Removed Physics module
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9996a7169a
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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef COLLISIONSHAPE_HPP
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#define COLLISIONSHAPE_HPP
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#include <Newton/Newton.h>
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#include "PhysicsWorld.hpp"
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//#include <Nazara/Physics/PhysicsWorld.hpp>
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class NzCollisionShape
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{
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public:
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NzCollisionShape(NzPhysicsWorld* world);
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~NzCollisionShape();
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void Create(const NzVector3f& cubeSize);
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//void Create(const NzSpheref& sphere);
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//void Create(const NzConef& cone);
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//void Create(const NzMesh& customMesh);
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void Release();
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bool IsValid();
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NewtonCollision* newtonCollisionShape;
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protected:
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private:
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NzPhysicsWorld* m_world;
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bool m_isCreated;
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};
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#endif // COLLISIONSHAPE_HPP
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/*
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Nazara Engine
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Copyright (C) 2012 AUTHORS (EMAIL)
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#pragma once
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#ifndef NAZARA_CONFIG_PHYSICS_HPP
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#define NAZARA_CONFIG_PHYSICS_HPP
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/// Chaque modification d'un paramètre du module nécessite une recompilation de celui-ci
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// Utilise un tracker pour repérer les éventuels leaks (Ralentit l'exécution)
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#define NAZARA_PHYSICS_MEMORYLEAKTRACKER 0
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// Active les tests de sécurité basés sur le code (Conseillé pour le développement)
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#define NAZARA_PHYSICS_SAFE 1
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#endif // NAZARA_CONFIG_PHYSICS_HPP
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// Copyright (C) 2012 AUTHORS
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Physics/Config.hpp>
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#if NAZARA_PHYSICS_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG)
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#include <Nazara/Core/Debug/MemoryLeakTracker.hpp>
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#define delete NzMemoryManager::NextFree(__FILE__, __LINE__), delete
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#define new new(__FILE__, __LINE__)
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#endif
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// Copyright (C) 2012 AUTHORS
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#if NAZARA_PHYSICS_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG)
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#undef delete
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#undef new
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#endif
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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_PHYSICS_HPP
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#define NAZARA_PHYSICS_HPP
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#include <Nazara/Prerequesites.hpp>
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class NAZARA_API NzPhysics
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{
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public:
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NzPhysics();
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~NzPhysics();
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bool Initialize();
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void Uninitialize();
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static bool IsInitialized();
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private:
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static bool s_initialized;
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};
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#endif // NAZARA_PHYSICS_HPP
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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef PHYSICSENTITY_HPP
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#define PHYSICSENTITY_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Newton/Newton.h>
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#include <Nazara/Math/Matrix4.hpp>
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//#include <Nazara/Physics/CollisionShape.hpp>
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#include "CollisionShape.hpp"
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class NzPhysicsWorld;
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class NzPhysicsEntity
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{
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public:
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NzPhysicsEntity(NzPhysicsWorld* world, const NzCollisionShape& shape, const NzVector3f& position, float mass);
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virtual void Init();
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virtual ~NzPhysicsEntity();
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protected:
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NzPhysicsWorld* m_world;
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NewtonBody* m_body;
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float m_mass;
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NzMatrix4f m_entityMatrix;
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private:
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};
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#endif // PHYSICSENTITY_HPP
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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef PHYSICSSOLVER_HPP
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#define PHYSICSSOLVER_HPP
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#include <Nazara/Prerequesites.hpp>
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enum nzSolverMode
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{
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nzExact,
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nzAdaptative,
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nzLinear
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};
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class NzPhysicsWorld;
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class NzPhysicsSolver
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{
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public:
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NzPhysicsSolver(nzSolverMode mode = nzLinear, unsigned int numberOfPassesLinearMode = 10);
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void Configure(nzSolverMode mode, unsigned int numberOfPassesLinearMode);
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void Set(NzPhysicsWorld* world);
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~NzPhysicsSolver();
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protected:
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private:
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nzSolverMode m_mode;
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unsigned int m_numberOfPassesLinearMode;
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};
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#endif // PHYSICSSOLVER_HPP
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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef PHYSICSWORLD_HPP
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#define PHYSICSWORLD_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Newton/Newton.h>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Math/Cube.hpp>
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#include "PhysicsSolver.hpp"
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//#include <Nazara/Physics/PhysicsSolver.hpp>
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//TODO : ajouter Axis Aligned Bounding Box
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class NzPhysicsWorld
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{
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enum nzFrictionModel
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{
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nzExact,
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nzAdaptative
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};
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public:
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NzPhysicsWorld();
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~NzPhysicsWorld();
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void SetSize(const NzCubef& size);
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const NzCubef& GetSize() const;
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void SetPhysicsSolver(const NzPhysicsSolver& solver);
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const NzPhysicsSolver& GetPhysicsSolver() const;
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void SetFrictionModel(nzFrictionModel model);
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const nzFrictionModel& GetFrictionModel() const;
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void UpdatePhysics(float timestep);
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NewtonWorld* newtonWorld;
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protected:
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private:
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NzPhysicsSolver m_solver;
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nzFrictionModel m_frictionModel;
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NzCubef m_size;
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};
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#endif // PHYSICSWORLD_HPP
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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef STATICBODY_HPP
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#define STATICBODY_HPP
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#include <Nazara/Prerequesites.hpp>
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//#include <Nazara/Physics/PhysicsEntity.hpp>
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#include "PhysicsEntity.hpp"
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class NzStaticBody : public NzPhysicsEntity
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{
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public:
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NzStaticBody(NzPhysicsWorld* world, const NzCollisionShape& shape, const NzVector3f& position, float mass);
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~NzStaticBody();
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protected:
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private:
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};
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#endif // STATICBODY_HPP
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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include "CollisionShape.hpp"
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//#include <Nazara/Physics/CollisionShape.hpp>
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#include <Nazara/Core/Debug.hpp>
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NzCollisionShape::NzCollisionShape(NzPhysicsWorld* world)
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{
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m_world = world;
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m_isCreated = false;
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newtonCollisionShape = nullptr;
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}
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NzCollisionShape::~NzCollisionShape()
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{
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if(m_isCreated)
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NewtonReleaseCollision(m_world->newtonWorld, newtonCollisionShape);
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}
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void NzCollisionShape::Create(const NzVector3f& cubeSize)
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{
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newtonCollisionShape = NewtonCreateBox(m_world->newtonWorld, static_cast<dFloat>(cubeSize.x),
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static_cast<dFloat>(cubeSize.y),
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static_cast<dFloat>(cubeSize.z), 0, NULL);
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}
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void NzCollisionShape::Release()
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{
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if(m_isCreated)
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NewtonReleaseCollision(m_world->newtonWorld, newtonCollisionShape);
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}
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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Physics/Physics.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Physics/Config.hpp>
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#include <Nazara/Physics/Debug.hpp>
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NzPhysics::NzPhysics()
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{
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}
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NzPhysics::~NzPhysics()
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{
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if (s_initialized)
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Uninitialize();
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}
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bool NzPhysics::Initialize()
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{
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#if NAZARA_PHYSICS_SAFE
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if (s_initialized)
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{
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NazaraError("Physics already initialized");
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return true;
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}
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#endif
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// Initialisation du module
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s_initialized = true;
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return true;
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}
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void NzPhysics::Uninitialize()
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{
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#if NAZARA_PHYSICS_SAFE
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if (!s_initialized)
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{
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NazaraError("Physics not initialized");
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return;
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}
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#endif
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// Libération du module
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s_initialized = false;
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}
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bool NzPhysics::IsInitialized()
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{
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return s_initialized;
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}
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bool NzPhysics::s_initialized = false;
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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include "PhysicsWorld.hpp"
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//#include <Nazara/Physics/PhysicsWorld.hpp>
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#include "PhysicsEntity.hpp"
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//#include <Nazara/Physics/PhysicsEntity.hpp>
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#include <Nazara/Core/Debug.hpp>
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NzPhysicsEntity::NzPhysicsEntity(NzPhysicsWorld* world, const NzCollisionShape& shape, const NzVector3f& position, float mass) : m_world(world), m_mass(mass)
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{
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m_entityMatrix.SetIdentity();
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m_entityMatrix.SetTranslation(position);
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m_body = NewtonCreateBody(world->newtonWorld, shape.newtonCollisionShape,NULL);
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//NewtonBodySetMatrix(m_pBody, /*&m_entityMatrix.matrice [0][0]*/);//Passage dgMatrix a NzMatrix4 ??
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//Pour rigid bodies uniquement
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/*
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// On calcul l'inertie du corps, en passant par une petite formule
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CVector inertie;
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inertie.x = 0.7f * m_masse * (m_taille.y * m_taille.y + m_taille.z * m_taille.z) / 12;
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inertie.y = 0.7f * m_masse * (m_taille.x * m_taille.x + m_taille.z * m_taille.z) / 12;
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inertie.z = 0.7f * m_masse * (m_taille.x * m_taille.x + m_taille.y * m_taille.y) / 12;
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// On définit ensuite la masse et l'inertie pour ce corps
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NewtonBodySetMassMatrix (m_pBody, m_masse, inertie.x, inertie.y, inertie.z);
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// On règle enfin le Callback, qui sera nécessaire pour que le corps bouge
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NewtonBodySetForceAndTorqueCallback (m_pBody, ApplyForceAndTorqueCallback);*/
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}
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void NzPhysicsEntity::Init()
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{
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}
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NzPhysicsEntity::~NzPhysicsEntity()
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{
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NewtonDestroyBody(m_world->newtonWorld,m_body);
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}
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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include "PhysicsWorld.hpp"
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//#include <Nazara/Physics/PhysicsWorld.hpp>
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#include "PhysicsSolver.hpp"
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//#include <Nazara/Physics/PhysicsSolver.hpp>
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#include <Newton/Newton.h>
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#include <Nazara/Core/Debug.hpp>
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NzPhysicsSolver::NzPhysicsSolver(nzSolverMode mode, unsigned int numberOfPassesLinearMode)
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{
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m_mode = mode;
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m_numberOfPassesLinearMode = numberOfPassesLinearMode;
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}
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void NzPhysicsSolver::Configure(nzSolverMode mode, unsigned int numberOfPassesLinearMode)
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{
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m_mode = mode;
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m_numberOfPassesLinearMode = numberOfPassesLinearMode;
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}
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void NzPhysicsSolver::Set(NzPhysicsWorld* world)
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{
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switch(m_mode)
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{
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case nzExact:
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NewtonSetSolverModel(world->newtonWorld, 0);
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break;
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case nzAdaptative:
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NewtonSetSolverModel(world->newtonWorld, 1);
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break;
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case nzLinear:
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NewtonSetSolverModel(world->newtonWorld, m_numberOfPassesLinearMode);
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}
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}
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NzPhysicsSolver::~NzPhysicsSolver()
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{
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//dtor
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}
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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include "PhysicsWorld.hpp"
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//#include <Nazara/Physics/PhysicsWorld.hpp>
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#include <Nazara/Core/Debug.hpp>
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NzPhysicsWorld::NzPhysicsWorld()
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{
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newtonWorld = NewtonCreate();
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m_solver.Configure(nzLinear,10);
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m_solver.Set(this);
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SetFrictionModel(nzAdaptative);
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}
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NzPhysicsWorld::~NzPhysicsWorld()
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{
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NewtonDestroy(newtonWorld);
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}
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void NzPhysicsWorld::SetSize(const NzCubef& size)
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{
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m_size = size;
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float bottom[3];
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bottom[0] = m_size.x;
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bottom[1] = m_size.y;
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bottom[2] = m_size.z;
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float top[3];
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top[0] = m_size.x + m_size.width;
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top[1] = m_size.y + m_size.height;
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top[2] = m_size.z + m_size.depth;
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NewtonSetWorldSize(newtonWorld, static_cast<dFloat*>(bottom),
|
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static_cast<dFloat*>(top));
|
||||
}
|
||||
|
||||
const NzCubef& NzPhysicsWorld::GetSize() const
|
||||
{
|
||||
return m_size;
|
||||
}
|
||||
|
||||
void NzPhysicsWorld::SetPhysicsSolver(const NzPhysicsSolver& solver)
|
||||
{
|
||||
m_solver = solver;
|
||||
m_solver.Set(this);
|
||||
}
|
||||
|
||||
const NzPhysicsSolver& NzPhysicsWorld::GetPhysicsSolver() const
|
||||
{
|
||||
return m_solver;
|
||||
}
|
||||
|
||||
void NzPhysicsWorld::SetFrictionModel(nzFrictionModel model)
|
||||
{
|
||||
switch(model)
|
||||
{
|
||||
case nzExact:
|
||||
NewtonSetFrictionModel(newtonWorld,0);
|
||||
break;
|
||||
|
||||
case nzAdaptative:
|
||||
NewtonSetFrictionModel(newtonWorld,1);
|
||||
break;
|
||||
}
|
||||
|
||||
m_frictionModel = model;
|
||||
}
|
||||
|
||||
const NzPhysicsWorld::nzFrictionModel& NzPhysicsWorld::GetFrictionModel() const
|
||||
{
|
||||
return m_frictionModel;
|
||||
}
|
||||
|
||||
void NzPhysicsWorld::UpdatePhysics(float timestep)
|
||||
{
|
||||
NewtonUpdate(newtonWorld,timestep);//FLOAT WTF ?
|
||||
}
|
||||
|
|
@ -1,18 +0,0 @@
|
|||
// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
|
||||
// This file is part of the "Nazara Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include "StaticBody.hpp"
|
||||
//#include <Nazara/Physics/StaticBody.hpp>
|
||||
|
||||
#include <Nazara/Core/Debug.hpp>
|
||||
|
||||
NzStaticBody::NzStaticBody(NzPhysicsWorld* world, const NzCollisionShape& shape, const NzVector3f& position, float mass) : NzPhysicsEntity(world,shape,position,mass)
|
||||
{
|
||||
//ctor
|
||||
}
|
||||
|
||||
NzStaticBody::~NzStaticBody()
|
||||
{
|
||||
//dtor
|
||||
}
|
||||
Loading…
Reference in New Issue