Add initial support for compute pipelines

This commit is contained in:
SirLynix 2022-12-24 11:54:55 +01:00 committed by Jérôme Leclercq
parent e4064997d8
commit 9578ba3ef5
57 changed files with 915 additions and 182 deletions

View File

@ -151,7 +151,7 @@ int main()
textureBinding.setIndex = 0;
textureBinding.bindingIndex = 1;
textureBinding.shaderStageFlags = nzsl::ShaderStageType::Fragment;
textureBinding.type = Nz::ShaderBindingType::Texture;
textureBinding.type = Nz::ShaderBindingType::Sampler;
std::shared_ptr<Nz::RenderPipelineLayout> skyboxPipelineLayout = device->InstantiateRenderPipelineLayout(std::move(skyboxPipelineLayoutInfo));
@ -275,7 +275,7 @@ int main()
0,
i + 1,
1,
Nz::ShaderBindingType::Texture,
Nz::ShaderBindingType::Sampler,
nzsl::ShaderStageType::Fragment,
});
}
@ -367,7 +367,7 @@ int main()
fullscreenPipelineLayoutInfoViewer.bindings.push_back({
0, 1, 1,
Nz::ShaderBindingType::Texture,
Nz::ShaderBindingType::Sampler,
nzsl::ShaderStageType::Fragment,
});
@ -452,7 +452,7 @@ int main()
bloomBlendPipelineLayoutInfo.bindings.push_back({
0, 2, 1,
Nz::ShaderBindingType::Texture,
Nz::ShaderBindingType::Sampler,
nzsl::ShaderStageType::Fragment,
});
@ -476,7 +476,7 @@ int main()
fullscreenPipelineLayoutInfo.bindings.push_back({
0, 0, 1,
Nz::ShaderBindingType::Texture,
Nz::ShaderBindingType::Sampler,
nzsl::ShaderStageType::Fragment,
});
@ -504,7 +504,7 @@ int main()
},
{
0, 2, 1,
Nz::ShaderBindingType::Texture,
Nz::ShaderBindingType::Sampler,
nzsl::ShaderStageType::Fragment,
},
}
@ -613,7 +613,7 @@ int main()
},
{
1,
Nz::ShaderBinding::TextureBinding {
Nz::ShaderBinding::SampledTextureBinding {
skyboxTexture.get(),
textureSampler.get()
}
@ -837,10 +837,10 @@ int main()
{
builder.BindShaderBinding(1, *lightingShaderBindings[i]);
builder.BindPipeline(*stencilPipeline);
builder.BindRenderPipeline(*stencilPipeline);
builder.DrawIndexed(coneMeshGfx->GetIndexCount(0));
builder.BindPipeline(*lightingPipeline);
builder.BindRenderPipeline(*lightingPipeline);
builder.DrawIndexed(coneMeshGfx->GetIndexCount(0));
}
});
@ -862,7 +862,7 @@ int main()
builder.BindIndexBuffer(*cubeMeshGfx->GetIndexBuffer(0), Nz::IndexType::U16);
builder.BindVertexBuffer(0, *cubeMeshGfx->GetVertexBuffer(0));
builder.BindPipeline(*skyboxPipeline);
builder.BindRenderPipeline(*skyboxPipeline);
builder.DrawIndexed(Nz::SafeCast<Nz::UInt32>(cubeMeshGfx->GetIndexCount(0)));
@ -932,7 +932,7 @@ int main()
builder.BindShaderBinding(0, *godRaysShaderBinding);
builder.BindPipeline(*godraysPipeline);
builder.BindRenderPipeline(*godraysPipeline);
builder.Draw(3);
});
@ -948,7 +948,7 @@ int main()
builder.BindShaderBinding(0, *bloomBrightShaderBinding);
builder.BindPipeline(*bloomBrightPipeline);
builder.BindRenderPipeline(*bloomBrightPipeline);
builder.Draw(3);
});
@ -970,7 +970,7 @@ int main()
builder.SetViewport(env.renderRect);
builder.BindShaderBinding(0, *gaussianBlurShaderBinding[i * 2 + 0]);
builder.BindPipeline(*gaussianBlurPipeline);
builder.BindRenderPipeline(*gaussianBlurPipeline);
builder.Draw(3);
});
@ -990,7 +990,7 @@ int main()
builder.SetViewport(env.renderRect);
builder.BindShaderBinding(0, *gaussianBlurShaderBinding[i * 2 + 1]);
builder.BindPipeline(*gaussianBlurPipeline);
builder.BindRenderPipeline(*gaussianBlurPipeline);
builder.Draw(3);
});
@ -1011,7 +1011,7 @@ int main()
builder.SetViewport(env.renderRect);
// Blend bloom
builder.BindPipeline(*bloomBlendPipeline);
builder.BindRenderPipeline(*bloomBlendPipeline);
for (std::size_t i = 0; i < BloomSubdivisionCount; ++i)
{
builder.BindShaderBinding(0, *bloomBlendShaderBinding[i]);
@ -1046,7 +1046,7 @@ int main()
builder.SetViewport(env.renderRect);
builder.BindShaderBinding(0, *toneMappingShaderBinding);
builder.BindPipeline(*toneMappingPipeline);
builder.BindRenderPipeline(*toneMappingPipeline);
builder.Draw(3);
});
@ -1218,21 +1218,21 @@ int main()
},
{
1,
Nz::ShaderBinding::TextureBinding {
Nz::ShaderBinding::SampledTextureBinding {
bakedGraph.GetAttachmentTexture(colorTexture).get(),
textureSampler.get()
}
},
{
2,
Nz::ShaderBinding::TextureBinding {
Nz::ShaderBinding::SampledTextureBinding {
bakedGraph.GetAttachmentTexture(normalTexture).get(),
textureSampler.get()
}
},
{
3,
Nz::ShaderBinding::TextureBinding {
Nz::ShaderBinding::SampledTextureBinding {
bakedGraph.GetAttachmentTexture(positionTexture).get(),
textureSampler.get()
}
@ -1271,7 +1271,7 @@ int main()
},
{
1,
Nz::ShaderBinding::TextureBinding {
Nz::ShaderBinding::SampledTextureBinding {
bakedGraph.GetAttachmentTexture(lightOutput).get(),
textureSampler.get()
}
@ -1296,7 +1296,7 @@ int main()
},
{
1,
Nz::ShaderBinding::TextureBinding {
Nz::ShaderBinding::SampledTextureBinding {
bakedGraph.GetAttachmentTexture((i == 0 && j == 0) ? bloomBrightOutput : bloomTextures[bloomTextureIndex++]).get(),
textureSampler.get()
}
@ -1331,7 +1331,7 @@ int main()
},*/
{
2,
Nz::ShaderBinding::TextureBinding {
Nz::ShaderBinding::SampledTextureBinding {
bakedGraph.GetAttachmentTexture(bloomTextures[i * 2 + 1]).get(),
textureSampler.get()
}
@ -1345,7 +1345,7 @@ int main()
bloomBlitBinding->Update({
{
0,
Nz::ShaderBinding::TextureBinding {
Nz::ShaderBinding::SampledTextureBinding {
bakedGraph.GetAttachmentTexture(lightOutput).get(),
textureSampler.get()
}
@ -1358,7 +1358,7 @@ int main()
bloomSkipBlit->Update({
{
0,
Nz::ShaderBinding::TextureBinding {
Nz::ShaderBinding::SampledTextureBinding {
bakedGraph.GetAttachmentTexture(lightOutput).get(),
textureSampler.get()
}
@ -1385,7 +1385,7 @@ int main()
},
{
2,
Nz::ShaderBinding::TextureBinding {
Nz::ShaderBinding::SampledTextureBinding {
bakedGraph.GetAttachmentTexture(occluderTexture).get(),
textureSampler.get()
}
@ -1405,7 +1405,7 @@ int main()
},
{
1,
Nz::ShaderBinding::TextureBinding {
Nz::ShaderBinding::SampledTextureBinding {
bakedGraph.GetAttachmentTexture(bloomOutput).get(),
textureSampler.get()
}
@ -1432,7 +1432,7 @@ int main()
},*/
{
2,
Nz::ShaderBinding::TextureBinding {
Nz::ShaderBinding::SampledTextureBinding {
bakedGraph.GetAttachmentTexture(godRaysTexture).get(),
textureSampler.get()
}
@ -1445,7 +1445,7 @@ int main()
finalBlitBinding->Update({
{
0,
Nz::ShaderBinding::TextureBinding {
Nz::ShaderBinding::SampledTextureBinding {
bakedGraph.GetAttachmentTexture(toneMappingOutput).get(),
textureSampler.get()
}
@ -1548,7 +1548,7 @@ int main()
builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
builder.BindShaderBinding(0, *finalBlitBinding);
builder.BindPipeline(*fullscreenPipeline);
builder.BindRenderPipeline(*fullscreenPipeline);
builder.Draw(3);
}

View File

@ -200,7 +200,7 @@ int main()
pipelineTextureBinding.setIndex = 1;
pipelineTextureBinding.bindingIndex = 0;
pipelineTextureBinding.shaderStageFlags = nzsl::ShaderStageType::Fragment;
pipelineTextureBinding.type = Nz::ShaderBindingType::Texture;
pipelineTextureBinding.type = Nz::ShaderBindingType::Sampler;
std::shared_ptr<Nz::RenderPipelineLayout> renderPipelineLayout = device->InstantiateRenderPipelineLayout(std::move(pipelineLayoutInfo));
@ -218,14 +218,14 @@ int main()
}
});
Nz::ShaderBinding::TextureBinding textureBinding {
Nz::ShaderBinding::SampledTextureBinding textureBinding {
texture.get(), textureSampler.get()
};
textureShaderBinding->Update({
{
0,
Nz::ShaderBinding::TextureBindings {
Nz::ShaderBinding::SampledTextureBindings {
1, &textureBinding
}
}
@ -389,7 +389,7 @@ int main()
builder.BeginRenderPass(windowRT->GetFramebuffer(frame.GetFramebufferIndex()), windowRT->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
{
builder.BindIndexBuffer(*renderBufferIB, Nz::IndexType::U16);
builder.BindPipeline(*pipeline);
builder.BindRenderPipeline(*pipeline);
builder.BindVertexBuffer(0, *renderBufferVB);
builder.BindShaderBinding(0, *viewerShaderBinding);
builder.BindShaderBinding(1, *textureShaderBinding);

View File

@ -45,6 +45,13 @@ namespace Nz
UInt32 bindingIndex;
};
struct ExternalSampler : ExternalData
{
UInt32 arraySize;
nzsl::ImageType imageType;
nzsl::Ast::PrimitiveType sampledType;
};
struct ExternalStorageBlock : ExternalData
{
std::size_t structIndex;
@ -53,8 +60,10 @@ namespace Nz
struct ExternalTexture : ExternalData
{
UInt32 arraySize;
nzsl::AccessPolicy accessPolicy;
nzsl::ImageFormat imageFormat;
nzsl::ImageType imageType;
nzsl::Ast::PrimitiveType sampledType;
nzsl::Ast::PrimitiveType baseType;
};
struct ExternalUniformBlock : ExternalData
@ -64,8 +73,9 @@ namespace Nz
struct ExternalBlockData
{
std::unordered_map<std::string /*tag*/, ExternalSampler> samplers;
std::unordered_map<std::string /*tag*/, ExternalStorageBlock> storageBlocks;
std::unordered_map<std::string /*tag*/, ExternalTexture> samplers;
std::unordered_map<std::string /*tag*/, ExternalTexture> textures;
std::unordered_map<std::string /*tag*/, ExternalUniformBlock> uniformBlocks;
};

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@ -33,7 +33,7 @@ namespace Nz
private:
std::vector<ShaderBinding::Binding> m_bindingCache;
std::vector<ShaderBinding::TextureBinding> m_textureBindingCache;
std::vector<ShaderBinding::SampledTextureBinding> m_textureBindingCache;
RenderElementPool<RenderSubmesh> m_submeshPool;
};

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@ -11,8 +11,8 @@
#include <Nazara/Core/Color.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Utils/Bitset.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <Nazara/Utils/Bitset.hpp>
#include <memory>
namespace Nz

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@ -23,6 +23,7 @@
namespace Nz
{
class OpenGLCommandPool;
class OpenGLComputePipeline;
class OpenGLFramebuffer;
class OpenGLRenderPass;
class OpenGLTexture;
@ -38,8 +39,9 @@ namespace Nz
inline void BeginDebugRegion(const std::string_view& regionName, const Color& color);
inline void BindComputePipeline(const OpenGLComputePipeline* pipeline);
inline void BindIndexBuffer(GLuint indexBuffer, IndexType indexType, UInt64 offset = 0);
inline void BindPipeline(const OpenGLRenderPipeline* pipeline);
inline void BindRenderPipeline(const OpenGLRenderPipeline* pipeline);
inline void BindShaderBinding(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 set, const OpenGLShaderBinding* binding);
inline void BindVertexBuffer(UInt32 binding, GLuint vertexBuffer, UInt64 offset = 0);
inline void BlitTexture(const OpenGLTexture& source, const Boxui& sourceBox, const OpenGLTexture& target, const Boxui& targetBox, SamplerFilter filter = SamplerFilter::Nearest);
@ -48,6 +50,8 @@ namespace Nz
inline void CopyBuffer(const UploadPool::Allocation& allocation, GLuint target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0);
inline void CopyTexture(const OpenGLTexture& source, const Boxui& sourceBox, const OpenGLTexture& target, const Vector3ui& targetPoint);
inline void Dispatch(UInt32 numGroupsX, UInt32 numGroupsY, UInt32 numGroupsZ);
inline void Draw(UInt32 vertexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0);
inline void DrawIndexed(UInt32 indexCount, UInt32 instanceCount = 1, UInt32 firstIndex = 0, UInt32 firstInstance = 0);
@ -89,6 +93,11 @@ namespace Nz
SamplerFilter filter;
};
struct ComputeStates
{
const OpenGLComputePipeline* pipeline = nullptr;
};
struct CopyBufferData
{
GLuint source;
@ -114,6 +123,14 @@ namespace Nz
UInt64 targetOffset;
};
struct DispatchData
{
ComputeStates states;
UInt32 numGroupsX;
UInt32 numGroupsY;
UInt32 numGroupsZ;
};
struct DrawStates
{
struct VertexBuffer
@ -168,13 +185,15 @@ namespace Nz
CopyBufferData,
CopyBufferFromMemoryData,
CopyTextureData,
DispatchData,
DrawData,
DrawIndexedData,
EndDebugRegionData,
SetFrameBufferData
>;
DrawStates m_currentStates;
ComputeStates m_currentComputeStates;
DrawStates m_currentDrawStates;
std::size_t m_bindingIndex;
std::size_t m_maxColorBufferCount;
std::size_t m_poolIndex;

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@ -33,32 +33,37 @@ namespace Nz
m_commands.emplace_back(std::move(beginDebugRegion));
}
inline void OpenGLCommandBuffer::BindIndexBuffer(GLuint indexBuffer, IndexType indexType, UInt64 offset)
inline void OpenGLCommandBuffer::BindComputePipeline(const OpenGLComputePipeline* pipeline)
{
m_currentStates.indexBuffer = indexBuffer;
m_currentStates.indexBufferOffset = offset;
m_currentStates.indexBufferType = indexType;
m_currentComputeStates.pipeline = pipeline;
}
inline void OpenGLCommandBuffer::BindPipeline(const OpenGLRenderPipeline* pipeline)
inline void OpenGLCommandBuffer::BindIndexBuffer(GLuint indexBuffer, IndexType indexType, UInt64 offset)
{
m_currentStates.pipeline = pipeline;
m_currentDrawStates.indexBuffer = indexBuffer;
m_currentDrawStates.indexBufferOffset = offset;
m_currentDrawStates.indexBufferType = indexType;
}
inline void OpenGLCommandBuffer::BindRenderPipeline(const OpenGLRenderPipeline* pipeline)
{
m_currentDrawStates.pipeline = pipeline;
}
inline void OpenGLCommandBuffer::BindShaderBinding(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 set, const OpenGLShaderBinding* binding)
{
if (set >= m_currentStates.shaderBindings.size())
m_currentStates.shaderBindings.resize(set + 1);
if (set >= m_currentDrawStates.shaderBindings.size())
m_currentDrawStates.shaderBindings.resize(set + 1);
m_currentStates.shaderBindings[set] = std::make_pair(&pipelineLayout, binding);
m_currentDrawStates.shaderBindings[set] = std::make_pair(&pipelineLayout, binding);
}
inline void OpenGLCommandBuffer::BindVertexBuffer(UInt32 binding, GLuint vertexBuffer, UInt64 offset)
{
if (binding >= m_currentStates.vertexBuffers.size())
m_currentStates.vertexBuffers.resize(binding + 1);
if (binding >= m_currentDrawStates.vertexBuffers.size())
m_currentDrawStates.vertexBuffers.resize(binding + 1);
auto& vertexBufferData = m_currentStates.vertexBuffers[binding];
auto& vertexBufferData = m_currentDrawStates.vertexBuffers[binding];
vertexBufferData.offset = offset;
vertexBufferData.vertexBuffer = vertexBuffer;
}
@ -113,13 +118,27 @@ namespace Nz
m_commands.emplace_back(std::move(copyTexture));
}
inline void OpenGLCommandBuffer::Dispatch(UInt32 numGroupsX, UInt32 numGroupsY, UInt32 numGroupsZ)
{
if (!m_currentComputeStates.pipeline)
throw std::runtime_error("no pipeline bound");
DispatchData dispatch;
dispatch.states = m_currentComputeStates;
dispatch.numGroupsX = numGroupsX;
dispatch.numGroupsY = numGroupsY;
dispatch.numGroupsZ = numGroupsZ;
m_commands.emplace_back(std::move(dispatch));
}
inline void OpenGLCommandBuffer::Draw(UInt32 vertexCount, UInt32 instanceCount, UInt32 firstVertex, UInt32 firstInstance)
{
if (!m_currentStates.pipeline)
if (!m_currentDrawStates.pipeline)
throw std::runtime_error("no pipeline bound");
DrawData draw;
draw.states = m_currentStates;
draw.states = m_currentDrawStates;
draw.firstInstance = firstInstance;
draw.firstVertex = firstVertex;
draw.instanceCount = instanceCount;
@ -130,11 +149,11 @@ namespace Nz
inline void OpenGLCommandBuffer::DrawIndexed(UInt32 indexCount, UInt32 instanceCount, UInt32 firstIndex, UInt32 firstInstance)
{
if (!m_currentStates.pipeline)
if (!m_currentDrawStates.pipeline)
throw std::runtime_error("no pipeline bound");
DrawIndexedData draw;
draw.states = m_currentStates;
draw.states = m_currentDrawStates;
draw.firstIndex = firstIndex;
draw.firstInstance = firstInstance;
draw.indexCount = indexCount;
@ -177,17 +196,17 @@ namespace Nz
m_commands.emplace_back(std::move(setFramebuffer));
m_currentStates.shouldFlipY = (framebuffer.GetType() == FramebufferType::Window);
m_currentDrawStates.shouldFlipY = (framebuffer.GetType() == FramebufferType::Window);
}
inline void OpenGLCommandBuffer::SetScissor(const Recti& scissorRegion)
{
m_currentStates.scissorRegion = scissorRegion;
m_currentDrawStates.scissorRegion = scissorRegion;
}
inline void OpenGLCommandBuffer::SetViewport(const Recti& viewportRegion)
{
m_currentStates.viewportRegion = viewportRegion;
m_currentDrawStates.viewportRegion = viewportRegion;
}
}

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@ -27,8 +27,9 @@ namespace Nz
void BeginDebugRegion(const std::string_view& regionName, const Color& color) override;
void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, const ClearValues* clearValues, std::size_t clearValueCount) override;
void BindComputePipeline(const ComputePipeline& pipeline) override;
void BindIndexBuffer(const RenderBuffer& indexBuffer, IndexType indexType, UInt64 offset = 0) override;
void BindPipeline(const RenderPipeline& pipeline) override;
void BindRenderPipeline(const RenderPipeline& pipeline) override;
void BindShaderBinding(UInt32 set, const ShaderBinding& binding) override;
void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) override;
void BindVertexBuffer(UInt32 binding, const RenderBuffer& vertexBuffer, UInt64 offset = 0) override;
@ -39,6 +40,8 @@ namespace Nz
void CopyBuffer(const UploadPool::Allocation& allocation, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override;
void CopyTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Vector3ui& toPos, TextureLayout toLayout) override;
void Dispatch(UInt32 workgroupX, UInt32 workgroupY, UInt32 workgroupZ) override;
void Draw(UInt32 vertexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0) override;
void DrawIndexed(UInt32 indexCount, UInt32 instanceCount = 1, UInt32 firstIndex = 0, UInt32 firstInstance = 0) override;

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@ -0,0 +1,39 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLCOMPUTEPIPELINE_HPP
#define NAZARA_OPENGLRENDERER_OPENGLCOMPUTEPIPELINE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Program.hpp>
#include <Nazara/Renderer/ComputePipeline.hpp>
#include <Nazara/Utils/MovablePtr.hpp>
#include <vector>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLComputePipeline : public ComputePipeline
{
public:
OpenGLComputePipeline(OpenGLDevice& device, ComputePipelineInfo pipelineInfo);
~OpenGLComputePipeline() = default;
void Apply(const GL::Context& context) const;
inline const ComputePipelineInfo& GetPipelineInfo() const override;
void UpdateDebugName(std::string_view name) override;
private:
ComputePipelineInfo m_pipelineInfo;
GL::Program m_program;
};
}
#include <Nazara/OpenGLRenderer/OpenGLComputePipeline.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLCOMPUTEPIPELINE_HPP

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@ -0,0 +1,16 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLComputePipeline.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
inline const ComputePipelineInfo& OpenGLComputePipeline::GetPipelineInfo() const
{
return m_pipelineInfo;
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>

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@ -38,6 +38,7 @@ namespace Nz
std::shared_ptr<RenderBuffer> InstantiateBuffer(BufferType type, UInt64 size, BufferUsageFlags usageFlags, const void* initialData = nullptr) override;
std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
std::shared_ptr<ComputePipeline> InstantiateComputePipeline(ComputePipelineInfo pipelineInfo) override;
std::shared_ptr<Framebuffer> InstantiateFramebuffer(unsigned int width, unsigned int height, const std::shared_ptr<RenderPass>& renderPass, const std::vector<std::shared_ptr<Texture>>& attachments) override;
std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) override;
std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;

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@ -43,6 +43,7 @@ namespace Nz
private:
struct DescriptorPool;
struct SampledTextureDescriptor;
struct StorageBufferDescriptor;
struct TextureDescriptor;
struct UniformBufferDescriptor;
@ -50,12 +51,20 @@ namespace Nz
DescriptorPool& AllocatePool();
ShaderBindingPtr AllocateFromPool(std::size_t poolIndex, UInt32 setIndex);
template<typename F> void ForEachDescriptor(std::size_t poolIndex, std::size_t bindingIndex, F&& functor);
SampledTextureDescriptor& GetSampledTextureDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t descriptorIndex);
StorageBufferDescriptor& GetStorageBufferDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t descriptorIndex);
TextureDescriptor& GetTextureDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t descriptorIndex);
UniformBufferDescriptor& GetUniformBufferDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t descriptorIndex);
void Release(ShaderBinding& binding);
inline void TryToShrink();
struct SampledTextureDescriptor
{
GLuint texture;
GLuint sampler;
GL::TextureTarget textureTarget;
};
struct StorageBufferDescriptor
{
GLuint buffer;
@ -65,9 +74,12 @@ namespace Nz
struct TextureDescriptor
{
GLboolean layered;
GLenum access;
GLenum format;
GLint layer;
GLint level;
GLuint texture;
GLuint sampler;
GL::TextureTarget textureTarget;
};
struct UniformBufferDescriptor
@ -77,7 +89,7 @@ namespace Nz
GLsizeiptr size;
};
using Descriptor = std::variant<std::monostate, StorageBufferDescriptor, TextureDescriptor, UniformBufferDescriptor>;
using Descriptor = std::variant<std::monostate, SampledTextureDescriptor, StorageBufferDescriptor, TextureDescriptor, UniformBufferDescriptor>;
struct DescriptorPool
{

View File

@ -38,7 +38,7 @@ namespace Nz
OpenGLShaderBinding& operator=(OpenGLShaderBinding&&) = delete;
private:
void HandleTextureBinding(UInt32 bindingIndex, const TextureBinding& textureBinding);
void HandleTextureBinding(UInt32 bindingIndex, const SampledTextureBinding& textureBinding);
void Release() override;
OpenGLRenderPipelineLayout& m_owner;

View File

@ -42,6 +42,7 @@ namespace Nz
inline GLenum ToOpenGL(SamplerWrap wrapMode);
inline GLenum ToOpenGL(nzsl::ShaderStageType stageType);
inline GLenum ToOpenGL(StencilOperation stencilOp);
inline GLenum ToOpenGL(TextureAccess textureAccess);
inline GLenum ToOpenGL(GL::BufferTarget bufferTarget);
inline GLenum ToOpenGL(GL::TextureTarget bufferTarget);

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@ -229,6 +229,7 @@ namespace Nz
{
switch (stageType)
{
case nzsl::ShaderStageType::Compute: return GL_COMPUTE_SHADER;
case nzsl::ShaderStageType::Fragment: return GL_FRAGMENT_SHADER;
case nzsl::ShaderStageType::Vertex: return GL_VERTEX_SHADER;
}
@ -255,6 +256,19 @@ namespace Nz
return {};
}
inline GLenum ToOpenGL(TextureAccess textureAccess)
{
switch (textureAccess)
{
case TextureAccess::ReadOnly: return GL_READ_ONLY;
case TextureAccess::ReadWrite: return GL_READ_WRITE;
case TextureAccess::WriteOnly: return GL_WRITE_ONLY;
}
NazaraError("Unhandled TextureAccess 0x" + NumberToString(UnderlyingCast(textureAccess), 16));
return {};
}
inline GLenum ToOpenGL(GL::BufferTarget bufferTarget)
{
switch (bufferTarget)

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@ -54,9 +54,12 @@ namespace Nz::GL
enum class Extension
{
ClipControl,
ComputeShader,
DebugOutput,
DepthClamp,
PolygonMode,
ShaderImageLoadFormatted,
ShaderImageLoadStore,
SpirV,
StorageBuffers,
TextureCompressionS3tc,
@ -127,6 +130,7 @@ namespace Nz::GL
void BindBuffer(BufferTarget target, GLuint buffer, bool force = false) const;
[[nodiscard]] GLenum BindFramebuffer(GLuint fbo) const;
void BindFramebuffer(FramebufferTarget target, GLuint fbo) const;
void BindImageTexture(GLuint imageUnit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) const;
void BindProgram(GLuint program) const;
void BindSampler(UInt32 textureUnit, GLuint sampler) const;
void BindStorageBuffer(UInt32 storageUnit, GLuint buffer, GLintptr offset, GLsizeiptr size) const;
@ -145,11 +149,16 @@ namespace Nz::GL
virtual void EnableVerticalSync(bool enabled) = 0;
inline bool GetBoolean(GLenum name) const;
inline bool GetBoolean(GLenum name, GLuint index) const;
inline const OpenGLDevice* GetDevice() const;
inline ExtensionStatus GetExtensionStatus(Extension extension) const;
inline float GetFloat(GLenum name) const;
inline GLFunction GetFunctionByIndex(std::size_t funcIndex) const;
inline const OpenGLVaoCache& GetVaoCache() const;
template<typename T> T GetInteger(GLenum name) const;
template<typename T> T GetInteger(GLenum name, GLuint index) const;
inline const ContextParams& GetParams() const;
inline const OpenGLVaoCache& GetVaoCache() const;
inline bool IsExtensionSupported(Extension extension) const;
inline bool IsExtensionSupported(const std::string& extension) const;
@ -232,6 +241,16 @@ namespace Nz::GL
GLsizeiptr size = 0;
};
struct ImageUnits
{
GLboolean layered = GL_FALSE;
GLenum access = GL_READ_ONLY;
GLenum format = GL_RGBA8;
GLint layer = 0;
GLint level = 0;
GLuint texture = 0;
};
struct TextureUnit
{
GLuint sampler = 0;
@ -239,9 +258,10 @@ namespace Nz::GL
};
std::array<GLuint, UnderlyingCast(BufferTarget::Max) + 1> bufferTargets = { 0 };
std::vector<TextureUnit> textureUnits;
std::vector<BufferBinding> storageUnits;
std::vector<BufferBinding> uboUnits;
std::vector<ImageUnits> imageUnits;
std::vector<TextureUnit> textureUnits;
Box scissorBox;
Box viewport;
GLuint boundProgram = 0;

View File

@ -15,6 +15,22 @@ namespace Nz::GL
return !m_hadAnyError;
}
inline bool Context::GetBoolean(GLenum name) const
{
GLboolean value;
glGetBooleanv(name, &value);
return value != GL_FALSE;
}
inline bool Context::GetBoolean(GLenum name, GLuint index) const
{
GLboolean value;
glGetBooleani_v(name, index, &value);
return value != GL_FALSE;
}
inline const OpenGLDevice* Context::GetDevice() const
{
return m_device;
@ -25,15 +41,56 @@ namespace Nz::GL
return m_extensionStatus[UnderlyingCast(extension)];
}
inline float Context::GetFloat(GLenum name) const
{
GLfloat value;
glGetFloatv(name, &value);
return value;
}
inline GLFunction Context::GetFunctionByIndex(std::size_t funcIndex) const
{
assert(funcIndex < m_originalFunctionPointer.size());
return m_originalFunctionPointer[funcIndex];
}
inline const OpenGLVaoCache& Context::GetVaoCache() const
template<typename T>
T Context::GetInteger(GLenum name) const
{
return m_vaoCache;
if constexpr (std::is_same_v<T, Int64> || std::is_same_v<T, UInt64>)
{
GLint64 value;
glGetInteger64v(name, &value);
return SafeCast<T>(value);
}
else
{
GLint value;
glGetIntegerv(name, &value);
return SafeCast<T>(value);
}
}
template<typename T>
T Context::GetInteger(GLenum name, GLuint index) const
{
if constexpr (std::is_same_v<T, Int64> || std::is_same_v<T, UInt64>)
{
GLint64 value;
glGetInteger64i_v(name, index, &value);
return SafeCast<T>(value);
}
else
{
GLint value;
glGetIntegeri_v(name, index, &value);
return SafeCast<T>(value);
}
}
inline const ContextParams& Context::GetParams() const
@ -41,6 +98,11 @@ namespace Nz::GL
return m_params;
}
inline const OpenGLVaoCache& Context::GetVaoCache() const
{
return m_vaoCache;
}
inline bool Context::IsExtensionSupported(Extension extension) const
{
return GetExtensionStatus(extension) != ExtensionStatus::NotSupported;

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@ -91,7 +91,7 @@ namespace Nz::GL
EnsureContext();
if (m_context->glObjectLabel)
m_context->glObjectLabel(ObjectType, m_objectId, name.size(), name.data());
m_context->glObjectLabel(ObjectType, m_objectId, SafeCast<GLsizei>(name.size()), name.data());
}
}

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@ -118,9 +118,13 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLch
cb(glGetActiveUniformBlockiv, PFNGLGETACTIVEUNIFORMBLOCKIVPROC) \
cb(glGetActiveUniformBlockName, PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) \
cb(glGetBooleanv, PFNGLGETBOOLEANVPROC) \
cb(glGetBooleani_v, PFNGLGETBOOLEANI_VPROC) \
cb(glGetBufferParameteriv, PFNGLGETBUFFERPARAMETERIVPROC) \
cb(glGetError, PFNGLGETERRORPROC) \
cb(glGetFloatv, PFNGLGETFLOATVPROC) \
cb(glGetInteger64i_v, PFNGLGETINTEGER64I_VPROC) \
cb(glGetInteger64v, PFNGLGETINTEGER64VPROC) \
cb(glGetIntegeri_v, PFNGLGETINTEGERI_VPROC) \
cb(glGetIntegerv, PFNGLGETINTEGERVPROC) \
cb(glGetProgramBinary, PFNGLGETPROGRAMBINARYPROC) \
cb(glGetProgramInfoLog, PFNGLGETPROGRAMINFOLOGPROC) \
@ -195,8 +199,11 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLch
extCb(glDrawBuffer, PFNGLDRAWBUFFERPROC) \
extCb(glPolygonMode, PFNGLPOLYGONMODEPROC) \
/* OpenGL 4.2 - OpenGL ES 3.1 */\
extCb(glBindImageTexture, PFNGLBINDIMAGETEXTUREPROC) \
extCb(glMemoryBarrier, PFNGLMEMORYBARRIERPROC) \
extCb(glMemoryBarrierByRegion, PFNGLMEMORYBARRIERBYREGIONPROC) \
/* OpenGL 4.3 - OpenGL ES 3.1 */\
extCb(glDispatchCompute, PFNGLDISPATCHCOMPUTEPROC) \
/* OpenGL 4.3 - OpenGL ES 3.2 */\
extCb(glCopyImageSubData, PFNGLCOPYIMAGESUBDATAPROC) \
extCb(glDebugMessageCallback, PFNGLDEBUGMESSAGECALLBACKPROC) \

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@ -20,6 +20,7 @@
namespace Nz
{
class ComputePipeline;
class Framebuffer;
class RenderPass;
class RenderPipeline;
@ -42,8 +43,9 @@ namespace Nz
inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect);
inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, std::initializer_list<ClearValues> clearValues);
virtual void BindComputePipeline(const ComputePipeline& pipeline) = 0;
virtual void BindIndexBuffer(const RenderBuffer& indexBuffer, IndexType indexType, UInt64 offset = 0) = 0;
virtual void BindPipeline(const RenderPipeline& pipeline) = 0;
virtual void BindRenderPipeline(const RenderPipeline& pipeline) = 0;
virtual void BindShaderBinding(UInt32 set, const ShaderBinding& binding) = 0;
virtual void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) = 0;
virtual void BindVertexBuffer(UInt32 binding, const RenderBuffer& vertexBuffer, UInt64 offset = 0) = 0;
@ -59,6 +61,8 @@ namespace Nz
virtual void Draw(UInt32 vertexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0) = 0;
virtual void DrawIndexed(UInt32 indexCount, UInt32 instanceCount = 1, UInt32 firstIndex = 0, UInt32 firstInstance = 0) = 0;
virtual void Dispatch(UInt32 workgroupX, UInt32 workgroupY, UInt32 workgroupZ) = 0;
virtual void EndDebugRegion() = 0;
virtual void EndRenderPass() = 0;

View File

@ -0,0 +1,39 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERER_COMPUTEPIPELINE_HPP
#define NAZARA_RENDERER_COMPUTEPIPELINE_HPP
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/Renderer/ShaderModule.hpp>
#include <Nazara/Utility/Enums.hpp>
namespace Nz
{
class RenderPipelineLayout;
class ShaderModule;
struct ComputePipelineInfo
{
std::shared_ptr<RenderPipelineLayout> pipelineLayout;
std::shared_ptr<ShaderModule> shaderModule;
};
class NAZARA_RENDERER_API ComputePipeline
{
public:
ComputePipeline() = default;
virtual ~ComputePipeline();
virtual const ComputePipelineInfo& GetPipelineInfo() const = 0;
virtual void UpdateDebugName(std::string_view name) = 0;
};
}
#include <Nazara/Renderer/ComputePipeline.inl>
#endif // NAZARA_RENDERER_COMPUTEPIPELINE_HPP

View File

@ -0,0 +1,13 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/ComputePipeline.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
}
#include <Nazara/Renderer/DebugOff.hpp>

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@ -165,6 +165,7 @@ namespace Nz
enum class ShaderBindingType
{
Sampler,
StorageBuffer,
Texture,
UniformBuffer,
@ -182,6 +183,13 @@ namespace Nz
SpirV
};
enum class TextureAccess
{
ReadOnly,
ReadWrite,
WriteOnly
};
enum class TextureLayout
{
ColorInput,
@ -199,6 +207,7 @@ namespace Nz
ColorAttachment,
DepthStencilAttachment,
InputAttachment,
ShaderReadWrite,
ShaderSampling,
TransferSource,
TransferDestination,

View File

@ -8,6 +8,7 @@
#define NAZARA_RENDERER_RENDERDEVICE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/ComputePipeline.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/Framebuffer.hpp>
@ -40,6 +41,7 @@ namespace Nz
virtual std::shared_ptr<RenderBuffer> InstantiateBuffer(BufferType type, UInt64 size, BufferUsageFlags usageFlags, const void* initialData = nullptr) = 0;
virtual std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) = 0;
virtual std::shared_ptr<ComputePipeline> InstantiateComputePipeline(ComputePipelineInfo pipelineInfo) = 0;
virtual std::shared_ptr<Framebuffer> InstantiateFramebuffer(unsigned int width, unsigned int height, const std::shared_ptr<RenderPass>& renderPass, const std::vector<std::shared_ptr<Texture>>& attachments) = 0;
virtual std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) = 0;
virtual std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) = 0;

View File

@ -8,6 +8,7 @@
#define NAZARA_RENDERER_RENDERDEVICEINFO_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <string>
@ -16,18 +17,27 @@ namespace Nz
struct RenderDeviceFeatures
{
bool anisotropicFiltering = false;
bool computeShaders = false;
bool depthClamping = false;
bool nonSolidFaceFilling = false;
bool storageBuffers = false;
bool textureRead = false;
bool textureReadWithoutFormat = false;
bool textureWrite = false;
bool textureWriteWithoutFormat = false;
bool unrestrictedTextureViews = false;
};
struct RenderDeviceLimits
{
UInt64 minStorageBufferOffsetAlignment;
UInt64 minUniformBufferOffsetAlignment;
UInt64 maxComputeSharedMemorySize;
UInt32 maxComputeWorkGroupInvocations;
Vector3ui32 maxComputeWorkGroupCount;
Vector3ui32 maxComputeWorkGroupSize;
UInt64 maxStorageBufferSize;
UInt64 maxUniformBufferSize;
UInt64 minStorageBufferOffsetAlignment;
UInt64 minUniformBufferOffsetAlignment;
};
struct RenderDeviceInfo

View File

@ -9,6 +9,7 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <memory>
#include <string_view>
#include <variant>
@ -43,6 +44,18 @@ namespace Nz
ShaderBinding& operator=(const ShaderBinding&) = delete;
ShaderBinding& operator=(ShaderBinding&&) = delete;
struct SampledTextureBinding
{
const Texture* texture;
const TextureSampler* sampler;
};
struct SampledTextureBindings
{
UInt32 arraySize;
const SampledTextureBinding* textureBindings;
};
struct StorageBufferBinding
{
RenderBuffer* buffer;
@ -53,13 +66,7 @@ namespace Nz
struct TextureBinding
{
const Texture* texture;
const TextureSampler* sampler;
};
struct TextureBindings
{
UInt32 arraySize;
const TextureBinding* textureBindings;
TextureAccess access;
};
struct UniformBufferBinding
@ -72,7 +79,7 @@ namespace Nz
struct Binding
{
UInt32 bindingIndex;
std::variant<StorageBufferBinding, TextureBinding, TextureBindings, UniformBufferBinding> content;
std::variant<SampledTextureBinding, SampledTextureBindings, StorageBufferBinding, TextureBinding, UniformBufferBinding> content;
};
protected:

View File

@ -23,7 +23,6 @@ namespace Nz
bool IsValid() const;
};
class Mutex;
class ImageStream;
using ImageStreamLoader = ResourceLoader<ImageStream, ImageStreamParams>;

View File

@ -382,8 +382,9 @@ namespace Nz
{
switch (bindingType)
{
case ShaderBindingType::Sampler: return VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
case ShaderBindingType::StorageBuffer: return VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
case ShaderBindingType::Texture: return VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
case ShaderBindingType::Texture: return VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
case ShaderBindingType::UniformBuffer: return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
}
@ -395,6 +396,7 @@ namespace Nz
{
switch (stageType)
{
case nzsl::ShaderStageType::Compute: return VK_SHADER_STAGE_COMPUTE_BIT;
case nzsl::ShaderStageType::Fragment: return VK_SHADER_STAGE_FRAGMENT_BIT;
case nzsl::ShaderStageType::Vertex: return VK_SHADER_STAGE_VERTEX_BIT;
}
@ -459,6 +461,7 @@ namespace Nz
case TextureUsage::ColorAttachment: return VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
case TextureUsage::DepthStencilAttachment: return VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
case TextureUsage::InputAttachment: return VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
case TextureUsage::ShaderReadWrite: return VK_IMAGE_USAGE_STORAGE_BIT;
case TextureUsage::ShaderSampling: return VK_IMAGE_USAGE_SAMPLED_BIT;
case TextureUsage::TransferSource: return VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
case TextureUsage::TransferDestination: return VK_IMAGE_USAGE_TRANSFER_DST_BIT;

View File

@ -27,8 +27,9 @@ namespace Nz
void BeginDebugRegion(const std::string_view& regionName, const Color& color) override;
void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, const ClearValues* clearValues, std::size_t clearValueCount) override;
void BindComputePipeline(const ComputePipeline& pipeline) override;
void BindIndexBuffer(const RenderBuffer& indexBuffer, IndexType indexType, UInt64 offset = 0) override;
void BindPipeline(const RenderPipeline& pipeline) override;
void BindRenderPipeline(const RenderPipeline& pipeline) override;
void BindShaderBinding(UInt32 set, const ShaderBinding& binding) override;
void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) override;
void BindVertexBuffer(UInt32 binding, const RenderBuffer& vertexBuffer, UInt64 offset = 0) override;
@ -39,6 +40,8 @@ namespace Nz
void CopyBuffer(const UploadPool::Allocation& allocation, const RenderBufferView& target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0) override;
void CopyTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Vector3ui& toPos, TextureLayout toLayout) override;
void Dispatch(UInt32 workgroupX, UInt32 workgroupY, UInt32 workgroupZ) override;
void Draw(UInt32 vertexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0) override;
void DrawIndexed(UInt32 indexCount, UInt32 instanceCount = 1, UInt32 firstIndex = 0, UInt32 firstInstance = 0) override;

View File

@ -0,0 +1,45 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Vulkan renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VULKANCOMPUTEPIPELINE_HPP
#define NAZARA_VULKANRENDERER_VULKANCOMPUTEPIPELINE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Renderer/ComputePipeline.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Pipeline.hpp>
namespace Nz
{
class VulkanDevice;
class NAZARA_VULKANRENDERER_API VulkanComputePipeline : public ComputePipeline
{
public:
VulkanComputePipeline(VulkanDevice& device, ComputePipelineInfo pipelineInfo);
VulkanComputePipeline(const VulkanComputePipeline&) = delete;
VulkanComputePipeline(VulkanComputePipeline&&) = delete;
~VulkanComputePipeline() = default;
inline const Vk::Pipeline& GetPipeline() const;
inline const ComputePipelineInfo& GetPipelineInfo() const override;
void UpdateDebugName(std::string_view name) override;
VulkanComputePipeline& operator=(const VulkanComputePipeline&) = delete;
VulkanComputePipeline& operator=(VulkanComputePipeline&&) = delete;
private:
Vk::Pipeline m_pipeline;
ComputePipelineInfo m_pipelineInfo;
};
}
#include <Nazara/VulkanRenderer/VulkanComputePipeline.inl>
#endif // NAZARA_VULKANRENDERER_VULKANCOMPUTEPIPELINE_HPP

View File

@ -0,0 +1,21 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Vulkan renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanComputePipeline.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
{
inline const Vk::Pipeline& VulkanComputePipeline::GetPipeline() const
{
return m_pipeline;
}
inline const ComputePipelineInfo& VulkanComputePipeline::GetPipelineInfo() const
{
return m_pipelineInfo;
}
}
#include <Nazara/VulkanRenderer/DebugOff.hpp>

View File

@ -28,6 +28,7 @@ namespace Nz
std::shared_ptr<RenderBuffer> InstantiateBuffer(BufferType type, UInt64 size, BufferUsageFlags usageFlags, const void* initialData = nullptr) override;
std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
std::shared_ptr<ComputePipeline> InstantiateComputePipeline(ComputePipelineInfo pipelineInfo) override;
std::shared_ptr<Framebuffer> InstantiateFramebuffer(unsigned int width, unsigned int height, const std::shared_ptr<RenderPass>& renderPass, const std::vector<std::shared_ptr<Texture>>& attachments) override;
std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) override;
std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;

View File

@ -67,6 +67,8 @@ namespace Nz
inline void CopyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, const VkImageCopy& region);
inline void CopyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, UInt32 regionCount, const VkImageCopy* regions);
inline void Dispatch(UInt32 groupCountX, UInt32 groupCountY, UInt32 groupCountZ);
inline void Draw(UInt32 vertexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0);
inline void DrawIndexed(UInt32 indexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, Int32 vertexOffset = 0, UInt32 firstInstance = 0);

View File

@ -302,6 +302,11 @@ namespace Nz
return m_pool->GetDevice()->vkCmdCopyImage(m_handle, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, regions);
}
inline void CommandBuffer::Dispatch(UInt32 groupCountX, UInt32 groupCountY, UInt32 groupCountZ)
{
return m_pool->GetDevice()->vkCmdDispatch(m_handle, groupCountX, groupCountY, groupCountZ);
}
inline void CommandBuffer::Draw(UInt32 vertexCount, UInt32 instanceCount, UInt32 firstVertex, UInt32 firstInstance)
{
return m_pool->GetDevice()->vkCmdDraw(m_handle, vertexCount, instanceCount, firstVertex, firstInstance);

View File

@ -402,7 +402,7 @@ namespace Nz
viewerData.blitShaderBinding->Update({
{
0,
ShaderBinding::TextureBinding {
ShaderBinding::SampledTextureBinding {
m_bakedFrameGraph.GetAttachmentTexture(viewerData.debugColorAttachment).get(),
sampler.get()
}
@ -419,7 +419,7 @@ namespace Nz
renderTargetData.blitShaderBinding->Update({
{
0,
ShaderBinding::TextureBinding {
ShaderBinding::SampledTextureBinding {
m_bakedFrameGraph.GetAttachmentTexture(renderTargetData.finalAttachment).get(),
sampler.get()
}
@ -456,7 +456,7 @@ namespace Nz
{
builder.SetScissor(renderRegion);
builder.SetViewport(renderRegion);
builder.BindPipeline(*graphics->GetBlitPipeline(false));
builder.BindRenderPipeline(*graphics->GetBlitPipeline(false));
builder.BindShaderBinding(0, *data.blitShaderBinding);
builder.Draw(3);
@ -644,7 +644,7 @@ namespace Nz
builder.SetViewport(env.renderRect);
Graphics* graphics = Graphics::Instance();
builder.BindPipeline(*graphics->GetBlitPipeline(false));
builder.BindRenderPipeline(*graphics->GetBlitPipeline(false));
bool first = true;
@ -657,7 +657,7 @@ namespace Nz
if (first)
{
builder.BindPipeline(*graphics->GetBlitPipeline(true));
builder.BindRenderPipeline(*graphics->GetBlitPipeline(true));
first = false;
}
}

View File

@ -108,9 +108,14 @@ namespace Nz
RenderDeviceFeatures enabledFeatures;
enabledFeatures.anisotropicFiltering = !config.forceDisableFeatures.anisotropicFiltering && renderDeviceInfo[bestRenderDeviceIndex].features.anisotropicFiltering;
enabledFeatures.computeShaders = !config.forceDisableFeatures.computeShaders && renderDeviceInfo[bestRenderDeviceIndex].features.computeShaders;
enabledFeatures.depthClamping = !config.forceDisableFeatures.depthClamping && renderDeviceInfo[bestRenderDeviceIndex].features.depthClamping;
enabledFeatures.nonSolidFaceFilling = !config.forceDisableFeatures.nonSolidFaceFilling && renderDeviceInfo[bestRenderDeviceIndex].features.nonSolidFaceFilling;
enabledFeatures.storageBuffers = !config.forceDisableFeatures.storageBuffers && renderDeviceInfo[bestRenderDeviceIndex].features.storageBuffers;
enabledFeatures.textureRead = !config.forceDisableFeatures.textureRead && renderDeviceInfo[bestRenderDeviceIndex].features.textureRead;
enabledFeatures.textureReadWithoutFormat = !config.forceDisableFeatures.textureReadWithoutFormat && renderDeviceInfo[bestRenderDeviceIndex].features.textureReadWithoutFormat;
enabledFeatures.textureWrite = !config.forceDisableFeatures.textureWrite && renderDeviceInfo[bestRenderDeviceIndex].features.textureWrite;
enabledFeatures.textureWriteWithoutFormat = !config.forceDisableFeatures.textureWriteWithoutFormat && renderDeviceInfo[bestRenderDeviceIndex].features.textureWriteWithoutFormat;
enabledFeatures.unrestrictedTextureViews = !config.forceDisableFeatures.unrestrictedTextureViews && renderDeviceInfo[bestRenderDeviceIndex].features.unrestrictedTextureViews;
m_renderDevice = renderer->InstanciateRenderDevice(bestRenderDeviceIndex, enabledFeatures);
@ -176,7 +181,7 @@ namespace Nz
layoutInfo.bindings.assign({
{
0, 0, 1,
ShaderBindingType::Texture,
ShaderBindingType::Sampler,
nzsl::ShaderStageType::Fragment
}
});

View File

@ -150,7 +150,7 @@ namespace Nz
bindings.push_back({
textureSlot.bindingIndex,
ShaderBinding::TextureBinding {
ShaderBinding::SampledTextureBinding {
texture.get(), sampler.get()
}
});

View File

@ -56,6 +56,8 @@ namespace Nz
if (IsStorageType(*varType))
bindingType = ShaderBindingType::StorageBuffer;
else if (IsSamplerType(*varType))
bindingType = ShaderBindingType::Sampler;
else if (IsTextureType(*varType))
bindingType = ShaderBindingType::Texture;
else if (IsUniformType(*varType))
bindingType = ShaderBindingType::UniformBuffer;
@ -67,7 +69,7 @@ namespace Nz
throw std::runtime_error("unexpected type " + ToString(innerType) + " in array " + ToString(arrayType));
arraySize = arrayType.length;
bindingType = ShaderBindingType::Texture;
bindingType = ShaderBindingType::Sampler;
varType = &innerType;
}
else
@ -86,6 +88,21 @@ namespace Nz
{
switch (bindingType)
{
case ShaderBindingType::Sampler:
{
if (externalBlock->samplers.find(externalVar.tag) != externalBlock->samplers.end())
throw std::runtime_error("duplicate sampler tag " + externalVar.tag + " in external block " + node.tag);
const auto& samplerType = std::get<nzsl::Ast::SamplerType>(*varType);
ExternalSampler& texture = externalBlock->samplers[externalVar.tag];
texture.bindingIndex = bindingIndex;
texture.bindingSet = bindingSet;
texture.imageType = samplerType.dim;
texture.sampledType = samplerType.sampledType;
break;
}
case ShaderBindingType::StorageBuffer:
{
if (externalBlock->storageBlocks.find(externalVar.tag) != externalBlock->storageBlocks.end())
@ -100,16 +117,18 @@ namespace Nz
case ShaderBindingType::Texture:
{
if (externalBlock->samplers.find(externalVar.tag) != externalBlock->samplers.end())
if (externalBlock->textures.find(externalVar.tag) != externalBlock->textures.end())
throw std::runtime_error("duplicate textures tag " + externalVar.tag + " in external block " + node.tag);
const auto& samplerType = std::get<nzsl::Ast::SamplerType>(*varType);
const auto& textureType = std::get<nzsl::Ast::TextureType>(*varType);
ExternalTexture& texture = externalBlock->samplers[externalVar.tag];
ExternalTexture& texture = externalBlock->textures[externalVar.tag];
texture.bindingIndex = bindingIndex;
texture.bindingSet = bindingSet;
texture.imageType = samplerType.dim;
texture.sampledType = samplerType.sampledType;
texture.accessPolicy = textureType.accessPolicy;
texture.baseType = textureType.baseType;
texture.imageFormat = textureType.format;
texture.imageType = textureType.dim;
break;
}

View File

@ -199,7 +199,7 @@ namespace Nz
{
auto& bindingEntry = m_bindingCache.emplace_back();
bindingEntry.bindingIndex = bindingIndex;
bindingEntry.content = ShaderBinding::TextureBinding{
bindingEntry.content = ShaderBinding::SampledTextureBinding{
m_pendingData.currentTextureOverlay, defaultSampler.get()
};
}
@ -310,7 +310,7 @@ namespace Nz
if (currentPipeline != drawData.renderPipeline)
{
commandBuffer.BindPipeline(*drawData.renderPipeline);
commandBuffer.BindRenderPipeline(*drawData.renderPipeline);
currentPipeline = drawData.renderPipeline;
}

View File

@ -175,7 +175,7 @@ namespace Nz
auto& bindingEntry = m_bindingCache.emplace_back();
bindingEntry.bindingIndex = bindingIndex;
bindingEntry.content = ShaderBinding::TextureBindings {
bindingEntry.content = ShaderBinding::SampledTextureBindings {
SafeCast<UInt32>(renderState.shadowMaps2D.size()), &m_textureBindingCache[textureBindingBaseIndex]
};
}
@ -197,7 +197,7 @@ namespace Nz
auto& bindingEntry = m_bindingCache.emplace_back();
bindingEntry.bindingIndex = bindingIndex;
bindingEntry.content = ShaderBinding::TextureBindings {
bindingEntry.content = ShaderBinding::SampledTextureBindings {
SafeCast<UInt32>(renderState.shadowMapsCube.size()), &m_textureBindingCache[textureBindingBaseIndex]
};
}
@ -230,7 +230,7 @@ namespace Nz
{
auto& bindingEntry = m_bindingCache.emplace_back();
bindingEntry.bindingIndex = bindingIndex;
bindingEntry.content = ShaderBinding::TextureBinding{
bindingEntry.content = ShaderBinding::SampledTextureBinding{
whiteTexture2D.get(), defaultSampler.get()
};
}
@ -285,7 +285,7 @@ namespace Nz
if (currentPipeline != drawData.renderPipeline)
{
commandBuffer.BindPipeline(*drawData.renderPipeline);
commandBuffer.BindRenderPipeline(*drawData.renderPipeline);
currentPipeline = drawData.renderPipeline;
}

View File

@ -4,6 +4,7 @@
#include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp>
#include <Nazara/OpenGLRenderer/OpenGLCommandPool.hpp>
#include <Nazara/OpenGLRenderer/OpenGLComputePipeline.hpp>
#include <Nazara/OpenGLRenderer/OpenGLFboFramebuffer.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderPass.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp>
@ -93,6 +94,14 @@ namespace Nz
{
context->CopyTexture(*command.source, *command.target, command.sourceBox, command.targetPoint);
}
else if constexpr (std::is_same_v<T, DispatchData>)
{
if (!context->glDispatchCompute)
throw std::runtime_error("compute shaders are not supported on this device");
command.states.pipeline->Apply(*context);
context->glDispatchCompute(command.numGroupsX, command.numGroupsY, command.numGroupsZ);
}
else if constexpr (std::is_same_v<T, DrawData>)
{
ApplyStates(*context, command.states);

View File

@ -4,6 +4,7 @@
#include <Nazara/OpenGLRenderer/OpenGLCommandBufferBuilder.hpp>
#include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp>
#include <Nazara/OpenGLRenderer/OpenGLComputePipeline.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderPass.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderPipeline.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp>
@ -26,6 +27,13 @@ namespace Nz
m_commandBuffer.SetFramebuffer(static_cast<const OpenGLFramebuffer&>(framebuffer), static_cast<const OpenGLRenderPass&>(renderPass), clearValues, clearValueCount);
}
void OpenGLCommandBufferBuilder::BindComputePipeline(const ComputePipeline& pipeline)
{
const OpenGLComputePipeline& glPipeline = static_cast<const OpenGLComputePipeline&>(pipeline);
m_commandBuffer.BindComputePipeline(&glPipeline);
}
void OpenGLCommandBufferBuilder::BindIndexBuffer(const RenderBuffer& indexBuffer, IndexType indexType, UInt64 offset)
{
const OpenGLBuffer& glBuffer = static_cast<const OpenGLBuffer&>(indexBuffer);
@ -33,11 +41,11 @@ namespace Nz
m_commandBuffer.BindIndexBuffer(glBuffer.GetBuffer().GetObjectId(), indexType, offset);
}
void OpenGLCommandBufferBuilder::BindPipeline(const RenderPipeline& pipeline)
void OpenGLCommandBufferBuilder::BindRenderPipeline(const RenderPipeline& pipeline)
{
const OpenGLRenderPipeline& glPipeline = static_cast<const OpenGLRenderPipeline&>(pipeline);
m_commandBuffer.BindPipeline(&glPipeline);
m_commandBuffer.BindRenderPipeline(&glPipeline);
}
void OpenGLCommandBufferBuilder::BindShaderBinding(UInt32 set, const ShaderBinding& binding)
@ -93,6 +101,11 @@ namespace Nz
m_commandBuffer.CopyTexture(sourceTexture, fromBox, targetTexture, toPos);
}
void OpenGLCommandBufferBuilder::Dispatch(UInt32 workgroupX, UInt32 workgroupY, UInt32 workgroupZ)
{
m_commandBuffer.Dispatch(workgroupX, workgroupY, workgroupZ);
}
void OpenGLCommandBufferBuilder::Draw(UInt32 vertexCount, UInt32 instanceCount, UInt32 firstVertex, UInt32 firstInstance)
{
m_commandBuffer.Draw(vertexCount, instanceCount, firstVertex, firstInstance);

View File

@ -0,0 +1,75 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLComputePipeline.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp>
#include <Nazara/OpenGLRenderer/OpenGLShaderModule.hpp>
#include <Nazara/OpenGLRenderer/Utils.hpp>
#include <NZSL/GlslWriter.hpp>
#include <NZSL/ShaderBuilder.hpp>
#include <NZSL/Ast/Module.hpp>
#include <cassert>
#include <stdexcept>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
OpenGLComputePipeline::OpenGLComputePipeline(OpenGLDevice& device, ComputePipelineInfo pipelineInfo) :
m_pipelineInfo(std::move(pipelineInfo))
{
if (device.GetEnabledFeatures().computeShaders)
throw std::runtime_error("compute shaders are not enabled on the device");
OpenGLRenderPipelineLayout& pipelineLayout = static_cast<OpenGLRenderPipelineLayout&>(*m_pipelineInfo.pipelineLayout);
if (!m_program.Create(device))
throw std::runtime_error("failed to create program");
NazaraAssert(pipelineInfo.shaderModule, "invalid shader module");
OpenGLShaderModule& shaderModule = static_cast<OpenGLShaderModule&>(*pipelineInfo.shaderModule);
std::vector<OpenGLShaderModule::ExplicitBinding> explicitBindings;
nzsl::ShaderStageTypeFlags stageFlags = shaderModule.Attach(m_program, pipelineLayout.GetBindingMapping(), &explicitBindings);
if (!stageFlags.Test(nzsl::ShaderStageType::Compute))
throw std::runtime_error("shader module has no compute stage");
m_program.Link();
std::string errLog;
if (!m_program.GetLinkStatus(&errLog))
throw std::runtime_error("failed to link program: " + errLog);
for (const auto& explicitBinding : explicitBindings)
{
if (explicitBinding.isBlock)
{
GLuint blockIndex = m_program.GetUniformBlockIndex(explicitBinding.name);
if (blockIndex == GL_INVALID_INDEX)
continue;
m_program.UniformBlockBinding(blockIndex, explicitBinding.binding);
}
else
{
int location = m_program.GetUniformLocation(explicitBinding.name);
if (location == -1)
continue;
m_program.Uniform(location, SafeCast<int>(explicitBinding.binding));
}
}
}
void OpenGLComputePipeline::Apply(const GL::Context& context) const
{
context.BindProgram(m_program.GetObjectId());
}
void OpenGLComputePipeline::UpdateDebugName(std::string_view name)
{
m_program.SetDebugName(name);
}
}

View File

@ -5,6 +5,7 @@
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/OpenGLBuffer.hpp>
#include <Nazara/OpenGLRenderer/OpenGLCommandPool.hpp>
#include <Nazara/OpenGLRenderer/OpenGLComputePipeline.hpp>
#include <Nazara/OpenGLRenderer/OpenGLFboFramebuffer.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderPass.hpp>
#include <Nazara/OpenGLRenderer/OpenGLRenderPipeline.hpp>
@ -62,47 +63,58 @@ namespace Nz
if (m_referenceContext->IsExtensionSupported(GL::Extension::TextureFilterAnisotropic))
m_deviceInfo.features.anisotropicFiltering = true;
if (m_referenceContext->IsExtensionSupported(GL::Extension::ComputeShader))
m_deviceInfo.features.computeShaders = true;
if (m_referenceContext->IsExtensionSupported(GL::Extension::DepthClamp))
m_deviceInfo.features.depthClamping = true;
if (m_referenceContext->glPolygonMode) //< not supported in core OpenGL ES, but supported in OpenGL or with GL_NV_polygon_mode extension
m_deviceInfo.features.nonSolidFaceFilling = true;
if (m_referenceContext->IsExtensionSupported(GL::Extension::StorageBuffers))
m_deviceInfo.features.storageBuffers = true;
if (m_referenceContext->glPolygonMode) //< not supported in core OpenGL ES, but supported in OpenGL or with GL_NV_polygon_mode extension
m_deviceInfo.features.nonSolidFaceFilling = true;
if (m_referenceContext->IsExtensionSupported(GL::Extension::ShaderImageLoadStore))
{
m_deviceInfo.features.textureRead = true;
m_deviceInfo.features.textureWrite = true;
m_deviceInfo.features.textureWriteWithoutFormat = true;
}
if (m_referenceContext->IsExtensionSupported(GL::Extension::ShaderImageLoadFormatted))
m_deviceInfo.features.textureReadWithoutFormat = true;
if (m_referenceContext->IsExtensionSupported(GL::Extension::TextureView))
m_deviceInfo.features.unrestrictedTextureViews = true;
// Limits
GLint minUboOffsetAlignment;
m_referenceContext->glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &minUboOffsetAlignment);
assert(minUboOffsetAlignment >= 1);
m_deviceInfo.limits.minUniformBufferOffsetAlignment = static_cast<UInt64>(minUboOffsetAlignment);
GLint maxUboBlockSize;
m_referenceContext->glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &maxUboBlockSize);
assert(maxUboBlockSize >= 1);
m_deviceInfo.limits.maxUniformBufferSize = static_cast<UInt64>(maxUboBlockSize);
m_deviceInfo.limits.maxUniformBufferSize = m_referenceContext->GetInteger<UInt64>(GL_MAX_UNIFORM_BLOCK_SIZE);
m_deviceInfo.limits.minUniformBufferOffsetAlignment = m_referenceContext->GetInteger<UInt64>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
if (m_deviceInfo.features.storageBuffers)
{
GLint minStorageOffsetAlignment;
m_referenceContext->glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &minStorageOffsetAlignment);
assert(minStorageOffsetAlignment >= 1);
m_deviceInfo.limits.minStorageBufferOffsetAlignment = static_cast<UInt64>(minStorageOffsetAlignment);
GLint maxStorageBlockSize;
m_referenceContext->glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &maxStorageBlockSize);
assert(maxStorageBlockSize >= 1);
m_deviceInfo.limits.maxStorageBufferSize = static_cast<UInt64>(maxStorageBlockSize);
m_deviceInfo.limits.maxStorageBufferSize = m_referenceContext->GetInteger<UInt64>(GL_MAX_SHADER_STORAGE_BLOCK_SIZE);
m_deviceInfo.limits.minStorageBufferOffsetAlignment = m_referenceContext->GetInteger<UInt64>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
}
if (m_deviceInfo.features.computeShaders)
{
m_deviceInfo.limits.maxComputeSharedMemorySize = m_referenceContext->GetInteger<UInt64>(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE);
m_deviceInfo.limits.maxComputeWorkGroupInvocations = m_referenceContext->GetInteger<UInt32>(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS);
m_deviceInfo.limits.maxComputeWorkGroupCount = {
m_referenceContext->GetInteger<UInt32>(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0),
m_referenceContext->GetInteger<UInt32>(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1),
m_referenceContext->GetInteger<UInt32>(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 2)
};
m_deviceInfo.limits.maxComputeWorkGroupSize = {
m_referenceContext->GetInteger<UInt32>(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0),
m_referenceContext->GetInteger<UInt32>(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 1),
m_referenceContext->GetInteger<UInt32>(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 2)
};
}
else
m_deviceInfo.limits.maxStorageBufferSize = 0;
m_contexts.insert(m_referenceContext.get());
}
@ -154,6 +166,11 @@ namespace Nz
return std::make_shared<OpenGLCommandPool>();
}
std::shared_ptr<ComputePipeline> OpenGLDevice::InstantiateComputePipeline(ComputePipelineInfo pipelineInfo)
{
return std::make_shared<OpenGLComputePipeline>(*this, std::move(pipelineInfo));
}
std::shared_ptr<Framebuffer> OpenGLDevice::InstantiateFramebuffer(unsigned int /*width*/, unsigned int /*height*/, const std::shared_ptr<RenderPass>& /*renderPass*/, const std::vector<std::shared_ptr<Texture>>& attachments)
{
return std::make_shared<OpenGLFboFramebuffer>(*this, attachments);
@ -246,7 +263,7 @@ namespace Nz
case PixelFormat::RGBA32F:
case PixelFormat::RGBA32I:
case PixelFormat::RGBA32UI:
return usage == TextureUsage::ColorAttachment || usage == TextureUsage::InputAttachment || usage == TextureUsage::ShaderSampling || usage == TextureUsage::TransferDestination || usage == TextureUsage::TransferSource;
return usage == TextureUsage::ColorAttachment || usage == TextureUsage::InputAttachment || usage == TextureUsage::ShaderSampling || usage == TextureUsage::ShaderReadWrite || usage == TextureUsage::TransferDestination || usage == TextureUsage::TransferSource;
case PixelFormat::DXT1:
case PixelFormat::DXT3:

View File

@ -88,7 +88,7 @@ namespace Nz
if (location == -1)
continue;
m_program.Uniform(location, static_cast<int>(explicitBinding.binding)); //< FIXME: Use SafeCast
m_program.Uniform(location, SafeCast<int>(explicitBinding.binding));
}
}
}

View File

@ -96,6 +96,16 @@ namespace Nz
return ShaderBindingPtr(PlacementNew(freeBindingMemory, *this, poolIndex, freeBindingId));
}
auto OpenGLRenderPipelineLayout::GetSampledTextureDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t descriptorIndex) -> SampledTextureDescriptor&
{
assert(poolIndex < m_descriptorPools.size());
auto& pool = m_descriptorPools[poolIndex];
assert(!pool.freeBindings.Test(bindingIndex));
assert(descriptorIndex < m_maxDescriptorCount);
return pool.descriptors[bindingIndex * m_maxDescriptorCount + descriptorIndex].emplace<SampledTextureDescriptor>();
}
auto OpenGLRenderPipelineLayout::GetStorageBufferDescriptor(std::size_t poolIndex, std::size_t bindingIndex, std::size_t descriptorIndex) -> StorageBufferDescriptor&
{
assert(poolIndex < m_descriptorPools.size());

View File

@ -45,7 +45,15 @@ namespace Nz
UInt32 bindingPoint = bindingMappingIt->second;
if constexpr (std::is_same_v<DescriptorType, OpenGLRenderPipelineLayout::StorageBufferDescriptor>)
if constexpr (std::is_same_v<DescriptorType, OpenGLRenderPipelineLayout::SampledTextureDescriptor>)
{
if (bindingInfo.type != ShaderBindingType::Sampler)
throw std::runtime_error("descriptor (set=" + std::to_string(setIndex) + ", binding=" + std::to_string(bindingIndex) + ") is not a sampler");
context.BindSampler(bindingPoint, descriptor.sampler);
context.BindTexture(bindingPoint, descriptor.textureTarget, descriptor.texture);
}
else if constexpr (std::is_same_v<DescriptorType, OpenGLRenderPipelineLayout::StorageBufferDescriptor>)
{
if (bindingInfo.type != ShaderBindingType::StorageBuffer)
throw std::runtime_error("descriptor (set=" + std::to_string(setIndex) + ", binding=" + std::to_string(bindingIndex) + ") is not a storage buffer");
@ -57,8 +65,7 @@ namespace Nz
if (bindingInfo.type != ShaderBindingType::Texture)
throw std::runtime_error("descriptor (set=" + std::to_string(setIndex) + ", binding=" + std::to_string(bindingIndex) + ") is not a texture");
context.BindSampler(bindingPoint, descriptor.sampler);
context.BindTexture(bindingPoint, descriptor.textureTarget, descriptor.texture);
context.BindImageTexture(bindingPoint, descriptor.texture, descriptor.level, descriptor.layered, descriptor.layer, descriptor.access, descriptor.format);
}
else if constexpr (std::is_same_v<DescriptorType, OpenGLRenderPipelineLayout::UniformBufferDescriptor>)
{
@ -82,7 +89,14 @@ namespace Nz
{
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, StorageBufferBinding>)
if constexpr (std::is_same_v<T, SampledTextureBinding>)
HandleTextureBinding(binding.bindingIndex, arg);
else if constexpr (std::is_same_v<T, SampledTextureBindings>)
{
for (UInt32 i = 0; i < arg.arraySize; ++i)
HandleTextureBinding(binding.bindingIndex + i, arg.textureBindings[i]);
}
else if constexpr (std::is_same_v<T, StorageBufferBinding>)
{
auto& storageDescriptor = m_owner.GetStorageBufferDescriptor(m_poolIndex, m_bindingIndex, binding.bindingIndex);
storageDescriptor.offset = arg.offset;
@ -99,11 +113,41 @@ namespace Nz
storageDescriptor.buffer = 0;
}
else if constexpr (std::is_same_v<T, TextureBinding>)
HandleTextureBinding(binding.bindingIndex, arg);
else if constexpr (std::is_same_v<T, TextureBindings>)
{
for (UInt32 i = 0; i < arg.arraySize; ++i)
HandleTextureBinding(binding.bindingIndex + i, arg.textureBindings[i]);
auto& textureDescriptor = m_owner.GetTextureDescriptor(m_poolIndex, m_bindingIndex, binding.bindingIndex);
if (const OpenGLTexture* glTexture = static_cast<const OpenGLTexture*>(arg.texture))
{
const TextureViewInfo& viewInfo = glTexture->GetTextureViewInfo();
std::optional<GLTextureFormat> format = DescribeTextureFormat(viewInfo.reinterpretFormat);
if (!format)
throw std::runtime_error("unexpected texture format");
textureDescriptor.access = ToOpenGL(arg.access);
textureDescriptor.format = format->internalFormat;
if (viewInfo.layerCount > 1)
{
textureDescriptor.layered = true;
textureDescriptor.layer = 0;
}
else
{
textureDescriptor.layered = false;
textureDescriptor.layer = viewInfo.baseArrayLayer;
}
textureDescriptor.level = viewInfo.baseMipLevel;
textureDescriptor.texture = glTexture->GetTexture().GetObjectId();
}
else
{
textureDescriptor.access = GL_READ_ONLY;
textureDescriptor.format = GL_RGBA8;
textureDescriptor.layer = 0;
textureDescriptor.layered = GL_FALSE;
textureDescriptor.level = 0;
textureDescriptor.texture = 0;
}
}
else if constexpr (std::is_same_v<T, UniformBufferBinding>)
{
@ -133,9 +177,9 @@ namespace Nz
// No OpenGL object to name
}
void OpenGLShaderBinding::HandleTextureBinding(UInt32 bindingIndex, const TextureBinding& textureBinding)
void OpenGLShaderBinding::HandleTextureBinding(UInt32 bindingIndex, const SampledTextureBinding& textureBinding)
{
auto& textureDescriptor = m_owner.GetTextureDescriptor(m_poolIndex, m_bindingIndex, bindingIndex);
auto& textureDescriptor = m_owner.GetSampledTextureDescriptor(m_poolIndex, m_bindingIndex, bindingIndex);
if (const OpenGLTexture* glTexture = static_cast<const OpenGLTexture*>(textureBinding.texture))
{

View File

@ -172,6 +172,32 @@ namespace Nz::GL
}
}
void Context::BindImageTexture(GLuint imageUnit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) const
{
if (imageUnit >= m_state.imageUnits.size())
throw std::runtime_error("unsupported image unit #" + std::to_string(imageUnit));
layer = (layered == GL_TRUE) ? layer : 0;
auto& unit = m_state.imageUnits[imageUnit];
if (unit.texture != texture || unit.level != level || unit.layered != layered || unit.layer != layer || unit.access != access || unit.format != format)
{
if (!SetCurrentContext(this))
throw std::runtime_error("failed to activate context");
if (!glBindImageTexture)
throw std::runtime_error("image binding is not supported");
glBindImageTexture(imageUnit, texture, level, layered, layer, access, format);
unit.access = access;
unit.format = format;
unit.layer = layer;
unit.layered = layered;
unit.level = level;
unit.texture = texture;
}
}
void Context::BindProgram(GLuint program) const
{
if (m_state.boundProgram != program)
@ -413,21 +439,13 @@ namespace Nz::GL
return false;
}
GLint majorVersion = 0;
glGetIntegerv(GL_MAJOR_VERSION, &majorVersion);
m_params.glMajorVersion = GetInteger<unsigned int>(GL_MAJOR_VERSION);
m_params.glMinorVersion = GetInteger<unsigned int>(GL_MINOR_VERSION);
GLint minorVersion = 0;
glGetIntegerv(GL_MINOR_VERSION, &minorVersion);
m_params.glMajorVersion = majorVersion;
m_params.glMinorVersion = minorVersion;
unsigned int glVersion = majorVersion * 100 + minorVersion * 10;
unsigned int glVersion = m_params.glMajorVersion * 100 + m_params.glMinorVersion * 10;
// Load extensions
GLint extensionCount = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &extensionCount);
GLint extensionCount = GetInteger<GLint>(GL_NUM_EXTENSIONS);
for (GLint i = 0; i < extensionCount; ++i)
m_supportedExtensions.emplace(reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i)));
@ -441,6 +459,12 @@ namespace Nz::GL
else if (m_supportedExtensions.count("GL_EXT_clip_control"))
m_extensionStatus[UnderlyingCast(Extension::ClipControl)] = ExtensionStatus::EXT;
// Compute shaders
if ((m_params.type == ContextType::OpenGL && glVersion >= 430) || (m_params.type == ContextType::OpenGL_ES && glVersion >= 310))
m_extensionStatus[UnderlyingCast(Extension::ComputeShader)] = ExtensionStatus::Core;
else if (m_supportedExtensions.count("GL_ARB_compute_shader"))
m_extensionStatus[UnderlyingCast(Extension::ComputeShader)] = ExtensionStatus::ARB;
// Debug output
if ((m_params.type == ContextType::OpenGL && glVersion >= 430) || (m_params.type == ContextType::OpenGL_ES && glVersion >= 320))
m_extensionStatus[UnderlyingCast(Extension::DebugOutput)] = ExtensionStatus::Core;
@ -465,6 +489,18 @@ namespace Nz::GL
else if (m_supportedExtensions.count("GL_NV_polygon_mode"))
m_extensionStatus[UnderlyingCast(Extension::DepthClamp)] = ExtensionStatus::Vendor;
// Shader image load formatted
if (m_supportedExtensions.count("GL_EXT_shader_image_load_formatted"))
m_extensionStatus[UnderlyingCast(Extension::ShaderImageLoadFormatted)] = ExtensionStatus::EXT;
// Shader image load/store
if ((m_params.type == ContextType::OpenGL && glVersion >= 420) || (m_params.type == ContextType::OpenGL_ES && glVersion >= 310))
m_extensionStatus[UnderlyingCast(Extension::ShaderImageLoadStore)] = ExtensionStatus::Core;
else if (m_supportedExtensions.count("GL_ARB_shader_image_load_store"))
m_extensionStatus[UnderlyingCast(Extension::ShaderImageLoadStore)] = ExtensionStatus::ARB;
else if (m_supportedExtensions.count("GL_EXT_shader_image_load_store"))
m_extensionStatus[UnderlyingCast(Extension::ShaderImageLoadStore)] = ExtensionStatus::EXT;
// SPIR-V support
if (m_params.type == ContextType::OpenGL && glVersion >= 460)
m_extensionStatus[UnderlyingCast(Extension::SpirV)] = ExtensionStatus::Core;
@ -583,16 +619,14 @@ namespace Nz::GL
else
m_params.validationLevel = m_params.validationLevel;
GLint maxTextureUnits = -1;
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
unsigned int maxTextureUnits = GetInteger<unsigned int>(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
if (maxTextureUnits < 32) //< OpenGL ES 3.0 requires at least 32 textures units
NazaraWarning("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS is " + std::to_string(maxTextureUnits) + ", expected >= 32");
assert(maxTextureUnits > 0);
m_state.textureUnits.resize(maxTextureUnits);
GLint maxUniformBufferUnits = -1;
glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferUnits);
unsigned int maxUniformBufferUnits = GetInteger<unsigned int>(GL_MAX_UNIFORM_BUFFER_BINDINGS);
if (maxUniformBufferUnits < 24) //< OpenGL ES 3.0 requires at least 24 uniform buffers units
NazaraWarning("GL_MAX_UNIFORM_BUFFER_BINDINGS is " + std::to_string(maxUniformBufferUnits) + ", expected >= 24");
@ -601,8 +635,7 @@ namespace Nz::GL
if (IsExtensionSupported(Extension::StorageBuffers))
{
GLint maxStorageBufferUnits = -1;
glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxStorageBufferUnits);
unsigned int maxStorageBufferUnits = GetInteger<unsigned int>(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS);
if (maxStorageBufferUnits < 8) //< OpenGL ES 3.1 requires at least 8 storage buffers units
NazaraWarning("GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS is " + std::to_string(maxUniformBufferUnits) + ", expected >= 8");

View File

@ -0,0 +1,11 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/ComputePipeline.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
ComputePipeline::~ComputePipeline() = default;
}

View File

@ -83,7 +83,7 @@ namespace Nz
return;
builder.BindShaderBinding(0, *m_currentViewerData.binding);
builder.BindPipeline(*m_renderPipeline);
builder.BindRenderPipeline(*m_renderPipeline);
for (auto& drawCall : m_drawCalls)
{

View File

@ -42,9 +42,14 @@ namespace Nz
}
NzValidateFeature(anisotropicFiltering, "anistropic filtering feature")
NzValidateFeature(computeShaders, "compute shaders feature")
NzValidateFeature(depthClamping, "depth clamping feature")
NzValidateFeature(nonSolidFaceFilling, "non-solid face filling feature")
NzValidateFeature(storageBuffers, "storage buffers support")
NzValidateFeature(textureRead, "texture read")
NzValidateFeature(textureReadWithoutFormat, "texture read without format")
NzValidateFeature(textureWrite, "texture write")
NzValidateFeature(textureWriteWithoutFormat, "texture write without format")
NzValidateFeature(unrestrictedTextureViews, "unrestricted texture view support")
#undef NzValidateFeature

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@ -243,7 +243,7 @@ namespace Nz
void Seek(UInt64 frameIndex) override
{
assert(frameIndex < m_frames.size());
assert(frameIndex <= m_frames.size());
if (m_requiresFrameHistory)
{

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@ -54,11 +54,20 @@ namespace Nz
deviceInfo.name = physDevice.properties.deviceName;
deviceInfo.features.anisotropicFiltering = physDevice.features.samplerAnisotropy;
deviceInfo.features.computeShaders = true;
deviceInfo.features.depthClamping = physDevice.features.depthClamp;
deviceInfo.features.nonSolidFaceFilling = physDevice.features.fillModeNonSolid;
deviceInfo.features.storageBuffers = true;
deviceInfo.features.textureRead = true;
deviceInfo.features.textureReadWithoutFormat = physDevice.features.shaderStorageImageReadWithoutFormat;
deviceInfo.features.textureWrite = true;
deviceInfo.features.textureWriteWithoutFormat = physDevice.features.shaderStorageImageWriteWithoutFormat;
deviceInfo.features.unrestrictedTextureViews = true;
deviceInfo.limits.maxComputeSharedMemorySize = physDevice.properties.limits.maxComputeSharedMemorySize;
deviceInfo.limits.maxComputeWorkGroupCount = { physDevice.properties.limits.maxComputeWorkGroupCount[0], physDevice.properties.limits.maxComputeWorkGroupCount[1], physDevice.properties.limits.maxComputeWorkGroupCount[2] };
deviceInfo.limits.maxComputeWorkGroupSize = { physDevice.properties.limits.maxComputeWorkGroupSize[0], physDevice.properties.limits.maxComputeWorkGroupSize[1], physDevice.properties.limits.maxComputeWorkGroupSize[2] };
deviceInfo.limits.maxComputeWorkGroupInvocations = physDevice.properties.limits.maxComputeWorkGroupInvocations;
deviceInfo.limits.maxStorageBufferSize = physDevice.properties.limits.maxStorageBufferRange;
deviceInfo.limits.maxUniformBufferSize = physDevice.properties.limits.maxUniformBufferRange;
deviceInfo.limits.minStorageBufferOffsetAlignment = physDevice.properties.limits.minStorageBufferOffsetAlignment;

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@ -5,6 +5,7 @@
#include <Nazara/VulkanRenderer/VulkanCommandBufferBuilder.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
#include <Nazara/VulkanRenderer/VulkanBuffer.hpp>
#include <Nazara/VulkanRenderer/VulkanComputePipeline.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderPass.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderPipeline.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
@ -72,6 +73,13 @@ namespace Nz
m_currentSubpassIndex = 0;
}
void VulkanCommandBufferBuilder::BindComputePipeline(const ComputePipeline& pipeline)
{
const VulkanComputePipeline& vkPipeline = static_cast<const VulkanComputePipeline&>(pipeline);
m_commandBuffer.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, vkPipeline.GetPipeline());
}
void VulkanCommandBufferBuilder::BindIndexBuffer(const RenderBuffer& indexBuffer, IndexType indexType, UInt64 offset)
{
const VulkanBuffer& vkBuffer = static_cast<const VulkanBuffer&>(indexBuffer);
@ -79,14 +87,14 @@ namespace Nz
m_commandBuffer.BindIndexBuffer(vkBuffer.GetBuffer(), offset, ToVulkan(indexType));
}
void VulkanCommandBufferBuilder::BindPipeline(const RenderPipeline& pipeline)
void VulkanCommandBufferBuilder::BindRenderPipeline(const RenderPipeline& pipeline)
{
if (!m_currentRenderPass)
throw std::runtime_error("BindPipeline must be called in a RenderPass");
const VulkanRenderPipeline& vkBinding = static_cast<const VulkanRenderPipeline&>(pipeline);
const VulkanRenderPipeline& vkPipeline = static_cast<const VulkanRenderPipeline&>(pipeline);
m_commandBuffer.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, vkBinding.Get(*m_currentRenderPass, m_currentSubpassIndex));
m_commandBuffer.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, vkPipeline.Get(*m_currentRenderPass, m_currentSubpassIndex));
}
void VulkanCommandBufferBuilder::BindShaderBinding(UInt32 set, const ShaderBinding& binding)
@ -207,6 +215,11 @@ namespace Nz
m_commandBuffer.CopyImage(vkFromTexture.GetImage(), ToVulkan(fromLayout), vkToTexture.GetImage(), ToVulkan(toLayout), region);
}
void VulkanCommandBufferBuilder::Dispatch(UInt32 workgroupX, UInt32 workgroupY, UInt32 workgroupZ)
{
m_commandBuffer.Dispatch(workgroupX, workgroupY, workgroupZ);
}
void VulkanCommandBufferBuilder::Draw(UInt32 vertexCount, UInt32 instanceCount, UInt32 firstVertex, UInt32 firstInstance)
{
m_commandBuffer.Draw(vertexCount, instanceCount, firstVertex, firstInstance);

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@ -0,0 +1,61 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Vulkan renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanComputePipeline.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/VulkanRenderer/Utils.hpp>
#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
#include <Nazara/VulkanRenderer/VulkanComputePipeline.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
#include <Nazara/VulkanRenderer/VulkanShaderModule.hpp>
#include <cassert>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
{
VulkanComputePipeline::VulkanComputePipeline(VulkanDevice& device, ComputePipelineInfo pipelineInfo) :
m_pipelineInfo(std::move(pipelineInfo))
{
if (device.GetEnabledFeatures().computeShaders)
throw std::runtime_error("compute shaders are not enabled on the device");
VulkanShaderModule& vulkanModule = static_cast<VulkanShaderModule&>(*m_pipelineInfo.shaderModule);
const VulkanShaderModule::Stage* computeStage = nullptr;
for (const auto& stage : vulkanModule.GetStages())
{
if (stage.stage != nzsl::ShaderStageType::Compute)
continue;
if (computeStage)
throw std::runtime_error("multiple compute stages found in shader module");
computeStage = &stage;
}
if (!computeStage)
throw std::runtime_error("no compute stages found in shader module");
VkComputePipelineCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
createInfo.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
createInfo.stage.module = vulkanModule.GetHandle();
createInfo.stage.pName = computeStage->name.data();
createInfo.stage.stage = ToVulkan(computeStage->stage);
VulkanRenderPipelineLayout& pipelineLayout = *static_cast<VulkanRenderPipelineLayout*>(m_pipelineInfo.pipelineLayout.get());
createInfo.layout = pipelineLayout.GetPipelineLayout();
if (!m_pipeline.CreateCompute(device, createInfo))
throw std::runtime_error("failed to create compute pipeline: " + TranslateVulkanError(m_pipeline.GetLastErrorCode()));
}
void VulkanComputePipeline::UpdateDebugName(std::string_view name)
{
m_pipeline.SetDebugName(name);
}
}
#if defined(NAZARA_PLATFORM_WINDOWS)
#include <Nazara/Core/AntiWindows.hpp>
#endif

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@ -4,6 +4,7 @@
#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
#include <Nazara/VulkanRenderer/VulkanCommandPool.hpp>
#include <Nazara/VulkanRenderer/VulkanComputePipeline.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderPass.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderPipeline.hpp>
#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
@ -37,6 +38,11 @@ namespace Nz
return std::make_shared<VulkanCommandPool>(*this, queueType);
}
std::shared_ptr<ComputePipeline> VulkanDevice::InstantiateComputePipeline(ComputePipelineInfo pipelineInfo)
{
return std::make_shared<VulkanComputePipeline>(*this, std::move(pipelineInfo));
}
std::shared_ptr<Framebuffer> VulkanDevice::InstantiateFramebuffer(unsigned int width, unsigned int height, const std::shared_ptr<RenderPass>& renderPass, const std::vector<std::shared_ptr<Texture>>& attachments)
{
return std::make_shared<VulkanTextureFramebuffer>(*this, width, height, renderPass, attachments);
@ -111,6 +117,10 @@ namespace Nz
flags = VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
break;
case TextureUsage::ShaderReadWrite:
flags = VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT;
break;
case TextureUsage::TransferSource:
flags = VK_FORMAT_FEATURE_TRANSFER_SRC_BIT;
break;

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@ -27,9 +27,9 @@ namespace Nz
if constexpr (std::is_same_v<T, StorageBufferBinding> || std::is_same_v<T, UniformBufferBinding>)
bufferBindingCount++;
else if constexpr (std::is_same_v<T, TextureBinding>)
else if constexpr (std::is_same_v<T, SampledTextureBinding> || std::is_same_v<T, TextureBinding>)
imageBindingCount++;
else if constexpr (std::is_same_v<T, TextureBindings>)
else if constexpr (std::is_same_v<T, SampledTextureBindings>)
imageBindingCount += arg.arraySize;
else
static_assert(AlwaysFalse<T>(), "non-exhaustive visitor");
@ -58,20 +58,7 @@ namespace Nz
{
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, StorageBufferBinding>)
{
VulkanBuffer* vkBuffer = SafeCast<VulkanBuffer*>(arg.buffer);
VkDescriptorBufferInfo& bufferInfo = bufferBinding.emplace_back();
bufferInfo.buffer = (vkBuffer) ? vkBuffer->GetBuffer() : VK_NULL_HANDLE;
bufferInfo.offset = arg.offset;
bufferInfo.range = arg.range;
writeOp.descriptorCount = 1;
writeOp.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
writeOp.pBufferInfo = &bufferInfo;
}
else if constexpr (std::is_same_v<T, TextureBinding>)
if constexpr (std::is_same_v<T, SampledTextureBinding>)
{
const VulkanTexture* vkTexture = SafeCast<const VulkanTexture*>(arg.texture);
const VulkanTextureSampler* vkSampler = SafeCast<const VulkanTextureSampler*>(arg.sampler);
@ -85,7 +72,7 @@ namespace Nz
writeOp.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
writeOp.pImageInfo = &imageInfo;
}
else if constexpr (std::is_same_v<T, TextureBindings>)
else if constexpr (std::is_same_v<T, SampledTextureBindings>)
{
for (UInt32 i = 0; i < arg.arraySize; ++i)
{
@ -102,6 +89,32 @@ namespace Nz
writeOp.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
writeOp.pImageInfo = &imageBinding[imageBinding.size() - arg.arraySize];
}
else if constexpr (std::is_same_v<T, StorageBufferBinding>)
{
VulkanBuffer* vkBuffer = SafeCast<VulkanBuffer*>(arg.buffer);
VkDescriptorBufferInfo& bufferInfo = bufferBinding.emplace_back();
bufferInfo.buffer = (vkBuffer) ? vkBuffer->GetBuffer() : VK_NULL_HANDLE;
bufferInfo.offset = arg.offset;
bufferInfo.range = arg.range;
writeOp.descriptorCount = 1;
writeOp.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
writeOp.pBufferInfo = &bufferInfo;
}
else if constexpr (std::is_same_v<T, TextureBinding>)
{
const VulkanTexture* vkTexture = SafeCast<const VulkanTexture*>(arg.texture);
VkDescriptorImageInfo& imageInfo = imageBinding.emplace_back();
imageInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
imageInfo.imageView = (vkTexture) ? vkTexture->GetImageView() : VK_NULL_HANDLE;
imageInfo.sampler = VK_NULL_HANDLE;
writeOp.descriptorCount = 1;
writeOp.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
writeOp.pImageInfo = &imageInfo;
}
else if constexpr (std::is_same_v<T, UniformBufferBinding>)
{
VulkanBuffer* vkBuffer = static_cast<VulkanBuffer*>(arg.buffer);