Renderer: Expose RenderTarget and framebuffers indices

This commit is contained in:
Jérôme Leclercq
2021-07-03 13:52:29 +02:00
parent 930142b7a7
commit f14db3f5e9
33 changed files with 300 additions and 312 deletions

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@@ -35,16 +35,16 @@ namespace Nz
CommandBufferBuilder(CommandBufferBuilder&&) = default;
virtual ~CommandBufferBuilder();
virtual void BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color) = 0;
virtual void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, const ClearValues* clearValues, std::size_t clearValueCount) = 0;
inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect);
inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, std::initializer_list<ClearValues> clearValues);
virtual void BeginDebugRegion(const std::string_view& regionName, const Color& color) = 0;
virtual void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, const ClearValues* clearValues, std::size_t clearValueCount) = 0;
inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect);
inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, std::initializer_list<ClearValues> clearValues);
virtual void BindIndexBuffer(Nz::AbstractBuffer* indexBuffer, UInt64 offset = 0) = 0;
virtual void BindIndexBuffer(AbstractBuffer* indexBuffer, UInt64 offset = 0) = 0;
virtual void BindPipeline(const RenderPipeline& pipeline) = 0;
virtual void BindShaderBinding(UInt32 set, const ShaderBinding& binding) = 0;
virtual void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) = 0;
virtual void BindVertexBuffer(UInt32 binding, Nz::AbstractBuffer* vertexBuffer, UInt64 offset = 0) = 0;
virtual void BindVertexBuffer(UInt32 binding, AbstractBuffer* vertexBuffer, UInt64 offset = 0) = 0;
inline void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target);
virtual void CopyBuffer(const RenderBufferView& source, const RenderBufferView& target, UInt64 size, UInt64 fromOffset = 0, UInt64 toOffset = 0) = 0;
@@ -62,8 +62,8 @@ namespace Nz
virtual void PreTransferBarrier() = 0;
virtual void PostTransferBarrier() = 0;
virtual void SetScissor(Nz::Recti scissorRegion) = 0;
virtual void SetViewport(Nz::Recti viewportRegion) = 0;
virtual void SetScissor(const Recti& scissorRegion) = 0;
virtual void SetViewport(const Recti& viewportRegion) = 0;
virtual void TextureBarrier(PipelineStageFlags srcStageMask, PipelineStageFlags dstStageMask, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout oldLayout, TextureLayout newLayout, const Texture& texture) = 0;
@@ -72,7 +72,7 @@ namespace Nz
struct ClearValues
{
Nz::Color color = Nz::Color::Black;
Color color = Color::Black;
float depth = 1.f;
UInt32 stencil = 0;
};

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@@ -7,12 +7,12 @@
namespace Nz
{
inline void CommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect)
inline void CommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect)
{
return BeginRenderPass(framebuffer, renderPass, renderRect, nullptr, 0);
}
inline void CommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, Nz::Recti renderRect, std::initializer_list<ClearValues> clearValues)
inline void CommandBufferBuilder::BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, std::initializer_list<ClearValues> clearValues)
{
return BeginRenderPass(framebuffer, renderPass, renderRect, clearValues.begin(), clearValues.size());
}

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@@ -8,6 +8,7 @@
#define NAZARA_RENDERFRAME_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/RenderImage.hpp>
@@ -23,13 +24,15 @@ namespace Nz
{
public:
inline explicit RenderFrame();
inline explicit RenderFrame(RenderImage* renderImage, bool framebufferInvalidation);
inline explicit RenderFrame(RenderImage* renderImage, bool framebufferInvalidation, const Vector2ui& size, std::size_t framebufferIndex);
RenderFrame(const RenderFrame&) = delete;
RenderFrame(RenderFrame&&) = delete;
~RenderFrame() = default;
void Execute(const std::function<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags);
inline std::size_t GetFramebufferIndex() const;
const Vector2ui& GetSize() const;
UploadPool& GetUploadPool();
inline bool IsFramebufferInvalidated() const;
@@ -47,7 +50,9 @@ namespace Nz
RenderFrame& operator=(RenderFrame&&) = delete;
private:
std::size_t m_framebufferIndex;
RenderImage* m_image;
Vector2ui m_size;
bool m_framebufferInvalidation;
};
}

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@@ -8,16 +8,28 @@
namespace Nz
{
inline RenderFrame::RenderFrame() :
RenderFrame(nullptr, false)
RenderFrame(nullptr, false, Vector2ui::Zero(), 0)
{
}
inline RenderFrame::RenderFrame(RenderImage* renderImage, bool framebufferInvalidation) :
inline RenderFrame::RenderFrame(RenderImage* renderImage, bool framebufferInvalidation, const Vector2ui& size, std::size_t framebufferIndex) :
m_framebufferIndex(framebufferIndex),
m_image(renderImage),
m_size(size),
m_framebufferInvalidation(framebufferInvalidation)
{
}
inline std::size_t RenderFrame::GetFramebufferIndex() const
{
return m_framebufferIndex;
}
inline const Vector2ui& RenderFrame::GetSize() const
{
return m_size;
}
inline bool RenderFrame::IsFramebufferInvalidated() const
{
return m_framebufferInvalidation;
@@ -45,3 +57,4 @@ namespace Nz
}
#include <Nazara/Renderer/DebugOff.hpp>
#include "RenderFrame.hpp"

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@@ -0,0 +1,32 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERTARGET_HPP
#define NAZARA_RENDERTARGET_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
namespace Nz
{
class Framebuffer;
class RenderPass;
class NAZARA_RENDERER_API RenderTarget
{
public:
RenderTarget() = default;
virtual ~RenderTarget();
virtual const Framebuffer& GetFramebuffer(std::size_t i) const = 0;
virtual std::size_t GetFramebufferCount() const = 0;
virtual const RenderPass& GetRenderPass() const = 0;
};
}
#include <Nazara/Renderer/RenderTarget.inl>
#endif

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@@ -0,0 +1,12 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
}
#include <Nazara/Renderer/DebugOff.hpp>

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@@ -14,18 +14,18 @@
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/RenderFrame.hpp>
#include <Nazara/Renderer/RenderPass.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Renderer/RenderWindowParameters.hpp>
#include <vector>
namespace Nz
{
class CommandPool;
class Framebuffer;
class RendererImpl;
class RenderDevice;
class RenderSurface;
class NAZARA_RENDERER_API RenderWindowImpl
class NAZARA_RENDERER_API RenderWindowImpl : public RenderTarget
{
public:
RenderWindowImpl() = default;
@@ -36,9 +36,6 @@ namespace Nz
virtual bool Create(RendererImpl* renderer, RenderSurface* surface, const RenderWindowParameters& parameters) = 0;
virtual std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) = 0;
virtual const Framebuffer& GetFramebuffer() const = 0;
virtual const RenderPass& GetRenderPass() const = 0;
protected:
static void BuildRenderPass(PixelFormat colorFormat, PixelFormat depthFormat, std::vector<RenderPass::Attachment>& attachments, std::vector<RenderPass::SubpassDescription>& subpassDescriptions, std::vector<RenderPass::SubpassDependency>& subpassDependencies);
};