submit, VkFence signalFence = VK_NULL_HANDLE) const;
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inline bool Submit(UInt32 submitCount, const VkSubmitInfo* submits, VkFence signalFence = VK_NULL_HANDLE) const;
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inline bool WaitIdle() const;
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@ -76,14 +76,36 @@ namespace Nz
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return Present(presentInfo);
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}
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inline bool Queue::Submit(const VkSubmitInfo& submit, VkFence fence) const
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inline bool Queue::Submit(VkCommandBuffer commandBuffer, VkSemaphore waitSemaphore, VkPipelineStageFlags waitStage, VkSemaphore signalSemaphore, VkFence signalFence) const
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{
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return Submit(1, &submit, fence);
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return Submit(1U, &commandBuffer, waitSemaphore, waitStage, signalSemaphore, signalFence);
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}
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inline bool Queue::Submit(UInt32 submitCount, const VkSubmitInfo* submits, VkFence fence) const
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inline bool Queue::Submit(UInt32 commandBufferCount, const VkCommandBuffer* commandBuffers, VkSemaphore waitSemaphore, VkPipelineStageFlags waitStage, VkSemaphore signalSemaphore, VkFence signalFence) const
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{
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m_lastErrorCode = m_device->vkQueueSubmit(m_handle, submitCount, submits, fence);
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VkSubmitInfo submitInfo = {
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VK_STRUCTURE_TYPE_SUBMIT_INFO,
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nullptr,
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(waitSemaphore) ? 1U : 0U,
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&waitSemaphore,
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&waitStage,
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commandBufferCount,
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commandBuffers,
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(signalSemaphore) ? 1U : 0U,
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&signalSemaphore
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};
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return Submit(submitInfo, signalFence);
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}
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inline bool Queue::Submit(const VkSubmitInfo& submit, VkFence signalFence) const
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{
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return Submit(1, &submit, signalFence);
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}
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inline bool Queue::Submit(UInt32 submitCount, const VkSubmitInfo* submits, VkFence signalFence) const
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{
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m_lastErrorCode = m_device->vkQueueSubmit(m_handle, submitCount, submits, signalFence);
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if (m_lastErrorCode != VkResult::VK_SUCCESS)
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{
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NazaraError("Failed to submit queue: " + TranslateVulkanError(m_lastErrorCode));
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@ -15,6 +15,5 @@ namespace Nz
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void VkRenderTarget::Destroy()
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{
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m_renderPass.Destroy();
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m_imageReadySemaphore.Destroy();
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}
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}
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@ -32,9 +32,9 @@ namespace Nz
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VkRenderTarget::Destroy();
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}
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bool VkRenderWindow::Acquire(UInt32* imageIndex) const
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bool VkRenderWindow::Acquire(UInt32* imageIndex, VkSemaphore signalSemaphore, VkFence signalFence) const
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{
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if (!m_swapchain.AcquireNextImage(std::numeric_limits<UInt64>::max(), m_imageReadySemaphore, VK_NULL_HANDLE, imageIndex))
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if (!m_swapchain.AcquireNextImage(std::numeric_limits<UInt64>::max(), signalSemaphore, signalFence, imageIndex))
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{
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NazaraError("Failed to acquire next image");
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return false;
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@ -43,30 +43,6 @@ namespace Nz
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return true;
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}
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void VkRenderWindow::BuildPreRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer)
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{
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//commandBuffer.SetImageLayout(m_swapchain.GetBuffer(imageIndex).image, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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// Temporary
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/*if (m_depthStencilFormat != VK_FORMAT_MAX_ENUM)
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{
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VkImageSubresourceRange imageRange = {
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VK_IMAGE_ASPECT_DEPTH_BIT, // VkImageAspectFlags aspectMask
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0, // uint32_t baseMipLevel
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1, // uint32_t levelCount
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0, // uint32_t baseArrayLayer
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1 // uint32_t layerCount
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};
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commandBuffer.SetImageLayout(m_depthBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, imageRange);
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}*/
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}
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void VkRenderWindow::BuildPostRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer)
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{
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//commandBuffer.SetImageLayout(m_swapchain.GetBuffer(imageIndex).image, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
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}
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bool VkRenderWindow::Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters)
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{
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m_physicalDevice = Vulkan::GetPhysicalDevices()[0].device;
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@ -194,8 +170,6 @@ namespace Nz
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}
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}
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m_imageReadySemaphore.Create(m_device);
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m_clock.Restart();
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return true;
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