Removed Physics module

This commit is contained in:
Remi Beges 2012-06-19 18:31:42 +02:00
parent f1865e5030
commit 9996a7169a
15 changed files with 0 additions and 538 deletions

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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef COLLISIONSHAPE_HPP
#define COLLISIONSHAPE_HPP
#include <Newton/Newton.h>
#include "PhysicsWorld.hpp"
//#include <Nazara/Physics/PhysicsWorld.hpp>
class NzCollisionShape
{
public:
NzCollisionShape(NzPhysicsWorld* world);
~NzCollisionShape();
void Create(const NzVector3f& cubeSize);
//void Create(const NzSpheref& sphere);
//void Create(const NzConef& cone);
//void Create(const NzMesh& customMesh);
void Release();
bool IsValid();
NewtonCollision* newtonCollisionShape;
protected:
private:
NzPhysicsWorld* m_world;
bool m_isCreated;
};
#endif // COLLISIONSHAPE_HPP

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/*
Nazara Engine
Copyright (C) 2012 AUTHORS (EMAIL)
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
#ifndef NAZARA_CONFIG_PHYSICS_HPP
#define NAZARA_CONFIG_PHYSICS_HPP
/// Chaque modification d'un paramètre du module nécessite une recompilation de celui-ci
// Utilise un tracker pour repérer les éventuels leaks (Ralentit l'exécution)
#define NAZARA_PHYSICS_MEMORYLEAKTRACKER 0
// Active les tests de sécurité basés sur le code (Conseillé pour le développement)
#define NAZARA_PHYSICS_SAFE 1
#endif // NAZARA_CONFIG_PHYSICS_HPP

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// Copyright (C) 2012 AUTHORS
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics/Config.hpp>
#if NAZARA_PHYSICS_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG)
#include <Nazara/Core/Debug/MemoryLeakTracker.hpp>
#define delete NzMemoryManager::NextFree(__FILE__, __LINE__), delete
#define new new(__FILE__, __LINE__)
#endif

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// Copyright (C) 2012 AUTHORS
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#if NAZARA_PHYSICS_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG)
#undef delete
#undef new
#endif

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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PHYSICS_HPP
#define NAZARA_PHYSICS_HPP
#include <Nazara/Prerequesites.hpp>
class NAZARA_API NzPhysics
{
public:
NzPhysics();
~NzPhysics();
bool Initialize();
void Uninitialize();
static bool IsInitialized();
private:
static bool s_initialized;
};
#endif // NAZARA_PHYSICS_HPP

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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef PHYSICSENTITY_HPP
#define PHYSICSENTITY_HPP
#include <Nazara/Prerequesites.hpp>
#include <Newton/Newton.h>
#include <Nazara/Math/Matrix4.hpp>
//#include <Nazara/Physics/CollisionShape.hpp>
#include "CollisionShape.hpp"
class NzPhysicsWorld;
class NzPhysicsEntity
{
public:
NzPhysicsEntity(NzPhysicsWorld* world, const NzCollisionShape& shape, const NzVector3f& position, float mass);
virtual void Init();
virtual ~NzPhysicsEntity();
protected:
NzPhysicsWorld* m_world;
NewtonBody* m_body;
float m_mass;
NzMatrix4f m_entityMatrix;
private:
};
#endif // PHYSICSENTITY_HPP

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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef PHYSICSSOLVER_HPP
#define PHYSICSSOLVER_HPP
#include <Nazara/Prerequesites.hpp>
enum nzSolverMode
{
nzExact,
nzAdaptative,
nzLinear
};
class NzPhysicsWorld;
class NzPhysicsSolver
{
public:
NzPhysicsSolver(nzSolverMode mode = nzLinear, unsigned int numberOfPassesLinearMode = 10);
void Configure(nzSolverMode mode, unsigned int numberOfPassesLinearMode);
void Set(NzPhysicsWorld* world);
~NzPhysicsSolver();
protected:
private:
nzSolverMode m_mode;
unsigned int m_numberOfPassesLinearMode;
};
#endif // PHYSICSSOLVER_HPP

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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef PHYSICSWORLD_HPP
#define PHYSICSWORLD_HPP
#include <Nazara/Prerequesites.hpp>
#include <Newton/Newton.h>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Math/Cube.hpp>
#include "PhysicsSolver.hpp"
//#include <Nazara/Physics/PhysicsSolver.hpp>
//TODO : ajouter Axis Aligned Bounding Box
class NzPhysicsWorld
{
enum nzFrictionModel
{
nzExact,
nzAdaptative
};
public:
NzPhysicsWorld();
~NzPhysicsWorld();
void SetSize(const NzCubef& size);
const NzCubef& GetSize() const;
void SetPhysicsSolver(const NzPhysicsSolver& solver);
const NzPhysicsSolver& GetPhysicsSolver() const;
void SetFrictionModel(nzFrictionModel model);
const nzFrictionModel& GetFrictionModel() const;
void UpdatePhysics(float timestep);
NewtonWorld* newtonWorld;
protected:
private:
NzPhysicsSolver m_solver;
nzFrictionModel m_frictionModel;
NzCubef m_size;
};
#endif // PHYSICSWORLD_HPP

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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef STATICBODY_HPP
#define STATICBODY_HPP
#include <Nazara/Prerequesites.hpp>
//#include <Nazara/Physics/PhysicsEntity.hpp>
#include "PhysicsEntity.hpp"
class NzStaticBody : public NzPhysicsEntity
{
public:
NzStaticBody(NzPhysicsWorld* world, const NzCollisionShape& shape, const NzVector3f& position, float mass);
~NzStaticBody();
protected:
private:
};
#endif // STATICBODY_HPP

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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include "CollisionShape.hpp"
//#include <Nazara/Physics/CollisionShape.hpp>
#include <Nazara/Core/Debug.hpp>
NzCollisionShape::NzCollisionShape(NzPhysicsWorld* world)
{
m_world = world;
m_isCreated = false;
newtonCollisionShape = nullptr;
}
NzCollisionShape::~NzCollisionShape()
{
if(m_isCreated)
NewtonReleaseCollision(m_world->newtonWorld, newtonCollisionShape);
}
void NzCollisionShape::Create(const NzVector3f& cubeSize)
{
newtonCollisionShape = NewtonCreateBox(m_world->newtonWorld, static_cast<dFloat>(cubeSize.x),
static_cast<dFloat>(cubeSize.y),
static_cast<dFloat>(cubeSize.z), 0, NULL);
}
void NzCollisionShape::Release()
{
if(m_isCreated)
NewtonReleaseCollision(m_world->newtonWorld, newtonCollisionShape);
}

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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics/Physics.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Physics/Config.hpp>
#include <Nazara/Physics/Debug.hpp>
NzPhysics::NzPhysics()
{
}
NzPhysics::~NzPhysics()
{
if (s_initialized)
Uninitialize();
}
bool NzPhysics::Initialize()
{
#if NAZARA_PHYSICS_SAFE
if (s_initialized)
{
NazaraError("Physics already initialized");
return true;
}
#endif
// Initialisation du module
s_initialized = true;
return true;
}
void NzPhysics::Uninitialize()
{
#if NAZARA_PHYSICS_SAFE
if (!s_initialized)
{
NazaraError("Physics not initialized");
return;
}
#endif
// Libération du module
s_initialized = false;
}
bool NzPhysics::IsInitialized()
{
return s_initialized;
}
bool NzPhysics::s_initialized = false;

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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include "PhysicsWorld.hpp"
//#include <Nazara/Physics/PhysicsWorld.hpp>
#include "PhysicsEntity.hpp"
//#include <Nazara/Physics/PhysicsEntity.hpp>
#include <Nazara/Core/Debug.hpp>
NzPhysicsEntity::NzPhysicsEntity(NzPhysicsWorld* world, const NzCollisionShape& shape, const NzVector3f& position, float mass) : m_world(world), m_mass(mass)
{
m_entityMatrix.SetIdentity();
m_entityMatrix.SetTranslation(position);
m_body = NewtonCreateBody(world->newtonWorld, shape.newtonCollisionShape,NULL);
//NewtonBodySetMatrix(m_pBody, /*&m_entityMatrix.matrice [0][0]*/);//Passage dgMatrix a NzMatrix4 ??
//Pour rigid bodies uniquement
/*
// On calcul l'inertie du corps, en passant par une petite formule
CVector inertie;
inertie.x = 0.7f * m_masse * (m_taille.y * m_taille.y + m_taille.z * m_taille.z) / 12;
inertie.y = 0.7f * m_masse * (m_taille.x * m_taille.x + m_taille.z * m_taille.z) / 12;
inertie.z = 0.7f * m_masse * (m_taille.x * m_taille.x + m_taille.y * m_taille.y) / 12;
// On définit ensuite la masse et l'inertie pour ce corps
NewtonBodySetMassMatrix (m_pBody, m_masse, inertie.x, inertie.y, inertie.z);
// On règle enfin le Callback, qui sera nécessaire pour que le corps bouge
NewtonBodySetForceAndTorqueCallback (m_pBody, ApplyForceAndTorqueCallback);*/
}
void NzPhysicsEntity::Init()
{
}
NzPhysicsEntity::~NzPhysicsEntity()
{
NewtonDestroyBody(m_world->newtonWorld,m_body);
}

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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include "PhysicsWorld.hpp"
//#include <Nazara/Physics/PhysicsWorld.hpp>
#include "PhysicsSolver.hpp"
//#include <Nazara/Physics/PhysicsSolver.hpp>
#include <Newton/Newton.h>
#include <Nazara/Core/Debug.hpp>
NzPhysicsSolver::NzPhysicsSolver(nzSolverMode mode, unsigned int numberOfPassesLinearMode)
{
m_mode = mode;
m_numberOfPassesLinearMode = numberOfPassesLinearMode;
}
void NzPhysicsSolver::Configure(nzSolverMode mode, unsigned int numberOfPassesLinearMode)
{
m_mode = mode;
m_numberOfPassesLinearMode = numberOfPassesLinearMode;
}
void NzPhysicsSolver::Set(NzPhysicsWorld* world)
{
switch(m_mode)
{
case nzExact:
NewtonSetSolverModel(world->newtonWorld, 0);
break;
case nzAdaptative:
NewtonSetSolverModel(world->newtonWorld, 1);
break;
case nzLinear:
NewtonSetSolverModel(world->newtonWorld, m_numberOfPassesLinearMode);
}
}
NzPhysicsSolver::~NzPhysicsSolver()
{
//dtor
}

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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include "PhysicsWorld.hpp"
//#include <Nazara/Physics/PhysicsWorld.hpp>
#include <Nazara/Core/Debug.hpp>
NzPhysicsWorld::NzPhysicsWorld()
{
newtonWorld = NewtonCreate();
m_solver.Configure(nzLinear,10);
m_solver.Set(this);
SetFrictionModel(nzAdaptative);
}
NzPhysicsWorld::~NzPhysicsWorld()
{
NewtonDestroy(newtonWorld);
}
void NzPhysicsWorld::SetSize(const NzCubef& size)
{
m_size = size;
float bottom[3];
bottom[0] = m_size.x;
bottom[1] = m_size.y;
bottom[2] = m_size.z;
float top[3];
top[0] = m_size.x + m_size.width;
top[1] = m_size.y + m_size.height;
top[2] = m_size.z + m_size.depth;
NewtonSetWorldSize(newtonWorld, static_cast<dFloat*>(bottom),
static_cast<dFloat*>(top));
}
const NzCubef& NzPhysicsWorld::GetSize() const
{
return m_size;
}
void NzPhysicsWorld::SetPhysicsSolver(const NzPhysicsSolver& solver)
{
m_solver = solver;
m_solver.Set(this);
}
const NzPhysicsSolver& NzPhysicsWorld::GetPhysicsSolver() const
{
return m_solver;
}
void NzPhysicsWorld::SetFrictionModel(nzFrictionModel model)
{
switch(model)
{
case nzExact:
NewtonSetFrictionModel(newtonWorld,0);
break;
case nzAdaptative:
NewtonSetFrictionModel(newtonWorld,1);
break;
}
m_frictionModel = model;
}
const NzPhysicsWorld::nzFrictionModel& NzPhysicsWorld::GetFrictionModel() const
{
return m_frictionModel;
}
void NzPhysicsWorld::UpdatePhysics(float timestep)
{
NewtonUpdate(newtonWorld,timestep);//FLOAT WTF ?
}

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// Copyright (C) 2012 Jérôme Leclercq / Rémi Bèges
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include "StaticBody.hpp"
//#include <Nazara/Physics/StaticBody.hpp>
#include <Nazara/Core/Debug.hpp>
NzStaticBody::NzStaticBody(NzPhysicsWorld* world, const NzCollisionShape& shape, const NzVector3f& position, float mass) : NzPhysicsEntity(world,shape,position,mass)
{
//ctor
}
NzStaticBody::~NzStaticBody()
{
//dtor
}